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Do You Think They're Rushing Dragon Age 2?


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#126
SOLID_EVEREST

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From the looks of the release date, they seem to be rushing this game.

#127
Face of Evil

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They're only trying to get the game out before the zombie apocalypse hits in 2012.

#128
Massadonious1

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I think they rushed putting this forum online.

#129
Bryy_Miller

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wowpwnslol wrote...

Of course they're rushing. This is EA we're talking about. They'll sink to Bethesda level to release a game ASAP no matter how unpolished and crappy, to milk original DA. Expect a console friendly game with 95% action, dumbed down characters customization and 30 hours max campaign.


The first Dragon Age kind of contradicts this entire theory.

#130
Darkspawn slayer3032

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well we dont know when they started making DAO 2 they might not have had all of dragon ages staff working on awakening

#131
Gatt9

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Bryy_Miller wrote...

wowpwnslol wrote...

Of course they're rushing. This is EA we're talking about. They'll sink to Bethesda level to release a game ASAP no matter how unpolished and crappy, to milk original DA. Expect a console friendly game with 95% action, dumbed down characters customization and 30 hours max campaign.


The first Dragon Age kind of contradicts this entire theory.


Not really,  the first DA was in development for a long time prior to EA.  All they did was force them to not release it so they could make console versions as well.

It's very likely that DA2 is being built on the ME2 engine,  In order to more quickly focus on the shooting...err...swinging,  rather than try to rework the DA engine into something it was never intended to be.  Hence the PC's "Problems" with top down viewpoint.  EA probably feels that ME2 is the direction to go with all future games,  especially given today's Star Wars trailer.

The statement about EA isn't far off.  Maxis is the only studio ever to survive EA.  I doubt *very* highly that Bioware intended to start making Shooters instead of RPG's,  since the EA took over that's what they turned Mass Effect into,  and it looks like what Dragon Age is being turned into. 

Although I personally wouldn't use the word "Console",  I'm *very* confident that there's no real divide between Console gamers and PC gamers,  I think it's a myth.  I think the only thing that really exists is the difference between Action gamers and Strategic gamers,  and I think everything's being turned into a shooter even if the material doesn't warrant it.

As far as being rushed goes,  no,  it isn't.  They're using an established engine,  either DA or ME2(Likely ME2).  Which means they only need to do relatively minor changes and replace artwork/maps/text.  As such,  12 months isn't unrealistic.

#132
Guest_mochen_*

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maybe they are rushing it a bit, or maybe they planned a sequel from the start and have been working on the 2 games simultaneously? Who really knows?

I don't mind developers taking their time over a new game to get it right. I'm pretty good at waiting. As long as it doesn't get ridiculous....*cough* valve *cough* half life episode 3 *cough*

#133
BomimoDK

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Gatt9 wrote...



As far as being rushed goes,  no,  it isn't.  They're using an established engine,  either DA or ME2(Likely ME2).  Which means they only need to do relatively minor changes and replace artwork/maps/text.  As such,  12 months isn't unrealistic.

why the hell would they use an engine that DOESN'T sport their RPG ruleset for DA instead of the DA engine when the who both are derivatives of UE3. that's pure nonsense. They're using the DA:O engine and are tweaking it and that's final.

Yes i'm waving my finger at you! SHAME ON YOU:O

no, seriously... why use the ME2 engine when the DA engine is exactly the same but with differen't rulesets... lol.

#134
Rubbish Hero

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Gatt9 wrote...Although I personally wouldn't use the word "Console",  I'm *very* confident that there's no real divide between Console gamers and PC gamers,  I think it's a myth.


You think wrong.

Gatt9 wrote...It's very likely that DA2 is being built on the ME2 engine,


 I think you very likely don't have a clue what you are talking about.
I have a lot of confidence in this.

Modifié par Rubbish Hero, 20 août 2010 - 07:54 .


#135
Altima Darkspells

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DAO was in development for, what, five years? Somehow, I doubt the first four were dedicated solely to making the engine and developer design kit.



When DAO was delayed so that BioWare could release the game on consoles as well, development on DAO didn't stop. They added something like sixty quests and finished The Stone Prisoner content.



What's kinda funny is that, according to logic, DA2 must have been put in development before even DAO was released. However, DA2 seems quite a large departure from DAO (whether it will be as large a departure as ME2 was to ME1 remains to be seen). This indicates that they simply didn't care how well DAO did, or assumed it would fail.



DAA was released five months after DAO, and it shows. The game was riddled with many, many bugs. Few actually stopped the actual progression of the game, but when important character quests would refuse to fire... well, the game was sloppy, and BioWare should be ashamed they released it in such a state (then took their sweet time getting an actual patch out to fix said problems).



So, to answer the original poster's question, if you look at BioWare's current track record, yes, they are most likely rushing the game. However, when you assume that the game will be one quarter to one half the size of DAO (15-30 hours), and that we will most likely be given a very buggy beta 2.0 build of the game which will cut out a lot of those pesky QA costs, then they're not cutting it that close.



Of course, the Dragon Age series, as a multiplatform game, cannot be milked with expansions the way PC-only titles are, so it makes sense to regurgitate sequels one right after the other. Costs are lower (after all, they have the engine and staff already in place) and they can charge full price.

#136
kraidy1117

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Yes they are. ME2 was in in dev for two years and that was rushed out for early 2010. DA2 is coming out a year after DAO, a game that was in dev for over three years. DA2 is coming out toio soon.

#137
Riot Inducer

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Altima Darkspells wrote...
What's kinda funny is that, according to logic, DA2 must have been put in development before even DAO was released. However, DA2 seems quite a large departure from DAO (whether it will be as large a departure as ME2 was to ME1 remains to be seen). This indicates that they simply didn't care how well DAO did, or assumed it would fail.

That does seem to make the most sense, DA2 looks to be an even larger departure from the original than ME2 was from ME1. And considering that they're completely revamping the art style and many core mechanics of the game if DA2 did in fact only start production after the launch of DA:O that would make DA2 the most rushed game I've ever heard of. 
I mean to make a game of supposedly ME scale and depth in less than two years, existing engine or not that's cutting very short. 

Really I do wonder if DA2 isn't a project started under EA's direction immediately after acquiring BioWare and DA;O was the project in the works at the time that they refused to give up. I know this pegs me as a tin-foil hat wearing conspiracy theorist, but you have to admit BioWare's projects have taken on a very different air since EA started funding them. 

#138
Teddie Sage

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I'm seriously thinking they're going to pull us an unfinished storyline again and force us to buy a DLC only to finish it "à la Awakening".

#139
FedericoV

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SOLID_EVEREST wrote...

From the looks of the release date, they seem to be rushing this game.


The development cycle is very short. That's for sure. I don't know if they are rushing the game considering that the graphic engine is mostly the same and that BG2 was realized in two years and was double in term of content from BG1. Then, content could mean many different things in DA:O compared to BG2. Only voiceover in the different languages will be a very heavy part of the game's content.

Honestly, I think that they have choosen the 10 years story and the framed narrative device even to cut gaming content here and there (I mean, they cut most of the exploration and they can recycle many areas using that kind of storytelling). The new "dry" and simpler artistic outlook serves even to save some time on details (it could still look good though). I have no problem if there are less areas and so on, the only thing I ask is to develop them better than DA:O. Some areas felt so small. Denerim was a real disappointment for example. I expected something like the city of Baldur's gate but it was so small and poor.

What I hope is that the level of polish will be at least at DA:O's or ME2's standards. I mean, Awakening was very disappointing with all the bugs and it felt rushed.

#140
Wyndham711

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I think DA2 will quite possibly be an even better game overall than Origins was. I have such profound trust in the team. They have the groundwork set, but it's clearly a different vision, with some aspects that don't match up favourably with some of the strong points of Origins. But they don't have to - it's not supposed to be Origins 2.0, it's something new and different, with partially different priorities. What's important is I think there is a high chance they'll achieve an overall greater level of quality with this new vision. :)

#141
druplesnubb

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Teddie Sage wrote...

I'm seriously thinking they're going to pull us an unfinished storyline again and force us to buy a DLC only to finish it "à la Awakening".


What are you talking about? Awakening ends with the Mother dead, the Architect defeated or allied with you, Vigil's keep and Amaranthine saved/rebuilt and your character going off to do whatever you want him to. That seems pretty finished to me.

Modifié par druplesnubb, 20 août 2010 - 02:25 .


#142
hexaligned

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Teddie Sage wrote...

I'm seriously thinking they're going to pull us an unfinished storyline again and force us to buy a DLC only to finish it "à la Awakening".


What?  DAO was about gathering an army to stop a Blight... that story arc was infact resolved at the end of the game. 

#143
Games4ever

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Without any doubt they do.

#144
StonerMkII

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Welcome to EA.



Expect a new DA game every year. They did the same thing with the Command and Conquer franchise. With C&C 4 being a utter and total failure, and 99.99% of the community hating the game. To make matters worse it was called an "epic conclusion" to a 15 year series.



So in short, EA will milk DA until they destroy it.

#145
Artemis_Entrari

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Whether or not it's being "rushed" depends on when they actually started working on the game.  If they didn't begin work on it until after Awakenings was released, then yeah that's a pretty short development cycle.  However, if they began working on it before they'd even released Dragon Age: Origins, then I don't think it is.

#146
klusps

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To be honest, I was surprised when I heard the game was being released that early. I was more expecting late 2011.

#147
Simiancustard

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There are really two ways to look at it, either DA2 has been in development much longer (i.e. initially a completely different game that's been thrown under the Dragon Age banner because of DA:O's success) or it's cutting it very close by having a very short development cycle (which would be worrisome). For the moment, I'm hoping it's the former. Size and scope of Bioware's games are very important to me, and one of the reasons I buy their story-driven rpgs.



It's also the reason why I generally skip fps games because narrative, immersion, and size are hardly important to them.

#148
AlanC9

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Gatt9 wrote...

It's very likely that DA2 is being built on the ME2 engine,  In order to more quickly focus on the shooting...err...swinging,  rather than try to rework the DA engine into something it was never intended to be. 


Considering that the devs are known to be using dev tools that are modified versions of the DAO toolset, this seems highly unlikely unless it had always been the plan  to bring the two games together.

You really should stop guessing about stuff.

#149
Daewan

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AlanC9 wrote...

Gatt9 wrote...

It's very likely that DA2 is being built on the ME2* engine,  In order to more quickly focus on the shooting...err...swinging,  rather than try to rework the DA engine into something it was never intended to be. 


Considering that the devs are known to be using dev tools that are modified versions of the DAO toolset, this seems highly unlikely unless it had always been the plan  to bring the two games together.

You really should stop guessing about stuff.


Sorry, you misspelled "pulling crazy stuff out of your ass and trying to pass it off as fact."

I've lost all faith in the DA2 forum again.

*No, seriously, what are you going on about?  Did you just make that up?

Modifié par Daewan, 20 août 2010 - 05:13 .


#150
Hoagsie

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Typically an expansion and/or next version is underway well before the actual release day on a game. This is typically how the industry works. Plans are made, financing is secured and work begins on the next thing in the IP line before a customer ever generates their first character. Not to mention a game studio is broken into teams. There was probably a DA 2 team, an Awakenings/DLC team, support team etc so it's highly doubtful that the entire resources at BioWare's behest were thrown behind Awakenings then once that was then everyone was again refocused toward DA 2. That would be horribly inefficient.

DA 2 is being built with the DA:O engine and this proven in that the DA:O construction set can be used to mod DA 2 content if it is patched. This could be pure hearsay but I've read it in a few different places so I don't doubt it that much. From what I've read, the only core mechanic that's changing is combat is being more responsive. Other than that, art is just changing the skins on models, adjusting model meshes to match up with the revamped skins, and everything else is just models and art (buildings, trees, rocks, terrain, sky, etc). The game engine itself is done except for the combat changes. So, all they need is a story, new art, plug in some quests and insta-game.

That's why game engines usually take years to build because an an entire series usually uses the same one and the developers typically know this from the first project onset. In a 5 year game project I would be inclined to make a rough guess that the engine itself takes about 2.5 - 3 of those years from alpha to stable enough to release to market. Then, they start on incorporating game content. I don't think things are rushed nearly as some may think.

Modifié par Hoagsie, 20 août 2010 - 05:27 .