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Designing for Low Magic Modules: Your Opinion


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#51
The Fred

The Fred
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Well indeed, there's the question of when limiting a class becomes "punishing" etc, and I know it's a fine line to walk, but what I was trying to say is that in a campaign like mine, as long as you warn people, making life hell for peasant wizards is fair (or unfair, maybe) game.



DNO's point about high magic and high fantasy not necessarily being synonymous is a good one, too.



As for things like (Greater) Magic Weapon, yes rebalancing magic items will also indirectly rebalance them (I think they need to be more powerful, though, that's all I was saying) but if it came to it, you could change the spells too.