While I understand the importance of feedback from gaming publications I wan't to state the obvious here, game journalists are not final customers and aren't necessarily representative of your target demographic - review scores important as they are to piquing the interest of new customers aren't nearly as effective as word of mouth in terms of generating long-term sales, see Nintendo. Innovation drives word of mouth and gaming publications drive innovation right out of games. I think we'll all agree that Mass Effect 2 was a crowning achievement in the traditional areas and a testament to your overall development philosophy but in the rush to cater to conventional wisdom of the IGNs and the Game Informers, etc who grade your report card in the gaming sphere a lot of innovative yet flawed ideas in the original game were scrapped or stripped away removing a lot of the core of what made Mass Effect unique and separated it from it's competition in the gallery of "shooters" on game store shelves in the first place.
I may be going out on a limb here but many gaming journalists say dumb things, and make really dumb suggestions that are harmful and when you read such gems as "it's overly referential" in reference to the second instalment of an RPG-trilogy based around player choices (it's primary unique selling point) these people are even kind enough to identify themselves. In fact any such 'analysis' that attempts to apply conventional wisdom to original game design (blue ocean strategy) should be treated as void. If these people were truly visionaries they would be creating games and not (be) merely spectators.
If said journalist expresses distain or dislike for certain aspects or features of your game(s) understand that they don't necessarily dislike the general concept only the execution and don't pretend to speak for everyone… It's not a blanket open invitation to remove or "streamline" these features entirely in the way ME2 was handled … I'm sure that was not the recorded intent of ME1 reviewers in general. Felt like a bad case of baby and the bath water. For as much as Mass Effect 2 succeed it did so by not taking as many risks and playing it safe and focusing mainly on it's strengths at the expense of other areas and ended up feeling far too constrained and contained in the larger sense whereas in the past this was clearly the result of one's reach exceeding ones grasp and being overly ambitious… I can't help but feel Mass Effect is drifting further and further away from the original concept which fans fell in love with. Please don't make the same mistake again with ME3 when it comes to sifting through Mass Effect 2 reviews.
Edit: Besides interrupts, I find it hard to name any instances original pieces of game design concepts in Mass Effect 2 that weren't present or adapted from other games including the original. I suppose this is the likely consequence of taking advice from people who don't have original ideas.
My $0.02
Modifié par Guanxii, 21 août 2010 - 11:00 .





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