Hi, does anyone know if it's possible to make a morph that can use different eye textures/colours for the right and left eye?
Example, I want to make a character look blinded in one eye only. Is there a way?
Differing eye textures
Débuté par
Guest_mochen_*
, août 20 2010 11:25
#1
Guest_mochen_*
Posté 20 août 2010 - 11:25
Guest_mochen_*
#2
Posté 20 août 2010 - 12:23
yes, but you have to extract the eyes, edit them with the 3d editing app of your choice to gain new uv mapped eyes which can be used within the toolset. there's no easy way around^^
#3
Guest_mochen_*
Posté 20 août 2010 - 12:46
Guest_mochen_*
I was afraid that would be the case. I've never done any texture editing before, but i'm willing to give it a try. Is there a tutorial somewhere that could explain how I go about editing eye textures?
#4
Posté 20 août 2010 - 01:46
This came up a few months ago - http://social.biowar...2/index/2455682 As Semper said, the way to do it involves editing the UV map, as the two eyeball meshes share a common UV set in all the vanilla eye models. As shown in that thread, I've already done the map edit, so I'll see if I can dig them out for you.
EDIT: Here you go - http://social.biowar...m/project/2639/. I only ever did a set for Human males by the looks.
EDIT: Here you go - http://social.biowar...m/project/2639/. I only ever did a set for Human males by the looks.
Modifié par DarthParametric, 20 août 2010 - 02:28 .
#5
Guest_mochen_*
Posté 20 août 2010 - 04:05
Guest_mochen_*
Great! Thanks guys for your help! It's appreciated
#6
Posté 30 août 2010 - 06:07
For those that may be interested, I've now added remapped eyes for all races:

They are available here: http://social.biowar...m/project/2639/

They are available here: http://social.biowar...m/project/2639/
#7
Posté 02 septembre 2010 - 11:24
Is there a way to instal this whithout using da toolset ?
#8
Posté 02 septembre 2010 - 11:55
There is no "install" as such - you just put them in your Override folder. You need to use them in conjunction with the toolset to create unique head morphs. The only way to avoid that would be rename the model files to override the vanilla eyes, but then every head in the game (for the race/s you renamed the files of) would have two different coloured eyes. So no, there's no practical way to avoid using the toolset. You can edit the MOR files directly, but that still essentially involves using the toolset (or the standalone versions of the editors from it) to extract and edit the resources. This is not a mod in itself as such. It's a resource to facilitate the creation of mods.
Modifié par DarthParametric, 02 septembre 2010 - 11:59 .
#9
Posté 02 septembre 2010 - 04:06
thx
then i have to start using tools
#10
Posté 02 septembre 2010 - 04:26
Is there any way you could creat a mod with wich i could simply put files to override and have different eyes to my charecter i would by greatfull





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