The hardest decision.....
#1
Posté 21 août 2010 - 08:12
Im just wondering, from a realistic stand point: Consider yourself as Arl Eamon, a ruler who loves his wife and son very much, would you be more heartbroken if your wife died instead of your son, or the other way around???
I figured that, if your wife lives and son dies, you can always have another child. Plus your son is going to be sent away to the Circle anyways.....
anyways, what are your point of view? Put yourself in the shoes of a loving husband and a loving father, which ending would you prefer if sacrafice is absolutely necessary......
#2
Posté 21 août 2010 - 08:18
Killing Connor is pretty heartbreaking. I did it once, just to see, and it's a really horrible scene.
#3
Posté 21 août 2010 - 08:55
#4
Posté 21 août 2010 - 09:47
Another was in the Alienage when that child said "My mother never came back from Highever" and I just went "... Ohh damn..."
And of course when you pick Alister and Anora to marry and he wants to break up with you, I was not pleased... In the least.
#5
Posté 21 août 2010 - 09:55
#6
Posté 21 août 2010 - 10:01
L.T Church wrote...
I had a few of these... I decided I wanted to get the "Completionist" achievement yesterday, so I had to choose Loghain, and I really wanted a chat option that said "I'm sorry Alister, but I really want to get this achievement!" Sadly, it was not there =P
Another was in the Alienage when that child said "My mother never came back from Highever" and I just went "... Ohh damn..."
And of course when you pick Alister and Anora to marry and he wants to break up with you, I was not pleased... In the least.
He tries to break up with you if you make him King regardless of whether he's marrying Anora (unless you choose the option to marry him as a FHN). Of course you can persuade him out of it, provided you 'hardened' him. On my latest playthrough, my PC was so bitter over him dumping her she fed him to the Archdemon. She regretted it, of course.
#7
Posté 21 août 2010 - 10:20
#8
Posté 21 août 2010 - 10:29
DA:O has a lot of sunshine and bunnies third options such as using the mages to help Connor, or persuading Zathrian to break the werewolf curse. If it was an either/or situation, it'd be more powerful.
DA:A is a bit better with its Vigil/Amaranthine choice and kill/spare the Architect choice. Both of those are much tougher choices. I'm hoping DA2 has more in this vein.
#9
Posté 21 août 2010 - 10:46
In another ME2 aside, I liked how the game handled timing with regards to the outcome of teh crew re: the last mission, to not spoil anything.
#10
Posté 21 août 2010 - 10:57
#11
Posté 21 août 2010 - 11:25
#12
Posté 21 août 2010 - 12:01
#13
Posté 21 août 2010 - 01:33
Hearing post-abomination Connor talk about his mother always hits home for me, no matter how many times I go through that scene...
As for the toughest choice, well right now I'm thinking about how I want to play out the whole monarch of Ferelden story. Normally I have Alistair executed, but now thinking about trying another outcome, primarily because I started thinking about it more in another IC perspective, primarily that of the HN Origin. Still haven't settled on what I want, though.
Modifié par MKDAWUSS, 21 août 2010 - 01:36 .
#14
Posté 21 août 2010 - 02:04
My reasoning was that if Isolde had sent Conner to the circle instead of hiding his gift: There would have been:
1. No demon annoyance.
2. No Jowan around to poison Arl Eamon.
3. Not a soul would have died at the hands of those undead.
4. None of the knights would have been away from the castle to search for the Urn of Sacred Ashes (and getting themselves killed either in Haven or on the road near Lothering).
5. No reason for me to search for the Urn.
5 perfectly good reasons to kill Isolde.
To be perfectly honest... None of the choices I had to make in both Origins or Awakening were difficult.
Harrowmont or Bhelen depends on starting Origins:
1. Dwarf Noble - Harrowmont (Bhelen had you exiled!!)
2. Dwarf Commonor - Bhelen (Bhelen took your sister as concubine)
3. All Others - Harrowmont (Bhelen's helper forged documents in order to gain victory and I personally don't like being cheated!)
Dalish or Werewolves:
Why kill the dalish if you can free the werewolves from their curse???
Mages or Templars:
Not sure what in the end battle the difference is between templars or Arl Eamons soldiers, but why have 2 types of human soldiers while mages are fun at long range assaults.
As for the choice between Loghain or Alistair.
Only chose Loghain once for achievement... He remains a traitor to the all people in Ferelden no matter the reason he might have thought he had.
The only real interesting decission I so far had to make was saving Vigil's Keep or Amaranthine in which I find it strange we do not have an option to do both.
#15
Posté 21 août 2010 - 02:18
MKDAWUSS wrote...
I generally go for the kill Isolde option, basically because the First Enchanter option sounds a bit like a cop-out IMO.
It is a cop out, if only because you have no idea what Connor will do while you're gone and you could return to find Redcliffe a smoking ruin. This is a kid who (granted, was possessed) summoned extremely powerful forces and terrorized a town for days. You don't know where he is or what he's up to when you leave. It's the "good" option, but only from a metagaming perspective.
That said, I can never bring myself to kill either one, but I still hesitate when the option is offered.
#16
Posté 21 août 2010 - 02:54
Rvlion wrote...
4. None of the knights would have been away from the castle to search for the Urn of Sacred Ashes (and getting themselves killed either in Haven or on the road near Lothering).
5. No reason for me to search for the Urn.
From what I recall, the Arl was ill before the Demon took possession of Connor. The Demon was actually keeping the Arl alive.
Modifié par Tindl, 21 août 2010 - 02:55 .
#17
Posté 21 août 2010 - 03:01
Rvlion wrote...
The only real interesting decission I so far had to make was saving Vigil's Keep or Amaranthine in which I find it strange we do not have an option to do both.
ya, that is strange, considering that if you went through the trouble of beef’in up your defenses and solders they should have been able to hold out long enough for you to get back.
#18
Posté 21 août 2010 - 03:49
#19
Posté 21 août 2010 - 03:53
From an RP perspective, I think how many people die when you defend Redcliffe tends to have an effect on my characters. I think it gives the situation more urgency than if you manage to save everyone.
#20
Guest_jln.francisco_*
Posté 21 août 2010 - 04:13
Guest_jln.francisco_*
That said, morals never made it into my mage's consideration on killing the boy or not. He'd never seen an abomination before and found the phenomena surrounding the Redcliffe incident simply fascinating. Just how much magical reserves did an abomination have to draw upon in order to be able to conjure so many creatures? Ripping the Veil isn't easy and even if it were as simple as placing fade spirits in the corpses, the abomination would still need magical reserves beyond what even the Tower of Mages had. And the way the reanimated corpses could perform small feats of magic. Does that mean that what allows mages to perform magic is unrelated to their physical bodies?
Once he'd at least contained the threat he was off to the Tower of Mages for help in researching the creature. Of course he didn't find that help and essentially walked into an even bigger nightmare.
#21
Posté 21 août 2010 - 04:51
Modifié par errant_knight, 21 août 2010 - 05:01 .
#22
Posté 21 août 2010 - 06:49
Eudaemonium wrote...
Alistair will shout at you either way though. If you kill Connor he tells you you should've used the blood magic ritual. If you do he accuses you of using blood magic and hwo abhorrent it is. =P
And this is what annoys me like nothing else about Alistair. He suggests killing Connor at the castle (a bit reluctantly, but he still does it) and then he goes mental on you at the camp? This was the point where my current PC told Alistair to sod off and pretty much ignored him for the rest of the game.
I can understand his reaction when you do the blood ritual because he clearly states that he's against it, but why suggest something first and then when the PC follows suit lay all the blame on them? He says "I just don't know how you could make that decision", oh, I don't know, I followed the advice from a former Templar in training, someone who should know a thing or two about abominations?
I know there's a persuade as well as a cunning line at the end of that dialogue that can mitigate his anger but I didn't feel like choosing them. My PC was just sick of his complaining at that point.
Back on topic, the mages option is a huge cop out because nothing happens while you're gone. If Bann Teagan had died at the hands of the Demon (or became possessed again) or another wave of corpses had been unleashed then it would've felt better. As it is, it's too easy to get a happy ending with that option. I only use it with my mage who lets Jowan free. It makes sense in her case because she knows the Circle should be able to help in this case (as opposed to other characters who may be ignorant on this) and she feels she needs to make up for letting Jowan go. With anyone else it's either Connor or Isolde.
As for what would Eamon do, no doubt he would call for the Circle if the option was presented. He may do so reluctantly, knowing that the risk the Demon presents, but I'm sure if an option was presented where both his wife and son could live, he'd take it no matter what.
Modifié par Zjarcal, 21 août 2010 - 06:55 .
#23
Posté 21 août 2010 - 07:36
#24
Posté 21 août 2010 - 08:36
Zjarcal wrote...
Eudaemonium wrote...
Alistair will shout at you either way though. If you kill Connor he tells you you should've used the blood magic ritual. If you do he accuses you of using blood magic and hwo abhorrent it is. =P
And this is what annoys me like nothing else about Alistair. He suggests killing Connor at the castle (a bit reluctantly, but he still does it) and then he goes mental on you at the camp? This was the point where my current PC told Alistair to sod off and pretty much ignored him for the rest of the game.
I can understand his reaction when you do the blood ritual because he clearly states that he's against it, but why suggest something first and then when the PC follows suit lay all the blame on them? He says "I just don't know how you could make that decision", oh, I don't know, I followed the advice from a former Templar in training, someone who should know a thing or two about abominations?
I know there's a persuade as well as a cunning line at the end of that dialogue that can mitigate his anger but I didn't feel like choosing them. My PC was just sick of his complaining at that point.
Back on topic, the mages option is a huge cop out because nothing happens while you're gone. If Bann Teagan had died at the hands of the Demon (or became possessed again) or another wave of corpses had been unleashed then it would've felt better. As it is, it's too easy to get a happy ending with that option. I only use it with my mage who lets Jowan free. It makes sense in her case because she knows the Circle should be able to help in this case (as opposed to other characters who may be ignorant on this) and she feels she needs to make up for letting Jowan go. With anyone else it's either Connor or Isolde.
As for what would Eamon do, no doubt he would call for the Circle if the option was presented. He may do so reluctantly, knowing that the risk the Demon presents, but I'm sure if an option was presented where both his wife and son could live, he'd take it no matter what.
That's before he knows there's another option. Once you do, he finds it abhorrent that you wouldn't use it. Nothing odd about that.
#25
Posté 21 août 2010 - 08:39





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