So I created a headmorph to stick on a character I'm using in a cinematic, but after saving it and clicking post to local, it doesn't show when I load HeadMorph on the creature editor, and the file window doesn't allow me to go to a different directory.
What step am I missing?
This is not for loading in single player, I'm only doing cinematics.
Thanks in advance!
Loading Headmorph Help!
Débuté par
Eraserhead24
, août 20 2010 12:24
#1
Posté 20 août 2010 - 12:24
#2
Posté 20 août 2010 - 12:40
Depending on what base you had selected, the headmorph file would automatically have hm_ (human male), hf_ (human female), em_ (elf male), etc. prefixed to the name you had given. So, I would suggest searching with the prefix + filename or using *filename* to get to the morph.
If that still doesn't show up, check that the morph file (.mrh) is present in the override folder.
If that still doesn't show up, check that the morph file (.mrh) is present in the override folder.
#3
Posté 20 août 2010 - 12:47
Thanks for the quick reply!
I saved it as "dude1" and then it struck me that I'm not exactly dealing with windows file browsing, but JUST Dragon Age browser. So I saved as "hm_dude1" and BAM, it showed up. Big lesson learned- everything has to fit in the pre-defined DA file naming system.
Thanks for the help, though!
I saved it as "dude1" and then it struck me that I'm not exactly dealing with windows file browsing, but JUST Dragon Age browser. So I saved as "hm_dude1" and BAM, it showed up. Big lesson learned- everything has to fit in the pre-defined DA file naming system.
Thanks for the help, though!
#4
Posté 20 août 2010 - 01:24
Actually, even if you just save your .mor file as dude1, when you post to local, the toolset automatically prefixes the correct race/gender combination.
Anyway, it's good that you've got it working now.
Anyway, it's good that you've got it working now.





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