Energy drain is amazing
#26
Posté 24 août 2010 - 02:45
#27
Posté 24 août 2010 - 10:21
Does anyone actually use overload for the weapon overheat? Seems like a waste of a cooldown to me.Unlike Overload, which retains some use against stuff that isn't synth or shielded, albeit minor, ED doesn't have any affect whatsoever. So yeah, best to respec out on those missions.
In practice ED and overload are equally useless against non-synthetic, non-shielded enemies. But that's okay, because ED is really, really, good when you can use it.
Modifié par Athenau, 24 août 2010 - 10:22 .
#28
Posté 24 août 2010 - 11:00
Eric ****nan wrote...
Bozorgmehr wrote...
lazuli wrote...
Combine it with Tech Armor to faceroll Overlord.
Who needs Tech Armor anyway? Asari Commando Shepard - Project Overlord
Nice video! I'm glad you guys are finding Energy Drain useful. I hadn't seen much mention of it on the boards.
Thanks Eric, I love ED on Geth missions
Besetment wrote...
If you tag 2x enemies with Energy Drain do you get double the amount of shields too?
Yes it does. If you use Area Drain and it hits 2 or more enemies the draining (and recharging your shield) multiply too. This is very useful on missions encountering many synthetic enemies (like the Geth).
Athenau wrote...
Does anyone actually use overload for the weapon overheat? Seems like a waste of a cooldown to me.
In practice ED and overload are equally useless against non-synthetic, non-shielded enemies. But that's okay, because ED is really, really, good when you can use it.
I only use Overload to overheat enemy flamethrowers - lvl 1 will do just fine
Anti-shield powers are very useful throughout ME2, but yes there are a couple of (Collector) missions where they are pretty useless, but that' what Retraining Powers is for.
#29
Posté 25 août 2010 - 06:47
Eric ****nan wrote...
Bozorgmehr wrote...
lazuli wrote...
Combine it with Tech Armor to faceroll Overlord.
Who needs Tech Armor anyway? Asari Commando Shepard - Project Overlord
Nice video! I'm glad you guys are finding Energy Drain useful. I hadn't seen much mention of it on the boards.
2:30 that revenant is GIGANTIC!
#30
Posté 25 août 2010 - 04:12
Athenau wrote...
Does anyone actually use overload for the weapon overheat? Seems like a waste of a cooldown to me.Unlike Overload, which retains some use against stuff that isn't synth or shielded, albeit minor, ED doesn't have any affect whatsoever. So yeah, best to respec out on those missions.
In practice ED and overload are equally useless against non-synthetic, non-shielded enemies. But that's okay, because ED is really, really, good when you can use it.
I agree, in practice Overload is of little use on non synth/shielded enemies - it's really only got the fact that it hits instantly and semi-crowd controls in it's favour.
The question, however, was whether ED served any purpose on things like Collector missions (and by extension, is a respec in order). Overload still at least detonates blood pack pyros.
#31
Posté 29 août 2010 - 03:07
The question, however, was whether ED served any purpose on things like Collector missions (and by extension, is a respec in order). Overload still at least detonates blood pack pyros.
Sentinels still have warp in their arsenal, so they aren't useless against collectors.
#32
Posté 29 août 2010 - 03:39
Mr_Raider wrote...
The question, however, was whether ED served any purpose on things like Collector missions (and by extension, is a respec in order). Overload still at least detonates blood pack pyros.
Sentinels still have warp in their arsenal, so they aren't useless against collectors.
Did I say they were useless?
#33
Posté 29 août 2010 - 04:01
JaegerBane wrote...
Mr_Raider wrote...
The question, however, was whether ED served any purpose on things like Collector missions (and by extension, is a respec in order). Overload still at least detonates blood pack pyros.
Sentinels still have warp in their arsenal, so they aren't useless against collectors.
Did I say they were useless?
No, you did say ED is useless on Collector Missions and you're right - it is useless.
Overload is of little use (Collector missions), but it can be used to overheat weapons and to detonate explosive containers with increased force, but that's about it - never really worth the cooldown; there are much better options available.
#34
Posté 31 août 2010 - 06:10
1. ED will reduce armor on Loki/Fenric mechs. Note, I haven't tried on YMIR mechs.
UPDATE: Confirmed. Takes down shields, armor, & health on Loki/Fenric mechs. However it will only increase your shields/shield max if used against shields/unprotected mechs. As stated above, it only needs 1 pt of shield/health to provide the full benefit so if you take out mostly armor but barely dip into health, you'll get the shield regen/shield max bonus. Nice!
2. It appeared to reduce Barriers on Vanguards (have yet to test on Collectors) in Illium.
UPDATE: Confirmed. It definitely takes down barriers as well on Vanguards BUT it does NOT increase your shields or your shield max.
In any case, if it affects barriers reliably (collectors/Praetorians) as well as all mech defenses, then it's one of the most flexible powers available & can cover any class weaknesses. I'm using it on my adept right now & basically, the Adept can kill everything by itself all the time with it. I'm close to putting it in the same class as Reave. For an Adept, I think this power is arguably the best choice as it covers the class weakness & provided additional armor(mechs)/barrier stripping in addition to warp.
Has anyone else tried this/seen this? Does pre-patch or post-patch make a difference? I know the game states that all powers work against shield, armor, & barriers. It just happens that ED is quite effective against all 3 although to somewhat varying degrees but better than just about anything else as far as I can tell.
UPDATE: Well Singularity affects armor/health, Incinerate affects shields, etc... as well so it appears it's just the natural result of the statement the game makes about all powers affecting shields, barriers, armor (i.e.: all defenses).
Energy Drain is a viable alternative to Reave imo.
best regards,
Pedal2Metal
Modifié par pedal2metal, 31 août 2010 - 07:40 .
#35
Posté 31 août 2010 - 11:07
In other words, this is not something special about Energy Drain, and you'd still be better off using an appropriate power for other defenses than shields.
#36
Posté 31 août 2010 - 02:46
I suggest retesting with no tech upgrades, this will tell you if the effect on barriers and organics is signficant or much weaker.
#37
Posté 31 août 2010 - 03:17
The effect on barriers for organics is measurably smaller. For an Insanity Vanguard, it took several shots (~7 or so) to fully strip the barriers. So definitely significantly less effective against barriers. Heavy warp was better but it would take 2-3 shots of maxed heavy warp to strip the same barriers. So it's at least 50%+ less effective than warp for example. But it works tremendously on shields or mechs (all defenses).
The nice thing about ED is that it's "instant cast" only requiring some "line of sight" exposure to the enemy. As a result, it has 100% hit rate when cast properly vs. warp/etc... where if the guy jumps back into cover during the travel time, it often misses/hits cover instead.
I used to think folks who took ED for an Infiltrator were really sacrificing if there weren't any shielded enemies as it wouldn't affect barriers at all. With the knowledge that it can still impact barriers (albeit weakly), it's less of a sacrifice/trade-off since the Infiltrator gets some additional tech cooldown as well. It's definitely the "anti-mech"/"anti-shield" power so it has a lot of utility in almost every mission except strictly Collector missions. I still prefer AP/Warp ammo for Infiltrator but this makes me want to try w/ED & using Garrus as constant squadmate (for AP ammo, 50%) to see how it works to potentially increase survivability after de-cloaking by boosting the shield prior to cloaking. The nice thing about Ammo powers is that they stay on even when your squadmate dies so it's essentially another power to your character w/o having to take a slot. I'm guessing Miranda's passive Cerberus Leadership bonus works the same way.
I'm at the point now that ED/Reave should be the typical bonus power choices for almost every class except for Engineer who can absolutely control the battlefield like no other class with Drone/AI Hacking/Dominate (bonus) if desired. Still an Engineer w/ED, will be quite formidable since the Drone pretty much shuts down groups of any kind through distraction, the attack drone can impact 40 pts barriers + % bonus/3 seconds, & tech cooldowns are nice for Engineer allowing more frequent casting. Sentinel w/ED is probably ridiculuous (haven't tried it but can imagine with the 35% cooldown bonus + tech armor), although I prefer Reave w/my Sentinel to balance out Overshield. With the Adept, it's a match made in heaven as it covers the class weakness & allows the Adept to never use Ammo, ever, as it now has something for every defense, every type of enemy. Definitely handy!
In short, ED should be on the short list for top bonus powers right alongside Reave imo. As stated by Mr_Raider, it's essentially the mirror of Reave for mechs/shields.
best regards,
Pedal2Metal
Modifié par pedal2metal, 31 août 2010 - 03:35 .
#38
Posté 31 août 2010 - 04:34
No doubt Energy Drain is very good, but there are plenty of other equally viable choices for bonus powers.
#39
Posté 31 août 2010 - 05:12
Incinerate is an excellent power but I usually don't take Mordin along (he's "too narrow" an NPC for me. I almost always take Zaeed/Miranda or at least 1 of these 2) & unfortunately my Infiltrator build has done everything in the game so there's nothing left to do and/or test out stuff with w/o restoring which I hate doing. This is one instance where I wish we had a Pinnacle Station type DLC so I could at least keep testing things out even after I finished the game vs. either having to try a New Game+ (which isn't implemented nearly as well as ME1 though I'm grateful they included it since it wasn't going to be originally) or wait for the next DLC (Lair of the Shadow Broker). I think everyone has beaten BioWare up so much for "crappy story" DLC that they've missed the utility of having some "repetitive combat mission" DLC which allows you to test builds & experiment w/powers or just "shoot stuff" even after you've finished the game.
I really wish BioWare would add a DLC like Pinnacle Station (combat simulator) just for that purpose. Given you got every enemy type thrown at you in Pinnacle Station from a variety of locales, it would be perfect for those times where you simply want to play a few minutes "shooting stuff" or where you wanted to do some controlled testing.
best regards,
Pedal2Metal
Modifié par pedal2metal, 31 août 2010 - 05:19 .
#40
Posté 31 août 2010 - 05:48
#41
Posté 31 août 2010 - 05:59
best regards,
Pedal2Metal
Modifié par pedal2metal, 31 août 2010 - 06:03 .
#42
Posté 31 août 2010 - 06:16
#43
Posté 31 août 2010 - 08:54
As for the instant-cast, it's not always a good thing. I find the aiming around corners to be useful in more than a few places.
Modifié par termokanden, 31 août 2010 - 08:55 .
#44
Posté 01 septembre 2010 - 12:30
I agree you want to use the right tool for the job so I use all Adept powers. ED just really rounds out the package to create an almost Sentinel-like survivability. W/o having to be super-human on the buttons like some of those videos I've seen by sinosleep... Crazy! I play much more relaxed playstyle usually.
best regards,
Pedal2Metal
#45
Posté 01 septembre 2010 - 09:07
pedal2metal wrote...
Well, I'm not using the Dragon Armor which adds +15%. I usually have a small sliver of armor left over so that +15% would probably put me over the top. Also that's a full armor w/o any additional powers/shooting by allies. With additional powers/guns acting, it's less of an issue but I usually solo by putting my squad in some worthless place way-back (or getting them killed early) & then play the mission.
You don't need Dragon Armor to strip defenses. Just make sure to pick up biotic and tech upgrades whenever they become available and you (and your squadmates) can easily strip 'normal' enemy defenses. You don't need the Heavy version either; Unstable Warp will strip armor (Vorcha, LOKI, Husks etc) and barriers (Collector Drones); Area Drain and Area Overload will do the same to shielded enemies.
I agree you want to use the right tool for the job so I use all Adept powers. ED just really rounds out the package to create an almost Sentinel-like survivability. W/o having to be super-human on the buttons like some of those videos I've seen by sinosleep... Crazy! I play much more relaxed playstyle usually.
best regards,
Pedal2Metal
ED is extremely powerful on Geth missions, but a lot less effective on other missions (even the ones fighting lots of shielded enemies). If you're looking for survivability take (Heavy) Barrier - my favourite bonus power for the Adept. It looks cool, works instantly and allows some crazy moves. Here's my most recent Adept video:
www.youtube.com/watch
Check my sig for more Adept vids
#46
Posté 01 septembre 2010 - 03:49
I don't like the Area powers in this game. I find they rarely get the opportunity to use that effect with much reliability. In that case, I prefer guaranteed damage against 1 enemy as that's 100% reliable. I do favor some area powers though such as pull field, concussive shot, shockwave. I figure the best way to turn the tide is to kill enemies, not injure them. Just my preference. I've tried them both & find area effects generally suck in this game as compared to like a game like DAO.
Yeah, I've seen your videos w/Barrier. Simply incredible! I don't like barrier much myself as I think it has a 12s cooldown. If it was 6s, it would be better imo. I play on 360 which I find is a little more difficult to do all the simultaneous "hot-key"/mouse stuff that all you guys do on the PC. I'm not a "twitch" guy myself. I like methodical approaches vs. "diving in" but I do find that the Adept can do some incredible things & has quite a bit of playstyle variety. I'm no expert at this game but I do play only Insanity & have done so with every class. I can say the more I play, the more appreciation I develop for the class distinctions & balancing BioWare has put into the game. Every class can provide a really unique experience.
ED is excellent against mechs. It works well against shielded enemies too. Most missions have mechs so I find ED works most of the time. But for Collector missions, not so much. I prefer Reave in those cases.
I just don't like any powers which have cooldowns >6s so while I've tried them, I won't choose them regularly. That being said, I have really enjoyed your videos!
best regards,
Pedal2Metal
#47
Posté 01 septembre 2010 - 03:53
#48
Posté 01 septembre 2010 - 04:20
best regards,
Pedal2Metal
Modifié par pedal2metal, 01 septembre 2010 - 04:22 .
#49
Posté 01 septembre 2010 - 05:49
#50
Posté 01 septembre 2010 - 06:44





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