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Characters turning because of animations (Solved)


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#1
errant_knight

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So. I had a character turning 180 degrees then talking. I split the animation after the turn and extended the facing forward part as far as I needed it to go. The problem is, any animation I put after that makes the character turn 90 degrees (inexplicably). I tried putting a keyframe in at the correct orientation, but that doesn't work either, just makes more of a wrong turn. Boy, do I ever wish these things were broken doen into smaller movements, but since that's not the case, does anyone have any suggestions? If an animation turns a character, how do you make them stay that way?

Modifié par errant_knight, 23 août 2010 - 04:11 .


#2
DahliaLynn

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Have you set GAD - "extend beyond action" and "apply rotation to all future GADs" both to true?

Modifié par DahliaLynn, 22 août 2010 - 02:03 .


#3
errant_knight

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Nope, 'cause I didn't know about these GADs of which you speak. ;) now that you mention it, I remember them from the instructions on importing dara into 3D Max.... Where do you set these?

#4
FergusM

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If you select the animation in the timeline, there are some options like "Enable GAD" and "Extend GAD Beyond Animation" in the object inspector etc. Try playing around with those.

#5
errant_knight

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Thanks! That did the trick.