Hrm, I think I have to laugh in amusement here. I recall getting involved in discussions from people insisting NWN1 and its toolset were superior to NWN2 on the old BioBoards. Occasionally someone would step up and ask the NWN1 forums "Should I migrate to NWN2?" and would be met with a wave of hatred against NWN2 for being terrible, too complicated, not supporting multiplayer, not having custom content, etc, etc. I remember fighting the NWN2 naysayers back then saying "It's more complicated, but you can do more".
However, I'm not here to simply wave DAO's flag, and the same arguments aren't applicable wholesale. As someone who made the switch, I can say I did it for a few reasons. These reasons aren't necessarily related to the toolset, but more my personal reasons for modding.
One, the audience. I'm of the belief than in a year or two years, DAO's player community will still be bigger than NWN2's. The number of mod teams (not simply individuals) working to create content for it will likely mean that players will stick around. And in the latest Dragon Age Podcast, it seems that BioWare will be trying to support modders and their more heavily.
Two, there's the presentation. Dragon Age simply looks better. Be it fully animated conversations, smooth cutscenes, improved graphics or any amount of other cosmetic changes that add to the cinematic appeal and increase the "professionalism" of a mod, I feel that creating what feels like a more polished product is something that is important to me.
Three, "keeping with the curve". As a modder, call me fickle, but I like to try and stay "current". This is more so I can keep up to date with ways of working and newer toolsets... it's a means of gathering experience in creating levels/stories/games for me, and working with different and newer technology helps me refine my craft in a variety of different areas.
If money and time were no object, I'd go back and finish my last NWN2 campaign, because I had what I thought were some really cool ideas for a high level campaign that would give players some "WOW!" moments. But even then, I'd still migrate to DAO after that. DAO's toolset has a slightly different workflow than NWN2's toolset, but once you adapt to that, it's great to work with. Having now gotten used to it, the level editor alone is enough to endear me to DAO. Even with the lightmapper problems, the beauty that can be created using DAO's toolset dwarfs that which can be made in NWN2, just as NWN2 puts NWN2 to shame. As someone who loves level design, that's a big drawcard.
But DAO doesn't win the contest hands down. If you want something with a lot of depth to your combat, then you're going to want to stick with NWN2. Unfortunately for BioWare, it is a fairly stark truth that NWN2's class and combat complexity is far beyond what is possible with DAO. But, that's not surprising given how long D&D has had to refine its class system and create countless ways to construct characters using a variety ot classes, skills and feats. In addition, NWN2 has a lot more creature assets - DAO's enemy roster is lamentably small. Even though I find NWN2's combat and interface a little clunky (but still far better than the tragedy that is NWN1), the combat is a lot more involved than DAO's.
For me, it comes down to asking a question: "What do you want to do with the toolset?" If you are a big D&D fan and like that ruleset and lore, then don't switch to DAO. You'll only find yourself hating the new combat, monster roster, class system, and possibly even the setting itself. If you want multiplayer, stick with NWN2. DAO's toolset requires dedication, and lots of it. If you've haven't tried modding before, I would probably suggest that it might be biting off a little more than most people can chew, at least if you're going the solo route. However, there are teams that are looking for modders to contribute to their cause, and that would be an excellent means to whet your modding appetite.
The reasons people mod are many and varied, and you would be best served picking the toolset that matches both your skill level and the type of product that you want to create. Only each individual modder can decide whether that is DAO or NWN2, and only after they've considered the actual strengths and weaknesses of both the modding tools and features offered by the game engines themselves.
Modifié par AmstradHero, 03 septembre 2010 - 10:50 .