I was wondering, for those in the know in the software developement world: when a developer/publisher enters into a deal for exclusive release on a particular platform, what kind of restrictions/perks are involved.
I am assuming that it can very do different degrees depending on the fine print. I take it that one there is some time variable involved? As in the case of ME2, perhaps there was a a certain amount of time that the title would only be available for the 360/PC. (though admittidly-perhaps in ME2's case it was as much a question of resources as contractual aggreement).
Also, is this agreement solely on the 'release' of a particlur software product/franchise, or does it include actual developement. As in, would EA/Bioware be forbidden to even WORK on porting a product until certain criteria are met? Or would it just be considered faux pas to do so?
As far as perks go, what kind of insentives does Sony/Microsoft/Nintendo, whoever give to a developer/publisher for these kinds of deals? Developement support above and beyond the norm? Maybe free advertisements, paying for a slot at E3 or some such? If I was a developer, the deal would have to be damn good to forgo sales on an entire platform-even if it was just for a year or so (assuming I had the resources to do it in the first place). From a publishers standpoint, I imagine a split release would be hell for the promo department. (Part of the reason I totally understand the decision to hold off on the release of DA:O, even thought the PC version was done way early-did'nt like it, but understand it completely).
These questions are on properties not wholly owned or licensed by a particular platform maker of course.
Guess the PS3 announcement got me thinking about it-And for whatever reason I'm interested in how one of my favorite hobbies (electronic entertainment/games) works behind the scenes.
How do platform exclusivity work exactly?
Débuté par
streamlock
, août 20 2010 05:27





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