And soldiers cant have more than one personality?Dave of Canada wrote...
Arttis wrote...
I am guessing personalities wont play that big of a role.
I doubt you guys put in that much time in making personalities affect everything.
Sounds like mass effect personalities,except no neutral.
Mass Effect had no personalities, you were always a soldier. Gaider also said that it won't affect everything.
So Hawke has three personalities...(after playing the demo)
#151
Posté 22 août 2010 - 08:27
#152
Posté 22 août 2010 - 08:29
Arttis wrote...
And soldiers cant have more than one personality?Dave of Canada wrote...
Arttis wrote...
I am guessing personalities wont play that big of a role.
I doubt you guys put in that much time in making personalities affect everything.
Sounds like mass effect personalities,except no neutral.
Mass Effect had no personalities, you were always a soldier. Gaider also said that it won't affect everything.
Sure,
1. Yes Sir
2. No Sir
3. No excuse Sir
#153
Posté 22 août 2010 - 08:29
Arttis wrote...
And soldiers cant have more than one personality?
Not in Mass Effect, all answers were always strictly military.
#154
Posté 22 août 2010 - 08:32
Dave of Canada wrote...
Arttis wrote...
And soldiers cant have more than one personality?
Not in Mass Effect, all answers were always strictly military.
Like telling Kaidan to serve beneath you.
#155
Posté 22 août 2010 - 08:34
Saibh wrote...
Like telling Kaidan to serve beneath you.
*after sleeping with Ashley*
Ashley: *paraphrasing* I guess that's another spin for on the ground and give me 20?
Shepard: LETZ MAEK IT 40
#156
Posté 22 août 2010 - 08:36
Archereon wrote...
Nighteye2: Not necessarily, if the action hub only says what you'regoing to (try to) do, not what's going to happen.tmp7704 wrote...
As i understand it the "personality hub" choices are like in the first game, when you had say, a beggar asking you for silver and your choices were "sorry, no" "no" and "no, ****** off". Picking either of them doesn't change the outcome, but it may affect the person's reaction and now in DA2 apparently they shape your Hawke's "dominant personality", too.Nighteye2 wrote...
So, when you see a personality hub, you know that whatever option you select has no influence on the story whatsoever?
If only the important choices get an action hub, that kind of spoils it by giving players meta-knowledge....
Note these don't exclude option of "sure, here you go" being there too, it's just these particular three result in the same action.
I know - I meant more that, if you get the personality hub instead of the action hub, the game is basically telling you that what you say next doesn't really matter. Because if it did, there would've been an action hub instead.
#157
Posté 22 août 2010 - 08:38
Will save me a few reloads.
#158
Posté 22 août 2010 - 08:58
Nighteye2 wrote...
I know - I meant more that, if you get the personality hub instead of the action hub, the game is basically telling you that what you say next doesn't really matter. Because if it did, there would've been an action hub instead.
No, it's not necessarily that the personality hub "doesn't matter" -- it's just that you aren't taking actions/making choices. It's directing the conversation. Sometimes that doesn't affect the conversation other than simply moving it forward, sometimes it does. Origins was the same way.
#159
Posté 22 août 2010 - 09:01
Dave of Canada wrote...
Saibh wrote...
Like telling Kaidan to serve beneath you.
*after sleeping with Ashley*
Ashley: *paraphrasing* I guess that's another spin for on the ground and give me 20?
I'm not sure if that's a complement.
#160
Posté 22 août 2010 - 09:54
and trenchcoats were added, of course.
#161
Posté 26 août 2010 - 10:04
#162
Posté 26 août 2010 - 11:07
I want to be immersed in the game not play a silly guessing game trying to find out what each silly icon is supposed to be.
Why don’t the developers draw a diagram explaining how each section works so we know what we will be getting?
#163
Posté 26 août 2010 - 11:58
I think it works this wayZaroktheImmortal wrote...
So it may be due to me being very tired and feeling ill at that moment, but I'm not quite clear on how this is going to work. Is it that we pick a personality from the start and the changes how he says something? Or it works out some sort of personality depending on what you've chosen to do or say in the past? Or is it just every line will have the sort of comical, aggressive or whatever depending which you choose?
In some conversations you can pick how Hawke responds, but don't influence the outcome of the dialog (think of meeting Cailan when you arrive at Ostagar). if you use one of the three available stances often enough, non-player-controlled voice over (battle cries, greetings,...) changes to suit your favorite stance. In other dialog situations the dialog wheel displays action options that influence the actual outcome of the dialog ( an example for this would be the prisoner at Ostagar, or most of the camp dialog in DA:O) here the wheel shows if the dialog you pick is flirting, violent behavior,.... Most of these are neutral and work regardless of dominant dialog stance, others get influenced by the dialog stance you most often used.





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