Shallina wrote...
NWN2 toolset was missing the lips synch plug in when
released to the public beceause that software was a licensed
one. It was the only major thing missing from the toolset that
OBSIDIAN used to create the campaign. And now we got a
community plug in that is doing it.
What about the model exporting plugin for 3DS Max? Didn't
Tazpn end up having to duplicate it when Obsidian pulled
theirs due to licensing problems? I know that delayed getting
decent models out for NWN2.
The missing feature of the "real DAO" toolset used for
DAO
campaign are bigger than that. That is a "no good thing" as
well.
This was why the DA toolset initially was not going to even
have a level editor, as I recall; the current lightmapper was
written by Bioware so we could have a toolset that was as
close to the one they use as was possible. This is also why
Bioware released documentation on the model format, since
they couldn't provide us with the plugin they used to create
the models.
I know of a project that is working on adding three "races"
worth of robes and armor (entirely new models); I'm also
personally working on two others of my own that will add new
content to DA as well as interlock with existing works in
progress for DA. I have also created one of the first new
classes for DA, that is not simply a port of D&D classes to DA.




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