Aller au contenu

Photo

So Hawke has three personalities...(after playing the demo)


162 réponses à ce sujet

#126
Balvale

Balvale
  • Members
  • 104 messages
Oh woe, oh doom upon us all! We'll only be given dialog choices that probably worked out to be the same representation of emotions as the choices from the first game. The voice in the game does not sound as good as the voices in my head! Our fragile world has shattered under a malicious wheel!

#127
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Apollo Starflare wrote...
You know, I can't help but think of the 'oh crap, a pop up' line from Mass Effect 1. That was one of the paraphrases given, and a lot of people chose it hoping to hear that exact line (it would have been perfect given the context of the AI Mira's greeting). Unfortunately what Shepard actually says is: "How do I shut this thing up?" due to it actually just being the paraphrase for a renegade reply.

What you've written above seems to indicate DA2 will handle throwaway lines like this differently. almost the other way around if anything. With the paraphrase being somewhat basic but with a symbol while the reply itself takes whatever form your dominant personality requires. Basically the funny stuff is more likely to come out in dialogue rather than restricted to being something we see in a paraphase? So in the ME example using this system it would be:

What is this? (humerous icon) result: Oh crap, a pop up, how do I shut it up?

Or is that a terrible example and I've got the wrong end of the stick?


That sounds about right. Very often in our reviews if we think the paraphrase has the punchier line we'll move that into the actual voiced line instead. The humorous lines are the trickier ones-- as I've said, it's pretty difficult to indicate both intent and tone in such a short line. If you had to try and make every humorous paraphrase also funny that would be... awkward.

#128
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests
@ Gaider



Writing for an RPG sounds like it would be nightmarishly difficult; drive a man to drinking...

#129
Brockololly

Brockololly
  • Members
  • 9 032 messages
What I want to know and haven't seen answered as of yet is whether or not the statistics based dialogue choices are still around? Like the cunning, persuade or threaten dialogues- would those we relegated to the "action" choices?

#130
dislye

dislye
  • Members
  • 201 messages
I really like the way this is sounding Mr. Gaider. I do have a question. (SPOILER!!!!!!) Will we see emotional moments in DA2? For example, when Tali finds her father lying lifeless in ME2 and Shep helps her from the ground and hugs her. Will Hawke have moments like these in the action choices?

#131
Poaches

Poaches
  • Members
  • 146 messages

Brockololly wrote...

What I want to know and haven't seen answered as of yet is whether or not the statistics based dialogue choices are still around? Like the cunning, persuade or threaten dialogues- would those we relegated to the "action" choices?


Can you even fit that in 3 spaces provided ? 

#132
DPB

DPB
  • Members
  • 906 messages

Poaches wrote...

Brockololly wrote...

What I want to know and haven't seen answered as of yet is whether or not the statistics based dialogue choices are still around? Like the cunning, persuade or threaten dialogues- would those we relegated to the "action" choices?


Can you even fit that in 3 spaces provided ? 


3 isn't the limit, it's six, just like DAO.

#133
Brockololly

Brockololly
  • Members
  • 9 032 messages
My understanding is that IF the stat driven dialogue is still present, then it might be more of an "action" choice and would then have up to 5 choices? But even then, you might not have every stat driven dialogue option available like cunning, intimidate or persuade available at every choice moment...



But I'm curious about whether or not the stat driven dialogue is still present as I haven't seen that question answered as of yet...

#134
Apollo Starflare

Apollo Starflare
  • Members
  • 3 096 messages

Brockololly wrote...

What I want to know and haven't seen answered as of yet is whether or not the statistics based dialogue choices are still around? Like the cunning, persuade or threaten dialogues- would those we relegated to the "action" choices?


Well even ME has persuade dialogue, just in a slightly different format. I hope the ones based around attributes return as well though.

We also know there will be companion actions in dialogue, so they are definitely thinking about various non-standard chat options.

David Gaider wrote...

That sounds about right. Very often in our reviews if we think the
paraphrase has the punchier line we'll move that into the actual voiced
line instead. The humorous lines are the trickier ones-- as I've said,
it's pretty difficult to indicate both intent and tone in such a short line. If you had to try and make every humorous paraphrase also funny that would be... awkward.


I see, thanks for confirming that, I'm glad to hear about keeping the punchier line in the actual voiced dialogue, I felt there were a few instances dotted throughout the ME games were I felt I should have been able to say the paraphrase as opposed to what Shepard actually did say, sounds like that will be less often the case here. I can see what you mean about trying to balance getting both those things across though, must initially be quite challenging, or at least take some time to adapt to.

Modifié par Apollo Starflare, 22 août 2010 - 06:25 .


#135
Nighteye2

Nighteye2
  • Members
  • 876 messages

David Gaider wrote...
The thing to remember is that you get those three tones available only on the "personality choice" hubs. These are no different than in Origins when you received flavor options which were intended only to pick how you said something, but otherwise just drove the conversation forward. This is the same thing, with added investigation options if there are questions to be had.

If there are actions to be taken, it's different. That's an "action choice" hub. You're not going to find the tone icons there. You will, however, see icons that illustrate the intent behind the paraphrase... if there's an intent that can be imparted via an icon: combat (or "this option ends in violence"), romance/flirting, deception, etc. As I've mentioned elsewhere, the actual voiced line off an action choice will either be a neutral tone or will vary according to your character's dominant tone (as in the tone you've been selecting the most frequently in the personality choices). There can be up to five action choice options, again with investigation options added on top of these.


So, when you see a personality hub, you know that whatever option you select has no influence on the story whatsoever?

If only the important choices get an action hub, that kind of spoils it by giving players meta-knowledge....

#136
elfdwarf

elfdwarf
  • Members
  • 810 messages
any mage threats for mage hawke dialogue David Gaider ?

#137
Guest_jln.francisco_*

Guest_jln.francisco_*
  • Guests

elfdwarf wrote...

any mage threats for mage hawke dialogue David Gaider ?


Wouldn't that be like saying "Hey templar's, apostate, right here. Come and get me!" Given the politics of Kirkwall that could seriously backfire. You walk away from that situation just ot be confronted by a group of Templar's out to either kill you or tranquil you somewhere down the road.

Which would actually be a lot of fun... Nevermind me.

#138
Fangirl17

Fangirl17
  • Members
  • 1 046 messages

dislye wrote...

I really like the way this is sounding Mr. Gaider. I do have a question. (SPOILER!!!!!!) Will we see emotional moments in DA2? For example, when Tali finds her father lying lifeless in ME2 and Shep helps her from the ground and hugs her. Will Hawke have moments like these in the action choices?


Posted Image Thats one of my favorite Tali moments in ME2.I would love for there to be displays of affection other than kissing amd going to bed together. Hugging is a really good one,and it doesnt all have to be lovey dovey PDA.It could be a friendly pat on the back, an arm around the shoulder or on the shoulder.Heheh I remember one of Alistiar's lines is "Hey hey,don't hit me.I bruse easily!" I wish it would of shown my character about to hit him.

I want more interaction with my campanions. Posted Image

#139
tmp7704

tmp7704
  • Members
  • 11 156 messages

Nighteye2 wrote...

So, when you see a personality hub, you know that whatever option you select has no influence on the story whatsoever?

If only the important choices get an action hub, that kind of spoils it by giving players meta-knowledge....

As i understand it the "personality hub" choices are like in the first game, when you had say, a beggar asking you for silver and your choices were "sorry, no" "no" and "no, ****** off". Picking either of them doesn't change the outcome, but it may affect the person's reaction and now in DA2 apparently they shape your Hawke's "dominant personality", too.

Note these don't exclude option of "sure, here you go" being there too, it's just these particular three result in the same action.

#140
Archereon

Archereon
  • Members
  • 2 354 messages

tmp7704 wrote...

Nighteye2 wrote...

So, when you see a personality hub, you know that whatever option you select has no influence on the story whatsoever?

If only the important choices get an action hub, that kind of spoils it by giving players meta-knowledge....

As i understand it the "personality hub" choices are like in the first game, when you had say, a beggar asking you for silver and your choices were "sorry, no" "no" and "no, ****** off". Picking either of them doesn't change the outcome, but it may affect the person's reaction and now in DA2 apparently they shape your Hawke's "dominant personality", too.

Note these don't exclude option of "sure, here you go" being there too, it's just these particular three result in the same action.


Nighteye2: Not necessarily, if the action hub only says what you'regoing to (try to) do, not what's going to happen.

Modifié par Archereon, 22 août 2010 - 07:34 .


#141
Brockololly

Brockololly
  • Members
  • 9 032 messages
I'd just add that in addition to the stat based dialogue choices like cunning, intimidation and persuade, it would be nice for more class based dialogue choices too, like the mage one mentioned above. Or even specialization based dialogue- so maybe special dialogue if you're a blood mage or shapeshifter or templar and so on...



But I'm also wondering if Hawkes' "dominant" personality has any major effect on the game later on, or if its mostly there just to add some flavor to Hawke's personality?

#142
Andaril78

Andaril78
  • Members
  • 63 messages
Hm, Mr Gaider, (I hope you understand my english because I´m Swedish). Anyways, I´m deaf and had no problems to play through Origins plenty of times. These new changes with the dialogue wheel and the voiced lines/paraphrased lines and personality tones troubles me and my deaf/hard to hear friends. Are it more difficult for us to understand what happens/what are they saying? (personality tones seems to not have an impact, it only defines personality, right? If it is so then it´s not so important for us) but otherwise, what do you think? Are we getting troubles to hang on, to understand? Or are we going fine? Thanks for answer

#143
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Archereon wrote...

Jenaimarre wrote...

Wasn't there a post by Gaider saying that only that specific dialogue wheel had three options?


Believe me, I hope I'm wrong and I misinterpreted what I saw.


Didn't see that post though.


Dude. That was during a fight. Of course you're not going to have a lot of options.

#144
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Bryy_Miller wrote...

Dude. That was during a fight. Of course you're not going to have a lot of options.


I thought three options was the standard during most dialogue wheel conversations.

#145
Saibh

Saibh
  • Members
  • 8 071 messages

Dave of Canada wrote...

Bryy_Miller wrote...

Dude. That was during a fight. Of course you're not going to have a lot of options.


I thought three options was the standard during most dialogue wheel conversations.


DAO had more, and we were told "up to" five options could appear. I think that's the problem.

#146
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Saibh wrote...

Dave of Canada wrote...

Bryy_Miller wrote...

Dude. That was during a fight. Of course you're not going to have a lot of options.


I thought three options was the standard during most dialogue wheel conversations.


DAO had more, and we were told "up to" five options could appear. I think that's the problem.


Yeah but most of Dragon Age's choices were simply "investigate" options mixed with the dialogue, often just leaving 2-3 options for the player to advance the conversation foward. It would lead to the same thing.

#147
Arttis

Arttis
  • Members
  • 4 098 messages
I am guessing personalities wont play that big of a role.

I doubt you guys put in that much time in making personalities affect everything.

Sounds like mass effect personalities,except no neutral.

#148
Brockololly

Brockololly
  • Members
  • 9 032 messages
I think its a matter of perception more than anything- with Origins the dialogue options weren't clearly labeled as"DIPLOMATIC! "SARCASTIC!" or "ANGRY!" even if certain choices essentially boiled down to those labels. So it might have seemed as if you had more choices than were there, even if they all got you to the same point.

So throwing labels on the dialogue blurbs helps clear up what the blurbs mean, but you didn't have the issue of only reading the blurbs in DAO...

#149
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Arttis wrote...

I am guessing personalities wont play that big of a role.
I doubt you guys put in that much time in making personalities affect everything.
Sounds like mass effect personalities,except no neutral.


Mass Effect had no personalities, you were always a soldier. Gaider also said that it won't affect everything.

#150
Sternchen

Sternchen
  • Members
  • 1 145 messages
I think, we don´t will have problems with the 3 Options.

It´s like in school:

Do you want to be my friend?

yes

no

maybe