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So Hawke has three personalities...(after playing the demo)


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#26
Lord Gremlin

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I wish I could make a suggestion but that's just a demo, early, short demo... Not even pre-release one....

#27
Magus_42

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JoePinasi1989 wrote...

Honestly, I like to think of it as being realistic. You don't spend 5 years talking/acting a certain way, then suddenly, out of the blue, you change. You're Solo, but then, you're suddenly Vader. Yeah, that kind of situation.


Why not? Real people do this all the time.

Tleining wrote...

@ Archereon
O_O okay, so as a
CityElf, who treated Duncan with Respect, walking up to the King and
telling him to f. off is "in-character"? Seems kinda extreme to me.


Again, why not? That's how I played through the City Elf origin. When I met Duncan, he was just a human trespasser. He was obviously dangerous, and I was unarmed, so I tried to diplomatically get him to leave, as no other option was available. Later, he provided help when all of the other humans were against me, so earned my respect. When I met the king, however, my friends had just been killed and/or raped by human nobles, and here was the head noble pretending to be my friend. He hadn't earned that, and I told him so.

Modifié par Magus_42, 22 août 2010 - 03:34 .


#28
Rubbish Hero

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Symbols were used because console users have difficulty reading from a distance. Pc users sit up close, reading text is much more suited for the pc. Now, a console user can sit five feet away and twiddle thumb sticks to play. It's obviously like Mass Effect to appeal to the xbox360 user base. No longer CRPG, Mass Effect like Lord Of The Rings desperately trying not to be lord of the rings, but actually, lord of the rings.

Modifié par Rubbish Hero, 22 août 2010 - 03:31 .


#29
Rapidiul

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Rubbish Hero wrote...

Symbols were used because console users have difficulty reading from a distance. Pc users sit up close, reading text is much more suited for the pc. Now, a console user can sit five feet away and twiddle thumb sticks to play. It's obviously like Mass Effect to appeal to the xbox360 user base. No longer CRPG, Mass Effect like Lord Of The Rings desperately trying not to be lord of the rings, but actually, lord of the rings.

Who are you and what did you do with Rubbish Hero.

#30
Guest_slimgrin_*

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SirShreK wrote...

Aye. I don't understand why we can't have the dialogue system in DA:O AND a VA.


I think this is becoming a thing of the past. Even TW2 has done away with it. Heres how I see it:

- In Mass Effect, being surprised by what Shepard actually did or said, despite you're choice, was clearly part of the intent. It gave the game a spontaneous, cinematic feel. And I think this approach has its place.

- In The Witcher, reading Geralt's lines, and then having them recited verbatim was redundant and a little odd. Of course, I was coming from ME1 and ME2. I switched the game to Polish vo's. Problem solved.

-In DA:O, none of the above was an issue. I quickly got used to the silent protagonist and delved into the wonderful dialog. The conversations were long, sometimes quite involved.

I suspect some people nowadays just don't have the patience for the type of dialog in TW and DA. They prefer the 'annotated' approach. They don't want to spend a lot of time reading. I can also understand the criticism of the op and others who say that ME1 is not true role playing. For my part, I believe if the paraphrasing is meant to be accurate, and not deliberately surprising, as in Mass Effect, then role playing stays intact. But if Bioware wants the player to choose an option, then sit back like they are watching a movie, unsure of what the protagonist will say, then we have lost a key element of DA.
 

#31
UberDuber

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Ffs this blows.

#32
Guest_JoePinasi1989_*

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Magus_42 wrote...

JoePinasi1989 wrote...

Honestly, I like to think of it as being realistic. You don't spend 5 years talking/acting a certain way, then suddenly, out of the blue, you change. You're Solo, but then, you're suddenly Vader. Yeah, that kind of situation.


Why not? Real people do this all the time.


If you're schizophrenic, yes. That is what you meant, no?

*Well, either that or DID...

Modifié par JoePinasi1989, 22 août 2010 - 03:37 .


#33
zahra

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Rapidiul wrote...

Rubbish Hero wrote...

Symbols were used because console users have difficulty reading from a distance. Pc users sit up close, reading text is much more suited for the pc. Now, a console user can sit five feet away and twiddle thumb sticks to play. It's obviously like Mass Effect to appeal to the xbox360 user base. No longer CRPG, Mass Effect like Lord Of The Rings desperately trying not to be lord of the rings, but actually, lord of the rings.

Who are you and what did you do with Rubbish Hero.


I thought Rubbish Hero was always like this? 

(I tend to maintain a safe distance since I am not sure if it is a human or angry Borg)

#34
zahra

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UberDuber wrote...

Ffs this blows.


Its just the demo, don't worry. :wizard: 

#35
Lord Gremlin

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Rubbish Hero wrote...

Symbols were used because console users have difficulty reading from a distance. Pc users sit up close, reading text is much more suited for the pc. Now, a console user can sit five feet away and twiddle thumb sticks to play. It's obviously like Mass Effect to appeal to the xbox360 user base. No longer CRPG, Mass Effect like Lord Of The Rings desperately trying not to be lord of the rings, but actually, lord of the rings.

Ridiculous suggestion. I can read text in DAO very well on my plasma TV. As far as I understood icon is supposed to explain the type of response in final game: distinguish cruel and rude answer from cruel action like slitting throat etc. I suppose there should be quite a number of icons, although in the demo only 3 were present.

Modifié par Lord Gremlin, 22 août 2010 - 03:40 .


#36
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zahra wrote...

Rapidiul wrote...

Rubbish Hero wrote...

Symbols were used because console users have difficulty reading from a distance. Pc users sit up close, reading text is much more suited for the pc. Now, a console user can sit five feet away and twiddle thumb sticks to play. It's obviously like Mass Effect to appeal to the xbox360 user base. No longer CRPG, Mass Effect like Lord Of The Rings desperately trying not to be lord of the rings, but actually, lord of the rings.

Who are you and what did you do with Rubbish Hero.


I thought Rubbish Hero was always like this? 

(I tend to maintain a safe distance since I am not sure if it is a human or angry Borg)

i love to stalk Rubbish he always makes me laugh 

#37
SirShreK

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So does cinematic experience contradict the user intelligence and want of control over dialogue?

#38
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JoePinasi1989 wrote...

Honestly, I like to think of it as being realistic. You don't spend 5 years talking/acting a certain way, then suddenly, out of the blue, you change. You're Solo, but then, you're suddenly Vader. Yeah, that kind of situation.


Not really. You change your attitude and mannerisms based on who you're talking to a lot without even realizing it. I know when I'm talking to a superior I'm a very different person then when I'm talking to my peers. A lot less swearing is involved usually.

#39
Archereon

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Kyenne wrote...

Alexia89 wrote...

biomag wrote...

Right, because the Warden wasn't the same... you had 10 different answers each time...


Max of 6 just like DA2, alot of DAO had the same reaction from the NPC anyway


Yep, and in DAO, sometimes some of the slots would be taken up by questions. Keeping questions on a separate "investigate" hub means more of the slots can be used for personality options.

OP: How many times were you able to pick dialogue options in the (15-minute, I believe) demo? I'm curious as to how you could tell that picking different options might make Hawke sound "out of character" from such a short demo.


There were a few conversations before the demo ended, and I tried to vary between chivlary and snarkiness a little bit, and noticed the two had rather different conversation patterns.  It's not just the fact that he's making a joke, he talks like a completely different person.

While I admit we all have tendancies, the inability to ocassionally pick different responses without sounding out of character is what bothers me.

Modifié par Archereon, 22 août 2010 - 03:39 .


#40
Rubbish Hero

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Lord Gremlin wrote...Ridiculous suggestion. I can read text in DAO very wee on my plasma TV.



You are not everyone.

#41
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jln.francisco wrote...

JoePinasi1989 wrote...

Honestly, I like to think of it as being realistic. You don't spend 5 years talking/acting a certain way, then suddenly, out of the blue, you change. You're Solo, but then, you're suddenly Vader. Yeah, that kind of situation.


Not really. You change your attitude and mannerisms based on who you're talking to a lot without even realizing it. I know when I'm talking to a superior I'm a very different person then when I'm talking to my peers. A lot less swearing is involved usually.


We're talking about personality here... WHO you are...

#42
Rapidiul

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zahra wrote...

Rapidiul wrote...

Rubbish Hero wrote...

Symbols were used because console users have difficulty reading from a distance. Pc users sit up close, reading text is much more suited for the pc. Now, a console user can sit five feet away and twiddle thumb sticks to play. It's obviously like Mass Effect to appeal to the xbox360 user base. No longer CRPG, Mass Effect like Lord Of The Rings desperately trying not to be lord of the rings, but actually, lord of the rings.

Who are you and what did you do with Rubbish Hero.


I thought Rubbish Hero was always like this? 

(I tend to maintain a safe distance since I am not sure if it is a human or angry Borg)

He is using correct grammar. He is not Rubbish Hero

#43
Magus_42

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JoePinasi1989 wrote...

Magus_42 wrote...

JoePinasi1989 wrote...

Honestly, I like to think of it as being realistic. You don't spend 5 years talking/acting a certain way, then suddenly, out of the blue, you change. You're Solo, but then, you're suddenly Vader. Yeah, that kind of situation.


Why not? Real people do this all the time.


If you're schizophrenic, yes. That is what you meant, no?

*Well, either that or DID...


So, when you're in a bad mood, you speak to people the same way as when you're having a good day? You talk to your friends the same way you talk to some guy who approaches you on the street asking for spare change? Some of Hawke's family will die in this game. Are you telling me that he should respond to that calmly just because I was mostly choosing calm responses early on? That's actually a perfectly valid way to play the character, but it's certainly not the only way.

#44
Magus_42

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JoePinasi1989 wrote...

jln.francisco wrote...

JoePinasi1989 wrote...

Honestly, I like to think of it as being realistic. You don't spend 5 years talking/acting a certain way, then suddenly, out of the blue, you change. You're Solo, but then, you're suddenly Vader. Yeah, that kind of situation.


Not really. You change your attitude and mannerisms based on who you're talking to a lot without even realizing it. I know when I'm talking to a superior I'm a very different person then when I'm talking to my peers. A lot less swearing is involved usually.


We're talking about personality here... WHO you are...


But WHO I am isn't an input to the game. I'm telling the game what I want to say, and it's most certainly the case that what people say and what they think are not always the same thing.

Modifié par Magus_42, 22 août 2010 - 03:42 .


#45
metal_dawn

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JoePinasi1989 wrote...

Magus_42 wrote...

JoePinasi1989 wrote...

Honestly, I like to think of it as being realistic. You don't spend 5 years talking/acting a certain way, then suddenly, out of the blue, you change. You're Solo, but then, you're suddenly Vader. Yeah, that kind of situation.


Why not? Real people do this all the time.


If you're schizophrenic, yes. That is what you meant, no?

*Well, either that or DID...


It's got nothing to do with schizophrenia, he's just not a simpleton
like yourself. It's obvious that appealing to different people w/
differing personalities will require different tactics. Think of
politicians. They "change" they're approach to social situations based
on what is percieved as "normalcy" to appeal to as broad a range of
people as possible.

I think you're stuck in a moralist mindset
whereby you believe that good and evil, right and wrong actually exist
outside the minds of the individuals who believe in them. In fact, right
and good are simply dictacted by what is commonly perceived as right
and good by the mass (read: dumbest) contingent of society.

Hence
why the ability to make Grey area choices or truly play a character
role is being removed from the game. Because the mass market is too
"simple" to understand how to play a character or a game where there is
not some sort of clear cut "Good" or "Bad" -o-meter to tell them, "yes,
you're a good person" or "ooooOOOoo you're so bad. Yes, big bad
powerfull person, your life is significant, look how everyone fears and
respects you".

Peter Molyneux is a Moron. ../../../images/forum/emoticons/devil.png

Modifié par metal_dawn, 22 août 2010 - 03:48 .


#46
Lord Gremlin

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Magus_42 wrote...

JoePinasi1989 wrote...

Magus_42 wrote...

JoePinasi1989 wrote...

Honestly, I like to think of it as being realistic. You don't spend 5 years talking/acting a certain way, then suddenly, out of the blue, you change. You're Solo, but then, you're suddenly Vader. Yeah, that kind of situation.


Why not? Real people do this all the time.


If you're schizophrenic, yes. That is what you meant, no?

*Well, either that or DID...

Also, Hawke may be racist. Like being polite with humans but treat elves like filthy dogs. For example.

So, when you're in a bad mood, you speak to people the same way as when you're having a good day? You talk to your friends the same way you talk to some guy who approaches you on the street asking for spare change? Some of Hawke's family will die in this game. Are you telling me that he should respond to that calmly just because I was mostly choosing calm responses early on? That's actually a perfectly valid way to play the character, but it's certainly not the only way.



#47
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JoePinasi1989 wrote...

jln.francisco wrote...

JoePinasi1989 wrote...

Honestly, I like to think of it as being realistic. You don't spend 5 years talking/acting a certain way, then suddenly, out of the blue, you change. You're Solo, but then, you're suddenly Vader. Yeah, that kind of situation.


Not really. You change your attitude and mannerisms based on who you're talking to a lot without even realizing it. I know when I'm talking to a superior I'm a very different person then when I'm talking to my peers. A lot less swearing is involved usually.


We're talking about personality here... WHO you are...


Exactly. I am very different person depending on what I perceive the people around need/know/can do to me. For example, when I'm stopped by a police officer I become very polite, formal and straightforward. When I am introduced to a new group of people I am reserved, curt and attentive. When I'm being myself I'm sarcastic, rude and argumentative. Different versions of me for different situations. A lot of my character's (particularly mages) are roleplayed the same way.

Or maybe I'm just not understanding what you mean.

#48
zahra

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Loria232 wrote...

zahra wrote...

Rapidiul wrote...

Rubbish Hero wrote...

Symbols were used because console users have difficulty reading from a distance. Pc users sit up close, reading text is much more suited for the pc. Now, a console user can sit five feet away and twiddle thumb sticks to play. It's obviously like Mass Effect to appeal to the xbox360 user base. No longer CRPG, Mass Effect like Lord Of The Rings desperately trying not to be lord of the rings, but actually, lord of the rings.

Who are you and what did you do with Rubbish Hero.


I thought Rubbish Hero was always like this? 

(I tend to maintain a safe distance since I am not sure if it is a human or angry Borg)

i love to stalk Rubbish he always makes me laugh 


Half of the time my laughter at his posts are of the nervous variety. 

#49
metal_dawn

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Double post

Modifié par metal_dawn, 22 août 2010 - 03:46 .


#50
Guest_JoePinasi1989_*

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Magus_42 wrote...

JoePinasi1989 wrote...

Magus_42 wrote...

JoePinasi1989 wrote...

Honestly, I like to think of it as being realistic. You don't spend 5 years talking/acting a certain way, then suddenly, out of the blue, you change. You're Solo, but then, you're suddenly Vader. Yeah, that kind of situation.


Why not? Real people do this all the time.


If you're schizophrenic, yes. That is what you meant, no?

*Well, either that or DID...


So, when you're in a bad mood, you speak to people the same way as when you're having a good day? You talk to your friends the same way you talk to some guy who approaches you on the street asking for spare change? Some of Hawke's family will die in this game. Are you telling me that he should respond to that calmly just because I was mostly choosing calm responses early on? That's actually a perfectly valid way to play the character, but it's certainly not the only way.


*Sigh*...

And what dictates the manner in which you respond? Oh, yes - your personality.


And for the last time: changing the way you talk for SOME persons, doesn't change WHO YOU ARE.

I can see you'll not listen to reason, so... have a nice day.

Modifié par JoePinasi1989, 22 août 2010 - 03:48 .