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Insanity runs - who and how


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#51
Kronner

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IntrepidProdigy wrote...

I hear what you're saying, I love the thrill of the fight, but I play very aggressive. The vanguard is the only class that can charge straight into enemies that have just spawned (N7 missions), kill the few that made it through the door, and be on with it.  They can also charge straight into the geth colossus on haestrom to fight it 1 on 1. In doing this, all other enemies have just disappeared except for a couple. If you just keep charging the colossus, it will not kill you. Check this vid:  

(at about 5:04)



Assault Sentinel needs more love. You can just walk to the Colossus, spam Tech Armor (instead of Charge) and kill the Colossus and all the guys around easily.

See here (Colossus fight begins around 5:30)


Shotgun Assault Sentinel is basically more durable walking vanguard. I still enjoy Vanguard more (mainly because I just love Charge ability and Claymore, which Sentinel can't get), but Assault Sentinel is pretty awesome too.

#52
Gimme H

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what's the story with grenades?
anyone know why they have one mechanic for the player and another for the squad?
anyone found em useful as a bonus power?

Modifié par Gimme H, 23 août 2010 - 08:40 .


#53
Gumbeaux Jr

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Vanguard with Barrier, just started Insanity NG+ and I must say this has been the biggest challenge for me in ME2. I roam with the Eviscerator, and usually take Squad Cryo Ammo for charge shattering! I like to roll with Zaeed and Miranda/Garrus/Tali for defense stripping. I also really find Shockwave useful even at level 2! When there are too many to charge, I just shockwave, cooldown, and charge! The Blood Dragon armor is my favorite... but the N7 Kestrel set is so amazing with the strength boost pads at dealing ridiculous amounts of melee damage!



Infiltrator with Warp Ammo so I can one shot just about anything that moves. I too take assassination cloak to be the second deadliest son-of-a-**** in space! Legion and Garrus are my squadmates and we roll 3 snipers deep, just taking out everyone. The squadmates here don't matter though because the Infiltrator has the instant win cloak. I also found that I can't equip my squaddies the the Incisor because they steal all of my kills...



Soldier with Flashbang grenades. The Mattock made this class so much easier in the early game. Insanity NG+ is even no match for the Soldier. I have two saves and one took the Revenant with the Viper, and the other took the Widow with the Mattock. The soldier is just strong. I take Commando for the extra damage and love to rock the visor on my soldier and my Infiltrator for maximum death dealing and the new Kestrel pieces are amazing!



Just started my Adept insanity playthrough and am waiting to hear more about the Liara DLC which will supposedly make the Adept a little stronger...




#54
IntrepidProdigy

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Kronner wrote...

Assault Sentinel needs more love. You can just walk to the Colossus, spam Tech Armor (instead of Charge) and kill the Colossus and all the guys around easily.

See here (Colossus fight begins around 5:30)


Shotgun Assault Sentinel is basically more durable walking vanguard. I still enjoy Vanguard more (mainly because I just love Charge ability and Claymore, which Sentinel can't get), but Assault Sentinel is pretty awesome too.

No doubt, the sentinel is very badass in its own right by walking through enemies. With the GPS it is definitely a heavy hitter. I just prefer the uber killing speed and super-aggressive playstyle that the vanguard has to offer.

#55
Kronner

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The superior killing speed is a myth, it only feels like that, but in fact, Sentinel can be just as fast. Vanguard can be faster in some missions with many obstacles (so you can Charge through them - Sentinel has to run/walk) but not by much.
And you can be just as aggressive as Vanguard, even more in fact. I think a lot of people do not realize just how powerful Assault Sentinel is. Sure, you have to walk everywhere, instead of Charging, but you can spam Tech Armor while you are walking and you can shoot at the same time. When you Charge, you have to wait until you land. You do not have to take cover with Assault Sentinel either. I like Vanguard better because Charge is just too awesome, but I would not call Vanguard more powerful or better, they are both pretty awesome and play pretty much the same way.

Modifié par Kronner, 23 août 2010 - 06:53 .


#56
Gumbeaux Jr

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Dammit Kronner... I have enough playthroughs without wanting to start with a Sentinel... ^_^

Modifié par Gumbeaux Jr, 23 août 2010 - 07:28 .


#57
IntrepidProdigy

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Kronner wrote...

The superior killing speed is a myth, it only feels like that, but in fact, Sentinel can be just as fast. Vanguard can be faster in some missions with many obstacles (so you can Charge through them - Sentinel has to run/walk) but not by much.
And you can be just as aggressive as Vanguard, even more in fact. I think a lot of people do not realize just how powerful Assault Sentinel is. Sure, you have to walk everywhere, instead of Charging, but you can spam Tech Armor while you are walking and you can shoot at the same time. When you Charge, you have to wait until you land. You do not have to take cover with Assault Sentinel either. I like Vanguard better because Charge is just too awesome, but I would not call Vanguard more powerful or better, they are both pretty awesome and play pretty much the same way.

I never said the assault sentinel was underpowered in any way, in fact, the assault sentinel is a beast too. The clearing speed of the vanguard, however, is superior on most missions, because they can just charge straight into enemies that have just spawned, deal with them, and be done with that section. On most N7 missions, for example, the door that the enemies usually spawn from is far enough that all the enemies would come out before you could reach them on foot, but the vanguard can just charge into them, killing the few that came through the door and instantly move on. I will agree that the durability of the sentinel is far superior though, which allows you to just walk through enemies (quite literally) while spamming TA, but it takes more time for them to get to enemies that are far away, whereas the vanguard can charge straight for the furthest enemy and kill them (rinse and repeat for the remainder of enemies), the suicide run is a good showcasing of this, in the vanguard's favor.

#58
Kronner

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IntrepidProdigy wrote...
I never said the assault sentinel was underpowered in any way, in fact, the assault sentinel is a beast too. The clearing speed of the vanguard, however, is superior on most missions, because they can just charge straight into enemies that have just spawned, deal with them, and be done with that section. On most N7 missions, for example, the door that the enemies usually spawn from is far enough that all the enemies would come out before you could reach them on foot, but the vanguard can just charge into them, killing the few that came through the door and instantly move on. I will agree that the durability of the sentinel is far superior though, which allows you to just walk through enemies (quite literally) while spamming TA, but it takes more time for them to get to enemies that are far away, whereas the vanguard can charge straight for the furthest enemy and kill them (rinse and repeat for the remainder of enemies), the suicide run is a good showcasing of this, in the vanguard's favor.


Well, if you just want to skip enemies by getting past spawn points then yeah, Vanguard is by far the fastest. Why would you do that though, killing with a shotgun is so much fun :)

#59
IntrepidProdigy

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Kronner wrote...


Well, if you just want to skip enemies by getting past spawn points then yeah, Vanguard is by far the fastest. Why would you do that though, killing with a shotgun is so much fun :)

Not every battle can be skipped, charge allows you to get to the enemy faster, and thus kill them faster. I just like to charge in and be aggressive. I found out that some enemies randomly disappear as a consequence of this. I'm sure you found this out in your sentinel haestrom vid when the enemies didn't spawn (the battle after you talk with kal-reager). It is just a consequence for playing the vanguard the way you're supposed to. There's also a vid on youtube that has the fastest suicide run and collector platform time by far, and it was done by a vanguard with no enemies skipped (I wish I had the pc version to attempt to beat it :().

Modifié par IntrepidProdigy, 23 août 2010 - 09:19 .


#60
Kronner

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IntrepidProdigy wrote...

Not every battle can be skipped, charge allows you to get to the enemy faster, and thus kill them faster. I just like to charge in and be aggressive. I found out that some enemies randomly disappear as a consequence of this. I'm sure you found this out in your sentinel haestrom vid when the enemies didn't spawn (the battle after you talk with kal-reager). It is just a consequence for playing the vanguard the way you're supposed to. There's also a vid on youtube that has the fastest suicide run and collector platform time by far, and it was done by a vanguard with no enemies skipped (I wish I had the pc version to attempt to beat it :().


Like I said before, you can be just as aggressive with Sentinel, only instead of Charge, you spam AA. Speedruns are nice, but it took him (sabre) a lot of tries and quite a few hours to get it right - it is not something that makes Vanguard better. I mean you can run through Haestorm in like 6 minutes with both Vanguard and Sentinel, no cover is needed and you can play as aggressively as possible. I still like Vanguard better, but it is nice to see another class that is not just "cover behind a crate" type.

Modifié par Kronner, 23 août 2010 - 09:35 .


#61
IntrepidProdigy

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Kronner wrote...

IntrepidProdigy wrote...

Not every battle can be skipped, charge allows you to get to the enemy faster, and thus kill them faster. I just like to charge in and be aggressive. I found out that some enemies randomly disappear as a consequence of this. I'm sure you found this out in your sentinel haestrom vid when the enemies didn't spawn (the battle after you talk with kal-reager). It is just a consequence for playing the vanguard the way you're supposed to. There's also a vid on youtube that has the fastest suicide run and collector platform time by far, and it was done by a vanguard with no enemies skipped (I wish I had the pc version to attempt to beat it :().


Like I said before, you can be just as aggressive with Sentinel, only instead of Charge, you spam AA. Speedruns are nice, but it took him (sabre) a lot of tries and quite a few hours to get it right - it is not something that makes Vanguard better. I mean you can run through Haestorm in like 6 minutes with both Vanguard and Sentinel, no cover is needed and you can play as aggressively as possible.

I should have worded it better, I was using the vanguard's speed as an example of why enemies tend to stop spawning, I know sentinels can be aggressive. I would imagine that it would take some time to nail those vids just perfect, but I still have yet to see any class clear these areas any faster.

Modifié par IntrepidProdigy, 23 août 2010 - 09:42 .


#62
Kronner

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IntrepidProdigy wrote...

I should have worded it better, I was using the vanguard's speed as an example of why enemies tend to stop spawning, I know sentinels can be aggressive. I would imagine that it would take some time to nail those vids just perfect, but I still have yet to see any class clear these areas any faster.


So if Sentinel makes it 20 seconds slower, it is a worse class? Please. Speed does not equal better. What if I don't like Warp explosions thus eliminating a possibility of exploding the last group like he does on the platforms fight, is my build worse (for not having Reave or Pull Field)? Not in my book since I enjoy different build. Point is, Assault Sentinels rock too. And I would not dare to call something "the ultimate, best ever class, build or whatever", because different people like different things :)

Modifié par Kronner, 23 août 2010 - 10:09 .


#63
IntrepidProdigy

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Kronner wrote...

IntrepidProdigy wrote...

I should have worded it better, I was using the vanguard's speed as an example of why enemies tend to stop spawning, I know sentinels can be aggressive. I would imagine that it would take some time to nail those vids just perfect, but I still have yet to see any class clear these areas any faster.


So if Sentinel makes it 20 seconds slower, it is a worse class? Please. Speed does not equal better. What if I don't like Warp explosions thus eliminating a possibility of exploding the last group like he does on the platforms fight, is my build worse (for not having Reave or Pull Field)? Not in my book since I enjoy different build. Point is, Assault Sentinels rock too. And I would not dare to call something "the ultimate, best ever class, build or whatever", because different people like different things :)

Wow, chill dude. when exactly did I say "sentinel is the worse class ever"? I was making a point that the vanguard is one of, if not the fastest killer/area clearer. Of course there's room for personal preference, you bought the game, do whatever you want with it. ;)

#64
Gimme H

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if you two are done aggressively agreeing with eachother,

can i ask, has anyone tried to make a go of an all-biotic team?

Modifié par Gimme H, 24 août 2010 - 10:17 .


#65
Kronner

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IntrepidProdigy wrote...
I was making a point that the vanguard is one of, if not the fastest killer/area clearer.


I completly agree with that, maybe I misunderstood you, but it seemed to me you were saying Vanguards are the most aggressive class in the game. All I wanted to point out is that Assault Armor Sentinel can be just as aggressive, only spams different power and does not need cover either :)

Gimme H wrote...
can i ask, has anyone tried to make a go of an all-biotic team?


There was a video of an Adept + Jack + Samara and it seemed to be pretty good, it is somewhere in this section, though finding it with the brilliant search function may not be that easy.

Modifié par Kronner, 24 août 2010 - 10:14 .


#66
Gimme H

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Kronner wrote...

There was a video of an Adept + Jack + Samara and it seemed to be pretty good, it is somewhere in this section, though finding it with the brilliant search function may not be that easy.


http://social.biowar...index/1162290/1

looks like fun, might even give it a go

#67
Kronner

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Gimme H wrote...

http://social.biowar...index/1162290/1

looks like fun, might even give it a go


Yes, that's the one.
Also check out this thread by Bozorgmehr, a lot of cool Adept vids.
http://social.biowar...8/index/2841785

#68
mosor

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IntrepidProdigy wrote...


Wow, chill dude. when exactly did I say "sentinel is the worse class ever"? I was making a point that the vanguard is one of, if not the fastest killer/area clearer. Of course there's room for personal preference, you bought the game, do whatever you want with it. ;)


I clear rooms just as fast with a an assault sentinel as I do a vanguard. The difference between the absolute longest vanguard charge and sprinting is at most a few seconds of running on a sentinel. A sentinel can just run to the spawn point the spawn point to make them  stop.The trick is just knowing where the spawn points are. Both are good for speed runs

#69
Gimme H

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i've just noticed, with jacob now loyal, he spams barrier, even though i have squad power usage turned off, meaning his pull field is not available when i need it, and he still manages to get himself killed easy enough.

anyone know does this happen with all defensive squad powers? and should i leave grunt's loyalty mission well alone?

#70
IntrepidProdigy

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Gimme H wrote...

i've just noticed, with jacob now loyal, he spams barrier, even though i have squad power usage turned off, meaning his pull field is not available when i need it, and he still manages to get himself killed easy enough.
anyone know does this happen with all defensive squad powers? and should i leave grunt's loyalty mission well alone?

Yeah, unfortunately squad mates spam their defensive powers even with squad power usage disabled (unlike ME1). 

I always make it my mission to get to Tuchunka and do Grunt's loyalty as fast as possible to get all the necessary upgrades at discount. You can also knock out 2 birds with one stone by doing Mordin's loyalty as well since Tuchunka is another hub world (and it gives you the advantage to level up as much as possible before the collector ship trap). It's your choice, but I recommend going through it. Why do you want to skip it by the way?

#71
Gimme H

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IntrepidProdigy wrote...

Gimme H wrote...

i've just noticed, with jacob now loyal, he spams barrier, even though i have squad power usage turned off, meaning his pull field is not available when i need it, and he still manages to get himself killed easy enough.
anyone know does this happen with all defensive squad powers? and should i leave grunt's loyalty mission well alone?

Yeah, unfortunately squad mates spam their defensive powers even with squad power usage disabled (unlike ME1). 

I always make it my mission to get to Tuchunka and do Grunt's loyalty as fast as possible to get all the necessary upgrades at discount. You can also knock out 2 birds with one stone by doing Mordin's loyalty as well since Tuchunka is another hub world (and it gives you the advantage to level up as much as possible before the collector ship trap). It's your choice, but I recommend going through it. Why do you want to skip it by the way?


cos i want his concussive shot on call at all times, and he seems to survive well enough without fortification anyway

Modifié par Gimme H, 24 août 2010 - 05:04 .


#72
Ieldra

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Gimme H wrote...
I'd like to hear what combinations players found both successful and fun in insanity games, also what character builds proved tricky to play.

I've made only one Insanity run. With my Engineer. And plainly, I suspect any other class would have been more difficult. The reason: The Engineer is the only class who can have powers to damage shields, armor and barriers, if you select Reave as bonus power, and so rarely needs to leave cover to shoot. Also, I'm not so good at the shooting, so being able to rely on auto-aiming powers and to reach enemies behind cover by using the curved paths made it all possible in the first place. 
My problem with the Infiltrator is that the Cloak power is a purely offensive one. Since you don't recover health while cloaked, you can't use the power when you need it most. Combined with the fact that one-shot sniping is impossible on Insanity and the exclusively close-range fighting all the fun went out of sniping as well (combined to ME1 - where you could snipe from so far away that the enemy never has a chance if you spend the time to look for places - which is the point), and the Infiltrator wasn't much fun to play. 
 

#73
IntrepidProdigy

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Gimme H wrote...

cos i want grunt's concussive shot on call at all times, and he seems to survive well enough without fortification anyway

Personally, I think the advantage of going through it outweighs any disadvantages. What class are you playing as?

#74
Gimme H

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Ieldra2 wrote...

Gimme H wrote...
I'd like to hear what combinations players found both successful and fun in insanity games, also what character builds proved tricky to play.

I've made only one Insanity run. With my Engineer. And plainly, I suspect any other class would have been more difficult. The reason: The Engineer is the only class who can have powers to damage shields, armor and barriers, if you select Reave as bonus power, and so rarely needs to leave cover to shoot. Also, I'm not so good at the shooting, so being able to rely on auto-aiming powers and to reach enemies behind cover by using the curved paths made it all possible in the first place. 
My problem with the Infiltrator is that the Cloak power is a purely offensive one. Since you don't recover health while cloaked, you can't use the power when you need it most. Combined with the fact that one-shot sniping is impossible on Insanity and the exclusively close-range fighting all the fun went out of sniping as well (combined to ME1 - where you could snipe from so far away that the enemy never has a chance if you spend the time to look for places - which is the point), and the Infiltrator wasn't much fun to play. 
 


actually i use cloak as a mainly defensive skill, if i'm about to die - cloak, run, find new cover till the red veins go away, then energy drain and back into the fray - you lose all your aggro, and u can completely avoid getting cornered, 
i agree that the sniper rifle does seem less useful than in me1, as infiltrator i use the smg i'd say 80% of the time,

#75
Gimme H

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IntrepidProdigy wrote...

Gimme H wrote...

cos i want grunt's concussive shot on call at all times, and he seems to survive well enough without fortification anyway

Personally, I think the advantage of going through it outweighs any disadvantages. What class are you playing as?


infiltrator, and i can see myself sticking with grunt the whole way through, just cos of his survivability