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So Hawke has three personalities...(after playing the demo)


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#151
Arttis

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Dave of Canada wrote...

Arttis wrote...

I am guessing personalities wont play that big of a role.
I doubt you guys put in that much time in making personalities affect everything.
Sounds like mass effect personalities,except no neutral.


Mass Effect had no personalities, you were always a soldier. Gaider also said that it won't affect everything.

And soldiers cant have more than one personality?

#152
ErichHartmann

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Arttis wrote...

Dave of Canada wrote...

Arttis wrote...

I am guessing personalities wont play that big of a role.
I doubt you guys put in that much time in making personalities affect everything.
Sounds like mass effect personalities,except no neutral.


Mass Effect had no personalities, you were always a soldier. Gaider also said that it won't affect everything.

And soldiers cant have more than one personality?


Sure,

1. Yes Sir
2. No Sir
3. No excuse Sir :lol:

#153
Dave of Canada

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Arttis wrote...

And soldiers cant have more than one personality?


Not in Mass Effect, all answers were always strictly military.

#154
Saibh

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Dave of Canada wrote...

Arttis wrote...

And soldiers cant have more than one personality?


Not in Mass Effect, all answers were always strictly military.


Like telling Kaidan to serve beneath you.

#155
Dave of Canada

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Saibh wrote...

Like telling Kaidan to serve beneath you.


*after sleeping with Ashley*

Ashley: *paraphrasing* I guess that's another spin for on the ground and give me 20?

Shepard: LETZ MAEK IT 40

#156
Nighteye2

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Archereon wrote...

tmp7704 wrote...

Nighteye2 wrote...
So, when you see a personality hub, you know that whatever option you select has no influence on the story whatsoever?

If only the important choices get an action hub, that kind of spoils it by giving players meta-knowledge....

As i understand it the "personality hub" choices are like in the first game, when you had say, a beggar asking you for silver and your choices were "sorry, no" "no" and "no, ****** off". Picking either of them doesn't change the outcome, but it may affect the person's reaction and now in DA2 apparently they shape your Hawke's "dominant personality", too.

Note these don't exclude option of "sure, here you go" being there too, it's just these particular three result in the same action.

Nighteye2: Not necessarily, if the action hub only says what you'regoing to (try to) do, not what's going to happen.


I know - I meant more that, if you get the personality hub instead of the action hub, the game is basically telling you that what you say next doesn't really matter. Because if it did, there would've been an action hub instead.

#157
Marionetten

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At least the investigate options are now separated from the decisions.

Will save me a few reloads.

#158
David Gaider

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Nighteye2 wrote...
I know - I meant more that, if you get the personality hub instead of the action hub, the game is basically telling you that what you say next doesn't really matter. Because if it did, there would've been an action hub instead.


No, it's not necessarily that the personality hub "doesn't matter" -- it's just that you aren't taking actions/making choices. It's directing the conversation. Sometimes that doesn't affect the conversation other than simply moving it forward, sometimes it does. Origins was the same way.

#159
Bryy_Miller

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Dave of Canada wrote...

Saibh wrote...

Like telling Kaidan to serve beneath you.


*after sleeping with Ashley*

Ashley: *paraphrasing* I guess that's another spin for on the ground and give me 20?


I'm not sure if that's a complement.

#160
tmp7704

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Incidentally, aside from these three mentioned wish "noir" was one of personality options for Hawke, too...



and trenchcoats were added, of course.

#161
ZaroktheImmortal

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So it may be due to me being very tired and feeling ill at that moment, but I'm not quite clear on how this is going to work. Is it that we pick a personality from the start and the changes how he says something? Or it works out some sort of personality depending on what you've chosen to do or say in the past? Or is it just every line will have the sort of comical, aggressive or whatever depending which you choose?

#162
fchopin

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I am not sure if i like the dialogue system with all the silly icons for personality or actions.

I want to be immersed in the game not play a silly guessing game trying to find out what each silly icon is supposed to be.



Why don’t the developers draw a diagram explaining how each section works so we know what we will be getting?

#163
Wittand25

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ZaroktheImmortal wrote...

So it may be due to me being very tired and feeling ill at that moment, but I'm not quite clear on how this is going to work. Is it that we pick a personality from the start and the changes how he says something? Or it works out some sort of personality depending on what you've chosen to do or say in the past? Or is it just every line will have the sort of comical, aggressive or whatever depending which you choose?

I think it works this way
In some conversations you can pick how Hawke responds, but don't influence the outcome of the dialog (think of meeting Cailan when you arrive at Ostagar). if you use one of the three available stances often enough, non-player-controlled voice over (battle cries, greetings,...) changes to suit your favorite stance. In other dialog situations the dialog wheel displays action options that influence the actual outcome of the dialog ( an example for this would be the prisoner at Ostagar, or most of the camp dialog in DA:O) here the wheel shows if the dialog you pick is flirting, violent behavior,.... Most of these are neutral and work regardless of dominant dialog stance, others get influenced by the dialog stance you most often used.