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Do You Think They're Rushing Dragon Age 2?


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#176
filetemo

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lv12medic wrote...



I think the big issue here is if Bioware took a lot longer to make DA2... who is going to fund this? Who is going to front the investment capital? Bioware doesn't make a penny on DA2 until it is released. Their financial books bleed red ink all over the place until the game is released.


it  works like this for almost every developer out there, it's not a valid excuse. And for the 356000 man-hours of work...teams are not static, there's many freelancers who work only when contracted and are not part of the team, and get fired when the project is over. The girl who designed morrigan for the sacred ashes trailer is a freelancer, for example.

#177
filetemo

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and if you are worried about bioware's financial status... you can be sure dlcs are being sold on daily basis, and even today some copys of me, me2, dao, sonic chronicles and even jade empire may be still getting purchased.



And then there's digital downloads. I'm sure bioware's monthly income is of several millions of dollars

#178
Faust1979

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they already have the tools, and the world design and they probably started work on DA2 around the time the first one was finishing up. So it cut the time they needed in half.

#179
lv12medic

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filetemo wrote...

it  works like this for almost every developer out there, it's not a valid excuse. And for the 356000 man-hours of work...teams are not static, there's many freelancers who work only when contracted and are not part of the team, and get fired when the project is over. The girl who designed morrigan for the sacred ashes trailer is a freelancer, for example.


First off, how is getting investment capital for a project that costs more money as time goes on not a valid excuse?  The whole Great Recession started because banks choked and had no capital lying around for loans...

So should freelancers decide what should be the cutoff point?  Its done when its done?  Thats a big fat public relations phrase.  The fact is someone, at some point has to make a decision and say this is how long Bioware has to complete [insert game title here].  It works like that in every industry where you have to design, produce, test and deliver something.  Maybe EA is pushing a shorter than would be liked deadline on Bioware.  I don't know.  But is a 2 year time frame un-realistic?  DA:O took something like 5-6 years of developement and stuff still got cut out.  It still had bugs.  There has to be a finished product somewhere.  There will always be the "If we only had 3 more months we could have included this, or fixed this bug, or...etc."  Designing something always has give and take.  There are always limits.  Even if you consider video games more of an art form over an engineering project, art still has limits.  A painter has a piece a canvas with set dimensions.  A sculptor has only so much volume of rock to chisel out of.  There has to be a limit somewhere, to everything.

#180
Persona

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Also we dont know how long they have been working on DA2 it could have been being worked on befor DAO was finished. Its like movies they tend to work on them even befor the first one is finished. So I am not worried at all.

#181
Archereon

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filetemo wrote...

and if you are worried about bioware's financial status... you can be sure dlcs are being sold on daily basis, and even today some copys of me, me2, dao, sonic chronicles and even jade empire may be still getting purchased.

And then there's digital downloads. I'm sure bioware's monthly income is of several millions of dollars


Which EA is siphoning away most of in hopes of mitigating their hundred million dollar a year losses.

#182
DarkSpiral

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Archereon wrote...

filetemo wrote...

and if you are worried about bioware's financial status... you can be sure dlcs are being sold on daily basis, and even today some copys of me, me2, dao, sonic chronicles and even jade empire may be still getting purchased.

And then there's digital downloads. I'm sure bioware's monthly income is of several millions of dollars


Which EA is siphoning away most of in hopes of mitigating their hundred million dollar a year losses.


Proof, or at least evidence.  Or GTFO.

#183
Frank the Running Bugzepel

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Question: Do you or anyone else have evidence that DA2 is going to be a rushed game? No? I thought so...

#184
Arrtis

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They are not rushing...more revealing it early....

#185
DragonRageGT

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DarkSpiral wrote...

Archereon wrote...

filetemo wrote...

and if you are worried about bioware's financial status... you can be sure dlcs are being sold on daily basis, and even today some copys of me, me2, dao, sonic chronicles and even jade empire may be still getting purchased.

And then there's digital downloads. I'm sure bioware's monthly income is of several millions of dollars


Which EA is siphoning away most of in hopes of mitigating their hundred million dollar a year losses.


Proof, or at least evidence.  Or GTFO.


Why don't you check this i/o telling other to GTFO?

http://finance.yahoo.com/q/ks?s=ERTS

I'm no economist but Net Income Avl to Common (ttm):-347.00M doesn't look that good.

#186
Hekynn

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Na there not they already had the engines for all 3 platforms prepped from Dragon Age 1. I bet they were just upgrading the graphics etc etc and putting in the new stuff. :D

#187
They call me a SpaceCowboy

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Hekynn wrote...

Na there not they already had the engines for all 3 platforms prepped from Dragon Age 1. I bet they were just upgrading the graphics etc etc and putting in the new stuff. :D


Plus no need to redesign the world as far as story goes.. all sorts of savings there over the original.

#188
Hoagsie

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Shinian2 wrote...

Plus no need to redesign the world as far as story goes.. all sorts of savings there over the original.

Also keep in mind a lot of their time spent on DA:O was used to create an entire world with back-story and "life" to be a believable place to be.  They don't have to do that with with DA 2.  They can just focus on the Free Marches and how Hawke's story affects things there and elsewhere.

#189
TheMadCat

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DarkSpiral wrote...

Archereon wrote...

filetemo wrote...

and if you are worried about bioware's financial status... you can be sure dlcs are being sold on daily basis, and even today some copys of me, me2, dao, sonic chronicles and even jade empire may be still getting purchased.

And then there's digital downloads. I'm sure bioware's monthly income is of several millions of dollars


Which EA is siphoning away most of in hopes of mitigating their hundred million dollar a year losses.


Proof, or at least evidence.  Or GTFO.


Eh? All you've got to do is google EA Fiscal Report followed by whatever year and you have all the information there. But yes filetemo is right, EA's been bleeding money more often then not since '06/'07 including quite a few quarterly 9 figure losses.

Modifié par TheMadCat, 21 août 2010 - 04:12 .


#190
Euno17

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Hoagsie wrote...
That's just it.  This isn't DA:O 2.  This is DA 2.  It is not meant to continue the story from DA:O.  It is its own story with some parts occuring in tandem with DA:O and others are completely separate.  The reason you are a human is to better fit with the story.  Perhaps the citizens of Kirkwall would never accept an Elf as their champion.  The same could be said about a Dwarf.  We don't know.  Qunari were established so some have horns but others do not.  Redesigning how the darkspawn looked is a good thing once I read the reason why they did it.  The developers felt they looked too different to be affected by the same disease.

If they did leave your Origin up to you then they could have to spend time to write content that reacts differently to an Elf and a Dwarf detracting from the story and experience of the game at large as well.  I think things are fine just as they are.


Thanks for clarifying that part about it being simply DA - 2.

However - wouldn't that be an even better case to say that the game is being rushed out the door? 

Re-designing the character models/enviroment/combat system etc etc . . . and somehow we'll still get a great back-story/story? 

Dragon Age: Origins was first announced during E3 2004 as Dragon Age. It was released in November of 09'.

Nuff said?

#191
Hoagsie

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Euno17 wrote...

Thanks for clarifying that part about it being simply DA - 2.

However - wouldn't that be an even better case to say that the game is being rushed out the door? 

Re-designing the character models/enviroment/combat system etc etc . . . and somehow we'll still get a great back-story/story? 

Dragon Age: Origins was first announced during E3 2004 as Dragon Age. It was released in November of 09'.

Nuff said?

I don't think so and here's why.  The vast majority of the really time consuming questions needed to be answered for DA:O but they're already answered in DA 2.  Things about world lore, how they interact, various parties' political motivations and how they interact, etc were mostly thought out in the first game.  That whole process doesn't need to be repeated.  They just have to focus on how those factors are taking place in the Free Marches and any ramifications coming from those factors.  One top of that, they were constructing their engine from scratch.  That by itself is a multi-year requirement.

All they have to do for DA 2 is retouch their models, skins, and flesh out the story just for that game.  Unless they totally gut their creative staff the story part realistically wouldn't take *that* long.  Most tough issues could be solved, I would think, with just a few days of day-long meetings with a goal of "we don't leave until x is settled."

#192
DragonRageGT

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Well, if they can develop, produce and release a sequel that fast, I wonder why did they need 9 months to release a patch to Origins that didn't fix all that needed to be fixed. And why any new DLC still bring items that have those properties that never worked and apparently never will like "+x% to healing effects".



(Ok, blame the console manufacturers that must have some kind of contract stating that unless the fix can be available to their consoles, it cannot be done at all. Like the WK compatibility bug which I don't know why, can't be done for the consoles)

#193
AlanC9

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Because Bio never fixes all the problems with their games? DAO's the successor to BG in more ways than one, it seems.

#194
jazzy B 3

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Xolah wrote...

Internet elitism for the fail.

It's hardly elitism.  Desiring a better standard of grammar can not be classed as elitism as it is not out of the reach of anyone, is not defined by class nor owned by class.  It is the pure laziness that drives people who have a love for language mad.

On topic I would say I was worried at first, but as others have said, it seems likely that development for this started well before the release of the game itself (delays for porting, etc.).  Beyond this DA took for ever to come out in the first place as Bioware were looking for a publisher.  During that time they spent a huge amount of effort on building up the lore, history, culture, geography and so on to the point where they were probably able to plan out several games ahead.

I'm not worried any more.

#195
Atcha Hawkins

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Not really, but i would rather like to get to meet my warden from DA: Origins. But back to the topic, if theyre rushing it, they could infact be killing of the DA franchise, and i dont think BioWare is that stupid. As long as the dont pull a "L4D2" onus, like valve. Posted Image

#196
Niarviel

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Zerg Rush!



Sorry, had to say it, donno why...Anyway most of the backwork for DA2 is done, all they have to do is update everything, add new stuff, and done. Now hopefully they will take their time and make a great game.

#197
Iokastos

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From the BW Edmonton chat:



Mike Laidlaw:

12:46 [Fred]

How is BioWare able to make this game in such a short period of time when it too[...]k 8 years to make Origins?

------------------------------------------------

Dragon Age Origins required us to build up the lore for the world, as well as build the engine for the game from scratch. That took a significant amount of time. For DA2, both of those are complete, so we were able to hit the ground running and start the design for DA2 before we had even shipped Origins.

#198
Vandrayke

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Honestly I don't know why this thread is still going. Using conjecture to try and figure out how long a good game "should" take to develop is a little futile to me. Especially when you consider that it IS possible to make time consuming processes more efficient and therefore take less time to complete.


#199
saruman31

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No. The lore is already done. Probably even for DA3. All they will have to do is learn from DA2 and implement new features. Like they did this time. 

Modifié par saruman31, 21 août 2010 - 03:38 .


#200
Fredvdp

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Santiri_azz wrote...

From the BW Edmonton chat:

Mike Laidlaw:
12:46 [Fred]
How is BioWare able to make this game in such a short period of time when it too[...]k 8 years to make Origins?
------------------------------------------------
Dragon Age Origins required us to build up the lore for the world, as well as build the engine for the game from scratch. That took a significant amount of time. For DA2, both of those are complete, so we were able to hit the ground running and start the design for DA2 before we had even shipped Origins.

To be honest I kind of expected him to say that when I asked the question. I was asking this for the doubters.