How does the Conduit work
#1
Posté 22 août 2010 - 07:11
However to get inside the citadel Shepard would need to be telaported which would mean its not like a mass relay atall.
#2
Posté 22 août 2010 - 07:32
#3
Posté 22 août 2010 - 08:07
Zanramon wrote...
If it is like a miniture mass relay that would mean it makes you go really fast.
However to get inside the citadel Shepard would need to be telaported which would mean its not like a mass relay atall.
Well,
Instant transportation by going "really fast" from one side to another of the galaxy is impossible as nothing travels faster than light (yet). So I highly doubt mass relays actually work just by making us go "really fast".
But let's say it's possible. Going faster than the speed of light implies dematerialisation as nothing at macroscopic scale can handle such speed. In which case, walls and obstacles are not really a problem.
Or, as said just above, wormhole. In which case, walls and obstacles are not really a problem.
Modifié par gi0m, 22 août 2010 - 08:11 .
#4
Posté 22 août 2010 - 08:11
#5
Posté 22 août 2010 - 08:19
gi0m wrote...
Well,
Instant transportation by going "really fast" from one side to another of the galaxy is impossible as nothing travels faster than light (yet). So I highly doubt mass relays actually work just by making us go "really fast".
But let's say it's possible. Going faster than the speed of light implies dematerialisation as nothing at macroscopic scale can handle such speed. In which case, walls and obstacles are not really a problem.
Or, as said just above, wormhole. In which case, walls and obstacles are not really a problem.
I thought that in the Mass Effect universe, FTL travel was "Faster Than Light"... Am I totally wrong here?
#6
Posté 22 août 2010 - 08:24
twjohnston wrote...
I thought that in the Mass Effect universe, FTL travel was "Faster Than Light"... Am I totally wrong here?
That's why I assumed it was possible
And still, faster than light doesn't tell "how", so it still can be by wormhole and stuff, not just going superfragisticaliciously fast.
I think I remember something about a mass effect field canceling any psyhic laws around the ship or something like that, not sure though. kinda like into a wormhole anyway. You basically travel in a tunnel that's not there.
Modifié par gi0m, 22 août 2010 - 08:26 .
#7
Posté 22 août 2010 - 08:27
However, since (under normal circumstances) lightspeed is the speed limit of our universe, mass relays must employ some clever workaround. I've always personally thought that they use their massive eezo cores (glowy thing in the spinning rings) to encapsulate a ship in a mass effect field potent enough to protect the ship as it travels at superluminal speeds to the next mass relay, where it's "unpacked" safely.
I guess another option is that the mass relays use their eezo cores to generate temporary wormholes to nearby relays. That's why you can't jump directly from, say, the Local Cluster to the Hourglass Nebula*; you need to "jump" through several other mass relays along the way. Maybe a sufficient amount of eezo can create a singularity which, if aligned exactly with another singularity via QE communication lines, results in a single-use wormhole; once a ship enter it, the wormhole collapses at superluminal speeds behind the ship, creating a shockwave that the ship rides all the way to the other side.
Odds are though we'll never know, because it's one of those sufficiently advanced technologies that's indistinguishable from magic.
*I'm not looking at the galaxy map right now so I can't guarantee this is true, but you get the point
Modifié par Khirzask, 22 août 2010 - 08:29 .
#8
Posté 22 août 2010 - 08:38
So FTL is used after poping from a mass relay and travelling somewhere else, in Mass effect 1 the loading screens from moving from place to place in the same galaxy it would show your ship in FTL drive.
As said before, a mass relay acts like a worm hole, as stated in a codex page :
"Mass relays function by creating a virtually mass-free 'corridor' of space-time between each other."
#9
Posté 22 août 2010 - 09:12
#10
Posté 22 août 2010 - 10:47
Dr. Doctor wrote...
Mass is related directly to density, so if a Mass Relay reduces the mass of anything traveling through it to almost zero then the Mako and its occupants would have next to no density allowing them to pass through the walls of the Citadel without any issues.
And also without... surviving...
The problem with the "no mass inside the corridor" is that if you remove its mass from an object, it would not hold together and literally explode or at least fall appart.
So maybe the mass effect field has also some kind of restraint hability, working kinda like the pressure, that keeps the molecular structure of the things inside it in good shape. In what case they have density... In what case they can't pass through wa... Oh screw it.
Modifié par gi0m, 22 août 2010 - 10:47 .
#11
Posté 22 août 2010 - 11:20
At the end of the day it is a SCI-FI, there are no correct answers, seeing as we have yet to even come close to anything like this in real life. Even if we base it as closely as we can with real world physics...
I understand the OP and others like him who would love to find out "How", but it's a SCI-FI RPG.
Just make up your own theories, either by yourself or go along with other peoples ideas, you make your mass effect universe more your own by doing so...
If this was a game like dragon age.. I would just have told you the answers to most questions of "How stuff works" could be answered by "magic" and have it done away with... but seeing as this is a sci-fi we can't use that escape clause... :s
#12
Posté 22 août 2010 - 11:43
If this was a game like dragon age.. I would just have told you the answers to most questions of "How stuff works" could be answered by "magic" and have it done away with... but seeing as this is a sci-fi we can't use that escape clause... :s
And I think that's one of the strenght of SCI-FI. Torture your mind to make the physically impossible possible, by obeing the laws of physics.
A lot of SCI-FI like Dune are more mysterious and mystic about how things work and we're ok with that. But ME kind of want to catch-up to a credible reality so that's why we wonder so much about that kind of stuff
#13
Posté 23 août 2010 - 12:01
#14
Posté 23 août 2010 - 12:02
#15
Posté 23 août 2010 - 01:11
gi0m wrote...
Dr. Doctor wrote...
Mass is related directly to density, so if a Mass Relay reduces the mass of anything traveling through it to almost zero then the Mako and its occupants would have next to no density allowing them to pass through the walls of the Citadel without any issues.
And also without... surviving...
The problem with the "no mass inside the corridor" is that if you remove its mass from an object, it would not hold together and literally explode or at least fall appart.
So maybe the mass effect field has also some kind of restraint hability, working kinda like the pressure, that keeps the molecular structure of the things inside it in good shape. In what case they have density... In what case they can't pass through wa... Oh screw it.
The corridor between the relays according to the codex is apparantly nearly free of any mass. That could either mean that whatever is travelling between relays has a very low mass or the corridors themselves have no mass between them.
If the relay corridor has next to no mass between the relay you enter and the one you exit then the vehicle travelling through the relay then there would be very few particles of dust or gas that would impact with a force opposite to the vehicle's movement, thus allowing the vehicle to accelerate to much greater velocities than it could without a relay. The Conduit could work under this principal by temporarily reducing the mass in the way of the incoming Mako so that it could emerge in the Presidium.
#16
Posté 28 août 2010 - 03:57
#17
Posté 31 août 2010 - 01:24
#18
Posté 07 septembre 2010 - 10:33
FTL speeds on space ships are obtained by using Element Zero to create a Mass Effect Field that reduces the ship mass to effectively zero.
#19
Posté 10 septembre 2010 - 08:01
i would like to know how close the stars are in star clusters though. because high speeds affect time, which is proven via space vessels traveling at high speeds in earth's orbit. it's been calculated that, for example, if you were to travel at just under light speed (since that is also theoretically possible) for 7 years (so you'd travel almost 7 light years) 500 years worth of time would have gone by outside of your ship.
the alpha cintauri cluster is over 4 light years away from our sun.. but thankfully is not accessible in me1 or 2. but the stars in the AC cluster are seperated by around 0.2 light years. so say one of the star systems in the AC cluster had a mass relay. from there, traveling at a little less than light speed, it would take around 2 1/2 months to reach another star. and if the ratio is constant (not positive it is) that would mean 3 years would've gone by. but it's possible the star systems in the clusters in me2 are much closer than those of AC. but i guess using current scientific understanding, me2 would take place over a few decades even though commander shepard only ages 1 or 2 years.
but either way mass effect is science fiction. there has to be some suspension of disbelief. plus it isn't revealed how FTL travel is possible. maybe they do open up wormholes like mass relays.
Modifié par i love lamp x3, 10 septembre 2010 - 08:03 .
#20
Posté 10 septembre 2010 - 08:10
WNxSarge wrote...
The only thing that can travel at the speed of light that is currently know without any mass is a photon, even then that is limited to the speed of light. Unless the ship is given negative mass by becoming anti matter, but even then that theory falls to pieces...
this just reminded me... that's what element zero does. it artificially raises or lowers mass depending on what you want to do with it.
codex entry for element zero:
"When subjected to an electrical current, the rare material dubbed element zero, or "eezo", emits a dark energy
field that raises or lowers the mass of all objects within it. This
"mass effect" is used in countless ways, from generating artificial
gravity to manufacturing high-strength construction materials. It is
most prominently used to enable faster-than-light space travel.
Eezo is generated when solid matter, such as a planet, is affected
by the energy of a star going supernova. The material is common in the
asteroid debris that orbit neutron stars and pulsars. These are
dangerous places to mine, requiring extensive use of robotics,
telepresence, and shielding to survive the incredible radiation from
the dead star. Only a few major corporations can afford the set-up costs required to work these primary sources.
Humanity discovered refined element zero at the Prothean research station on Mars, allowing them to create mass effect fields and develop FTL travel"
i feel embarassed for forgeting this when it's the reason for the game's title...
#21
Posté 10 septembre 2010 - 08:11
WNxSarge wrote...
The only thing that can travel at the speed of light that is currently know without any mass is a photon, even then that is limited to the speed of light. Unless the ship is given negative mass by becoming anti matter, but even then that theory falls to pieces...
this just reminded me... that's what element zero does. it artificially raises or lowers mass depending on what you want to do with it.
codex entry for element zero:
"When subjected to an electrical current, the rare material dubbed element zero, or "eezo", emits a dark energy
field that raises or lowers the mass of all objects within it. This
"mass effect" is used in countless ways, from generating artificial
gravity to manufacturing high-strength construction materials. It is
most prominently used to enable faster-than-light space travel.
Eezo is generated when solid matter, such as a planet, is affected
by the energy of a star going supernova. The material is common in the
asteroid debris that orbit neutron stars and pulsars. These are
dangerous places to mine, requiring extensive use of robotics,
telepresence, and shielding to survive the incredible radiation from
the dead star. Only a few major corporations can afford the set-up costs required to work these primary sources.
Humanity discovered refined element zero at the Prothean research station on Mars, allowing them to create mass effect fields and develop FTL travel"
i feel embarassed for forgeting this when it's the reason for the game's title..
Modifié par i love lamp x3, 10 septembre 2010 - 08:12 .
#22
Posté 12 septembre 2010 - 09:27





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