While all of us hoped that this wouldn't happen, and Bioware tried to reassure us it wouldn't, it looks like the dialogue wheel and the voiced protagonist is going to kill the roleplaying factor in Dragon Age, by giving us a choice between only 3 personalities:
Parag-err, Chivalrous (did a few, seemed boring), a d*ckhead deadpan snarker ("sarcastic" Hawke, I like this one best, he has more of a personality then neutral Shepard), and renega-err, mean Hawke...(I only tried one of those, can't really say how he works.)
Now I went with the snarker mostly, but took some other options on ocassion. Unfortunately, it seems, just like Shepard, going against your personality makes you sound incredibly out of character. Another significant gripe is that the symbols that represent Hawke's "personality" in the chosen response don't seem to tell you what he's actually going to DO (which was the whole point of them if I recall). Now the demo didn't have any situations where I expected Hawke to yell at someone, and instead he says "You talk to much" and slits their throat, but the potential for that to happen seems very real.
(TL;DR): In short, the "olive branch, jester mask, and fist" represent Hawke's 3 possible personalities, rather than what he's going to do. Going against them sounds out of character.
So from here, it seems that Dragon Age II is going to be more of a "rent it first" game, then a "buy it at once game"
Modifié par Archereon, 22 août 2010 - 02:52 .





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