Aller au contenu

Photo

I support the use of nuclear weapons against the Reapers


  • Veuillez vous connecter pour répondre
190 réponses à ce sujet

#51
didymos1120

didymos1120
  • Members
  • 14 580 messages

Count Viceroy wrote...

Nukes in space? pointless. 


I wouldn't go so far as "pointless".  Just of much more limited use.   The unattenuated neutron, x-ray and gamma radiation could be quite useful in certain circumstances.   And, if you could come up with some sort of "hull-penetrator" warhead, their usefulness would climb pretty far back up (assuming there aren't cheaper alternatives to achieve the same general results).

#52
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages
There's plenty of passive radiation in space as it is, I doubt the reapers would have issues with it. And Hull penetrators are still subject to the kinetic barriers.From what we've been shown once you get through them with conventional weapons, a target of that size is usually toast anyway. Reapers are not small and nimble after all.

What you want, is energy weapons, Barriers don't do squat against them. Either try and make an offensive version of the GARDIAN systems, or make a weaponised version of the Batarians mirror array.

Modifié par Count Viceroy, 23 août 2010 - 02:02 .


#53
KainrycKarr

KainrycKarr
  • Members
  • 4 819 messages
Shepard: Councilors, Illusive Man, thank you meeting me on such short notice. I just finished watching "Independence Day". Ladies and Gentlemen, I have a plan.

#54
snfonseka

snfonseka
  • Members
  • 2 469 messages

Neofelis Nebulosa wrote...

snfonseka wrote...

[snip]
Edit: Pound of antimatter is equivalent to around 19 megatons of TNT :devil:...


Have fun mproducing that amount! I am sure once the Reapers dealt with any resistance, they might come and help you out Image IPB


Err... well thats an issue according to the current technology.... let us hope that it is not the case in the future...

#55
didymos1120

didymos1120
  • Members
  • 14 580 messages

Count Viceroy wrote...

There's plenty of passive radiation in space as it is, I doubt the reapers would have issues with it.


I'm not talking about against the Reapers.  I'm just saying there could be ways to make good use of nukes in space warfare in general, not space warfare in the ME setting specifically. 

#56
Sajuro

Sajuro
  • Members
  • 6 871 messages
How to Defeat the reapers? Three Words: Sir.Issac.Newton.

#57
Esbatty

Esbatty
  • Members
  • 3 760 messages
How about Good-Guy-Geth piloted kamikazi bomb ships that have miniature Thanix Cannons on the front of them? They shoot the ships, weaken the hulls, then plow the reapers and a'splode.

#58
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
For anyone who doesn't understand, a fission or fusion detonation in vacuum is far from harmless. The hard radiation pulse that superheats the air during an atmospheric detonation is instead the primary dangerous effect of a detonation in space. Nasty stuff.


#59
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 808 messages
Salvos of nuclear missiles followed by the main batteries of all of ships the citadel races can muster. Now just need to find a way to get the geth (robots) or quarians (really lousy ships but plenty of them) to soak up enemy fire.



Didn't the information of the Thanix cannon say it could be mounted on a fighter? Load up some carriers with fighters armed with that!




#60
Nuke the site from Orbit

Nuke the site from Orbit
  • Members
  • 24 messages
Using nuclear weapons against Reapers? Its the only way to be sure.

#61
Kavadas

Kavadas
  • Members
  • 408 messages
There's a really great episode of History Channels The Universe entitled "Space Wars". Season 4, Episode 8.

There are some really interesting weapon concepts in there.

That said, that upgraded Thannix cannon made pretty short work of the collector vessel in ME2. Clearly that's a technological avenue which needs to be furthered and expanded.

Modifié par Kavadas, 23 août 2010 - 06:08 .


#62
fongiel24

fongiel24
  • Members
  • 1 081 messages

Cheese Elemental wrote...

hamtyl07 wrote...
simply put a nuke solves all look at WWII a couple nukes shut them up

I don't think you understand just how horrible nukes are.

Please go read the accounts of Hiroshima/Nagasaki survivors, and then you'll understand why only two have ever been used.


The United States only used two nuclear weapons on Japan because they only had two ready for immediate use. At the time every single nuclear device the United States constructed had to basically be handmade. Even after Hiroshima and Nagasaki the Japanese surrender wasn't necessarily a done deal - only the Emperor's personal intervention broke a tie in the cabinet. We also can't disregard the influence the Soviet declaration of war against Japan had on the Japanese leadership. I've read some accounts that state it was the Soviets that were the determining factor in convincing the Japanese to throw in the towel, not the nuclear bombings.

As for using actual nuclear weapons on the Reapers, I don't really see the point. The Alliance drill sergeant on the Citadel states that the force of a dreadnought shell hitting its target already puts out the equivalent of several WWII-era nuclear devices.

Remember, on the derelict Reaper EDI informs Shepard that Reaper shields can stop dreadnought fire. This is clearly shown in the Battle of the Citadel when the Citadel fleet had multiple dreadnoughts firing on Sovereign and couldn't even make a dent until Shepard took down Saren, stunning Sovereign and bringing down its shields. If Saren kills Shepard, I think there would have been a pretty good chance Sovereign wipes the floor with the Citadel fleet AND the Alliance, all without breaking a sweat. 

#63
MadCat221

MadCat221
  • Members
  • 2 330 messages
Use the Citadel Key to screw with the IFF systems on the mass relays to block the Reapres out. They have to take the long way, and are energy-depleted and rather laden with drive charge everywhere they go (IE: they're winded and really have to pee).

#64
MadCat221

MadCat221
  • Members
  • 2 330 messages

fongiel24 wrote...

As for using actual nuclear weapons on the Reapers, I don't really see the point. The Alliance drill sergeant on the Citadel states that the force of a dreadnought shell hitting its target already puts out the equivalent of several WWII-era nuclear devices.


38kt bombs (the equivilant strength of a human dreadnaught main gun) are firecrackers compared to the big'uns, even today.

#65
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

Killjoy Cutter wrote...

For anyone who doesn't understand, a fission or fusion detonation in vacuum is far from harmless. The hard radiation pulse that superheats the air during an atmospheric detonation is instead the primary dangerous effect of a detonation in space. Nasty stuff.


This!
And since the generated concussion force wouldn't matter much in space, constructs that target the emitted energy towards the intended victim should be quite common. Simple explosions do quad, but concentrated explosions like used in demolition business can be highly damaging. Get the nuke to send about 60% of its energy into the target as opposed to only 15-25% like it would approximately do in open space when the whole energy radiates spherical and you have a Shield Breaker. Unless the Reapers are shielded by advanced Radiation Shields covering those nukes output, the emitted energy and heat could very well damage the target, from overheating/melting Kinetic Barrier Emitters, thus disrupting its main defence, or simply reducing its heat-management, forcing them to break of battle due to overheating earlier than intended, limiting their operational effectiveness.

Nukes would be practical, ... if not powerful to make a real difference, they would at least provide additional firepower, I am certain it's in noones interest to hold back on punch when facing Reapers in battle!

#66
Super ._. Shepard

Super ._. Shepard
  • Members
  • 413 messages
if they do need a nuke then call in master chef to arm in

#67
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

Super ._. Shepard wrote...

if they do need a nuke then call in master chef to arm in


Huh!? You intend to distract the Reapers via doing a nice cooking show or what? Image IPB

#68
poisonoustea

poisonoustea
  • Members
  • 124 messages

Huh!? You intend to distract the Reapers via doing a nice cooking show or what?


Do the cooking by the book... it's the only way to be sure.



I'd love to shoot a bunch of Dark Energy nukes at warp speed through the Mass Relays.

#69
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

poisonoustea wrote...


Huh!? You intend to distract the Reapers via doing a nice cooking show or what?

Do the cooking by the book... it's the only way to be sure.

I'd love to shoot a bunch of Dark Energy nukes at warp speed through the Mass Relays.


Mass Relays can not be weaponized for various reasons I gave up to explain. Read the codex and think about who controls the Mass Relays, then you'll know!

#70
JGDD

JGDD
  • Members
  • 2 104 messages
It's painfully clear that nukes (in the classic sense) are a mostly useless tool for warfare against reapers.



Here's something to chew on:



In the first game a planet was scanned that bore a scar of incredible proportions from a glancing blow by a mass accelerator weapon. The target was the derelict reaper in a neighboring system. Think about this for a second...the round passed through the reaper and continued on for literally light years until it hit the planet. No amount of nuke boom has that kind of energy.



Also worth mentioning - it didn't save the species that created the weapon.

#71
poisonoustea

poisonoustea
  • Members
  • 124 messages

Mass Relays can not be weaponized for various reasons I gave up to explain. Read the codex and think about who controls the Mass Relays, then you'll know!


Will do - I never imagined this had already been discussed about :P

#72
snfonseka

snfonseka
  • Members
  • 2 469 messages

Neofelis Nebulosa wrote...

Super ._. Shepard wrote...

if they do need a nuke then call in master chef to arm in


Huh!? You intend to distract the Reapers via doing a nice cooking show or what? Image IPB


He meant Master Chief... not master chef... I think :huh:...

Modifié par snfonseka, 23 août 2010 - 12:38 .


#73
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

justgimmedudedammit wrote...

It's painfully clear that nukes (in the classic sense) are a mostly useless tool for warfare against reapers.

Here's something to chew on:

In the first game a planet was scanned that bore a scar of incredible proportions from a glancing blow by a mass accelerator weapon. The target was the derelict reaper in a neighboring system. Think about this for a second...the round passed through the reaper and continued on for literally light years until it hit the planet. No amount of nuke boom has that kind of energy.

Also worth mentioning - it didn't save the species that created the weapon.


Which shows it was a weapon inefficient of epic proportions, sure it heavily damaged (read essentially killed) the Reaper, but evidently only trasferred a fraction of its power on the target. Other than that, it was a ballistic weapon, affected by Kinetic Barriers.
The damage done via nukes and similar devices in space births out of radiation and heat. Both are not affected by Barriers and whilst the Hull might very well be shielded against that kind of radiation, the generated heat WILL have impact, the only question is on how big said impact is and if that could actually be trasformed into an advantage. Maybe the Reapers Heat-Management is efficient enough to nullify the impact in actual battle situations since it could destroy any enemy before said heat could cause problems, but we don't know.


And I knew he probably meant Master Chief, ... but I couldn't resist. Grammar-Fascist to the bones!

#74
Moiaussi

Moiaussi
  • Members
  • 2 890 messages
Nukes are a primitive weapon. If it was that easy, the Protheans would likely have been a lot better at fighting back against the Reapers.

Consider that the Collector base holds up just fine in the very high radiation environment of the galactic core. Just because radiation shouldn't be affected by kinetic barriers does not mean that ships (and especially reapers) are not radiation shielded.

Modifié par Moiaussi, 23 août 2010 - 03:07 .


#75
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

Moiaussi wrote...

Nukes are a primitive weapon. If it was that easy, the Protheans would likely have been a lot better at fighting back against the Reapers.

Consider that the Collector base holds up just fine in the very high radiation environment of the galactic core. Just because radiation shouldn't be affected by kinetic barriers does not mean that ships (and especially reapers) are not radiation shielded.


On the other hand, properly constructed nukes could perhaps be the anti-Reaper version of Kasumi's flashbang grenade... not lethal in most instances, but blinding and deafening.  That's a big pulse of energy.  And in the Mass Effect setting, with the added technology available, nuclear devices could be constructed that make Tsar Bomba look like a hand grenade.