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[Req] Werewolf Mod


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12 réponses à ce sujet

#1
Destinystrike

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Howdy,

After fully playing the game over once and falling in love with it's lore, I have to say i was a little enthralled with the way werewolves are portrayed.

I'm curious though, if it'd be possible to create a werewolf class mod? Perhaps a specialization available for all classes, or just one of them, not entirely sure.

After playing the game, i'm pretty sure it's possible to pull off. The specialization would have 2 "trees" of abilities (A tree being one line of 4 abilities in this case)

The first tree would provide the werewolf shape, as well as various buffs or abilities to use while in that form.
The second tree would apply passive bonuses to the player, starting with HP and Stamina/ Mana regen bosts and ending with passive boosts to Attributes or stun resistance.

The difficult aspect would be ensuring that it was game balanced enough to make a viable choice for any class.

So, thoughts on this?

#2
Sean0883

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Sounds simpler than it is I would guess. Would could just make it like they did shale. First talent in a section grants you the ability to go to that form, the rest of the three cause it to get stronger. Throw in a bit of shapeshifting for the actual wolf look and youre in business.  But it's usually never THAT easy.

Modifié par Sean0883, 11 novembre 2009 - 01:53 .


#3
Destinystrike

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Oh i'm well aware. This toolset sounds very complex, I'm just wary of downloading another construction set after hearing what kinda issues this one is causing.



Although at this point i'd be happy with being able to make a character that doesnt look absolutely terrified, this games treatment of the brow / eyebrow area is rediculous.


#4
Pragmedic

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**Spoiler Warning**



If you've made it to the mages tower, there is a small subquest where you have to navigate the fade and kill some demons. There is a modify form routine running that allows you to change into several forms. Perhaps you could use somthing like this??


#5
Destinystrike

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Thats what i was going to suggest, yeah. I just didnt want to note any spoilers. But it'd only need about 3 forms. Regular, Wolf, and Werewolf. Still it'd be pretty kickass to put that up as a constant.

#6
Kunikos

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You don't need a "regular" form, that's what you will revert to if you cancel your shifts, just like shapeshifter spec.

By the way there is currently no way to add in new classes b/c the UI will not display it due to limitations that will not be fixed until a future DA patch.

Therefore it's easier to add the werewolf form as a spells to the existing Shapeshifter class.

Modifié par Kunikos, 11 novembre 2009 - 09:55 .


#7
Mutant Dwarf

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There's also shapeshifting spells that, for example, Morrigan has. It's definitely possible to make a Werewolf talent tree. Probably can't add a new specialization, though - not one that you can select normally, anyways.



I'd prefer it to have an actual quest attached to it. I really want an actual werewolf character, instead of allowing any of your characters to turn into a werewolf. What I'd love is some way to upgrade the Dog in order to turn it into a more awesome character, with an actual voice. Maybe hook something into the Dalish quest line that'd get the Dog infected with the Werewolf disease, allowing him to morph between a Werewolf form and his normal Mabari form. Mabari war dogs were magickally bred to be about as smart as a human already, so it's not much of a stretch that he could speak if given actual vocal cords.

#8
Kneppy18

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Mutant Dwarf wrote...

There's also shapeshifting spells that, for example, Morrigan has. It's definitely possible to make a Werewolf talent tree.


I've been trying to figure out how to do this for a while now.  I want to add the aformentioned fade shapes to a second shapeshifting tree, but I can't figure out how to go about doing it (I'm fairly new at the modding game).  I can't even figure out where to access the models or the icons!  If someone could help me out with this, the werewolf tree would me my next mod after the fade shapeshifter.

#9
tribal15111

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hey kneppy18 i also have been wanting to make a warewolf mod i also placed it into the projects section to try and stir up some help so far i can run the script to chage to a warewolf from the command console but not a way to run it from a trigger or auto loaded script when the mod loads

#10
Kunikos

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http://dragonage.gul...hp/mods/shifter

This guy is doing something similar but for dragon stuff.

Modifié par Kunikos, 11 novembre 2009 - 11:48 .


#11
Kneppy18

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tribal15111 wrote...

hey kneppy18 i also have been wanting to make a warewolf mod i also placed it into the projects section to try and stir up some help so far i can run the script to chage to a warewolf from the command console but not a way to run it from a trigger or auto loaded script when the mod loads


Scripts... Gotta say, I'm not a fan of creating new scripts (because it has been 6 years since my last computer programming class) so I hoped that I could use the scripts that were already in-game.  I really just want to take the fade shapeshifting and use it outside of the fade.  That's step one.  After that, I would attempt to tackle the ability tree.  If I could do that first step, I could scan how the scripts are different from the normal shapeshifting scripts and MAYBE figure out the next step.

#12
tribal15111

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i have had some help in the scripting area and i can now load a warewolf soon as the game starts it seems i was soooo close to nailing it on my own which is impressive i think since i only started working with mods and scripting for the first time ever like 3 days ago so as of right now i can load a mod that makes you a warewolf right away awsome thing is the coding for the shape already moves like a real warewolf which is awsome now to work on implementing it into a skill tree and add some skills to the character

#13
Destinystrike

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If you guys need custom professional quality voice work, I'm a voice actor. I just need better recording equipment here, my mic went to hell a few months back.