ExtremeOne wrote...
i understand what you are saying but there has to be a reason why ME 2 has so many un used audio
Pick one or more of the following:
1. Time constraints
2. Budget constraints
3. Scene ran a bit too long
4. Couldn't find a good place to fit a scene in with all the other scenes about the same thing
5. Scene just didn't work
6. Bug/Glitch/Screw-up
7. For codex entries, they rewrote the lore
8. They decided to save it for later, and expanded, use, either in DLC or in a sequel.
9. Character/Gameplay changes required now-contradictory dialogue to be dropped.
10. They just felt like it for some unspecified reason falling under the general category of "Them creative-types are kinda picky like that"
11. They decided not to just outright state things in expository dialogue, preferring to go with implying them instead.
and yes:
12. Space limitations
Oh, and:
13-???: Any number of other reasons that didn't occur to me while making this list.
In any case, I see nothing unusual about this stuff's existence. Think of how much footage that was shot from other angles never makes into the final edit of movies or TV shows. Then think of all the script changes that happen in both. Then there's all those deleted scenes we get on the DVDs that were fully-shot and edited, possibly even with SFX completed. Similar things happen with novels and short fiction and plays, et cetera. Waste (or whatever you want to call it) is just part of the process for any sort of narrative form, and it can't all be blamed on one single factor like running time or DVD size or whatever.
Also, it may seem like a lot, but it's really not. Trust me: compared to all the audio that's in the game, these files don't add up to much, either in total length or number. Including all the combat-only dialogue, there's around 33,000 audio files (more if you add in the music, of course). This stuff? I haven't been counting, but I'd be surprised if it were more than 2 or 3 hundred files. 500 at the very outside (which result I would find very surprising). Nearly everything I've thought was unused has actually turned out to be in the game, and I simply hadn't triggered it due to not picking the right conversation options or the like.
Modifié par didymos1120, 21 août 2010 - 05:10 .





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