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Using Custom Armor in cutscenes...... (Solved!)


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#1
SannaKore

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I'm only working on a machinima right no so I might of learned to do cutscenes in a hinky way, but, for all the characters in my cutscenes I've made them as creatures with custom head morphs. This has worked out fine until recently when I've tried to use some custom armor.   I'll use the damodder to install them, but they don't show up in the inventory section of the creature creator.  I can go to the erf file and open it and see the armor files, but have no idea how to get them into the inventory to equip them to my characters.  Is there a way to get them in there or do I have to go about character creation in another way?  I only need it for cutscenes so I'm not concerned about it working in game.  
Thank you for your time! :D

Modifié par SannaKore, 21 août 2010 - 06:55 .


#2
errant_knight

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I think you're doing to have to create a new module in the toolset and add the mod data to the appropriate parts of it.

#3
SannaKore

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Oh my.....that sounds complicated.....but I'll give it a go! O.o

That you for your help! :D

#4
SannaKore

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Okay!!! THANK YOU THANK YOU THANK YOU!!! Didn't have to make a new module, but new item! When you make new armor, the custom armor is part of the selections! Then I can just save it to the core game resource folder and access it in my inventory!! YAY! You helped get to the answer!.... I just realized I put "That you for your help.." on the last post, kekeke! So, allow me to spell it properly this time.... Thank you for your help! :D

#5
errant_knight

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Glad that worked! You created a module as an addin to contain your new item, though, right? 'Cause that's important....

Modifié par errant_knight, 21 août 2010 - 07:49 .


#6
SannaKore

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I used the module from the installed danzip file?......I think that's what happened...I know that I couldn't see the custom content while creating the item until I moved its installed folder from the addins folder to my module's core override folder.... so...yes?.....>.>

Modifié par SannaKore, 21 août 2010 - 08:24 .


#7
errant_knight

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Heh, that's fine, as long as you weren't modifying Single Player....

#8
SannaKore

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Coolies, I avoided epic failness! :D I know I'm a new born babe when it comes to using this toolset, my first time using this type of software ever, actually, so thank you for being patient with me! :3

#9
Beerfish

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SannaKore wrote...

Coolies, I avoided epic failness! :D I know I'm a new born babe when it comes to using this toolset, my first time using this type of software ever, actually, so thank you for being patient with me! :3


Hey no worries, if you work with the toolset long enough you will pull off some sort of epic failness, it has happened to us all.  :lol: