Adept Power Usage Advice
#26
Posté 21 août 2010 - 05:25
#27
Posté 21 août 2010 - 06:41
sinosleep wrote...
Whoa, I have NEVER experienced the crazy ass pull physics in thisisme8's videos. Anytime I've ever used pull they just slowly float around
Ok, I just watched thisisme8's vid "How do you play your Adept?" in Bozorgmehr's The Power of the Adept topic (in his sig), and that's exactly how my pull works. Especially starting at 1:16, he pulls a Blue Suns merc on Korlus.
This is what I mean by enemies flying over my head, and landing behind me. I guess my install of ME2 is bugged or something wierd, especially if it's happening to some people but not everyone.
#28
Posté 21 août 2010 - 04:48
khevan wrote...
sinosleep wrote...
Whoa, I have NEVER experienced the crazy ass pull physics in thisisme8's videos. Anytime I've ever used pull they just slowly float around
Ok, I just watched thisisme8's vid "How do you play your Adept?" in Bozorgmehr's The Power of the Adept topic (in his sig), and that's exactly how my pull works. Especially starting at 1:16, he pulls a Blue Suns merc on Korlus.
This is what I mean by enemies flying over my head, and landing behind me. I guess my install of ME2 is bugged or something wierd, especially if it's happening to some people but not everyone.
You know, it's odd, but I think I can see what you're getting at. I don't remember my Pulls causing enemies to wrench forward at the speed they do in the thisisme8 video - they're more like the pulls seen in the overlord trailer.
#29
Posté 21 août 2010 - 05:37
Too bad, I like Pull that way. I can only send enemies into space using the Pull - Throw combo.
#30
Posté 21 août 2010 - 05:40
#31
Posté 21 août 2010 - 06:09
#32
Posté 21 août 2010 - 07:06
Bozorgmehr wrote...
Have you tried different videocard drivers, Khevan? Maybe it has something to do with the physics engine. I tried to reproduce similar Pulls last night, but I cannot (even tried a triple Pull - Jack + Morinth + Shep in quick succession; no difference, only pull direction changes)
Too bad, I like Pull that way. I can only send enemies into space using the Pull - Throw combo.
I hadn't thought of it possibly being my video card. Nvidia just put out a new driver for my card last month, so I d/l'ed it but no change. I'm running a GeForce 8600GT, an older card, yeah, but within minimum specs.
I dunno. Even if it's a problem with my video card being a bit wonky with the physics engine, I won't be able to fix the problem any time soon. I'm bound and determined to get used to the Adept in ME2, so I'll just have to work around it.
I've tried using Singularity more, and it's helping. I'm just so used to how the Infiltrator plays that it's a huge playstyle change to try to use the Adept to it's fullest potential. I can see improvement in how I play, though, so I think it's just a matter of time until I "get it," so to speak.
Thanks for the tips and stuff everyone. It's definately helped to improve my biotic gameplay.
#33
Posté 21 août 2010 - 07:13
#34
Posté 21 août 2010 - 08:51
khevan wrote...
I hadn't thought of it possibly being my video card. Nvidia just put out a new driver for my card last month, so I d/l'ed it but no change. I'm running a GeForce 8600GT, an older card, yeah, but within minimum specs.
I dunno. Even if it's a problem with my video card being a bit wonky with the physics engine, I won't be able to fix the problem any time soon. I'm bound and determined to get used to the Adept in ME2, so I'll just have to work around it.
Frankly Khevan I'm amazed ME2 will run on a relic like that - I think there you have the answer right there.
I remember running ME1 when it first came out on my venerable old rig (now used as a media server) and that had an 8800. It produced some seriously weird physics effects when I used stuff like singularity - objects would float, but rather than smoothly animate, would jar around in what looked like slide-show motion. I wouldn't be surprised if the calculation's going wrong.
In any case, Singularity in ME2 is the preferred set up for a warp explosion due to it's heavyweight duration. The only reason you'd use Pull is if you wanted to shift whichever enemy you wanted to explode to somewhere other than where they're standing - it's primarily a crowd control power.
#35
Posté 21 août 2010 - 09:01
JaegerBane wrote...
khevan wrote...
I hadn't thought of it possibly being my video card. Nvidia just put out a new driver for my card last month, so I d/l'ed it but no change. I'm running a GeForce 8600GT, an older card, yeah, but within minimum specs.
I dunno. Even if it's a problem with my video card being a bit wonky with the physics engine, I won't be able to fix the problem any time soon. I'm bound and determined to get used to the Adept in ME2, so I'll just have to work around it.
Frankly Khevan I'm amazed ME2 will run on a relic like that - I think there you have the answer right there.
I remember running ME1 when it first came out on my venerable old rig (now used as a media server) and that had an 8800. It produced some seriously weird physics effects when I used stuff like singularity - objects would float, but rather than smoothly animate, would jar around in what looked like slide-show motion. I wouldn't be surprised if the calculation's going wrong.
In any case, Singularity in ME2 is the preferred set up for a warp explosion due to it's heavyweight duration. The only reason you'd use Pull is if you wanted to shift whichever enemy you wanted to explode to somewhere other than where they're standing - it's primarily a crowd control power.
Huh. I had this card with ME1, and no problems whatsoever. Hmm. You could very well be right on that. Ah, well, I'm not a power gamer, and my budget doesn't allow for a system upgrade right now, so I guess it's just something I'll hafta deal with.
Speaking of that, I'm learning that Singularity is the better power, and not just for Warp explosions (although it's best for that too.) I was just drawn by Pull's lower cooldown, so I was trying to use Pull to let me throw more powers more often. I still have to get the Adept mindset locked into my brain. There are still times I instinctively throw a Warp when an enemy is in health, simply because I used to throw Incinerate that way on my Infiltrator.
I'm breaking myself of bad habits, but it's slow. I'll get there though! I'm playing fights over and over again to get used to how the Adept works, and so far it's paying off. I'm killing enemies faster, setting up better combos, and getting a feel for when to use which power and how to use it.
I'm finding that I like the mental aspect of the Adept. It's not like it was in ME1, where you threw out a singularity, locked down half the room, threw out a lift on the other half, and picked people off at your leisure. It takes more skill, and more thinking about how to use each power in the most effective way. I like that, even if I'm not that good at it yet. I'm learning, though.
Modifié par khevan, 21 août 2010 - 09:02 .
#36
Posté 21 août 2010 - 09:15
khevan wrote...
I'm finding that I like the mental aspect of the Adept. It's not like it was in ME1, where you threw out a singularity, locked down half the room, threw out a lift on the other half, and picked people off at your leisure. It takes more skill, and more thinking about how to use each power in the most effective way. I like that, even if I'm not that good at it yet. I'm learning, though.
One of the stranger things about the Adept is that it's a caster that functions very well on the attack. It doesn't look like it should based on it's stats... but it does. It is, as you say, a thinking man's class - it's very easy to balls up but once you get the hang of it, the Adept plays like a chessmaster, moving pieces around on the battlefield and checkmating his opponent (generally via Warp Explosion or Throw instakill).
It's the main reason why I enjoy the class so much. Throw on a Barrier and it becomes quite a gutsy class thanks to it's good cooldown
#37
Posté 21 août 2010 - 09:32
JaegerBane wrote...
khevan wrote...
I'm finding that I like the mental aspect of the Adept. It's not like it was in ME1, where you threw out a singularity, locked down half the room, threw out a lift on the other half, and picked people off at your leisure. It takes more skill, and more thinking about how to use each power in the most effective way. I like that, even if I'm not that good at it yet. I'm learning, though.
One of the stranger things about the Adept is that it's a caster that functions very well on the attack. It doesn't look like it should based on it's stats... but it does. It is, as you say, a thinking man's class - it's very easy to balls up but once you get the hang of it, the Adept plays like a chessmaster, moving pieces around on the battlefield and checkmating his opponent (generally via Warp Explosion or Throw instakill).
It's the main reason why I enjoy the class so much. Throw on a Barrier and it becomes quite a gutsy class thanks to it's good cooldown
Never looked at the Adept being a chessmaster, but I like the metaphor
Much better compared to the ME1 Skeet Shooting - should have won a couple of Olympic medals by now considering how many clay disks I've shot
#38
Posté 23 août 2010 - 05:18
Throw does no damage when the target hits a wall or something else. I've done 3 pull/throw combos on the same target and it had the same health as when I started. As far as I've been told, Pull/Throw should be an instakill, at least on lower level enemies, but it doesn't work that way for me. That's a damage issue, not a physics issue, so it's not my graphics card, at least I'm fairly certain of that.
Does anyone know if biotic powers can be modded in the Coalesced.ini file? If so, maybe someone knows what values they should be at, and I can see if mine are different somehow.
#39
Posté 23 août 2010 - 05:27
#40
Posté 23 août 2010 - 08:40
khevan wrote...
Ok, now I know my install is bugged or something similar. I'm fairly sure it's not my graphics card.
Throw does no damage when the target hits a wall or something else. I've done 3 pull/throw combos on the same target and it had the same health as when I started. As far as I've been told, Pull/Throw should be an instakill, at least on lower level enemies, but it doesn't work that way for me. That's a damage issue, not a physics issue, so it's not my graphics card, at least I'm fairly certain of that.
Most Throw instakills occur when you've chuck your opponent of cliffs or up into the sky, but yeah, one of the big advantages of Heavy Throw is that it slams enemies hard enough into walls to do reasonable damage. If there's *no* damage then that sounds like the physics aren't being properly calculated.
The reason GPUs are being mentioned is that on many Nvidia cards, physics are at least assisted by the GPU's block. It's what eventually evolved into PhysX support on Nvidia GPUs (though this was after the 8600 iirc).
Does anyone know if biotic powers can be modded in the Coalesced.ini file? If so, maybe someone knows what values they should be at, and I can see if mine are different somehow.
I don't think so. The issue is primarily that the power information is held within the core files (I can't remember the specific name) - it's the reason why we can't permanently assign powers to different classes.
#41
Posté 23 août 2010 - 08:52
If you have dual (or more) core CPU, try setting affinity to less cores or google Mass Effect Affinity fix.
#42
Posté 23 août 2010 - 08:59
#43
Posté 23 août 2010 - 09:04
#44
Posté 23 août 2010 - 10:33
khevan wrote...
Throw does no damage when the target hits a wall or something else. I've done 3 pull/throw combos on the same target and it had the same health as when I started. As far as I've been told, Pull/Throw should be an instakill, at least on lower level enemies, but it doesn't work that way for me. That's a damage issue, not a physics issue, so it's not my graphics card, at least I'm fairly certain of that.
That's strange too. Pull and Throw (lvl 1) do minor instant damage even against defenses. I'm not sure how Throw damage is calculated, but I'm pretty sure the physics engine takes enemy anatomy into account. I regularly instata kill (powerful) foes using Throw by smashing them against obstacles or walls - I guess the impact broke their necks or something. But I also have Pull-Thrown enemies sending them sky high, but a few seconds later they dropped down; got up with only minor scratches.
But no matter what, if you use a Pull/Throw combo; enemies must suffer some damage. If they don't then there's something wrong with your game engine. Have you tried Kronner's Affinity Fix?
#45
Posté 23 août 2010 - 10:36
#46
Posté 23 août 2010 - 11:42
Krimson_Wolf wrote...
there is only one power you should use every 2 seconds, WARP! Warp the hell out of your enemies! Upgrade the crap out of that power as well no matter the difficulty. WARP IS YOUR FRIEND!
Warp is good if you want to set up an explosion or strip a barrier, but warping every 2 sec through mass effect, even on casual level is an exercise in frustration.
#47
Posté 24 août 2010 - 02:14
#48
Posté 24 août 2010 - 04:28
#49
Posté 24 août 2010 - 05:17
mosor wrote...
Krimson_Wolf wrote...
there is only one power you should use every 2 seconds, WARP! Warp the hell out of your enemies! Upgrade the crap out of that power as well no matter the difficulty. WARP IS YOUR FRIEND!
Warp is good if you want to set up an explosion or strip a barrier, but warping every 2 sec through mass effect, even on casual level is an exercise in frustration.
Agreed. Until I get a 90% cooldown reduction upgrade, Warp stays as my big kaboom, not my pew-pew-pew.
#50
Posté 24 août 2010 - 05:19
Simbacca wrote...
I just noticed a post in a very old thread in which the member stated that Heavy Throw (I would guess especially with Nemesis) was actually pretty effective at stripping most of a Collector's barrier, especially with it's shorter cooldown than Warp. This allowed him to take Unstable Warp instead of Heavy for the better blast radius. He said he would hit a Collector with Heavy Throw, fire a quick couple shots to remove then last sliver of it's barrier, and already have his cooldown ready to set off a Warp bomb. As an Adept is the only class I haven't gotten to play yet, I can not confirm or deny the effectiveness of the tactic. Have any of you other Adept players noticed/tried this?
Throw is somewhat effective at stripping barriers through attrition, on basic enemies - it's ridiculously low cooldown once upgraded is the primary reason for it.
I've never understood what the idea was behind using Throw and hence taking Unstable Warp instead. I've never seen a single instance where the extra few meters radius of Unstable Warp explosions actually made any difference - but the reduction in damage is quite noticable.





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