OniGanon wrote...
Lol epic.
Elbowing Through Insanity.
Haha, that's a great title! I should have thought of that!
OniGanon wrote...
Lol epic.
Elbowing Through Insanity.
mosor wrote...
An assault sentinel with assault armor, energy drain, and having miranda/jacob as a squadmate maskes insanity a cakewalk. Seems like you're playing on normal with other classes.
Here is a part of grunt's recruitment, where you run that gauntlet of blue suns. It's so easy, I punch to death most enemies.
www.youtube.com/watch
IMNWME wrote...
mosor wrote...
An assault sentinel with assault armor, energy drain, and having miranda/jacob as a squadmate maskes insanity a cakewalk. Seems like you're playing on normal with other classes.
Here is a part of grunt's recruitment, where you run that gauntlet of blue suns. It's so easy, I punch to death most enemies.
www.youtube.com/watch
Oh man, I just did a Korlus run on NG+ Insanity too. Good times, one of my favorite levels.
I like your strategy. You strip defenses first, so that when you do finally charge enemies, your Assault Armor will continually knock them down. Good demonstration of what Assault Armor + Energy Drain is capable of.
I won't lie, after I got the Geth Pulse Shotgun, I tend to be a little more suicidal in my rushes. That's mostly because the GPS can one-shot defenses from range, allowing me to use squad CC to quickly remove defenseless threats before I arrive to the party. Kronner showed a video of him singlehandedly barreling into entire enemy mobs on Haestrom wielding the GPS and pretty much never taking cover. It's crazy how well that gun works for an Assault Sentinel.
As for my favorite team-mates, it really depends on class. For the Sentinel, I enjoy being able to bring anyone and beast. Honestly, though, my favorite teammates for the Sentinel are Jacob and Zaeed, both with Squad versions of their ammo powers. I prefer Jacob to Grunt for the Sentinel just because his Pull Field is so useful.
Modifié par mosor, 22 août 2010 - 04:33 .
Pacifien wrote...
My build is different. I have no use for AI Hacking. I am a huge fan of squad cryo ammo. The cooldown on Geth Shield Boost isn't worth it to me. I pick Assassination Cloak because the damage bonus is more useful to me than the extra cloak time of Enhanced.Mesina2 wrote...
What do you mean?Pacifien wrote...
Your Infiltrator build would drive me insane, Mesina.
Everybody's build is different, even what order they'll apply their skill points is different. That's why explaining why you have the type of build you do is more important than showing someone what the build is. Your build works for you, and it would drive me insane.
IntrepidProdigy wrote...
Yes, that was on insanity (also the fastest I've seen someone go through that part of the suicide run while killing every enemy). The vanguard with perfect synergy, as witnessed in that vid, is the fastest killer in the game. Hell, you could make fights shorter by charging into bundles of enemies (thus stopping more enemies from spawning).
Modifié par Gimme H, 22 août 2010 - 09:29 .
Modifié par Kronner, 22 août 2010 - 10:06 .
Gimme H wrote...
i did my hard runthrough using assault sentinel, but if i have to elbow a single enemy more than once it's just not cool, using cover is part of the atmosphere, part of the intensity, i like to take down enemies efficiently without losing team-mates, and without risking too much, it's part of the rp for me...
Gimme H wrote...
I'll give energy drain a try, nice one.
how have people fared with vanguard? i'm a bit over-eager to use skills like charge, i could see myself ending up in a deadly crossfire once too often for the sake of a cool kill, and then, after one reload too many, not willing to risk it till i was down to the last mob, which is a bit of a waste.
Gimme H wrote...
i'm a bit over-eager to use skills like charge, i could see myself ending up in a deadly crossfire once too often for the sake of a cool kill
Kronner wrote...
Any Vanguard build with Inferno Ammo, Heavy Charge and fully evolved Assault Mastery (Champion or Destroyer) with any shotgun (yes, even Katana is great and really underrated) is going to rock. As long as you keep Charging you will not die unless you get "can't get a lock" bug or miss too many shots with your shotty.
Adept with Heavy Barrier bonus talent is awesome too.
Modifié par mosor, 22 août 2010 - 04:29 .
IntrepidProdigy wrote...
The vanguard is an absolute beast, just take miranda and someone who can use pull field with you (take area reave as bonus talent) and you can set up some pretty epic combos. Check this vid for reference:NICKjnp wrote...
To be fair... vanguard has gone down on my list of classes I enjoy. Mostly because for a biotic class it has surprisingly few biotic powers (which is why I take reave so I can feel like a vanguard from ME1). I evolve all the biotic powers (plus bonus) so I don't have points left to put in ammo powers (only 1 point in incendiary because it is the one left over point).
Here is a place where shockwave comes in handy... Samara and Shepard both using area reave and then Shepard using shockwave.... husks are gone. Shielded opponents behind cover? Miranda and Garrus both use overload and Shepard knocks them out of cover with Shockwave.... and then uses pull field to set up a warp detonation with Miranda.
No doubt, everyone has a preference. I prefer to max cryo ammo for squadmates and incindiary for inferno rounds in my shotty for more power. After I first saw this vid, I realized that it's just faster and easier to just let my squadmates use pull (since it's instant) when necessary which frees my cooldown to either charge again or to use whatever bonus power I might have.NICKjnp wrote...
IntrepidProdigy wrote...
The vanguard is an absolute beast, just take miranda and someone who can use pull field with you (take area reave as bonus talent) and you can set up some pretty epic combos. Check this vid for reference:NICKjnp wrote...
To be fair... vanguard has gone down on my list of classes I enjoy. Mostly because for a biotic class it has surprisingly few biotic powers (which is why I take reave so I can feel like a vanguard from ME1). I evolve all the biotic powers (plus bonus) so I don't have points left to put in ammo powers (only 1 point in incendiary because it is the one left over point).
Here is a place where shockwave comes in handy... Samara and Shepard both using area reave and then Shepard using shockwave.... husks are gone. Shielded opponents behind cover? Miranda and Garrus both use overload and Shepard knocks them out of cover with Shockwave.... and then uses pull field to set up a warp detonation with Miranda.
That is nice... but I don't like to put points in ammo powers.
OniGanon wrote...
...Neural Shockwave- To max a bonus power, people usually ignore Cryo Ammo. I really don't recommend that, especially if you're going for a CQC Infiltrator. I can max mine only because of those points I didn't spend in Incinerate. 1pt Neural Shock is IMO the best bonus power for an Infiltrator, with its great duration, no travel time, almost non-existent cooldown, husk instakill and stagger utility. A lot of people take Warp Ammo or Reave so the Infiltrator has something vs Barriers. Pointless, unless you're the type to change bonus power for every mission. There are exactly two enemy types in the game with a Barrier worth caring about: Praetorians and Harbinger. Locust, shotgun and Viper tears through any other Barrier like it's made of paper. Tungsten Ammo and Energy Drain are decent choices, but where would you get the points?
Modifié par Simbacca, 22 août 2010 - 08:11 .
Modifié par OniGanon, 23 août 2010 - 01:21 .
Modifié par Gimme H, 23 août 2010 - 10:17 .
IntrepidProdigy wrote...
Yes, that was on insanity (also the fastest I've seen someone go through that part of the suicide run while killing every enemy). The vanguard with perfect synergy, as witnessed in that vid, is the fastest killer in the game. Hell, you could make fights shorter by charging into bundles of enemies (thus stopping more enemies from spawning).
Gimme H wrote...
just finished the horizon
mission, and the biggest challenge at this stage is keeping team-mates alive, i hate it when they keel over, and it kills me to use unity, i get the best results by hiding less and assaulting more, with grunt and garrus or zaeed (each with health/defense boosted), not positioned but right behind me, and just piling the pressure on with incinerate and the smg, using cloak as my panic button and energy drain or reave as an opener,
anyone got good tips for squad survival?
Modifié par Bozorgmehr, 23 août 2010 - 10:55 .
Your use of Disruptor Ammo, cloak time, and GSB are actually why I use Energy Drain as my bonus power. Energy Drain will take care of shields, but it will also boost my own. If I'm dangerously low on health, Energy Drain will give me shields while I wait for my health to regenerate. And again, the cooldown on Energy Drain is far less than GSB.Mesina2 wrote...
Also I like cryo ammo too and I had more Cryo ammo skills but since most enemies have shields I just retrain myself to have more Disruptor ammo.
I'm fan of AI hacking especially with Legion so that instead of one hacked Mech/Geth we have two( life saver at Legion loyalty do to many Geth Hunters in one area and not a lot of cover.
I choose longer cloak time so I have more chance of surviving when I'm running away with low health.
And I use Geth Shield Boost/Barrier on every of my Shepard's I have except Sentinel because those powers saved me many times.
Horizon is probably the one battle where I have to be diligent in my commands to my squadmates to take cover. The stairs to the left when you enter the field is a popular point to set up your squadmates for cover. For some reason, I have to repeatedly command them to stay there as the command for cover seems to break occasionally.Gimme H wrote...
just finished the horizon mission, and the biggest challenge at this stage is keeping team-mates alive, i hate it when they keel over, and it kills me to use unity,
*snip*
anyone got good tips for squad survival?
I hear what you're saying, I love the thrill of the fight, but I play very aggressive. The vanguard is the only class that can charge straight into enemies that have just spawned (N7 missions), kill the few that made it through the door, and be on with it. They can also charge straight into the geth colossus on haestrom to fight it 1 on 1. In doing this, all other enemies have just disappeared except for a couple. If you just keep charging the colossus, it will not kill you. Check this vid:Bozorgmehr wrote...
That actually something I don't like about Vanguards - they'll miss half the funME2 is not that hard and I wish it was possible to fight more enemies instead of less. You don't have to play Vanguard to stop spawning, they only can get to the place to stop it faster - but all classes can be played aggressively and stop respawn pretty fast.
Modifié par Simbacca, 23 août 2010 - 04:11 .