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Insanity runs - who and how


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#26
mosor

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OniGanon wrote...

Lol epic.

Elbowing Through Insanity.


Haha, that's a great title! I should have thought of that! :lol:

#27
philiposophy

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As companions go, Miranda has proven the most useful in my experience. She has a good passive and can strip all defences.



For infiltrator powers, I recommend squad cryo ammo. It really helps to have your squaddies use it as enemies around you will be immobilized like a passive effect. Then you can pepper them for double damage when they can't fight back. Awesome.

#28
IMNWME

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mosor wrote...

An assault sentinel with assault armor, energy drain, and having miranda/jacob as a squadmate maskes insanity a cakewalk. Seems like you're playing on normal with other classes.

Here is a part of grunt's recruitment, where you run that gauntlet of blue suns. It's so easy, I punch to death most enemies.

www.youtube.com/watch


Oh man, I just did a Korlus run on NG+ Insanity too.  Good times, one of my favorite levels.

I like your strategy.  You strip defenses first, so that when you do finally charge enemies, your Assault Armor will continually knock them down.  Good demonstration of what Assault Armor + Energy Drain is capable of.

I won't lie, after I got the Geth Pulse Shotgun, I tend to be a little more suicidal in my rushes.  That's mostly because the GPS can one-shot defenses from range, allowing me to use squad CC to quickly remove defenseless threats before I arrive to the party.  Kronner showed a video of him singlehandedly barreling into entire enemy mobs on Haestrom wielding the GPS and pretty much never taking cover.  It's crazy how well that gun works for an Assault Sentinel.

As for my favorite team-mates, it really depends on class.  For the Sentinel, I enjoy being able to bring anyone and beast.  Honestly, though, my favorite teammates for the Sentinel are Jacob and Zaeed, both with Squad versions of their ammo powers.  I prefer Jacob to Grunt for the Sentinel just because his Pull Field is so useful.

#29
mosor

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IMNWME wrote...

mosor wrote...

An assault sentinel with assault armor, energy drain, and having miranda/jacob as a squadmate maskes insanity a cakewalk. Seems like you're playing on normal with other classes.

Here is a part of grunt's recruitment, where you run that gauntlet of blue suns. It's so easy, I punch to death most enemies.

www.youtube.com/watch


Oh man, I just did a Korlus run on NG+ Insanity too.  Good times, one of my favorite levels.

I like your strategy.  You strip defenses first, so that when you do finally charge enemies, your Assault Armor will continually knock them down.  Good demonstration of what Assault Armor + Energy Drain is capable of.

I won't lie, after I got the Geth Pulse Shotgun, I tend to be a little more suicidal in my rushes.  That's mostly because the GPS can one-shot defenses from range, allowing me to use squad CC to quickly remove defenseless threats before I arrive to the party.  Kronner showed a video of him singlehandedly barreling into entire enemy mobs on Haestrom wielding the GPS and pretty much never taking cover.  It's crazy how well that gun works for an Assault Sentinel.

As for my favorite team-mates, it really depends on class.  For the Sentinel, I enjoy being able to bring anyone and beast.  Honestly, though, my favorite teammates for the Sentinel are Jacob and Zaeed, both with Squad versions of their ammo powers.  I prefer Jacob to Grunt for the Sentinel just because his Pull Field is so useful.


I'm looking forward to trying the GPS shotgun. I can imagine you being suicidial with it. You basically combine indestructibility with heavy weapon firepower. I saw Konner's vid, it's pretty cool.  However, with energy drain on haestrom, you can use any weapon and not have to take cover, unless it's the colossus.  The GPS works great against it.

As for squadmates, Zaeed and Jacob are both excellent. Remember the days when everyone thought Jacob sucked? Haha. Usually I chose one or the other though and take Miranda or Garrus. Having another area overload to go with your energy drain strips enemies faster and allows me to do the tactics you correctly observed. On collectos, her warp is useful to go along with my area reave and allows me to do the same tactics on those enemies.

Modifié par mosor, 22 août 2010 - 04:33 .


#30
CroGamer002

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Pacifien wrote...

Mesina2 wrote...

Pacifien wrote...
Your Infiltrator build would drive me insane, Mesina.

What do you mean?

My build is different. I have no use for AI Hacking. I am a huge fan of squad cryo ammo. The cooldown on Geth Shield Boost isn't worth it to me. I pick Assassination Cloak because the damage bonus is more useful to me than the extra cloak time of Enhanced.

Everybody's build is different, even what order they'll apply their skill points is different. That's why explaining why you have the type of build you do is more important than showing someone what the build is. Your build works for you, and it would drive me insane.



lol

Also I like cryo ammo too and I had more Cryo ammo skills but since most enemies have shields I just retrain myself to have more Disruptor ammo.

I'm fan of AI hacking especially with Legion so that instead of one hacked Mech/Geth we have two( life saver at Legion loyalty do to many Geth Hunters in one area and not a lot of cover.

I choose longer cloak time so I have more chance of surviving when I'm running away with low health.

And I use Geth Shield Boost/Barrier on every of my Shepard's I have except Sentinel because those powers saved me many times.

#31
Neuzhelin

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Scimitar vanguard, refusing to take cover, and charging everything except from flying/out of range enemies that are sniped.

#32
Gimme H

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IntrepidProdigy wrote...
Yes, that was on insanity (also the fastest I've seen someone go through that part of the suicide run while killing every enemy). The vanguard with perfect synergy, as witnessed in that vid, is the fastest killer in the game. Hell, you could make fights shorter by charging into bundles of enemies (thus stopping more enemies from spawning).


i can't think that fast.
one of the reasons i like bioware games is the pause element of the combat, gives my tiny brain time to zoom out of miranda's backside and re-focus on the action.

Modifié par Gimme H, 22 août 2010 - 09:29 .


#33
Kronner

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Assault Sentinel is invincible, no cover needed. Take shotgun training and enjoy Evi/Scimitar; you can even elbow most enemies to death if you want (check out mosor's vids). And if you have Firepower DLC and do not mind using super OPed Geth Plasma unShotgun, you are basically an indestructible tank with rapid fire Ion Cannon.

Soldier with any weapon combination is going to be powerful no matter what.
Bullet-time every 3 seconds or so = you win.

Any Vanguard build with Inferno Ammo, Heavy Charge and fully evolved Assault Mastery (Champion or Destroyer) with any shotgun (yes, even Katana is great and really underrated) is going to rock. As long as you keep Charging you will not die unless you get "can't get a lock" bug or miss too many shots with your shotty.

Adept with Heavy Barrier bonus talent is awesome too.

Modifié par Kronner, 22 août 2010 - 10:06 .


#34
Gimme H

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i did my hard runthrough using assault sentinel, but if i have to elbow a single enemy more than once it's just not cool, using cover is part of the atmosphere, part of the intensity, i like to take down enemies efficiently without losing team-mates, and without risking too much, it's part of the rp for me...


#35
Kronner

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Gimme H wrote...

i did my hard runthrough using assault sentinel, but if i have to elbow a single enemy more than once it's just not cool, using cover is part of the atmosphere, part of the intensity, i like to take down enemies efficiently without losing team-mates, and without risking too much, it's part of the rp for me...


Of course. It's all subjective and what is fun for one may be boring for the other.
OP asked for effective Insanity builds and Assault Sentinel is one of the best.

#36
Acero Azul

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Gimme H wrote...

I'll give energy drain a try, nice one.

how have people fared with vanguard? i'm a bit over-eager to use skills like charge, i could see myself ending up in a deadly crossfire once too often for the sake of a cool kill, and then, after one reload too many, not willing to risk it till i was down to the last mob, which is a bit of a waste.


As a vanguard I found Reave to be very good after charging in and taking down an enemy then grabbing cover reave will replenish life that you may need and help take down protection on the enemies as well.

#37
JohnnyBeGood2

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Gimme H wrote...
 i'm a bit over-eager to use skills like charge, i could see myself ending up in a deadly crossfire once too often for the sake of a cool kill


Doo eet. That's what being a vanguard is all about.

#38
Count Viceroy

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If your shields arent completely drained 24/7 you aint playing vanguard properly :P

#39
mosor

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Kronner wrote...

Any Vanguard build with Inferno Ammo, Heavy Charge and fully evolved Assault Mastery (Champion or Destroyer) with any shotgun (yes, even Katana is great and really underrated) is going to rock. As long as you keep Charging you will not die unless you get "can't get a lock" bug or miss too many shots with your shotty.

Adept with Heavy Barrier bonus talent is awesome too.


I played both of those classes. Really fun to play and it's pretty dominating too. I like using the katana with cryo on shielded or barrier enemies when playing a vanguard. It's a hoot. It's indeed underrated.

With my vids, I was trying not only to show what great CC assault armor can be, but also how effective elbows can be to stunlock enemies and kill them relatively quickly. They don't get too many rounds off when doing that :D

Modifié par mosor, 22 août 2010 - 04:29 .


#40
NICKjnp

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IntrepidProdigy wrote...

NICKjnp wrote...

To be fair... vanguard has gone down on my list of classes I enjoy. Mostly because for a biotic class it has surprisingly few biotic powers (which is why I take reave so I can feel like a vanguard from ME1). I evolve all the biotic powers (plus bonus) so I don't have points left to put in ammo powers (only 1 point in incendiary because it is the one left over point).
Here is a place where shockwave comes in handy... Samara and Shepard both using area reave and then Shepard using shockwave.... husks are gone. Shielded opponents behind cover? Miranda and Garrus both use overload and Shepard knocks them out of cover with Shockwave.... and then uses pull field to set up a warp detonation with Miranda.

The vanguard is an absolute beast, just take miranda and someone who can use pull field with you (take area reave as bonus talent) and you can set up some pretty epic combos. Check this vid for reference:

 


That is nice... but I don't like to put points in ammo powers.

#41
IntrepidProdigy

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NICKjnp wrote...

IntrepidProdigy wrote...

NICKjnp wrote...

To be fair... vanguard has gone down on my list of classes I enjoy. Mostly because for a biotic class it has surprisingly few biotic powers (which is why I take reave so I can feel like a vanguard from ME1). I evolve all the biotic powers (plus bonus) so I don't have points left to put in ammo powers (only 1 point in incendiary because it is the one left over point).
Here is a place where shockwave comes in handy... Samara and Shepard both using area reave and then Shepard using shockwave.... husks are gone. Shielded opponents behind cover? Miranda and Garrus both use overload and Shepard knocks them out of cover with Shockwave.... and then uses pull field to set up a warp detonation with Miranda.

The vanguard is an absolute beast, just take miranda and someone who can use pull field with you (take area reave as bonus talent) and you can set up some pretty epic combos. Check this vid for reference:

 


That is nice... but I don't like to put points in ammo powers.

No doubt, everyone has a preference. I prefer to max cryo ammo for squadmates and incindiary for inferno rounds in my shotty for more power. After I first saw this vid, I realized that it's just faster and easier to just let my squadmates use pull (since it's instant) when necessary which frees my cooldown to either charge again or to use whatever bonus power I might have.

#42
Simbacca

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OniGanon wrote...

...Neural Shockwave- To max a bonus power, people usually ignore Cryo Ammo. I really don't recommend that, especially if you're going for a CQC Infiltrator. I can max mine only because of those points I didn't spend in Incinerate. 1pt Neural Shock is IMO the best bonus power for an Infiltrator, with its great duration, no travel time, almost non-existent cooldown, husk instakill and stagger utility. A lot of people take Warp Ammo or Reave so the Infiltrator has something vs Barriers. Pointless, unless you're the type to change bonus power for every mission. There are exactly two enemy types in the game with a Barrier worth caring about: Praetorians and Harbinger. Locust, shotgun and Viper tears through any other Barrier like it's made of paper. Tungsten Ammo and Energy Drain are decent choices, but where would you get the points?


I've been planning on playing an Infiltrator at some point that I'm suprised is almost exactly like yours.  The only difference, I was thinking of going Heavy Warp ammo or Tungsten ammo, to have all one-shotting needs were covered with my Cloaked GPS attacks.  My reasoning was simple for an ammo power was predominately this: anytime my cooldown was free, I imagine I'd probably be Cloaking.  Don't get me wrong, I love Neural Shock, loved it on my Engineer with the Mantis.  But other than stripped Husk waves, did you at all often find using Neural Shockwave advantageous to just simply Cloaking (or even using just using Incinerate Blast in the same situations since they both function as AoE organic crowd control)?

Modifié par Simbacca, 22 août 2010 - 08:11 .


#43
OniGanon

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Oh yeah definitely. I'm not sure you quite grasp how downright stupid the cooldown of NS is. It's already over by the time the animation has stopped playing.

That means I can, for instance, use the Viper to strip a group's defenses, Shock em, immediately Cloak, switch weapons while running to a different group and take them out with the shotgun, then come back to the first group, Shock em again and kick them to death while they lay there twitching.

I can Shock a boss type character to stagger them while I run towards them, get a shotgun shot in before they recover, then Cloak and basically get another two shots in for free.

I can Cloak, kill two enemies at close range, Shock the third before he kills me, command the squadmates to kill him while I Cloak and go after another group of enemies.

Granted, some of these make use of the aoe and extra duration of Neural Shockwave, but there's plenty of situations where hitting Neural Shock and THEN Cloak can be better than just hitting Cloak alone.

The power that most interferes with my use of Neural Shockwave is actually Squad Cryo Ammo.

Modifié par OniGanon, 23 août 2010 - 01:21 .


#44
Gimme H

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just finished the horizon mission, and the biggest challenge at this stage is keeping team-mates alive, i hate it when they keel over, and it kills me to use unity,

i get the best results by hiding less and assaulting more, with grunt and garrus or zaeed (each with health/defense boosted), not positioned but right behind me, and just piling the pressure on with incinerate and the smg, using cloak as my panic button and energy drain or reave as an opener,

anyone got good tips for squad survival?

Modifié par Gimme H, 23 août 2010 - 10:17 .


#45
Bozorgmehr

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IntrepidProdigy wrote...

Yes, that was on insanity (also the fastest I've seen someone go through that part of the suicide run while killing every enemy). The vanguard with perfect synergy, as witnessed in that vid, is the fastest killer in the game. Hell, you could make fights shorter by charging into bundles of enemies (thus stopping more enemies from spawning).


That actually something I don't like about Vanguards - they'll miss half the fun :crying: ME2 is not that hard and I wish it was possible to fight more enemies instead of less. You don't have to play Vanguard to stop spawning, they only can get to the place to stop it faster - but all classes can be played aggressively and stop respawn pretty fast.

Gimme H wrote...

just finished the horizon
mission, and the biggest challenge at this stage is keeping team-mates alive, i hate it when they keel over, and it kills me to use unity, i get the best results by hiding less and assaulting more, with grunt and garrus or zaeed (each with health/defense boosted), not positioned but right behind me, and just piling the pressure on with incinerate and the smg, using cloak as my panic button and energy drain or reave as an opener,

anyone got good tips for squad survival?


Squadies are not too bright - best you can do is to get them in good cover position preferably someplace that allows Shep to flank enemy positions to put enemies in a crossfire situation. But it depends on your playstyle. I use squadies to take care of enemies Shep hasn't killed completely (like a cleaning crew). They stay behind Shep almost all the time - so as long as you're on the offensive they will stay alive.

Modifié par Bozorgmehr, 23 août 2010 - 10:55 .


#46
Pacifien

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Mesina2 wrote...
Also I like cryo ammo too and I had more Cryo ammo skills but since most enemies have shields I just retrain myself to have more Disruptor ammo.

I'm fan of AI hacking especially with Legion so that instead of one hacked Mech/Geth we have two( life saver at Legion loyalty do to many Geth Hunters in one area and not a lot of cover.

I choose longer cloak time so I have more chance of surviving when I'm running away with low health.

And I use Geth Shield Boost/Barrier on every of my Shepard's I have except Sentinel because those powers saved me many times.

Your use of Disruptor Ammo, cloak time, and GSB are actually why I use Energy Drain as my bonus power. Energy Drain will take care of shields, but it will also boost my own. If I'm dangerously low on health, Energy Drain will give me shields while I wait for my health to regenerate. And again, the cooldown on Energy Drain is far less than GSB.

I can see the appeal of AI Hacking and Dominate as it's the ultimate in getting the enemies off your back. However, I'm likely to then get shot in the back once the effect wears off. Anyway, I prefer the Combat Drones and the bonus powers on Legion and Tali. Can't remember if it's Legion or Tali, but it's unfortunate that I have to put points into AI Hacking just to open up Combat Drone.

#47
Pacifien

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Gimme H wrote...
just finished the horizon mission, and the biggest challenge at this stage is keeping team-mates alive, i hate it when they keel over, and it kills me to use unity,
*snip*
anyone got good tips for squad survival?

Horizon is probably the one battle where I have to be diligent in my commands to my squadmates to take cover. The stairs to the left when you enter the field is a popular point to set up your squadmates for cover. For some reason, I have to repeatedly command them to stay there as the command for cover seems to break occasionally.

The Arc Projector is an especially nice toy during that battle as well. Would take the husks forever to reach you.

#48
IntrepidProdigy

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Bozorgmehr wrote...

That actually something I don't like about Vanguards - they'll miss half the fun :crying: ME2 is not that hard and I wish it was possible to fight more enemies instead of less. You don't have to play Vanguard to stop spawning, they only can get to the place to stop it faster - but all classes can be played aggressively and stop respawn pretty fast.

I hear what you're saying, I love the thrill of the fight, but I play very aggressive. The vanguard is the only class that can charge straight into enemies that have just spawned (N7 missions), kill the few that made it through the door, and be on with it.  They can also charge straight into the geth colossus on haestrom to fight it 1 on 1. In doing this, all other enemies have just disappeared except for a couple. If you just keep charging the colossus, it will not kill you. Check this vid:  

(at about 5:04)

#49
NICKjnp

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The husks can't touch you as you continue moving.... neither can the scions (just cain them at the beginning and strafe back and forth when the fight starts)

#50
Simbacca

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@OniGanon:  Actually a little while after typing my last post here I remembered that Neural Shockwave has a very quick cooldown, half that of Incinerate Blast.  Good points, I like how you describe that Infiltrator gameplay.  I'm still not sure which I'll end up settling on as my bonus powers of choice for my Infiltrator, but I do look forward to testing Neural Shockwave out as well as Energy Drain and ammo powers.  Of course with the classes I'm already playing at the moment, I don't think I'll get the pleasure anytime soon.

It also has me interested again in my original idea for my Soldier that I have gotten away from: having Neural Shockwave instead of just 1pt wonder bonus powers.

Modifié par Simbacca, 23 août 2010 - 04:11 .