Do You Think They're Rushing Dragon Age 2?
#126
Posté 20 août 2010 - 06:31
#127
Posté 20 août 2010 - 06:35
#128
Posté 20 août 2010 - 06:40
#129
Posté 20 août 2010 - 06:46
wowpwnslol wrote...
Of course they're rushing. This is EA we're talking about. They'll sink to Bethesda level to release a game ASAP no matter how unpolished and crappy, to milk original DA. Expect a console friendly game with 95% action, dumbed down characters customization and 30 hours max campaign.
The first Dragon Age kind of contradicts this entire theory.
#130
Posté 20 août 2010 - 06:58
#131
Posté 20 août 2010 - 07:08
Bryy_Miller wrote...
wowpwnslol wrote...
Of course they're rushing. This is EA we're talking about. They'll sink to Bethesda level to release a game ASAP no matter how unpolished and crappy, to milk original DA. Expect a console friendly game with 95% action, dumbed down characters customization and 30 hours max campaign.
The first Dragon Age kind of contradicts this entire theory.
Not really, the first DA was in development for a long time prior to EA. All they did was force them to not release it so they could make console versions as well.
It's very likely that DA2 is being built on the ME2 engine, In order to more quickly focus on the shooting...err...swinging, rather than try to rework the DA engine into something it was never intended to be. Hence the PC's "Problems" with top down viewpoint. EA probably feels that ME2 is the direction to go with all future games, especially given today's Star Wars trailer.
The statement about EA isn't far off. Maxis is the only studio ever to survive EA. I doubt *very* highly that Bioware intended to start making Shooters instead of RPG's, since the EA took over that's what they turned Mass Effect into, and it looks like what Dragon Age is being turned into.
Although I personally wouldn't use the word "Console", I'm *very* confident that there's no real divide between Console gamers and PC gamers, I think it's a myth. I think the only thing that really exists is the difference between Action gamers and Strategic gamers, and I think everything's being turned into a shooter even if the material doesn't warrant it.
As far as being rushed goes, no, it isn't. They're using an established engine, either DA or ME2(Likely ME2). Which means they only need to do relatively minor changes and replace artwork/maps/text. As such, 12 months isn't unrealistic.
#132
Guest_mochen_*
Posté 20 août 2010 - 07:19
Guest_mochen_*
I don't mind developers taking their time over a new game to get it right. I'm pretty good at waiting. As long as it doesn't get ridiculous....*cough* valve *cough* half life episode 3 *cough*
#133
Posté 20 août 2010 - 07:38
why the hell would they use an engine that DOESN'T sport their RPG ruleset for DA instead of the DA engine when the who both are derivatives of UE3. that's pure nonsense. They're using the DA:O engine and are tweaking it and that's final.Gatt9 wrote...
As far as being rushed goes, no, it isn't. They're using an established engine, either DA or ME2(Likely ME2). Which means they only need to do relatively minor changes and replace artwork/maps/text. As such, 12 months isn't unrealistic.
Yes i'm waving my finger at you! SHAME ON YOU:O
no, seriously... why use the ME2 engine when the DA engine is exactly the same but with differen't rulesets... lol.
#134
Posté 20 août 2010 - 07:52
Gatt9 wrote...Although I personally wouldn't use the word "Console", I'm *very* confident that there's no real divide between Console gamers and PC gamers, I think it's a myth.
You think wrong.
Gatt9 wrote...It's very likely that DA2 is being built on the ME2 engine,
I think you very likely don't have a clue what you are talking about.
I have a lot of confidence in this.
Modifié par Rubbish Hero, 20 août 2010 - 07:54 .
#135
Posté 20 août 2010 - 09:47
When DAO was delayed so that BioWare could release the game on consoles as well, development on DAO didn't stop. They added something like sixty quests and finished The Stone Prisoner content.
What's kinda funny is that, according to logic, DA2 must have been put in development before even DAO was released. However, DA2 seems quite a large departure from DAO (whether it will be as large a departure as ME2 was to ME1 remains to be seen). This indicates that they simply didn't care how well DAO did, or assumed it would fail.
DAA was released five months after DAO, and it shows. The game was riddled with many, many bugs. Few actually stopped the actual progression of the game, but when important character quests would refuse to fire... well, the game was sloppy, and BioWare should be ashamed they released it in such a state (then took their sweet time getting an actual patch out to fix said problems).
So, to answer the original poster's question, if you look at BioWare's current track record, yes, they are most likely rushing the game. However, when you assume that the game will be one quarter to one half the size of DAO (15-30 hours), and that we will most likely be given a very buggy beta 2.0 build of the game which will cut out a lot of those pesky QA costs, then they're not cutting it that close.
Of course, the Dragon Age series, as a multiplatform game, cannot be milked with expansions the way PC-only titles are, so it makes sense to regurgitate sequels one right after the other. Costs are lower (after all, they have the engine and staff already in place) and they can charge full price.
#136
Posté 20 août 2010 - 10:01
#137
Posté 20 août 2010 - 10:11
That does seem to make the most sense, DA2 looks to be an even larger departure from the original than ME2 was from ME1. And considering that they're completely revamping the art style and many core mechanics of the game if DA2 did in fact only start production after the launch of DA:O that would make DA2 the most rushed game I've ever heard of.Altima Darkspells wrote...
What's kinda funny is that, according to logic, DA2 must have been put in development before even DAO was released. However, DA2 seems quite a large departure from DAO (whether it will be as large a departure as ME2 was to ME1 remains to be seen). This indicates that they simply didn't care how well DAO did, or assumed it would fail.
I mean to make a game of supposedly ME scale and depth in less than two years, existing engine or not that's cutting very short.
Really I do wonder if DA2 isn't a project started under EA's direction immediately after acquiring BioWare and DA;O was the project in the works at the time that they refused to give up. I know this pegs me as a tin-foil hat wearing conspiracy theorist, but you have to admit BioWare's projects have taken on a very different air since EA started funding them.
#138
Posté 20 août 2010 - 11:32
#139
Posté 20 août 2010 - 11:50
SOLID_EVEREST wrote...
From the looks of the release date, they seem to be rushing this game.
The development cycle is very short. That's for sure. I don't know if they are rushing the game considering that the graphic engine is mostly the same and that BG2 was realized in two years and was double in term of content from BG1. Then, content could mean many different things in DA:O compared to BG2. Only voiceover in the different languages will be a very heavy part of the game's content.
Honestly, I think that they have choosen the 10 years story and the framed narrative device even to cut gaming content here and there (I mean, they cut most of the exploration and they can recycle many areas using that kind of storytelling). The new "dry" and simpler artistic outlook serves even to save some time on details (it could still look good though). I have no problem if there are less areas and so on, the only thing I ask is to develop them better than DA:O. Some areas felt so small. Denerim was a real disappointment for example. I expected something like the city of Baldur's gate but it was so small and poor.
What I hope is that the level of polish will be at least at DA:O's or ME2's standards. I mean, Awakening was very disappointing with all the bugs and it felt rushed.
#140
Posté 20 août 2010 - 02:01
#141
Posté 20 août 2010 - 02:24
Teddie Sage wrote...
I'm seriously thinking they're going to pull us an unfinished storyline again and force us to buy a DLC only to finish it "à la Awakening".
What are you talking about? Awakening ends with the Mother dead, the Architect defeated or allied with you, Vigil's keep and Amaranthine saved/rebuilt and your character going off to do whatever you want him to. That seems pretty finished to me.
Modifié par druplesnubb, 20 août 2010 - 02:25 .
#142
Posté 20 août 2010 - 02:33
Teddie Sage wrote...
I'm seriously thinking they're going to pull us an unfinished storyline again and force us to buy a DLC only to finish it "à la Awakening".
What? DAO was about gathering an army to stop a Blight... that story arc was infact resolved at the end of the game.
#143
Posté 20 août 2010 - 02:37
#144
Posté 20 août 2010 - 04:22
Expect a new DA game every year. They did the same thing with the Command and Conquer franchise. With C&C 4 being a utter and total failure, and 99.99% of the community hating the game. To make matters worse it was called an "epic conclusion" to a 15 year series.
So in short, EA will milk DA until they destroy it.
#145
Posté 20 août 2010 - 04:26
#146
Posté 20 août 2010 - 04:48
#147
Posté 20 août 2010 - 05:03
It's also the reason why I generally skip fps games because narrative, immersion, and size are hardly important to them.
#148
Posté 20 août 2010 - 05:09
Gatt9 wrote...
It's very likely that DA2 is being built on the ME2 engine, In order to more quickly focus on the shooting...err...swinging, rather than try to rework the DA engine into something it was never intended to be.
Considering that the devs are known to be using dev tools that are modified versions of the DAO toolset, this seems highly unlikely unless it had always been the plan to bring the two games together.
You really should stop guessing about stuff.
#149
Posté 20 août 2010 - 05:12
AlanC9 wrote...
Gatt9 wrote...
It's very likely that DA2 is being built on the ME2* engine, In order to more quickly focus on the shooting...err...swinging, rather than try to rework the DA engine into something it was never intended to be.
Considering that the devs are known to be using dev tools that are modified versions of the DAO toolset, this seems highly unlikely unless it had always been the plan to bring the two games together.
You really should stop guessing about stuff.
Sorry, you misspelled "pulling crazy stuff out of your ass and trying to pass it off as fact."
I've lost all faith in the DA2 forum again.
*No, seriously, what are you going on about? Did you just make that up?
Modifié par Daewan, 20 août 2010 - 05:13 .
#150
Posté 20 août 2010 - 05:24
DA 2 is being built with the DA:O engine and this proven in that the DA:O construction set can be used to mod DA 2 content if it is patched. This could be pure hearsay but I've read it in a few different places so I don't doubt it that much. From what I've read, the only core mechanic that's changing is combat is being more responsive. Other than that, art is just changing the skins on models, adjusting model meshes to match up with the revamped skins, and everything else is just models and art (buildings, trees, rocks, terrain, sky, etc). The game engine itself is done except for the combat changes. So, all they need is a story, new art, plug in some quests and insta-game.
That's why game engines usually take years to build because an an entire series usually uses the same one and the developers typically know this from the first project onset. In a 5 year game project I would be inclined to make a rough guess that the engine itself takes about 2.5 - 3 of those years from alpha to stable enough to release to market. Then, they start on incorporating game content. I don't think things are rushed nearly as some may think.
Modifié par Hoagsie, 20 août 2010 - 05:27 .





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