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Just beat ME2, is it worth it to go back and play ME1?


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#151
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xxSgt_Reed_24xx wrote...

LOL! That's part of the fun... you're all..."why would you go in there to help samara and then kill her if they both supposedly have the same amount of power?" ... The answer is for the lulz, teh hawtness, and actually if you think about it from a renegade standpoint, Morinth would make more sense to recruit anyway. She'd "owe you one" for saving her life and she would be less likely to kill you later for any renegade things you did since she doesn't go by the justicar code. She'd also be more willing to help you in the future since she is drawn to your power and wants to be around you. :)


I'm not sure I'd want her to "owe" me anything after seeing that vid.:lol:

#152
xxSgt_Reed_24xx

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tj987654321 wrote...

Mystranna Kelteel wrote...

tj987654321 wrote...
ME 1 and ME 2 are both excellent games!

Next, ME 2 gives you FAR more conversation options. Remember yesterday's discussion about Tali? ME 1 didn't have the same use of and language as ME 2. Could you comfort a weeping mother in ME 1? In Tali's situation alone, you have seven different choices that lead to different endings. (I will offer an explanation if you need it)

Additionally, any party character in ME 2 (excluding Joker) can die, which in turn, will greatly affect ME 3


What fort said is true. ME2 has more "dialogue" but it's broken up over more characters. That means you ahve fewer conversations with each person and as a result the vast majority of them are underdeveloped.

As far as "more options" go, you're right in a way. Tali's mission does have a lot of variables, but there's nothing that indicates those things will matter. The way Shepard can approach the topic of war and whether or not Tali gets exiled can very easily be ignored in ME3.

And that's doubly true since all these characters in ME2 can die. They can not possibly have an important, vital role in ME3. If they did then they would not have died. ME3 will probably not be vastly different based on choices like that; it's just not efficient for the devs.

ME3 will have a consistent plot that covers all angles, and all these variables will merely provide "color" for the background and sidequests, much like the Council does in ME2.

IMO ME2 is not a great game, merely a decent one. I give it about a 7/10. ME1 was great. ME2 just has too many faults. The only thing ME2 really did better was the shooting (not counting the character skills because ME1 was much better in character skills). That said, I do not play ME for the combat.



Why does everyone say that party characters had more dialogue in ME 1?  Character for character, they don't. Think about all of the individual loyalty missions.

And if that doesn't  prove my point, look at what game and recieved stellar reviews and what game revieved "very good" reviews.


Dude/Dudette.... you aren't comprehending what you're reading.

ME2 had more dialogue b/c it was spread out across more characters.

#153
Mystranna Kelteel

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tj987654321 wrote...
And if that doesn't  prove my point, look at what game and recieved stellar reviews and what game revieved "very good" reviews.


Because the "simple majority" is always correct, infallible, and pointless to argue against, right?

#154
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@ TJ . . . I understand that ME2 feels like you have more dialog with each party member on the ship, but there is more than double of them. In ME1, you actually get to know each party member much more so, than most of the members in ME2. Most. A few have almost the same amount of dialog, but much of that is on the loyalty missions.



Fortunesque is also backing it up with facts, here. It's indisputable. ME2 is TPS with a story, and some minor rpg elements. ME1 was a rpg with shooter elements, and it allowed the game to be much more personal with crew members as well as the story as a whole.



Just sayin'

#155
xxSgt_Reed_24xx

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Da Shadow Master wrote...

xxSgt_Reed_24xx wrote...

LOL! That's part of the fun... you're all..."why would you go in there to help samara and then kill her if they both supposedly have the same amount of power?" ... The answer is for the lulz, teh hawtness, and actually if you think about it from a renegade standpoint, Morinth would make more sense to recruit anyway. She'd "owe you one" for saving her life and she would be less likely to kill you later for any renegade things you did since she doesn't go by the justicar code. She'd also be more willing to help you in the future since she is drawn to your power and wants to be around you. :)


I'm not sure I'd want her to "owe" me anything after seeing that vid.:lol:


Well, you could make the one thing she owes you.... not to kill you. lmao!

psssst.... I love how we are just having a random ass convo about characters in a thread about ME1 replay value that has turned into a "which game is better" thread. lmao! 

#156
kraidy1117

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Shavon wrote...

@ TJ . . . I understand that ME2 feels like you have more dialog with each party member on the ship, but there is more than double of them. In ME1, you actually get to know each party member much more so, than most of the members in ME2. Most. A few have almost the same amount of dialog, but much of that is on the loyalty missions.

Fortunesque is also backing it up with facts, here. It's indisputable. ME2 is TPS with a story, and some minor rpg elements. ME1 was a rpg with shooter elements, and it allowed the game to be much more personal with crew members as well as the story as a whole.

Just sayin'


ME had more shooter elements, just saying.

#157
Mystranna Kelteel

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Actually ME and ME2 have about the same general rating.

#158
tj987654321

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fortunesque wrote...

tj987654321 wrote...



READ THE SCRIPT! (Which I got and am not telling you how.)

Thirty percent more dialogue overall. Including every character; not just the party members.


The devs said in an interview that there's 30% more dialog in the game. They did not say it was 30% more dialog per character. You have double the amount of squadmates and many more npcs in ME2. This equates to more dialog for the ME1 squadmates because there were less of them. 

Don't yell at me if you can't do the math. 


Do you remember the long conversations from ME1? Such as Vigil, Saren, the Council, Udina, Anderson? There may be more NPCs in ME 2, but they had less dialogue then many of ME 1 NPCs.

#159
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@ Kraidy . . how? Not really . . . lol.

#160
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Mystranna Kelteel wrote...

Actually ME and ME2 have about the same general rating.


General as in ME= 8.4 and ME 2= 9.8?

#161
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tj987654321 wrote...

Mystranna Kelteel wrote...

Actually ME and ME2 have about the same general rating.


General as in ME= 8.4 and ME 2= 9.8?

source?

#162
cachx

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Mystranna Kelteel wrote...

tj987654321 wrote...
And if that doesn't  prove my point, look at what game and recieved stellar reviews and what game revieved "very good" reviews.

Because the "simple majority" is always correct, infallible, and pointless to argue against, right?


The minority is not "more right" either.

Also, on the dialogue quantity thing, are you guys considering only the normandy combos? Because there are those recruiment mission and loyalty mission thingies, that have a fair amount of dialogue too.

#163
theelementslayer

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Shavon wrote...

tj987654321 wrote...

Mystranna Kelteel wrote...

Actually ME and ME2 have about the same general rating.


General as in ME= 8.4 and ME 2= 9.8?

source?


PC Metacritic
ME1=89
ME2=94

IGN I think was 88 and 93 or something

#164
kraidy1117

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sigh I will do this now so this stupid ocnversation debate is over.



ME

Wrex had six conversations

Garrus had six conversations

Tali had five conversations

Kaidan had six plus sevan if you romanced and saved him

Liara had up to 6 depanding on if oyu romanc ed her, dumped her, when oyu killed her mother

Ash had the most with eight.



These where also long conversations.



ME2, everyone expect for Garrus and Tali had six conversations, plus a personal mission that was around 15 to 30 minutes. Plus there is romance dialog which makes it seven for alot of characters. However for certain characters, the conversations where long, while others where super short. That's the facts, couple that with the facts fort said and you will see that the only reason why there is more dialog in mE2 is because there is more characters, only certain characters have long conversations to rival the crew in ME.

#165
fortunesque

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tj987654321 wrote...

fortunesque wrote...

tj987654321 wrote...



READ THE SCRIPT! (Which I got and am not telling you how.)

Thirty percent more dialogue overall. Including every character; not just the party members.


The devs said in an interview that there's 30% more dialog in the game. They did not say it was 30% more dialog per character. You have double the amount of squadmates and many more npcs in ME2. This equates to more dialog for the ME1 squadmates because there were less of them. 

Don't yell at me if you can't do the math. 


Do you remember the long conversations from ME1? Such as Vigil, Saren, the Council, Udina, Anderson? There may be more NPCs in ME 2, but they had less dialogue then many of ME 1 NPCs.


And how many characters in ME2 have gigantic amounts of dialog like TIM and especially EDI? And how about the npcs that came from ME1 to ME2 that you talk to? 

The point is that you have *many* more characters in ME2 and you only have 30% more dialog. That means that dialog on the whole can suffer since it's spread so thin. 

I don't know why you're trying to debate this. It's math. :huh:

#166
tj987654321

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Shavon wrote...

@ TJ . . . I understand that ME2 feels like you have more dialog with each party member on the ship, but there is more than double of them. In ME1, you actually get to know each party member much more so, than most of the members in ME2. Most. A few have almost the same amount of dialog, but much of that is on the loyalty missions.

Fortunesque is also backing it up with facts, here. It's indisputable. ME2 is TPS with a story, and some minor rpg elements. ME1 was a rpg with shooter elements, and it allowed the game to be much more personal with crew members as well as the story as a whole.

Just sayin'


How many times have you played through ME 1 and 2?

You can finish the main story with 90% of the dialogue in 8-10 hours in ME.

It takes about 20-22 hours to finish the main storyline of ME 2 to get 80% of the dialogue.

#167
kraidy1117

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Shavon wrote...

@ Kraidy . . how? Not really . . . lol.


ME had grenades, acrucy(sp) stats, crouch and it had vehicle combat.

#168
Mystranna Kelteel

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tj987654321 wrote...

Mystranna Kelteel wrote...

Actually ME and ME2 have about the same general rating.


General as in ME= 8.4 and ME 2= 9.8?


My source says the following:

Average ME1 score:
Press: 9.1 (out of 62 ratings)
Readers: 9.1 (out 9245 ratings)

Average ME2 score:
Press: 9.3 (out of 112 ratings)
Reader: 9.2 (out of 4021 ratings)

That's from IGN. And, really, those are averages from thousands of people, and IGN has a pretty diverse cross section of gamers.

#169
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theelementslayer wrote...

Shavon wrote...

tj987654321 wrote...

Mystranna Kelteel wrote...

Actually ME and ME2 have about the same general rating.


General as in ME= 8.4 and ME 2= 9.8?

source?


PC Metacritic
ME1=89
ME2=94

IGN I think was 88 and 93 or something


Gotcha.

Sad thing, the MW, COD and Halo kiddies are counted in on this:unsure:

#170
Mystranna Kelteel

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cachx wrote...
The minority is not "more right" either.


I didn't say they were. The person I with whom I was arguing said the majority "proved" his point.

#171
kraidy1117

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Mystranna Kelteel wrote...

tj987654321 wrote...

Mystranna Kelteel wrote...

Actually ME and ME2 have about the same general rating.


General as in ME= 8.4 and ME 2= 9.8?


My source says the following:

Average ME1 score:
Press: 9.1 (out of 62 ratings)
Readers: 9.1 (out 9245 ratings)

Average ME2 score:
Press: 9.3 (out of 112 ratings)
Reader: 9.2 (out of 4021 ratings)

That's from IGN. And, really, those are averages from thousands of people, and IGN has a pretty diverse cross section of gamers.

I think that user is goingoff profesol reviews.... :?

#172
Guest_Da Shadow Master_*

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xxSgt_Reed_24xx wrote...

Da Shadow Master wrote...

xxSgt_Reed_24xx wrote...

LOL! That's part of the fun... you're all..."why would you go in there to help samara and then kill her if they both supposedly have the same amount of power?" ... The answer is for the lulz, teh hawtness, and actually if you think about it from a renegade standpoint, Morinth would make more sense to recruit anyway. She'd "owe you one" for saving her life and she would be less likely to kill you later for any renegade things you did since she doesn't go by the justicar code. She'd also be more willing to help you in the future since she is drawn to your power and wants to be around you. :)


I'm not sure I'd want her to "owe" me anything after seeing that vid.:lol:


Well, you could make the one thing she owes you.... not to kill you. lmao!

psssst.... I love how we are just having a random ass convo about characters in a thread about ME1 replay value that has turned into a "which game is better" thread. lmao! 


True ....probably what I'd ask of her....since Ash is my LI

Thread derailment is fun isn't it?:D

#173
tj987654321

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cachx wrote...

Mystranna Kelteel wrote...

tj987654321 wrote...
And if that doesn't  prove my point, look at what game and recieved stellar reviews and what game revieved "very good" reviews.

Because the "simple majority" is always correct, infallible, and pointless to argue against, right?


The minority is not "more right" either.

Also, on the dialogue quantity thing, are you guys considering only the normandy combos? Because there are those recruiment mission and loyalty mission thingies, that have a fair amount of dialogue too.


Finally, someone who makes sense!

I'm talking about the total dialogue! Not just on the Normandy.

#174
kraidy1117

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Mystranna Kelteel wrote...

cachx wrote...
The minority is not "more right" either.


I didn't say they were. The person I with whom I was arguing said the majority "proved" his point.


What point?

#175
Mystranna Kelteel

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kraidy1117 wrote...

Mystranna Kelteel wrote...
My source says the following:

Average ME1 score:
Press: 9.1 (out of 62 ratings)
Readers: 9.1 (out 9245 ratings)

Average ME2 score:
Press: 9.3 (out of 112 ratings)
Reader: 9.2 (out of 4021 ratings)

That's from IGN. And, really, those are averages from thousands of people, and IGN has a pretty diverse cross section of gamers.

I think that user is goingoff profesol reviews.... :?


Press reviews are professional reviews...

And I'm just goign to throw this out there, but "professional reviewers" are still biased people too.