Daiyus wrote...
Well some people enjoy that level of challenge. There are some games that come with "Player Tailoring" so players can adjust individual elements to preference. Like things dying quickly but also want to die fast? No problem, set it that way. Rather slug it out with te AI? Set it!
It's actually a good idea. One that BioWare should maybe look at for ME3. Please everyone then.
I support this. the combat is universally lethal aesthetic is fun for me.
Personally i never touched insanity. I absolutely loathe the "enemies deal and can take a bucket of damage" school of difficulty increase. Feels like taking on an army with a pellet gun. Yea it's hard, but i don't find it the least bit fun. kinda ruins immersion for me when I blast someone in the face at point blank and they just shrug and do more damage by shooting me in the arm.
That being said, harder difficulties are meant to be hard. If an easy level isn't easy, you have a legitimate complaint, but people who play the max settings are looking for punishment, and they should get it.




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