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Adept Power Usage Advice


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#26
sinosleep

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Whoa, I have NEVER experienced the crazy ass pull physics in thisisme8's videos. Anytime I've ever used pull they just slowly float around





#27
khevan

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sinosleep wrote...

Whoa, I have NEVER experienced the crazy ass pull physics in thisisme8's videos. Anytime I've ever used pull they just slowly float around


Ok, I just watched thisisme8's vid "How do you play your Adept?" in Bozorgmehr's The Power of the Adept topic (in his sig), and that's exactly how my pull works.  Especially starting at 1:16, he pulls a Blue Suns merc on Korlus.

This is what I mean by enemies flying over my head, and landing behind me.  I guess my install of ME2 is bugged or something wierd, especially if it's happening to some people but not everyone.

#28
JaegerBane

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khevan wrote...

sinosleep wrote...

Whoa, I have NEVER experienced the crazy ass pull physics in thisisme8's videos. Anytime I've ever used pull they just slowly float around


Ok, I just watched thisisme8's vid "How do you play your Adept?" in Bozorgmehr's The Power of the Adept topic (in his sig), and that's exactly how my pull works.  Especially starting at 1:16, he pulls a Blue Suns merc on Korlus.

This is what I mean by enemies flying over my head, and landing behind me.  I guess my install of ME2 is bugged or something wierd, especially if it's happening to some people but not everyone.


You know, it's odd, but I think I can see what you're getting at. I don't remember my Pulls causing enemies to wrench forward at the speed they do in the thisisme8 video - they're more like the pulls seen in the overlord trailer.

#29
Bozorgmehr

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Have you tried different videocard drivers, Khevan? Maybe it has something to do with the physics engine. I tried to reproduce similar Pulls last night, but I cannot (even tried a triple Pull - Jack + Morinth + Shep in quick succession; no difference, only pull direction changes)



Too bad, I like Pull that way. I can only send enemies into space using the Pull - Throw combo.

#30
Count Viceroy

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I don't see anything special in that vid. Maybe if you lack a card that supports physX you won't have "proper" physics. I dunno.

#31
Johannicus

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I use singularity on all heavy units and then hit them with warp/squad warp ammo and their armor and health goes down real fast. My adept is Renegade female so for a all badass team I use Morinth and Jack as teammembers.

#32
khevan

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Bozorgmehr wrote...

Have you tried different videocard drivers, Khevan? Maybe it has something to do with the physics engine. I tried to reproduce similar Pulls last night, but I cannot (even tried a triple Pull - Jack + Morinth + Shep in quick succession; no difference, only pull direction changes)

Too bad, I like Pull that way. I can only send enemies into space using the Pull - Throw combo.


I hadn't thought of it possibly being my video card.  Nvidia just put out a new driver for my card last month, so I d/l'ed it but no change.  I'm running a GeForce 8600GT, an older card, yeah, but within minimum specs.  

I dunno.  Even if it's a problem with my video card being a bit wonky with the physics engine, I won't be able to fix the problem any time soon.  I'm bound and determined to get used to the Adept in ME2, so I'll just have to work around it.

I've tried using Singularity more, and it's helping.  I'm just so used to how the Infiltrator plays that it's a huge playstyle change to try to use the Adept to it's fullest potential.  I can see improvement in how I play, though, so I think it's just a matter of time until I "get it," so to speak.

Thanks for the tips and stuff everyone.  It's definately helped to improve my biotic gameplay.

#33
IMNWME

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Pull works that way for me too. The enemy either zips forward at light speed towards me, or careens off to the side at like 200 mph. It makes me sad, because Warp explosions don't exactly do much when only a single target gets hit. It's why I've started spec'ing for Unstable on my Adept (also, Unstable will one-shot Collector Drone barriers with 6/6 Biotic Damage upgrades, which you can achieve from the Firewalker DLC). Since the only reason to take Heavy over Unstable is its ability to one-shot enemy barriers/armor, I feel the increased radius from the detonation is worth more with the addition of DLC.

#34
JaegerBane

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khevan wrote...
I hadn't thought of it possibly being my video card.  Nvidia just put out a new driver for my card last month, so I d/l'ed it but no change.  I'm running a GeForce 8600GT, an older card, yeah, but within minimum specs.  

I dunno.  Even if it's a problem with my video card being a bit wonky with the physics engine, I won't be able to fix the problem any time soon.  I'm bound and determined to get used to the Adept in ME2, so I'll just have to work around it.


Frankly Khevan I'm amazed ME2 will run on a relic like that - I think there you have the answer right there.

I remember running ME1 when it first came out on my venerable old rig (now used as a media server) and that had an 8800. It produced some seriously weird physics effects when I used stuff like singularity - objects would float, but rather than smoothly animate, would jar around in what looked like slide-show motion. I wouldn't be surprised if the calculation's going wrong.

In any case, Singularity in ME2 is the preferred set up for a warp explosion due to it's heavyweight duration. The only reason you'd use Pull is if you wanted to shift whichever enemy you wanted to explode to somewhere other than where they're standing - it's primarily a crowd control power.

#35
khevan

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JaegerBane wrote...

khevan wrote...
I hadn't thought of it possibly being my video card.  Nvidia just put out a new driver for my card last month, so I d/l'ed it but no change.  I'm running a GeForce 8600GT, an older card, yeah, but within minimum specs.  

I dunno.  Even if it's a problem with my video card being a bit wonky with the physics engine, I won't be able to fix the problem any time soon.  I'm bound and determined to get used to the Adept in ME2, so I'll just have to work around it.


Frankly Khevan I'm amazed ME2 will run on a relic like that - I think there you have the answer right there.

I remember running ME1 when it first came out on my venerable old rig (now used as a media server) and that had an 8800. It produced some seriously weird physics effects when I used stuff like singularity - objects would float, but rather than smoothly animate, would jar around in what looked like slide-show motion. I wouldn't be surprised if the calculation's going wrong.

In any case, Singularity in ME2 is the preferred set up for a warp explosion due to it's heavyweight duration. The only reason you'd use Pull is if you wanted to shift whichever enemy you wanted to explode to somewhere other than where they're standing - it's primarily a crowd control power.


Huh.  I had this card with ME1, and no problems whatsoever.  Hmm.  You could very well be right on that.  Ah, well, I'm not a power gamer, and my budget doesn't allow for a system upgrade right now, so I guess it's just something I'll hafta deal with.

Speaking of that, I'm learning that Singularity is the better power, and not just for Warp explosions (although it's best for that too.)  I was just drawn by Pull's lower cooldown, so I was trying to use Pull to let me throw more powers more often.  I still have to get the Adept mindset locked into my brain.  There are still times I instinctively throw a Warp when an enemy is in health, simply because I used to throw Incinerate that way on my Infiltrator. :pinched:

I'm breaking myself of bad habits, but it's slow.  I'll get there though!  I'm playing fights over and over again to get used to how the Adept works, and so far it's paying off.  I'm killing enemies faster, setting up better combos, and getting a feel for when to use which power and how to use it. 

I'm finding that I like the mental aspect of the Adept.  It's not like it was in ME1, where you threw out a singularity, locked down half the room, threw out a lift on the other half, and picked people off at your leisure.  It takes more skill, and more thinking about how to use each power in the most effective way.  I like that, even if I'm not that good at it yet.  I'm learning, though.

Modifié par khevan, 21 août 2010 - 09:02 .


#36
JaegerBane

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khevan wrote...

I'm finding that I like the mental aspect of the Adept.  It's not like it was in ME1, where you threw out a singularity, locked down half the room, threw out a lift on the other half, and picked people off at your leisure.  It takes more skill, and more thinking about how to use each power in the most effective way.  I like that, even if I'm not that good at it yet.  I'm learning, though.


One of the stranger things about the Adept is that it's a caster that functions very well on the attack. It doesn't look like it should based on it's stats... but it does. It is, as you say, a thinking man's class - it's very easy to balls up but once you get the hang of it, the Adept plays like a chessmaster, moving pieces around on the battlefield and checkmating his opponent (generally via Warp Explosion or Throw instakill).

It's the main reason why I enjoy the class so much. Throw on a Barrier and it becomes quite a gutsy class thanks to it's good cooldown ;)

#37
Bozorgmehr

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JaegerBane wrote...

khevan wrote...

I'm finding that I like the mental aspect of the Adept.  It's not like it was in ME1, where you threw out a singularity, locked down half the room, threw out a lift on the other half, and picked people off at your leisure.  It takes more skill, and more thinking about how to use each power in the most effective way.  I like that, even if I'm not that good at it yet.  I'm learning, though.


One of the stranger things about the Adept is that it's a caster that functions very well on the attack. It doesn't look like it should based on it's stats... but it does. It is, as you say, a thinking man's class - it's very easy to balls up but once you get the hang of it, the Adept plays like a chessmaster, moving pieces around on the battlefield and checkmating his opponent (generally via Warp Explosion or Throw instakill).

It's the main reason why I enjoy the class so much. Throw on a Barrier and it becomes quite a gutsy class thanks to it's good cooldown ;)


Never looked at the Adept being a chessmaster, but I like the metaphor :) But I agree that the Adept is very tactical class. You have 4 + bonus powers available, all have pros and cons, you've to give your squad selection some thought for each mission. But with the right setup, things will work like a clockwork.

Much better compared to the ME1 Skeet Shooting - should have won a couple of Olympic medals by now considering how many clay disks I've shot B)

#38
khevan

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Ok, now I know my install is bugged or something similar. I'm fairly sure it's not my graphics card.



Throw does no damage when the target hits a wall or something else. I've done 3 pull/throw combos on the same target and it had the same health as when I started. As far as I've been told, Pull/Throw should be an instakill, at least on lower level enemies, but it doesn't work that way for me. That's a damage issue, not a physics issue, so it's not my graphics card, at least I'm fairly certain of that.



Does anyone know if biotic powers can be modded in the Coalesced.ini file? If so, maybe someone knows what values they should be at, and I can see if mine are different somehow.

#39
Adokat

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I have the same graphics card as you and my pulls are nothing like what 'thisisme8' has in his videos or what you're describing.

#40
JaegerBane

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khevan wrote...

Ok, now I know my install is bugged or something similar. I'm fairly sure it's not my graphics card.

Throw does no damage when the target hits a wall or something else. I've done 3 pull/throw combos on the same target and it had the same health as when I started. As far as I've been told, Pull/Throw should be an instakill, at least on lower level enemies, but it doesn't work that way for me. That's a damage issue, not a physics issue, so it's not my graphics card, at least I'm fairly certain of that.


Most Throw instakills occur when you've chuck your opponent of cliffs or up into the sky, but yeah, one of the big advantages of Heavy Throw is that it slams enemies hard enough into walls to do reasonable damage. If there's *no* damage then that sounds like the physics aren't being properly calculated.

The reason GPUs are being mentioned is that on many Nvidia cards, physics are at least assisted by the GPU's block. It's what eventually evolved into PhysX support on Nvidia GPUs (though this was after the 8600 iirc).

Does anyone know if biotic powers can be modded in the Coalesced.ini file? If so, maybe someone knows what values they should be at, and I can see if mine are different somehow.


I don't think so. The issue is primarily that the power information is held within the core files (I can't remember the specific name) - it's the reason why we can't permanently assign powers to different classes.

#41
Kronner

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This weird Pull behaviour is most likely caused by your CPU, not GPU.

If you have dual (or more) core CPU, try setting affinity to less cores or google Mass Effect Affinity fix.

#42
Alamar2078

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As an Adept folks like Miranda, Jacob, Thane, and maybe even Samara will be your new best friends. Once an Adept Shep has enough squadmates to Warp, Pull, or Push anyone they want you'll be in great shape.

#43
Arhka

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Generally, when a target is low on shields or barrier, don't bother wasting a stripping power like Warp/Overload/Incinerate. Just throw a Singularity/Pull and you take out the small protection and CC it at the same time.

#44
Bozorgmehr

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khevan wrote...

Throw does no damage when the target hits a wall or something else. I've done 3 pull/throw combos on the same target and it had the same health as when I started. As far as I've been told, Pull/Throw should be an instakill, at least on lower level enemies, but it doesn't work that way for me. That's a damage issue, not a physics issue, so it's not my graphics card, at least I'm fairly certain of that.


That's strange too. Pull and Throw (lvl 1) do minor instant damage even against defenses. I'm not sure how Throw damage is calculated, but I'm pretty sure the physics engine takes enemy anatomy into account. I regularly instata kill (powerful) foes using Throw by smashing them against  obstacles or walls - I guess the impact broke their necks or something. But I also have Pull-Thrown enemies sending them sky high, but a few seconds later they dropped down; got up with only minor scratches.

But no matter what, if you use a Pull/Throw combo; enemies must suffer some damage. If they don't then there's something wrong with your game engine. Have you tried Kronner's Affinity Fix?

#45
Krimson_Wolf

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there is only one power you should use every 2 seconds, WARP! Warp the hell out of your enemies! Upgrade the crap out of that power as well no matter the difficulty. WARP IS YOUR FRIEND!

#46
mosor

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Krimson_Wolf wrote...

there is only one power you should use every 2 seconds, WARP! Warp the hell out of your enemies! Upgrade the crap out of that power as well no matter the difficulty. WARP IS YOUR FRIEND!


Warp is good if you want to set up an explosion or strip a barrier, but warping every 2 sec  through mass effect, even on casual level is an exercise in frustration.

#47
Mr_Raider

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Last I checked all physics in this game is calculates on the CPU.

#48
Simbacca

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I just noticed a post in a very old thread in which the member stated that Heavy Throw (I would guess especially with Nemesis) was actually pretty effective at stripping most of a Collector's barrier, especially with it's shorter cooldown than Warp.  This allowed him to take Unstable Warp instead of Heavy for the better blast radius.  He said he would hit a Collector with Heavy Throw, fire a quick couple shots to remove then last sliver of it's barrier, and already have his cooldown ready to set off a Warp bomb.  As an Adept is the only class I haven't gotten to play yet, I can not confirm or deny the effectiveness of the tactic.  Have any of you other Adept players noticed/tried this?

#49
JaegerBane

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mosor wrote...

Krimson_Wolf wrote...

there is only one power you should use every 2 seconds, WARP! Warp the hell out of your enemies! Upgrade the crap out of that power as well no matter the difficulty. WARP IS YOUR FRIEND!


Warp is good if you want to set up an explosion or strip a barrier, but warping every 2 sec  through mass effect, even on casual level is an exercise in frustration.


Agreed. Until I get a 90% cooldown reduction upgrade, Warp stays as my big kaboom, not my pew-pew-pew.

#50
JaegerBane

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Simbacca wrote...

I just noticed a post in a very old thread in which the member stated that Heavy Throw (I would guess especially with Nemesis) was actually pretty effective at stripping most of a Collector's barrier, especially with it's shorter cooldown than Warp.  This allowed him to take Unstable Warp instead of Heavy for the better blast radius.  He said he would hit a Collector with Heavy Throw, fire a quick couple shots to remove then last sliver of it's barrier, and already have his cooldown ready to set off a Warp bomb.  As an Adept is the only class I haven't gotten to play yet, I can not confirm or deny the effectiveness of the tactic.  Have any of you other Adept players noticed/tried this?


Throw is somewhat effective at stripping barriers through attrition, on basic enemies - it's ridiculously low cooldown once upgraded is the primary reason for it.

I've never understood what the idea was behind using Throw and hence taking Unstable Warp instead. I've never seen a single instance where the extra few meters radius of Unstable Warp explosions actually made any difference - but the reduction in damage is quite noticable.