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Insanity runs - who and how


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#1
Gimme H

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I'm a few hours into my insanity game, using an infiltrator, and I'm finding the enhanced cloak skill invaluable for getting out of tight spots, gathering up ammo, and repositioning for better angles.

I'm using kasumi, i like the flashbang for gaining time, and keeping mobs still so i can take a shot,
also it's just cool to finish a fight with two of us sneaking in and skulling the last mobs face first onto the ground.

I've got Geth Shield Boost at the moment for my extra skill, but not sure if it's a keeper.
I haven't settled on a second companion yet, it'll be a biotic of some sort.

I'd like to hear what combinations players found both successful and fun in insanity games, also what character builds proved tricky to play.

Modifié par Gimme H, 21 août 2010 - 11:51 .


#2
Pacifien

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Energy Drain was my lifesaver button as an Infiltrator. The cooldown is far shorter than Geth Shield Boost, and with near every enemy on Insanity having Shields, it was also good for damage as well. I've found my health to be in dire straits, but Energy Drain will give me enough shields to survive long enough for the health regeneration to kick in.

I've used Tactical Cloak in much the same way as you, particularly in regards to quick ammo grabs since I'm an addicted Widow Sniper Rifle user. Sometimes I will go with CQC, cloaking so I can sneak up behind an enemy and then unloading an entire thermal clip of my Tempest SMG onto their back.

When I started playing Insanity difficulty, I picked my squadmates according to the situation. Kasumi has always been a good choice for me -- her Flashbang Grenade is up there with Reave in pure power and versatility. Her Shadow Strike is even better than a Tactical Cloak, because she will regenerate health while cloaked. Why can't my Infiltrator get a hold of whatever Kasumi is using? :P

Anyway, as an Infiltrator, I take my biotics in pairs because I'm aiming for Warp Explosions. Samara, Jack, or Jacob with Pull next to Miranda or Thane with Warp. Beyond Warp Explosions, I make sure to pair a biotic with another squadmate (or myself) who can strip defenses fast so it can be followed with a Shockwave or Throw. But on Insanity, the key with biotics has always been getting the defenses down. Warp and Reave are good because they'll damage no matter the defense.

Hmm. If there are collectors and husks involved, odds are I've got a squad consisting of biotics and/or Grunt. Grunt's health is already obscenely high next to everyone else and his health regeneration is quick -- he doesn't die easy on me.

Actually, which squadmates die on you seem to depend on the player. For instance, Garrus is a doormat. (Not in every situation, but often enough.) Some people have no idea what I'm on about when I say that, but others will nod knowingly. Also, Grunt doesn't die easily on me, but some people also have no idea what I'm on about because he's suicidal for them with his shotgun. Other players say Kasumi will likely die after using Shadow Strike as she fails to get back behind cover after the strike, but this is something I never experience.

Legion and Tali. They're a favorite combination of mine because I like to send out their drones in sequence. By the time one drone dies, the other's cooldown has ensured I can get another drone back up again. Harbinger hates combat drones. Geth Primes hate combat drones.

Oh right, my Infiltrator Build. I take squad cryo ammo. Why? 'Cause it's fun. It's nice to have my squadmates freeze the battlefield around me. It's nice to see enemies shatter. Probably not the most optimum use of my skill points, but I don't care.

Grunt, Kasumi, Mordin are my squadmates of choice unless I'm doing the Legion/Tali duo. I'll use the others, but those have always been my top three. Tank, Rogue, Caster. :)

#3
termokanden

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I jumped directly from normal difficulty to insanity and used an Engineer. I found it quite easy with the Combat Drone to keep people distracted.

I highly recommend Miranda and Mordin as squadmates. They really are both great on insanity. Mordin is particularly great against husks if you give him Incineration Blast. Don't forgot to research his omnitool upgrade.

PS: Scions have the biggest trouble with Combat Drones. They simply can't seem to kill them. Harbinger however can often kill your Drone very quickly. As an Engineer you have a low cooldown and can spam Drone, but squadmates have insane cooldowns for this skill. So much so I stopped using it.

Modifié par termokanden, 21 août 2010 - 02:21 .


#4
eye basher

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soldier on insanity for me and barrier works pretty well

#5
Gimme H

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I'll give energy drain a try, nice one.



how have people fared with vanguard? i'm a bit over-eager to use skills like charge, i could see myself ending up in a deadly crossfire once too often for the sake of a cool kill, and then, after one reload too many, not willing to risk it till i was down to the last mob, which is a bit of a waste.

#6
OniGanon

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This is my personal build and loadout.

Infiltrator w/ GPS Viper Locust Phalanx
6 Disruptor Ammo
10 Squad Cryo Ammo
10 Assassin Cloak
3 Incinerate
1 AI Hacking
10 Agent
10 Neural Shockwave

Why not Widow? Because while Widow vs Viper is something to debate over, Widow vs Viper+GPS is IMO no contest. Locust, Phalanx and Viper give you plenty of power at range, while the Geth Plasma Shotgun gives you the close range punch to confidently cloak and move forward. Can swap Phalanx out for Predator.

Why Phalanx? It works rather well with cloak for lining up powerful, super accurate shots; it's almost like another sniper rifle. Up close, it's like an anti-armour shotgun, complete with face-punching between shots. The gun is also very ammo efficient relative to the other pistols. But its slow ROF can cause drama against Husk swarms.

Why GPS? You can start charging a shot, cloak, then release a fully charged shot into someone's face without breaking cloak (then fire an uncharged shot to break cloak). There are very few enemies in the game whose day is not thoroughly ruined by doing this.

Disruptor- IMO maximising this is not all that beneficial, and the max rank is actually detrimental if you ever use it in close quarters (it makes robots blow up in your face and hurt you).

Cryo- oddly underestimated, this ammo is fantastic to have on squadmates even if you don't use it on your own guns, dramatically increasing your survivability, reducing incoming fire, and therefore allowing you more time out of cover to fire your Viper (to strip defenses so enemies get frozen, dramatically increasing survivability and so on). That being said, I cannot stress enough how wonderful this ammo is on shotguns, especially against enemies with shields or barriers. One shot at close range, and they are frozen super quick. Also very useful on Heavy Pistols for Husk killing (see cruz1ale's vids if you don't know what I mean), though you're better off with a Predator or Carnifex if you're doing that.

Assassin Cloak/Agent- IMO this is the best combination of duration and damage for your Cloak.

Incinerate- This is a very useful skill and many people maximise it or at least take it to rank 3 (6 points). Why don't I? Because the way power use makes you zoom in when holding a sniper rifle, triggering the Infiltrator's time dilation in the process, makes me HATE and RAGE. YMMV.

AI Hack- A lot of people ignore this skill entirely. I think that's a bit daft. There's more than enough synthetics in this game to justify the awesome utility you get from a single point. Don't misunderstand- the true power of this... err, power is not in gaining another ally. No, it's the way it stuns a synthetic target, turns its guns away from you, and attracts the fire of almost every other enemy in the room for a few seconds (often resulting in the death of the Hack target). That's a few seconds you are relatively free from gunfire to, oh I don't know, strip the defenses of another LOKI mech so you can Hack it. A single point gives enough duration (with Agent) to line up with the cooldown even on YMIRs, and it makes every fight involving LOKIs, YMIRs or Geth much easier than they would be otherwise.

Neural Shockwave- To max a bonus power, people usually ignore Cryo Ammo. I really don't recommend that, especially if you're going for a CQC Infiltrator. I can max mine only because of those points I didn't spend in Incinerate. 1pt Neural Shock is IMO the best bonus power for an Infiltrator, with its great duration, no travel time, almost non-existent cooldown, husk instakill and stagger utility. A lot of people take Warp Ammo or Reave so the Infiltrator has something vs Barriers. Pointless, unless you're the type to change bonus power for every mission. There are exactly two enemy types in the game with a Barrier worth caring about: Praetorians and Harbinger. Locust, shotgun and Viper tears through any other Barrier like it's made of paper. Tungsten Ammo and Energy Drain are decent choices, but where would you get the points?

#7
epoch_

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I'm running through insanity on my infiltrator with warp ammo, garrus and grunt. I'm 3/4 of the way done and I've only died maybe 3 times total.

#8
lazuli

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I'm in the habit of picking squadmates based on the mission.  I like that you don't really need to get married to a specific pair in ME2.

I don't get much mileage out of Kasumi as an Infiltrator.  I like to keep my distance as an Infiltrator, and Shadow Strike tends to bug out more at long distances.

A solid team for Insanity is Miranda plus one of the two top snipers (Garrus or Thane) for extra defense stripping, depending on what will be encountered in the mission.

#9
Pacifien

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Gimme H wrote...
how have people fared with vanguard? i'm a bit over-eager to use skills like charge, i could see myself ending up in a deadly crossfire once too often for the sake of a cool kill, and then, after one reload too many, not willing to risk it till i was down to the last mob, which is a bit of a waste.

Vanguard, along with Adept, is a class that I think has a greater learning curve than the others on Insanity difficulty, but happens to be very rewarding once you get a hang of it.

When I first decided to play Insanity, I also chose to learn how to play the Vanguard at the same time. We're talking a person who plays Infiltrator for the sniper rifle suddenly learning a class that was all about getting up in the enemy's face, so not just learning a harder difficulty, but an entirely different class.

My trial by fire was Garrus's recruitment. How could you possibly resist the chance to Charge from the second floor of Garrus's base down to the LOKI mechs crossing the bridge? Well, smarter players can, but not I. We're talking literally two dozen reloads because of suicidal charge, but in those two dozen reloads, I learned everything about how to charge, who to charge, when to melee, and making sure the shotgun is reloaded properly. And I didn't mind a single reload because the charge was so fantastically stupid, I was laughing at myself for being so bad at it.

Once you get a hang of when and how to charge, though, Vanguard is as deadly as any other class. Charge in and of itself is a lifesaving tactic, as it will boost your barrier. So low on health? Charge. Need to escape a more difficult foe? Charge toward one less brutal.

The reason I love squad cryo ammo is all due to the Vanguard as well. Get the squad using cryo, set inferno for yourself. They will freeze the field around you, and you can charge and watch the enemy shatter brilliantly. If not that, a good Inferno blast will never do you wrong.

The one part I didn't like about Vanguard is I felt a bit restricted to Charge as my lone biotic power. I'm not much of a shockwave user on Insanity, but I had to put points into shockwave in order to open up pull. Because of the rest of my build, I wasn't going to be able to evolve pull to pull field. 1 point in pull is all you really need unless you're going for pull field, though. Recently, I've taken to using slam because it's another way to set up warp explosions, and I don't have to bother with shockwave/pull.

My squadmates for my Vanguard? Those with assault rifles and SMGs for the squad cryo. I picked squadmates who could keep themselves alive better than others, because they were all about support as my vanguard took out everyone.

#10
NICKjnp

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I didn't put points in my ammo powers... I just took squad versions. I don't play the typical classes though. I play the NICKjnp classes.

#11
Pacifien

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OniGanon wrote...
*snip*
Neural Shockwave- To max a bonus power, people usually ignore Cryo Ammo. I really don't recommend that, especially if you're going for a CQC Infiltrator. I can max mine only because of those points I didn't spend in Incinerate. 1pt Neural Shock is IMO the best bonus power for an Infiltrator, with its great duration, no travel time, almost non-existent cooldown, husk instakill and stagger utility. A lot of people take Warp Ammo or Reave so the Infiltrator has something vs Barriers. Pointless, unless you're the type to change bonus power for every mission. There are exactly two enemy types in the game with a Barrier worth caring about: Praetorians and Harbinger. Locust, shotgun and Viper tears through any other Barrier like it's made of paper. Tungsten Ammo and Energy Drain are decent choices, but where would you get the points?

Sweet, another fan of the Neural Shock, and Neural Shockwave at that! Since I go with squad cryo ammo on my own build, I also come to the point where I have to sacrifice full evolving Incinerate versus the bonus power (which is Energy Drain for me). I'll actually go for retraining to Incineration Blast if it's not a shield-heavy mission (collectors/Blood Pack), so it jumps back and forth between the two.

I haven't done an Infiltrator run since I discovered how much I love Neural Shock, though. Fastest of cooldowns, that husk instakill, but what's nice for the sniper Infiltrator is the pinning effect Neural Shock provides. Means the enemy can't duck behind cover as you line up your shot. 's sweet.

Never worried too much about Barriers either. Either have a squadmate with some anti-barrier power, or just unleash SMG death. Seriously, taking out a Praetorian with an SMG is metal. Cains are for ******.

I am not a fan of Tungsten ammo. Someone once made a good argument about maxing armor damage if you're going for one-shot/one-kill with a sniper rifle, but other than that? There is so little difference between Tungsten and Inferno. You have Incinerate for armor damage as well. Armor seems to be the easiest of defenses to strip as well, but maybe that's just me. I'd rather go for something to shred shields or barriers. So if you want an ammo power, go warp ammo.

#12
Pacifien

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NICKjnp wrote...
I didn't put points in my ammo powers... I just took squad versions. I don't play the typical classes though. I play the NICKjnp classes.

I'll put points in other powers before I touch ammo except in one case, which is squad cryo ammo. Which also happens to be the one you can't get a squad version from your other squadmates.

It's probably a love it/don't get it thing, though. Seen plenty of people go for squad cryo ammo based on thisisme8's guides only to wonder why he wasted their skill points for such a useless ammo. Always to each his own, I'll get that squad cryo ammo before I reach Horizon if I have to do every single mission possible to get the necessary skillpoints to achieve it.

#13
FsDxRAGE

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For all of my 3 insanity playthroughs, soldier with warp ammo, the new Mattock is amazing with adrenaline. Get the Widow too. I always have Tali with me, her drone is a life saver and anyone who is not a biotic usually works as the second squaddy. Set up you squaddies in safe positions and just play it nice and slow.

#14
NICKjnp

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To be fair... vanguard has gone down on my list of classes I enjoy. Mostly because for a biotic class it has surprisingly few biotic powers (which is why I take reave so I can feel like a vanguard from ME1). I evolve all the biotic powers (plus bonus) so I don't have points left to put in ammo powers (only 1 point in incendiary because it is the one left over point).
Here is a place where shockwave comes in handy... Samara and Shepard both using area reave and then Shepard using shockwave.... husks are gone. Shielded opponents behind cover? Miranda and Garrus both use overload and Shepard knocks them out of cover with Shockwave.... and then uses pull field to set up a warp detonation with Miranda.

Modifié par NICKjnp, 21 août 2010 - 09:47 .


#15
Viper 029

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I'm currently in my Insanity playthrough with a Soldier (Geth shield boost as bonus power). It isn't too annoying thanks to the Firepower Pack and the Kessler armor. I've passed the Collector's ship and have everyone except for Legion recruited and everyone's loyalty except for Kasumi's cause I'm not looking forward to fighting the drop ship in her mission without a third party member. I'm also trying to get to level 30 before I board the Derelict Reaper. I'm not expecting it to be impossible, just annoying at times with all the Husks and Scions.

#16
CroGamer002

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Image IPB
Male/Paragon/Soldier/Colonist/War Hero/Mario Shepard

Image IPB
Male/Renegade/Infiltrator/Earthborn/Ruthless/Bruce Shepard

Image IPB
Male/Paragon/Engineer/Colonist/Sole Survivor/Tom Shepard


All on Insanity and worked for me.

#17
Pacifien

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Your Infiltrator build would drive me insane, Mesina.

#18
IntrepidProdigy

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NICKjnp wrote...

To be fair... vanguard has gone down on my list of classes I enjoy. Mostly because for a biotic class it has surprisingly few biotic powers (which is why I take reave so I can feel like a vanguard from ME1). I evolve all the biotic powers (plus bonus) so I don't have points left to put in ammo powers (only 1 point in incendiary because it is the one left over point).
Here is a place where shockwave comes in handy... Samara and Shepard both using area reave and then Shepard using shockwave.... husks are gone. Shielded opponents behind cover? Miranda and Garrus both use overload and Shepard knocks them out of cover with Shockwave.... and then uses pull field to set up a warp detonation with Miranda.

The vanguard is an absolute beast, just take miranda and someone who can use pull field with you (take area reave as bonus talent) and you can set up some pretty epic combos. Check this vid for reference:

 

Modifié par IntrepidProdigy, 21 août 2010 - 10:09 .


#19
CroGamer002

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Pacifien wrote...

Your Infiltrator build would drive me insane, Mesina.



What do you mean?

#20
Gimme H

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IntrepidProdigy wrote...

The vanguard is an absolute beast, just take miranda and someone who can use pull field with you (take area reave as bonus talent) and you can set up some pretty epic combos. Check this vid for reference:

 


i like that vid, but is play like that possible on insanity?

#21
OniGanon

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That vid was on Insanity, so... Yeah, of course it's possible.

Pacifien wrote...
I am not a fan of Tungsten ammo. Someone once made a good argument about maxing armor damage if you're going for one-shot/one-kill with a sniper rifle, but other than that? There is so little difference between Tungsten and Inferno. You have Incinerate for armor damage as well. Armor seems to be the easiest of defenses to strip as well, but maybe that's just me. I'd rather go for something to shred shields or barriers. So if you want an ammo power, go warp ammo.


Oh I'd gladly take Inferno Ammo over Tungsten, but Infiltrators don't get that option. As for why you might want it, every boss in the game has a significant chunk of armour.

Modifié par OniGanon, 21 août 2010 - 10:27 .


#22
Pacifien

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Mesina2 wrote...

Pacifien wrote...
Your Infiltrator build would drive me insane, Mesina.

What do you mean?

My build is different. I have no use for AI Hacking. I am a huge fan of squad cryo ammo. The cooldown on Geth Shield Boost isn't worth it to me. I pick Assassination Cloak because the damage bonus is more useful to me than the extra cloak time of Enhanced.

Everybody's build is different, even what order they'll apply their skill points is different. That's why explaining why you have the type of build you do is more important than showing someone what the build is. Your build works for you, and it would drive me insane.

#23
IntrepidProdigy

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Gimme H wrote...

IntrepidProdigy wrote...

The vanguard is an absolute beast, just take miranda and someone who can use pull field with you (take area reave as bonus talent) and you can set up some pretty epic combos. Check this vid for reference:

 


i like that vid, but is play like that possible on insanity?

Yes, that was on insanity (also the fastest I've seen someone go through that part of the suicide run while killing every enemy). The vanguard with perfect synergy, as witnessed in that vid, is the fastest killer in the game. Hell, you could make fights shorter by charging into bundles of enemies (thus stopping more enemies from spawning).

#24
mosor

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An assault sentinel with assault armor, energy drain, and having miranda/jacob as a squadmate maskes insanity a cakewalk. Seems like you're playing on normal with other classes.

Here is a part of grunt's recruitment, where you run that gauntlet of blue suns. It's so easy, I punch to death most enemies.

www.youtube.com/watch

Modifié par mosor, 21 août 2010 - 11:21 .


#25
OniGanon

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Lol epic.

Elbowing Through Insanity.

Modifié par OniGanon, 21 août 2010 - 11:44 .