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#51
ArchDemonXIII

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Daiyus wrote...

Well some people enjoy that level of challenge. There are some games that come with "Player Tailoring" so players can adjust individual elements to preference. Like things dying quickly but also want to die fast? No problem, set it that way. Rather slug it out with te AI? Set it!

It's actually a good idea. One that BioWare should maybe look at for ME3. Please everyone then.


I support this. the combat is universally lethal aesthetic is fun for me. 

Personally i never touched insanity. I absolutely loathe the "enemies deal and can take a bucket of damage" school of difficulty increase. Feels like taking on an army with a pellet gun. Yea it's hard, but i don't find it the least bit fun. kinda ruins immersion for me when I blast someone in the face at point blank and they just shrug and do more damage by shooting me in the arm.

 That being said, harder difficulties are meant to be hard. If an easy level isn't easy, you have a legitimate complaint, but people who play the max settings are looking for punishment, and they should get it.

#52
Kronner

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ArchDemonXIII wrote...

I support this. the combat is universally lethal aesthetic is fun for me. 

Personally i never touched insanity. I absolutely loathe the "enemies deal and can take a bucket of damage" school of difficulty increase. Feels like taking on an army with a pellet gun. Yea it's hard, but i don't find it the least bit fun. kinda ruins immersion for me when I blast someone in the face at point blank and they just shrug and do more damage by shooting me in the arm.

 That being said, harder difficulties are meant to be hard. If an easy level isn't easy, you have a legitimate complaint, but people who play the max settings are looking for punishment, and they should get it.


If you actually tried it, you would see enemies do not take forever to kill (ME1), you can kill them really fast, but they can kill you easily too, if you expose yourself. ME2 Insanity is perfect example of fun experience for players that do not wish to feel invincible. If you do not enjoy it, that is fine, you can play on 4 other difficutly settings, but why take this away from players that enjoy it?

Modifié par Kronner, 19 août 2010 - 06:41 .


#53
Water Dumple

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I support the ability to change exactly what changes are made in difficulty. For instance, if you could change your health, enemy damage, the amount of ammo you can hold, the number of enemies, and so on, it would be much easier to tailor it to the way you want the difficulty to be. It also helps remove imbalances in the mechanics.

#54
Kronner

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Water Dumple wrote...

I support the ability to change exactly what changes are made in difficulty. For instance, if you could change your health, enemy damage, the amount of ammo you can hold, the number of enemies, and so on, it would be much easier to tailor it to the way you want the difficulty to be. It also helps remove imbalances in the mechanics.


You can't do that in most games - impossible to balance the game if you can change every variable. Most of the players would be confused. I really hope this is not implemented in ME3.

Modifié par Kronner, 19 août 2010 - 06:46 .


#55
ArchDemonXIII

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Kronner wrote...

ArchDemonXIII wrote...

I support this. the combat is universally lethal aesthetic is fun for me. 

Personally i never touched insanity. I absolutely loathe the "enemies deal and can take a bucket of damage" school of difficulty increase. Feels like taking on an army with a pellet gun. Yea it's hard, but i don't find it the least bit fun. kinda ruins immersion for me when I blast someone in the face at point blank and they just shrug and do more damage by shooting me in the arm.

 That being said, harder difficulties are meant to be hard. If an easy level isn't easy, you have a legitimate complaint, but people who play the max settings are looking for punishment, and they should get it.


If you actually tried it, you would see enemies do not take forever to kill (ME1), you can kill them really fast, but they can kill you easily too, if you expose yourself. ME2 Insanity is perfect example of fun experience for players that do not wish to feel invincible. If you do not enjoy it, that is fine, you can play on 4 other difficutly settings, but why take this away from players that enjoy it?


you aren't implying that I want it removed, do you? I said it should remain a challenge for the people that like it, just listed why I'd rather play on an easier setting.

#56
Defected

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ArchDemonXIII wrote...

Daiyus wrote...

Well some people enjoy that level of challenge. There are some games that come with "Player Tailoring" so players can adjust individual elements to preference. Like things dying quickly but also want to die fast? No problem, set it that way. Rather slug it out with te AI? Set it!

It's actually a good idea. One that BioWare should maybe look at for ME3. Please everyone then.


I support this. the combat is universally lethal aesthetic is fun for me. 

Personally i never touched insanity. I absolutely loathe the "enemies deal and can take a bucket of damage" school of difficulty increase. Feels like taking on an army with a pellet gun. Yea it's hard, but i don't find it the least bit fun. kinda ruins immersion for me when I blast someone in the face at point blank and they just shrug and do more damage by shooting me in the arm.

 That being said, harder difficulties are meant to be hard. If an easy level isn't easy, you have a legitimate complaint, but people who play the max settings are looking for punishment, and they should get it.


Why make a game stupid hard ? I wanted to beat this game 2 times thinking well it can't be impossible ! When I played Uncharted:2 it was the perfect game for difficulty and trophies . It pushes the player to try harder but also doesn't stress the gamer out. Here's an example COD4 on Veteran massive grenades constant respawning AI talk about a pain in the ass to beat but can be beaten if you have the time .

MotorStorm2 Rubberband AI is a pain in the ass and I could not finish it on the hardest stage - but if I had the time I would be able to beat it "Stressful world needs for less stressful entertainment" - I know most don't agree with that but its my opinion

#57
Kronner

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Defected wrote...

Why make a game stupid hard ?


Seriously? The game can be completed in a few hours on Insanity with little to no deaths. If anything, it is stupidly easy.

#58
Cloaking_Thane

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Reading things in all italics is difficult

#59
Defected

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Water Dumple wrote...

I support the ability to change exactly what changes are made in difficulty. For instance, if you could change your health, enemy damage, the amount of ammo you can hold, the number of enemies, and so on, it would be much easier to tailor it to the way you want the difficulty to be. It also helps remove imbalances in the mechanics.


Interesting so it would be like Forza ?

#60
Fiery Phoenix

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Cloaking_Thane wrote...

Reading things in all italics is difficult

I thought it was some sort of official statement for a second.

#61
Cloaking_Thane

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Defected wrote...

Water Dumple wrote...

I support the ability to change exactly what changes are made in difficulty. For instance, if you could change your health, enemy damage, the amount of ammo you can hold, the number of enemies, and so on, it would be much easier to tailor it to the way you want the difficulty to be. It also helps remove imbalances in the mechanics.


Interesting so it would be like Forza ?


It would be the PC version LOL

#62
Klimy

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For a second I remember how pissed I was in s mission on Omega when you have to close doors to stop incoming forces. Ohhh... it was so painful :P



Ok back to the topic, mate, either you or someone else shows up here all the time and complain in very similar way about difficulty. So help me out to understand here: Do you...

a) ask for advice to beat the game on Insane?

or

B) just complain?

#63
ArchDemonXIII

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Defected wrote...

ArchDemonXIII wrote...

Daiyus wrote...

Well some people enjoy that level of challenge. There are some games that come with "Player Tailoring" so players can adjust individual elements to preference. Like things dying quickly but also want to die fast? No problem, set it that way. Rather slug it out with te AI? Set it!

It's actually a good idea. One that BioWare should maybe look at for ME3. Please everyone then.


I support this. the combat is universally lethal aesthetic is fun for me. 

Personally i never touched insanity. I absolutely loathe the "enemies deal and can take a bucket of damage" school of difficulty increase. Feels like taking on an army with a pellet gun. Yea it's hard, but i don't find it the least bit fun. kinda ruins immersion for me when I blast someone in the face at point blank and they just shrug and do more damage by shooting me in the arm.

 That being said, harder difficulties are meant to be hard. If an easy level isn't easy, you have a legitimate complaint, but people who play the max settings are looking for punishment, and they should get it.


Why make a game stupid hard ? I wanted to beat this game 2 times thinking well it can't be impossible ! When I played Uncharted:2 it was the perfect game for difficulty and trophies . It pushes the player to try harder but also doesn't stress the gamer out. Here's an example COD4 on Veteran massive grenades constant respawning AI talk about a pain in the ass to beat but can be beaten if you have the time .

MotorStorm2 Rubberband AI is a pain in the ass and I could not finish it on the hardest stage - but if I had the time I would be able to beat it "Stressful world needs for less stressful entertainment" - I know most don't agree with that but its my opinion


Grrrrr! Why is mode called "Insanity" not a cakewalk? <_<

#64
theelementslayer

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Play Operation Flashpoint:Dragon Rising. Then you can complain about difficulties

#65
Kriztaen

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Uh...so play on a lower difficulty? Honestly if you don't care about the achievement then why would you complain about the difficulty when it can be changed to your own specifications? Also would "having no life" also qualify as beating many games on the hardest mode then throwing a hissy fit because one of them is too hard for you? What is the point of thi----oh...wait. Oh I get it! Heh, you almost got me mister. I nearly fell for the bad trolling...yeah...nearly...no really, did not...did not get me. No siree. *shame face*

*backs away from topic very slowly*

Oh wait, before I leave...on a side note...Mass Effect 1 on insanity with a fresh faced level 1 Engineer...now that was frustrating heh.

Modifié par Kriztaen, 19 août 2010 - 07:21 .


#66
Klimy

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Kriztaen wrote...

Oh wait, before I leave...on a side note...Mass Effect 1 on insanity with a fresh faced level 1 Engineer...now that was frustrating heh.


You dont even need that, ME1 with lvl 60 soldier on insanity killed me several times on Eden Prime. It's insane how insane it is! Never got that achievement :( ahh.. one achievement away from 100% completion.. it will haunt me for ever in my dreams :crying:

#67
Sailears

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Kriztaen wrote...

Uh...so play on a lower difficulty? Honestly if you don't care about the achievement then why would you complain about the difficulty when it can be changed to your own specifications? Also would "having no life" also qualify as beating many games on the hardest mode then throwing a hissy fit because one of them is too hard for you? What is the point of thi----oh...wait. Oh I get it! Heh, you almost got me mister. I nearly fell for the bad trolling...yeah...nearly...no really, did not...did not get me. No siree. *shame face*

*backs away from topic very slowly*

Oh wait, before I leave...on a side note...Mass Effect 1 on insanity with a fresh faced level 1 Engineer...now that was frustrating heh.

Ouch, yeah that is an exercise in frustration.

The key points here:
1) It's called insanity for a reason, and there is no obligation to play it. There are a range of settings to cater to players with different abilities.
2) Even still, it is not that challenging compared to some games. Get your strategy cap on, and plan your way through the combat.

#68
Ousideas

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Defected wrote...

kennyv217 wrote...

oh stop whining. if you dont have the time to practice the difficulty levels, dont play it. you complaining like this for no reason.


Called A Rant ... Its very healthy human emotion



A rant isn't an emotion...

But on the topic of "difficulty difficulty difficulty difficulty", it's pretty much already been covered by others that if you find it too difficult, don't play on that setting. If I'm not mistaken your complaint is that the Insanity setting is too hard; so hard that it's not fun and/or not worth the time and effort required to beat it. This would be a valid concern except for the fact that so many people have beaten it on Insanity. So when you're in a minority in an instance like this, your gripe will pretty much fall on deaf ears because it obviously doesn't bother many others. I've never played on Insanity yet, though I plan to, so I can't judge it from personal experience yet. 

And I really am not being hostile or anything, just trying to address your claim, so hopefully it doesn't come across any other way. 

#69
Throw_this_away

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Defected wrote...

Kronner wrote...

Because of people like you we do not have challenging games anymore.


 I don't mind a challenge just not overkill challenges
I could make A long list of all the games Iv beaten on the hardest settings


I don;t believe you.  

Could you make me that long list?  Thanks. 

I am a casual gamer... and I find Insanity to be very reasonable.  

#70
Throw_this_away

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Defected wrote...

Why do developers keep making B.S difficulty !! I get it the freaks who have no life have time to play it on the hardest setting but for others who deal with Stressful living can stress out over a developers interpretation of what a challenge is . All you did was allow the AI to get headshots and shoot without missing ( amazing )

I wanted to play this game 2 times but realized its not going to happen since the Developer's made it impossible ! Uncharted:2 got the difficulty levels right . Not to hard but still brings a challenge - Mass effect creates the opposite effect I was going to buy this game until I realized its impossible to beat it on insanity ! O well mass effect:3 will be a rental as well ...



Way too Damn hard


Why do developers keep making G.D. difficulty !!  I get it the freaks who have no life have time to play games they hate and then complain about them on a forum for a game they don't like but for others who deal with stressful living who don't have the brains to turn down the difficulty can stress out over a developers interpretation of what a challange is.  All you did was allow the AI to get headshots and shoot without missing (amazing). 

I wanted to play this game a second time, but realized that it is not going to happen since I don;t know how to use the cover systm, and I am unwilling to turn the difficulty down.  Instead I sign up on a forum for a game I hate and complain that the developers made the difficulty too hard.  {insert PS3 game name here} got the difficulty levels right.  (360 users blow cows).  Not too hard but still brings a challange to your typical 5 year old - Mass effect creates the opposite effect I was going to buy this game (actually I did, but don;t tell anyone cause I want to make Bioware think they lost a customer... I can't wait to buy ME3 also) until I realized I fail at games and don;t know how to turn the difficulty down.  I obscess over gamerscores all night long cause I am 13 and have no life.  

I'm way too damn thick

Modifié par Throw_this_away, 19 août 2010 - 08:03 .


#71
Defected

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Klimy wrote...

For a second I remember how pissed I was in s mission on Omega when you have to close doors to stop incoming forces. Ohhh... it was so painful :P

Ok back to the topic, mate, either you or someone else shows up here all the time and complain in very similar way about difficulty. So help me out to understand here: Do you...
a) ask for advice to beat the game on Insane?
or
B) just complain?


Just Rant

#72
Defected

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Why do developers keep making G.D. difficulty !!  I get it the freaks who have no life have time to play games they hate and then complain about them on a forum for a game they don't like but for others who deal with stressful living who don't have the brains to turn down the difficulty can stress out over a developers interpretation of what a challange is.  All you did was allow the AI to get headshots and shoot without missing (amazing). 

I wanted to play this game a second time, but realized that it is not going to happen since I don;t know how to use the cover systm, and I am unwilling to turn the difficulty down.  Instead I sign up on a forum for a game I hate and complain that the developers made the difficulty too hard.  got the difficulty levels right.  (360 users blow cows).  Not too hard but still brings a challange to your typical 5 year old - Mass effect creates the opposite effect I was going to buy this game (actually I did, but don;t tell anyone cause I want to make Bioware think they lost a customer... I can't wait to buy ME3 also) until I realized I fail at games and don;t know how to turn the difficulty down.  I obscess over gamerscores all night long cause I am 13 and have no life.  

I'm way too damn thick

[/quote]


(1) I never said I hated this game

(2) I own a PC that can run many games but this PC is for Music production only -

(3) I can drink legally

(4) I can't wait to Rent Me3

(5) Yes Tapping X for cover is confusing

(6) Its called a Rant against the difficulty

(7) Fanboys crack me up


:blink:

#73
Kriztaen

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Curunen wrote...

The key points here:
1) It's called insanity for a reason, and there is no obligation to play it. There are a range of settings to cater to players with different abilities.
2) Even still, it is not that challenging compared to some games. Get your strategy cap on, and plan your way through the combat.


Totally agree, if something is not working, try another strategy. Quite a few situations were eventually passed by me after I took a different approach, played more aggressively or defensively. Hell there were even 2-3 times where I got past a problem fight once I realized I was being stingy with Grenades and Medi-Gel. Same goes for ME2, once I learned to be a little more generous with using my heavy weapon and healing things actually became a cake-walk since I had 2-3 previous playthroughs worth of experience.

Also it helped that I made my way up from Normal to Hardcore to Insanity. I imagine it would be a nightmare for someone to go from Casual to Insanity.

#74
CottonBALL

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Try Mass Effect 1 Pinnacle Station on Insanity. Especially tropical hunt.

#75
Defected

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Ousideas wrote...

Defected wrote...

kennyv217 wrote...

oh stop whining. if you dont have the time to practice the difficulty levels, dont play it. you complaining like this for no reason.


Called A Rant ... Its very healthy human emotion



A rant isn't an emotion...

But on the topic of "difficulty difficulty difficulty difficulty", it's pretty much already been covered by others that if you find it too difficult, don't play on that setting. If I'm not mistaken your complaint is that the Insanity setting is too hard; so hard that it's not fun and/or not worth the time and effort required to beat it. This would be a valid concern except for the fact that so many people have beaten it on Insanity. So when you're in a minority in an instance like this, your gripe will pretty much fall on deaf ears because it obviously doesn't bother many others. I've never played on Insanity yet, though I plan to, so I can't judge it from personal experience yet. 

And I really am not being hostile or anything, just trying to address your claim, so hopefully it doesn't come across any other way. 



I don't take Video game discussion to hart at all ... So I would not see anyone as being "hostile" I played the gameonce then tried insanity and died many times even when playing it safe so I posted my Little Rant and that was that