bl00dsh0t wrote...
I don't think anyone is doubting that the story will be good, and frankly I doubt that bioware will screw up the combat system completely. But I think you guys need to learn some more gamer lingo since the term hack&slash to many is synonomous with diablo type action rpg's where the roleplaying is limited to your skillset and not the personality of the characters. That is why people are getting scared I presume.
I get that the principle of showing off a high level character tearing stuff up is appealing to alot of people, frankly I enjoyed the battles at the end of origins where you could see that the warden had become a master at darkspawn slaughtering. Of course this happened by sending severely underleveled enemies at the warden and his/her party which in the system for origins just looked silly. In the battle of denerim you pretty much just needed one scattershot to waste 30 darkspawn that then died in very odd and unsatisfying ways. That this is being corrected is appearantly shown in the demo you are desplaying now.
Still it has to be understandable for you guys that when we who replayed origins more times than we dare to admit to ourselves get somewhat worried when the challenge of battle seems to have been toned to diablo levels of 1 character taking on 40 enemies and slashing through them like butter. Frankly for that I boot up good old diablo 2, DAO was for me to face off against enemies where a mistake in my strategy could lead to the obliteration of my tank/dps/healer too early in the fight. That was excilerating and challenging and it obviously worries me and probably a lot of other DAO veterans that the only thing we hear is about this hawke tearing through the darkspawn like butter while our character, our wardens we built up and got attached to, had to struggle like hell in the earlier levels to match the might of the horde. It frankly cheapens their struggles and screams to us that depth is being tossed out the window for accessebility and mass marktet appeal.
So just drop the term hack and slash from the vocabulary to market this game in the forums, sure there is a lot of hacking and slashing going on in a game with swords but still remember that we no speak normal, we speak nerd
I'd rather face 2 skilled and difficult enemies, than 20 useless mooks. Power progression in 99% of games is garbage. Developers can't seem to grasp that massive power progression and epic lootz is NOT needed. Teh game won't fail if it doesn't have that - take the Witcher for example - you got a few swords and 2-3 armor, and minimalistic inventory. Did it suck? Heck no!





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