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Download content simply a milking scheme?


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#176
JaegerBane

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Riddley313 wrote...
Actually, if you read up on it, DLC like Stone Prisoner was originally part of the game. It was buggy and cut from the final release. So you're basically paying for a little bit of content that had bugs ironed out and a few bells and whistles tacked on. This was probably done intentionally, at least in part. The price for stone prisoner was of course horrendous, and the Bioware points scheme is designed specifically to get people to purchase more than what they need.


To be honest Riddley, this is a load of rubbish. And I don't use that phrase lightly.

First of all, while you are correct about The Stone Prisoner being originally part of the game, it is being [b[RELEASED FOR FREE FOR EACH PURCHASER OF A NEW COPY OF THE GAME[/b]. If you honestly think that no cost at all is a horrendous price then I'm afraid you've crossed over into complete lunacy. The only way they could be charging you any less here is if they *paid* you to download it.

Okay, true, if you bought a used copy, then fine, you have to buy it f you want it. Chances are the price of a used copy of the game will be low enough for it not to be an issue and it isn't even an option for PCers. Whether or not this is fair for the customer, frankly, is a grey area no matter how you look at it - preowned games are rarely a good deal for the purchaser regardless as it's the distributor that makes money at the expense of both the customer and the developer.

And regarding points - I suggest you read up on this before bashing it. So far I have purchased 560 points. I have used 560 points. I used them on a single download. Banging on about how it's designed to make you purchase more than you need is flat out silly, as the direct opposite is in effect.

#177
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F-C wrote...

eisberg77 wrote...

Umm, no.  The DLC interface is there for a couple of reasons.
1- To make it easier to download the DLCs and activate them with in the game.  It is about ease of use
2- It is a way to advertise and inform people of the DLCs available

You are right, it is not needed, but not everything is about 'Need', sometime it is just about making things easier.


1 - ease of use at the cost of making your customers feel like the system is designed to take advantage of them is not really a good thing.

2 - you could still advertise in the game in the same manner, just put "go buy it at the website now!" 



anyways the only reason i can think of is for console users, but at the same time they need to purchase points somehow and i dont see why however thats handled cant just be converted into purchase DLC.




I really don't see how the system is designed to take advantage of them.  The system was designed to buy exactly the number of points needed to buy the DLC, with no extra points left over.  Seriously, just how idiotic does one have to be to see Warden's Keep is 560 points, and then buy 1600 point package to buy it with nothing else to spend the points on?  There is no discount for buying more points then needed, that is plainly obvious.

#178
F-C

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eisberg77 wrote...

I really don't see how the system is designed to take advantage of them.  The system was designed to buy exactly the number of points needed to buy the DLC, with no extra points left over.  Seriously, just how idiotic does one have to be to see Warden's Keep is 560 points, and then buy 1600 point package to buy it with nothing else to spend the points on?  There is no discount for buying more points then needed, that is plainly obvious.


if its designed to purchase the exact points you need, then again we are back to why do i need to have the points showing in the game at all.

instead of buying the exact points i need, going back to the game and using those points to download the DLC.

you could just directly buy the DLC.


we are back to the only reason to have your points showing in game is because they do infact want you to buy more than you need so you dont have to be bothered with going to the website.


i guess you still dont see how your points are a contradiction of each other and would rather just talk in circles.

Modifié par F-C, 22 novembre 2009 - 05:16 .


#179
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F-C wrote...

eisberg77 wrote...

I really don't see how the system is designed to take advantage of them.  The system was designed to buy exactly the number of points needed to buy the DLC, with no extra points left over.  Seriously, just how idiotic does one have to be to see Warden's Keep is 560 points, and then buy 1600 point package to buy it with nothing else to spend the points on?  There is no discount for buying more points then needed, that is plainly obvious.


if its designed to purchase the exact points you need, then again we are back to why do i need to have the points showing in the game at all.

instead of buying the exact points i need, going back to the game and using those points to download the DLC.

you could just directly buy the DLC.


we are back to the only reason to have your points showing in game is because they do infact want you to buy more than you need so you dont have to be bothered with going to the website.


i guess you still dont see how your points are a contradiction of either and would rather just talk in circles.


Like I said, it is about ease of use.  It is easier to download the content through the game, then it is to download it from somewhere else and then have to install it.  Talking about ease of use.  You need to see the points with in the game, because the points are the monetary form use to buy the DLCs with in the game.  To have the DLCs purchasable through the game, there needs to be some kind of monetary value and an unlock mechanism to download it with in the game.  They can either do this with the Monetary value of the country the game is in, or they can do this with points.  Or they can make DLC a separate download and buyable outside of the game, and then have to install the DLC from outside of the game.  The points system and the downloading with in the game makes things easier for the consumer and the developers.

And my points are not contradicting each other at all

And once again, one would have to be a complete moron to buy more points then they need.  I'm beginning to think that perhaps you were one of these complete morons.

#180
Pocketgb

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$15 + $5 + $7 = $27. That's almost half the price of the retail game, which I personally find a bit concerning.

#181
Bathead

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If you mean $15 for the Stone Prisoner, that doesn't count as it's free with purchase of a new game. Or haven't you been payiing attention?

#182
Bathead

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If you mean $15 for the Stone Prisoner, that doesn't count as it's free with purchase of a new game. Or haven't you been payiing attention?

#183
F-C

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eisberg77 wrote...

Like I said, it is about ease of use.  It is easier to download the content through the game, then it is to download it from somewhere else and then have to install it.  Talking about ease of use.  You need to see the points with in the game, because the points are the monetary form use to buy the DLCs with in the game.  To have the DLCs purchasable through the game, there needs to be some kind of monetary value and an unlock mechanism to download it with in the game.  They can either do this with the Monetary value of the country the game is in, or they can do this with points.  Or they can make DLC a separate download and buyable outside of the game, and then have to install the DLC from outside of the game.  The points system and the downloading with in the game makes things easier for the consumer and the developers.

And my points are not contradicting each other at all

And once again, one would have to be a complete moron to buy more points then they need.  I'm beginning to think that perhaps you were one of these complete morons.


so we are just going to repeat ourselves over and over now?

ease of use as you put it is not a good thing when it makes your customers feel like the system is designed to take advantage of them.

as it is designed its either - jump through hoops to pay the exact value OR pay more than you need to make the system easy.

that makes customers feel like its designed to take advantage of them, or be purposely annoying.


you want your customers to be Happy, not feeling like they are being milked, period.
Happy customers come back, ones who feel milked give you the middle finger and find a new game.


i guess you will never see how your points contradict each though so continuing to repeat myself over and over is rather pointless, i cant get blood out of a rock so to speak.

Modifié par F-C, 22 novembre 2009 - 05:37 .


#184
bjdbwea

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Of course it is a milking scheme. In the end, any game is. In the sense of: It only exists because the developers and publishers want to earn money. Can you blame them for wanting to make even more money, with less effort? You would too, wouldn't you? And that's exactly the point. They do this not because they're in some way evil, but because it works. It works because there are enough sales to make it profitable. Enough people who, economic crisis or no, have enough money to throw at a few shiny items or yet another combat area. But there's no use in all this complaining about. It won't change the sales numbers, and those are all that matters to the companies. Only if one day enough people are fed off with being ripped off, the industry might be forced to change their ways again. In the meantime this trend will probably only get worse and more content will be taken from the original game and put into DLC. But again, the worse it gets, the more people will, hopefully, be fed up, to the point where it will stop to be commercially successful. Until then, let's just be glad that DA is a great game even without any commercial DLC and that it comes with a toolset to create our own DLC. You know, neither BioWare nor Bethesda had to provide these useful tools and possibilities to the community to make our own free additions that might even challenge their own sales numbers. That they did give us the tools makes more than up for the annoyances with their DLC, which as stated, can easily be ignored. /thread

Modifié par bjdbwea, 22 novembre 2009 - 05:35 .


#185
Pocketgb

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Bathead wrote...

If you mean $15 for the Stone Prisoner, that doesn't count as it's free with purchase of a new game. Or haven't you been payiing attention?

Just because many can get it for free does not justify the pricetag.

Modifié par Pocketgb, 22 novembre 2009 - 05:36 .


#186
VanDraegon

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Pocketgb wrote...

$15 + $5 + $7 = $27. That's almost half the price of the retail game, which I personally find a bit concerning.



$12 = $27?

Interesting.

#187
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Pocketgb wrote...

Bathead wrote...

If you mean $15 for the Stone Prisoner, that doesn't count as it's free with purchase of a new game. Or haven't you been payiing attention?

Just because many can get it for free does not justify the pricetag.


So, I take it you know how much it cost them to make that DLC, and that the cost to make the DLC does not justify the price?

Modifié par eisberg77, 22 novembre 2009 - 05:41 .


#188
The Demonologist

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Bloody hell. Are we STILL saying this stuff?



Okay, answer the OP. Sometimes, yes. Bioware, no.



Let's STOP all deciding we're important enough to make our OWN thread on the same damn thing again and again.

#189
Pocketgb

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eisberg77 wrote...

Pocketgb wrote...

Bathead wrote...

If you mean $15 for the Stone Prisoner, that doesn't count as it's free with purchase of a new game. Or haven't you been payiing attention?

Just because many can get it for free does not justify the pricetag.


So, I take it you know how much it cost them to make that DLC, and that the cost to make the DLC does not justify the price?


If that's the case I guess we can't really complain at all about DLC given how much time, effort, and money they put into making DA2 which costs, by comparison, a mere sitty bux : o

#190
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Pocketgb wrote...

eisberg77 wrote...

Pocketgb wrote...

Bathead wrote...

If you mean $15 for the Stone Prisoner, that doesn't count as it's free with purchase of a new game. Or haven't you been payiing attention?

Just because many can get it for free does not justify the pricetag.


So, I take it you know how much it cost them to make that DLC, and that the cost to make the DLC does not justify the price?


If that's the case I guess we can't really complain at all about DLC given how much time, effort, and money they put into making DA2 which costs, by comparison, a mere sitty bux : o


More people buy full games, then they do with DLCs.  Perhaps if everyone who bought the game would also buy the DLC, the DLC might cost less.

#191
F-C

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the only thing im going to bother posting again in this thread is this:



i think DAO is an amazing game, a masterpiece. i have no complaints about it at all as far as the box i purchased and the game im playing.



i simply think the DLC could have been handled better and in a way that didnt make customers question biowares motives or feel like they are being milked.



2 of the main reasons behind these feelings are DLC on release day. this just looks bad, they would have made a better impression waiting a week or two to release it. the other reason is the point system making players feel like they are jumping through hoops to make their purchases.



if you agree with this or have technical reasons doesnt really make much difference, this is more about the impression you are giving your customers. you want to leave people with a good impression about things, not questioning them. anyone with sales experience will tell you that.



i also think DLC should be extensions to the end of the game instead of a side quest with overpowered items being handed to you, but thats another issue i suppose.


#192
Y2Jago

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Riddley313 wrote...

Actually, if you read up on it, DLC like Stone Prisoner was originally part of the game. It was buggy and cut from the final release. So you're basically paying for a little bit of content that had bugs ironed out and a few bells and whistles tacked on. This was probably done intentionally, at least in part. The price for stone prisoner was of course horrendous, and the Bioware points scheme is designed specifically to get people to purchase more than what they need.


The Stone Prisoner is free with every version of the game. Even the regular version comes with a way to download it.
You shouldn't be paying anything for it. Check out the Bioware main page and look at what you get with any copy of Dragon Age.

Is playing without The Stone Prisoner valid? Sure, why not? Yes, you get a bonus party member that will help you throughout the game. Is that party member essential to your Dragon Age experience? Is the extra quest they give you going to ruin the game if it's not in there? I'm pretty sure that's not the case.

I paid for the Warden's Keep download. What I got out of it was about 45 minutes to an hour's worth of gameplay, Some new swag, and some new abilities, along with the satisfaction of helping out a guy and getting a stronghold. Was that worth $7 to me? You'd better believe it.

It's as simple as this: If you don't agree with the concept of DLC, don't pay the money, don't download it. Bioware and EA both have projections on what they estimate will sell. And if the sales fall below expectiations, they'll think of a different way of selling their product. If everyone moans and groans about this downloadable content and buys it anyway? EA's got all the justification in the world of keeping on with downloadable content. Their sales projections were exceeded! It's a success! Let's do another one!

Bioware is a business first and foremost. In order to work on that next big game, that game they think and hope you'll really enjoy, they need capital. If they find out that something doesn't sell, whether it is an extra quest for the purchasers of Dragon Age, or, say, Mass Effect, do you really think they're going to be that eager to try it again? Or do you think they'd be able to pay the staff they're going to need to make the second Mass Effect or the next DLC quest?

#193
Ghandorian

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yea I think the whole DLC day one might need a rethink for future projects. I understand the issues surrounding though. The big delay on publishing for simultaneous release left enough time to complete 2 bits of extra content.

Oh and yea I have over 30 hours in with my goodies from SP and thats just one playthrough. I have been back to SP 3 or 4 times to do business since then too. Add up every bit over  the next several playthroughs and you get a true idea of how much I actually got for $7!

Modifié par Ghandorian, 22 novembre 2009 - 06:58 .


#194
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Simple answer. Bioware is an EA owned company. Extrapolate from there.

#195
Rainen89

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You Do Not Need To Buy DLC If You Don't Want To for the love of god stop posting this crap. If there's an expansion being released you don't complain that since you bought the previous copy you needn't buy another. It's different stuff added. It's EXTRA stuff nothing on DLC is required to beat this game, nothing.

#196
Mighty Joe Old

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Don’t have the game yet, but still have opinions, go figure.
 
The DLC model has a cheap nickel and dime feel to it.
 
On the other hand, I can just play the vanilla game until it gets stale.
By then the reviews will be in on the DLC’s.
Then pick the DLC’s that would enhance the game best for me.
 
Being able to customize my own major expansion presents some really interesting possibilities.
It could make the DLC model a much better idea if the content is first class.
Guess time will tell.
 
 
There are two major sins here that I think could and should bring the whole thing down hard.
 
1. In game advertising is a horrible immersion breaking idea.
    No one that has any clue what CRPG players enjoy about a game would do this.
 
2. To play the DLC you have to be connected to the internet.
    There is no way anyone should ever pay for any software without a hard copy.
    Down Load = I get the software, not access to it!
 
Both these stupidities deserve a big John McEnroe Rant,
 
“Are you Serious”! “You Must be joking”!
 
First mod should be to delete all in game advertising and make that NPC merchant “killable” so people can have the satisfaction of beating him to death.

#197
GregorLightbringer

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IMHO, it's no different than a MMO that you have to pay monthly for: Milkin' the cow for all she's got.



ALSO imho, the DLC content should last a little longer than it does. I mean, I don't know how long it takes them to make something like Wardens Keep and Stone Prisioner, but I would much rather pay for a full expansion ($30-$40) than $7 for a simple area like those 2 were.

#198
am_victory

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I think a lot of y'all are missing the obvious. The "free content" - Shale and the armor, etc. is to reward people for actually buying the game, as opposed to... say... stealing it. Not like anybody would do that, right? Personally, I think it's a nice thing to do for people who support the company.



As for Warden's Keep - if you got the CE, it was a freebie (and I'm kicking myself for not getting the CE), if you didn't - well, as others have pointed out, the game's plenty playable without it. As for "The camp should be moved to the Keep after you clear it." No. While it's not immediately clear, it is if you think about it and also if you watch your map as you travel - the camp is right near wherever you last were. They stop on the road and set up camp - they don't travel 3 weeks each way back to the Keep. Makes sense to me.

#199
forgottensun

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am_victory wrote...

As for Warden's Keep - if you got the CE, it was a freebie (and I'm kicking myself for not getting the CE), .



Wardens Keep wasnt included in the CE. It was included in the Digital Deluxe version though.

#200
johnknee777

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Rainen89 wrote...

You Do Not Need To Buy DLC If You Don't Want To for the love of god stop posting this crap. If there's an expansion being released you don't complain that since you bought the previous copy you needn't buy another. It's different stuff added. It's EXTRA stuff nothing on DLC is required to beat this game, nothing.


My main problem is that the Keep could have just as easily been put on the disc. People are complaining about this because it should have been there from the beginning . If what you say is true side  quests should cost a quarter a piece to play because they aren't required to beat the game.