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noob questions about thieving skills :D


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#1
Evoken

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I searched the baldur's gate manual.pdf but couldnt find info about how high thieving skills must be. I mean does 100 skill in open locks mean can i open every lock in the game without the armor penalties, so going over 100 is waste?

#2
Slyx

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In short, the only 3 skills worth taking over 100 are Pick Pockets, Hide in Shadows, and Move Silently. The formula for being able to hide successfully is - (Hide in Shadows skill + Move Silently skill) / 2. You probably want to get both of those to at least 100, though getting them higher will, supposedly, increase the chance of a successful hide attempt while outdoors, or in otherwise illuminated areas.

Detect Illusions, Open Locks, Find Traps, & Set Traps all have a 100% success rate at skill 100. Some locks cannot be picked, and some traps cannot be found and/or disarmed.

Modifié par Slyx, 22 août 2010 - 05:30 .


#3
Flamedance

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I'm not entirely sure how Baldur's Gate implements the AD&D system. No matter how high your skill is, there's always a small chance you'll fail. What i do know is, 100% find traps will enable you to find/remove any trap in the game (including anything in TOB). Stealth has a chance of failure even over 100%, as has pickpocketing. IIRC, you need 130% pickpocketing skill to steal the Ring of Regeneration from Ribald. You might succeed with lower skill, but that would require a lot of reloads. 100% open locks will to my knowledge enable you to open any lock in the game.
My game is heavily modded, so this might not exactly apply to the vanilla game. The two most important skills - Find Traps and Open Locks - don't require more than 100% skill.

Edit: Slyx beat me to it.:).

Modifié par Flamedance, 22 août 2010 - 04:45 .


#4
aries1001

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For some locks, even with a thieving skill of say 150%, you'd still need a key. Luckily, in D&D games, you can either use a spell or have character with high strength bash locks open. Traps - not so much.

#5
Slyx

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You can definitely steal the ring from Ribald with about a 65 PP skill, BUT, you will probably have to reload a few times =) I often would have Yoshimo use the Potion of Master Thievery you find in Irenicus' Dungeon and have him PP Ribald right after escaping. Yoshimo having a default PP skill of 25 + 40 from the potion = 65. You might get lucky and get it on the first try, but don't count on it =)

#6
SometimesSpring

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It's also worth noting that going over 260 points in Pick Pockets via potions or point alottment will cause 100% failure, though this might be a bug resolved in a fixpack. Hide in Shadows is what determines your ability to hide I believe, and will fail if an enemy is in visible sight. Move Silently is what lets you stay hidden and will fail if you're in brightly lit areas (try to find the bits of shade every 2 rounds or so and wait there until you roll to stay hidden).

#7
Slyx

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Luckily, in D&D games, you can either use a spell or have character with high strength bash locks open.


With a max strength of 25, your bash/open doors (or locks) skill is 80.  I believe you have a small chance (1 out of 10 or 20) to open up to a skill 90 lock with 80 skill.  I've read there is a die roll for a chance to open locks above your skill level, but only up to 10 higher than your skill.  So if the lock is 91 or >, which I assume there are a good number of those in the game, you'll never be able to bash them open.  The mage spell "Knock" can open any pickable lock though, regardless of skill.

Modifié par Slyx, 22 août 2010 - 05:38 .


#8
Humanoid_Taifun

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SometimesSpring wrote...

It's also worth noting that going over 260 points in Pick Pockets via potions or point alottment will cause 100% failure, though this might be a bug resolved in a fixpack.

As I said in the other topic, this is because to reach a score higher than 255 the number requires another digit (which the game then does not check), so 260 comes out as 4.

#9
Slyx

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SometimesSpring wrote...
Hide in Shadows is what determines your ability to hide I believe, and will fail if an enemy is in visible sight. Move Silently is what lets you stay hidden and will fail if you're in brightly lit areas (try to find the bits of shade every 2 rounds or so and wait there until you roll to stay hidden).


It would probably be kinda cool if it were this complicated, but I believe that they're basically the same skill.  I've tried with 200 HIS, 0 MS, or 0 HIS, 200 MS, and things don't seem any different.  I've also tried timing (with a stop watch) how long it takes for you to appear, after manually leaving shadows (via toggling the hide button) and no matter the HIS or MS score, it seems to take anywhere between 2-3 rounds (12-18 seconds).  I had heard that the higher your MS skill is, the longer it takes for you to "appear" after it fails or is manually dropped.  I do believe that when it actually fails you appear quicker, and I haven't tested this, so perhaps a higher MS skill will affect that.

Modifié par Slyx, 22 août 2010 - 08:15 .


#10
Flamedance

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Far as i know, the Move Silently and Hide in Shadows skill are completely interchangeable. Strange choice by the designers, but that's how it is.

#11
Humanoid_Taifun

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I believe there are some mods that introduce an extra Move Silently check, which makes some enemies aware of your position, even if they cannot see you (so fighters might close in on you, waiting for you to become visible). The most obvious one would be RR, but I'm not sure.

#12
Slyx

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Some enemies behave in this manner without mods (other than G3 fixpack). A couple of the ruffians or bandits that like to ambush you in the docks district at night will follow you all over the map, even while invis. Also, some efreeti do this as well. Speaking of... I HATE those bastards... how many times do you have to kill them only to have them turn to gaseous form and come back with full hp's, grrrrr.

#13
Flamedance

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Humanoid_Taifun wrote...

I believe there are some mods that introduce an extra Move Silently check, which makes some enemies aware of your position, even if they cannot see you (so fighters might close in on you, waiting for you to become visible). The most obvious one would be RR, but I'm not sure.


I don't think that's intentional. Far as i know it's a bug. If it's intentional, it's cheating and in a very bad way. For instance: my solo F/M/C (in a BGT/BWP install) cleared out the Nashkel mines. When i entered the High Edge area i was ambushed by Menkar and his cronies (with SCS installed, the assassins no longer wait for you, they ambush you). I popped a potion of invisibility so i could run away and buff. The cleric and mage in that party autocast their buffs and fighting that lot unbuffed is pretty much suicidal in SCS. Despite me being invisible, the entire group followed me. Fair enough, me being invisible didn't mean they couldn't hear me. But since the entire group now stood around me, i decided to leave the area and enter the High Hedge from another point (cheesy tactics, i know). Anyway, i entered the High Hedge from the north this time, buffed and popped a few potions, including a potion of invisibilty. Before i had moved an inch, guess who showed up? Yep, Menkar and his friends. Now, i accept they can hear me when i'm standing close to them, but from the other side of the map? And even when i haven't yet moved an inch?

#14
Humanoid_Taifun

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Okay, that's definitely not nice.

#15
jaxsbudgie

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That's awful, and the repositioning of the assassins is awful. Two of the last three games I've played, at least one group has appeared the moment I've left the main bandit tent after killing the leaders under the guise as a fellow bandit. So as soon as I leave, I have a group of assassins + the entire bandit camp after me, with no where to turn.

When fighting Davaeorn, I had Imoen go invisible and the two Battle Horrors started following her around relentlessly. But after a while they gave up, I think her Move Silently was quite high.

Modifié par jaxsbudgie, 23 août 2010 - 02:18 .