Have you played Dragon Age 2 at Gamescom? Post your opinions here!
#176
Posté 19 août 2010 - 11:19
I'll be showing it at the community event (that we posted about earlier) for people who are going, though, so hopefully some impressions will come out of that. In the meantime, various previews have discussed it.
#177
Posté 19 août 2010 - 11:19
I get that the principle of showing off a high level character tearing stuff up is appealing to alot of people, frankly I enjoyed the battles at the end of origins where you could see that the warden had become a master at darkspawn slaughtering. Of course this happened by sending severely underleveled enemies at the warden and his/her party which in the system for origins just looked silly. In the battle of denerim you pretty much just needed one scattershot to waste 30 darkspawn that then died in very odd and unsatisfying ways. That this is being corrected is appearantly shown in the demo you are desplaying now.
Still it has to be understandable for you guys that when we who replayed origins more times than we dare to admit to ourselves get somewhat worried when the challenge of battle seems to have been toned to diablo levels of 1 character taking on 40 enemies and slashing through them like butter. Frankly for that I boot up good old diablo 2, DAO was for me to face off against enemies where a mistake in my strategy could lead to the obliteration of my tank/dps/healer too early in the fight. That was excilerating and challenging and it obviously worries me and probably a lot of other DAO veterans that the only thing we hear is about this hawke tearing through the darkspawn like butter while our character, our wardens we built up and got attached to, had to struggle like hell in the earlier levels to match the might of the horde. It frankly cheapens their struggles and screams to us that depth is being tossed out the window for accessebility and mass marktet appeal.
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
Modifié par bl00dsh0t, 19 août 2010 - 11:20 .
#178
Posté 19 août 2010 - 11:24
Mike Laidlaw wrote...
Point of clarity: the tactical camera for DA2 is not complete, and as such, it is not available on the show floor, as it could potentially crash the game/set fire to the building/destroy life as we know it. It is, however, far enough along that we are showing it to the press, where we can keep a fire extinguisher close at hand.
I'll be showing it at the community event (that we posted about earlier) for people who are going, though, so hopefully some impressions will come out of that. In the meantime, various previews have discussed it.
That explains the disparity between some of the forumite opinions and the journo's previews at least, thanks for clearing that up Mike.
#179
Posté 19 août 2010 - 11:34
bl00dsh0t wrote...
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.
Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.
#180
Posté 19 août 2010 - 11:39
Mike Laidlaw wrote...
bl00dsh0t wrote...
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.
Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.
I would buy this instantly if you guys sold this in the Bioware store, or packaged it with the collectors edition. Nice write up!
It should probably be in the FAQ.
Modifié par Apollo Starflare, 19 août 2010 - 11:45 .
#181
Posté 19 août 2010 - 11:41
That was brilliant. Mike, I think that you should write a guide to DA2 that way. It would be the most popular thread in the forum. It remembers me the hours trying to figure out what THACO was as a kid...
Modifié par FedericoV, 19 août 2010 - 11:44 .
#182
Posté 19 août 2010 - 11:47
LOOOOOOOLMike Laidlaw wrote...
bl00dsh0t wrote...
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.
Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.

#183
Posté 19 août 2010 - 11:48
If only everything was explained in this fashion.Mike Laidlaw wrote...
bl00dsh0t wrote...
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.
Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.
#184
Posté 19 août 2010 - 11:55
Put this in the next edition of the DA P&P book.Mike Laidlaw wrote...
bl00dsh0t wrote...
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.
Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.
#185
Posté 20 août 2010 - 12:01
Mike Laidlaw wrote...
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
*snip*
I guess its the nerd in me, but thats so much more informative than hearing "amped up combat!," "Framed narrative like Princess Bride or Usual Suspects!", " press button=awesomeness!", "Think like General, Fight like Spartan!" ....
I'd love to hear that sort of nerd vernacular in some of the press junkets for DA2, at least once- that would surely thin out the Bros from the D&D nerds
Seriously though- does that mean that you don't gain any XP or loot during the exaggerated sequences? So loot and inventory wise they're akin to the Fade sections in Origins where you wouldn't keep any items you collected in the Fade once you returned to the real world?
And should we expect any clear video of the PC version's WIP camera from the community event? Or will Gamescom come and go without any PC gameplay video? ANd please tell me that the portraits in the upper left haven't been replaced with goofy health bars in the lower left as it sort of looked like in the live stream today?
#186
Posté 20 août 2010 - 12:24
Mike Laidlaw wrote...
bl00dsh0t wrote...
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.
Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.
He likes us! He really really likes us!
#187
Posté 20 août 2010 - 12:28
Mike Laidlaw wrote...
it is not available on the show floor, as it could potentially crash the game/set fire to the building/destroy life as we know it..
The power of camera angles is truly terrifying.. What sort of EVIL have you guys at bioware created?
#188
Posté 20 août 2010 - 12:40
#189
Posté 20 août 2010 - 12:43
rexil wrote...
Does anyone who played the demo noticed any helmet? If yes, does it toggle when a conversation starts? Or there are no helmets in the demo...

I can't imagine why they wouldn't toggle the helmets off during conversations. Pretty much everyone I've ever heard speak about it prefers it that way.
#190
Posté 20 août 2010 - 12:46
andar91 wrote...
rexil wrote...
Does anyone who played the demo noticed any helmet? If yes, does it toggle when a conversation starts? Or there are no helmets in the demo...I can't imagine why they wouldn't toggle the helmets off during conversations. Pretty much everyone I've ever heard speak about it prefers it that way.
Well, DA and ME2 did not had this feature... No one said anything about it, so I had to ask.
#191
Posté 20 août 2010 - 12:59
rexil wrote...
andar91 wrote...
rexil wrote...
Does anyone who played the demo noticed any helmet? If yes, does it toggle when a conversation starts? Or there are no helmets in the demo...I can't imagine why they wouldn't toggle the helmets off during conversations. Pretty much everyone I've ever heard speak about it prefers it that way.
Well, DA and ME2 did not had this feature... No one said anything about it, so I had to ask.
My helmet toggles off in conversations in DAO...
#192
Posté 20 août 2010 - 12:59
rexil wrote...
andar91 wrote...
rexil wrote...
Does anyone who played the demo noticed any helmet? If yes, does it toggle when a conversation starts? Or there are no helmets in the demo...I can't imagine why they wouldn't toggle the helmets off during conversations. Pretty much everyone I've ever heard speak about it prefers it that way.
Well, DA and ME2 did not had this feature... No one said anything about it, so I had to ask.

Are you sure it didn't disappear in conversation in Origins? I'm almost positive that it does. Like, 99.99% sure. ME2, I've never played so I don't know.
#193
Posté 20 août 2010 - 01:24
And now I wonder if there will be real DA2 easter egg for Exaggerated Protagonist to materializeMike Laidlaw wrote...
Exaggerated Protagonist
#194
Guest_simfamUP_*
Posté 20 août 2010 - 02:34
Guest_simfamUP_*
toastymckracker wrote...
Akka le Vil wrote...
Funny how such things tends to have the exact opposite effect on me...Tekbear wrote...
I just LOVE how you can go through your enemies like Butter
So DA2 is going the way of the Beat'em'all ? :-/
I don't like the sound of that either. I don't mind that Hawke is voiced, I don't mind that we're forced to play as a human, I don't mind the conversation wheel, but if this game is basically an easy mode version of DMC, then I'm done with Bioware.
Oh shut up you cry baby!
"Every little thing 's gonna be alright!":wizard:
#195
Posté 20 août 2010 - 02:44
#196
Posté 20 août 2010 - 03:00
The truth comes out; Sandal is the DM.Mike Laidlaw wrote...
bl00dsh0t wrote...
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.
Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.
Bravo Mike.
Modifié par TanithAeyrs, 20 août 2010 - 03:01 .
#197
Posté 20 août 2010 - 03:29
phew.
Modifié par Taritu, 20 août 2010 - 03:30 .
#198
Posté 20 août 2010 - 04:23
Mike Laidlaw wrote...
bl00dsh0t wrote...
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.
Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.
#199
Posté 20 août 2010 - 06:19
Mike Laidlaw wrote...
bl00dsh0t wrote...
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
Oh? Well, if I'd known that, I would have posted this sooner, and totally not made it up on the fly. At all.
Exaggerated Protagonist
During exaggerated sequences of the game, characters under the influence of this effect enjoy a signifcant boost to his damage, as well as his/her accuracy. His hits are also treated as having a multiplier to the "force" attribute, which silently calculates the odds of a creature receiving and applying a knock back or knockdown effect as a result of a hit. Treat all criticals as "spectacular deaths" (66) and do not roll on the critical hit table when determining results.
For all intents and purposes, all encounters involving the idealized protqagonist (as detailed in Varric's Complete Guide to Protagonistic Exaggeration (Vol.2 with the August 17th Errata)), should be treated as challenge level zero, and no loot or experience should be awarded. Upon the removal of the Exaggerated Protagonist effect, resume challenge calculations as normal, and strip all bonuses based on the Exaggerated Protagonist effect immediately, while reinstating normal loot, experience and character progression mechanics.
Note to DMs: the Exaggerated Protagonist effect can be a powerful storytelling tool, and can be especially useful for highlighting improvements on the delay between the order-issuance and order-completion phases of combat (as introduced in edition 2 of the core rules).
It should be used sparingly, however, as overuse of Exaggerated Protagonist will typically result in detachment from the character's typical progression mechanics, potentially resulting in disengagement on the part of your players. For DMs working with the rules outlined in Frame Narratives ed. 2, it's recommended that you review the section on alternate storytelling techniques and employ a variety when designing your campaign in order to keep your players both engaged and posting on your forums while trying to discern is this section of the effect's description is actually valid, or simply you messing with their heads.
It's official Mike. I totally love you.
The manly nerd-crush hath begun.





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