Have you played Dragon Age 2 at Gamescom? Post your opinions here!
#151
Posté 19 août 2010 - 09:38
Was the combat really hack and slash for the whole time in the demo? Or was it just that way for the first part where its Varric exaggerating?
#152
Posté 19 août 2010 - 09:39
Brockololly wrote...
Thanks to Mystique83 and Geschan88 for the impressions.
Was the combat really hack and slash for the whole time in the demo? Or was it just that way for the first part where its Varric exaggerating?
I imagine that it's probably just the part where Varric is exaggerating, which is why all the previews and hands-on are all 'HACK N SLASH!' and saying that, me doth think.
#153
Posté 19 août 2010 - 09:40
#154
Posté 19 août 2010 - 09:41
#155
Posté 19 août 2010 - 09:46
Brockololly wrote...
I guess it just seems odd then for BioWare to have everyone get their first impressions of DA2 based on the exaggerated "hack and slash" part, if the "real" combat plays differently....Kind of an odd strategy to market the game and gameplay based on what seems to be a tiny part of the whole experience...
Depends on the target of the marketing. A GoW fan...
#156
Posté 19 août 2010 - 09:48
WilliamShatner wrote...
Is the dialogue like DA and ME where you pick each sentence or is it like Leliana's song where you pick one sentence and then several exchanges are made before you pick another?
Well, I don't know ME.
In the demo you could choose between 3 answers and regarding the answer you have chosen Hawke was saying something like that more extended like in Leliana's Song.
I think there were not several exchanges before you were able to pick another answer. But of course, your companions were talking to each other as well. I think the conversations were okay.
#157
Posté 19 août 2010 - 09:49
Brockololly wrote...
I guess it just seems odd then for BioWare to have everyone get their first impressions of DA2 based on the exaggerated "hack and slash" part, if the "real" combat plays differently....Kind of an odd strategy to market the game and gameplay based on what seems to be a tiny part of the whole experience...

This was what I was saying before. Of course people will label it as a hack-n-slash game if the main thing they're seeing is that opening part that is purposefully easy and over-the-top. It's a shame, as it seems many people are getting the wrong idea.
#158
Posté 19 août 2010 - 09:51
andar91 wrote...
Brockololly wrote...
I guess it just seems odd then for BioWare to have everyone get their first impressions of DA2 based on the exaggerated "hack and slash" part, if the "real" combat plays differently....Kind of an odd strategy to market the game and gameplay based on what seems to be a tiny part of the whole experience...This was what I was saying before. Of course people will label it as a hack-n-slash game if the main thing they're seeing is that opening part that is purposefully easy and over-the-top. It's a shame, as it seems many people are getting the wrong idea.
I think if Bioware is showing us only a hack and slay part of the game though the combat is not only in this kind of style then it is their own risk that people who played the demo like me get a wrong idea of the fighting style.
#159
Posté 19 août 2010 - 09:53
andar91 wrote...
Of course people will label it as a hack-n-slash game if the main thing they're seeing is that opening part that is purposefully easy and over-the-top. It's a shame, as it seems many people are getting the wrong idea.
Unless, like Nerevar-as mentioned, they're trying to draw in the GoW style hack and slash fans? Much like how you had the heavy metal Marilyn Manson marketing with Origins which was nothing like the actual game?
#160
Posté 19 août 2010 - 09:57
#161
Posté 19 août 2010 - 09:58
Brockololly wrote...
andar91 wrote...
Of course people will label it as a hack-n-slash game if the main thing they're seeing is that opening part that is purposefully easy and over-the-top. It's a shame, as it seems many people are getting the wrong idea.
Unless, like Nerevar-as mentioned, they're trying to draw in the GoW style hack and slash fans? Much like how you had the heavy metal Marilyn Manson marketing with Origins which was nothing like the actual game?

Which would make sense as it appeals at a basic, visceral level. But the good news is that, like Marilyn Manson, it has very little to do with the actual game.
#162
Posté 19 août 2010 - 10:06
#163
Posté 19 août 2010 - 10:17
Krytheos wrote...
Brockololly wrote...
Thanks to Mystique83 and Geschan88 for the impressions.
Was the combat really hack and slash for the whole time in the demo? Or was it just that way for the first part where its Varric exaggerating?
I imagine that it's probably just the part where Varric is exaggerating, which is why all the previews and hands-on are all 'HACK N SLASH!' and saying that, me doth think.
That's exactly what Varric is doing. Setting up the story as an epic battle, with exaggeration throughout. There's hacking and slashing through the rest of the game to be sure, but perhaps not the Grindhouse volume of death and mayhem.
#164
Posté 19 août 2010 - 10:20
You might want to rephrase that before the storm hits.Victor Wachter wrote...
Krytheos wrote...
Brockololly wrote...
Thanks to Mystique83 and Geschan88 for the impressions.
Was the combat really hack and slash for the whole time in the demo? Or was it just that way for the first part where its Varric exaggerating?
I imagine that it's probably just the part where Varric is exaggerating, which is why all the previews and hands-on are all 'HACK N SLASH!' and saying that, me doth think.
That's exactly what Varric is doing. Setting up the story as an epic battle, with exaggeration throughout. There's hacking and slashing through the rest of the game to be sure, but perhaps not the Grindhouse volume of death and mayhem.
Can you please tell us why you are using that part of the game for marketing? It is not a very populer one so far.
#165
Posté 19 août 2010 - 10:21
If its just the exaggerated stuff thats getting people worried, ok. But if its the other, supposedly "real" version of Hawke's story that has people worried about the combat, then thats an issue...
Nerevar-as wrote...
You might want to rephrase that before the storm hits.[smilie]../../../images/forum/emoticons/tongue.png[/smilie]Victor Wachter wrote...
That's exactly what Varric is doing. Setting up the story as an epic battle, with exaggeration throughout. There's hacking and slashing through the rest of the game to be sure, but perhaps not the Grindhouse volume of death and mayhem.
Ha- yeah, "hack and slash" are dirty words 'round these parts....
Modifié par Brockololly, 19 août 2010 - 10:22 .
#166
Posté 19 août 2010 - 10:24
Brockololly wrote...
Ha- yeah, "hack and slash" are dirty words 'round these parts....
only when you put them in the same sentence with "BG2 spiritual succesor"
#167
Posté 19 août 2010 - 10:26
#168
Posté 19 août 2010 - 10:30
#169
Posté 19 août 2010 - 10:32
Brockololly wrote...
I guess what I'm wondering is whether the Gamescom demo that the public is playing is limited to just the section where Varric is exaggerating or whether it goes beyond that point where Varric gets called out by Cassandra and then goes into the "real" more grounded story of Hawke and thus the sort of less hack and slash combat?
If its just the exaggerated stuff thats getting people worried, ok. But if its the other, supposedly "real" version of Hawke's story that has people worried about the combat, then thats an issue...
The demo is intended to get people right into combat and display the new systems as soon as possible. Combat is obviously a big part of the game, but it still has the degree of tactical depth that you'd expect - probably more than you'd expect. Maybe that isn't as apparent in the intro segment as we would like it to be, but the tactical combat experience is a big priority to the design team.
#170
Posté 19 août 2010 - 10:38
bl00dsh0t wrote...
Victor that was a very very very unfortunate choice of wording xD Thread goes into nerd rage mode in 3 - 2 - 1 xD
Yeeash. Just trying to speak to you like a human and not fall back to the catchphrases Brockololly mentioned.
Modifié par Victor Wachter, 19 août 2010 - 10:39 .
#171
Posté 19 août 2010 - 10:49
Victor Wachter wrote...
The demo is intended to get people right into combat and display the new systems as soon as possible. Combat is obviously a big part of the game, but it still has the degree of tactical depth that you'd expect - probably more than you'd expect. Maybe that isn't as apparent in the intro segment as we would like it to be, but the tactical combat experience is a big priority to the design team.
No offence but from the feedback I've seen the camera is apparently fixed in the demo which takes away a lot from the tactical depth. I realise that you're looking at ways of scrolling up as far as possible and being able to pan the camera but this isn't apparent from the demo and you may have been better just using console versions.
#172
Posté 19 août 2010 - 10:53
I guess it makes sense from a POV, too many movies teasers go to show cool effects rather than getting one interested in the story, even though it is usually because they don´t have even the excuse of one. I´d rather have seen a teaser and game footage that made me want to play what was going to happen, or like the ME2 for the squadies, but this time well done.Victor Wachter wrote...
Brockololly wrote...
I guess what I'm wondering is whether the Gamescom demo that the public is playing is limited to just the section where Varric is exaggerating or whether it goes beyond that point where Varric gets called out by Cassandra and then goes into the "real" more grounded story of Hawke and thus the sort of less hack and slash combat?
If its just the exaggerated stuff thats getting people worried, ok. But if its the other, supposedly "real" version of Hawke's story that has people worried about the combat, then thats an issue...
The demo is intended to get people right into combat and display the new systems as soon as possible. Combat is obviously a big part of the game, but it still has the degree of tactical depth that you'd expect - probably more than you'd expect. Maybe that isn't as apparent in the intro segment as we would like it to be, but the tactical combat experience is a big priority to the design team.
At least we know the writing team is good.
#173
Posté 19 août 2010 - 10:59
#174
Posté 19 août 2010 - 11:08
Then stop lamenting about the changes.RageGT wrote...
Oh, and I'm as open-minded as you can find. I too have no problem with a more action-y approach. Actually, I have nothing agasint anything except for one thing.
As for EA, according to everything i've read about them, they have changed. And it would be wrong to always blame the big bad publishers for everything. Sometimes developers are screwing up as well. Publishers are no charity, if you continue to not deliver results there comes a time to do something about it.





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