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is there any point to modding in NW2 now that DA is here?


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#151
ladydesire

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Shallina wrote...

The result is artificial. You have the building, the character,
you are in ferelden, you look bellow, and you see that you
aren't in Ferelden at all beceause all look really fake. But this
is something a modder could correct I think.


Already been done; http://www.dragonagenexus.com/
downloads/file.php?id=15

:P

#152
-Semper-

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Eguintir Eligard wrote...

If you just back off the oil effect intensity it ends up like the ostagar (and all of DA) distance.


what i personally don't like about bioware's engines is the modular aspect of their engines from infinity up to eclipse. it's good for mountain levels but far distances are hardly displayable right.

now obsidian does the right thing with their inhouse engine onyx. it's more like a huge sandbox level and you can walk from the top of the mountain to the village lying in the valley beneath.

btw there is no such bleeding effect within da:o. it's just a fog system to cover the few polys of the low lod and vista meshes.

Modifié par -Semper-, 05 septembre 2010 - 06:47 .


#153
dunniteowl

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Shallina and others responding to him: Please, please, let's drop it. To Shallina, you've made your point, like last time I said this, again, and again, and again, and AGAIN -- for god's sake, quit already. It is starting to make my eyes bleed and I don't have any desire to mod in DA:O in the first place. Remember, I was IN THE DA:O TOOLSET BETA -- wasn't my cuppa -- at all. There are definitely features of DA:Os toolset that are awesome and I wish the NWN2 toolset had them (Face gen, FMOD, varying level of mesh tesselation for removing those blocky geometrics off the terrain, etc.) but, on the whole, it just wasn't something I thought of as my tools of choice.

Your opinions have been duly noted -- repeatedly. It's time to give that a proper burial -- or at least take a rest from your whip arm on that poor dead horse.

In the meantime, I think the question has been asked and adequately answered. If you all still want to continue discussing it, great. Shallina, honestly, if you've nothing further to add to this particular discussion, you should politely excuse yourself. No one will think less of you for it. It would be a mark of wisdom in my book if you did.

dunniteowl

#154
kamalpoe

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ladydesire wrote...

Tevinter Warden class

Nexus registration and password retrieval is borked right now, they don't send out email (I have an account, but forget the password). Since your content is marked adult only, there's no way to see it.

#155
ladydesire

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kamalpoe wrote...

ladydesire wrote...

Tevinter Warden class

Nexus registration and password retrieval is borked right now,
they don't send out email (I have an account, but forget the
password). Since your content is marked adult only, there's no
way to see it.


Try it now.

#156
Shallina

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is there any point to modding in NW2 now that DA is here?

ANd ? When you are confronted to poeple that makes silly assement and refuse to acknoledge any answer that proves them wrong, you have to shut up ?

I am going to teach you something old howl. When something is wrong if you want to go on you have to correct it.
YOU CAN'T BUILD ANITHING ON SOMETHING WRONG.

is there any point to modding in NW2 now that DA is here? that assement is wrong for the 3 main point I spoke of.

Does it make DAO a bad toolset ? No it's not related. But For this question , it's a clear answer that has no other answer.

is there any point to modding in NW2 now that DA is here? YES there is a point and beceause of those 3 reasons.

After if they don't want to hear those 3 reasons good for them. But don't deny them to my face !

I was many time called a troll at work for reason like this. But 3 month after, poeple always comes back and say : you were right, we saved or could have save a lot of time and money beceause of you.

I am showing that guy 3 points, that make DAO not a successor but something else.  Probably more can be found.

I am inviting him to be more carefull of what he wants to do. IF he wants to do the same thing he did with NWN2 in DAO he is going in a Wall. Those 2 software don't possess the same feature. And you don't do the same things with them.

So thread like this one wich are read by poeple that need sometime to take a decision about thousands hours of work, must not be given false information.

Unfortunatly DAO toolset isn't the savior of all the NWN2 bug.

But DAO brings thing as well that NWN2 can't do. So for someone who wants to invest a lot of hours on something it's really disrespectfull to give false asserssion. 

Exemple there is something like 100 hours of work of scripting only for the tiny city of Nashkell.  But you got the area making as well. Imagine after doing 3 or 4 thing like this we discover we can't finish beceause the toolset isn't what " the fanboys" claimed  it would be ?

When someone want to gather information to decide on wich toolset he is going to work, you can't let false information around without noticing them.

When we talk about toolset we aren't talking about games, we are talking about work. And when you talk about work you have to let your grudge behind and see the "bigger picture".

False information fueled by "NWN2 eat my baby beceause I made mistake I am not aware of" cannot be left alone.

For information if you make mistake with DAO you might loose your work as well. This is true for every software. There is no miracle about those problems.

Modifié par Shallina, 05 septembre 2010 - 07:40 .


#157
kamalpoe

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Eguintir Eligard wrote...
If you just back off the oil effect intensity it ends up like the ostagar (and all of DA) distance.

Well, those are just loadscreens. I'll see if I can get something like that. I've done some pretty crazy things.

#158
The Fred

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Shallina wrote...
is there any point to modding in NW2 now that DA is here? that assement is wrong for the 3 main point I spoke of.


The topic was posed as a question. In fact, it seems the OP mostly wanted to know if there was a good enough reason for him to stay with NWN2 because he was afraid everyone would leave for DA. I think he's now been convinced otherwise.

However, the rest of this is turning into a big DA vs NWN(2) arguement, which we could really do without, or we're gonna end up with a repeat of the NWN1 vs NWN2 malarky. Let's not cause a rift between the communities, please.

The points you have made are great points, and I don't think ANYONE is claiming that DA supports multiplayer, but don't overdo it, OK?Image IPB

#159
FollowTheGourd

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http://xkcd.com/386/



Obviously people have created modules with both toolsets, not to mention things that don't require one. I think the pros and cons of each have already been brought up numerous times.

#160
JasonNH

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I was many time called a troll at work for reason like this. But 3 month after, poeple always comes back and say : you were right, we saved or could have save a lot of time and money beceause of you.


Then let's give it a three month rest of simply restating the same observations and see if everyone comes back and agrees with you later. :)

#161
Shallina

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Don't laught, FollowTheGourd, but it's actually harder to arg in real life than on this forum.

To Jason NH my dream would be that no one would be mislead.

It would be great if someone project fit in NWN2 Toolset and not DAO toolset to not be mislead. And the same for the other way. Some project cannot be done with NWN2 and could be done with DAO, poeple need to be carrefull when choosing. When you have hundreds hours of work on you free time on a project, it's cool to not have to start over beceause a keyfeature can't be done.

When DAO went out, some poeple were about to start the big adventur of making PW on the basis that some custom content maker would put MP into DAO later. It's not cool to gives those poeple hopes like these.

Modifié par Shallina, 05 septembre 2010 - 08:17 .


#162
kamalpoe

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kamalpoe wrote...

Eguintir Eligard wrote...
If you just back off the oil effect intensity it ends up like the ostagar (and all of DA) distance.

Well, those are just loadscreens. I'll see if I can get something like that. I've done some pretty crazy things.

Nope, NWN2 can't do that. Not because I can't make that effect though, (It's actually more watercolor, the edges are sharp, oilpointing smears the colors), but because NWN2 won't do two different effects based on distance from the camera. I can get fairly close, but lose the sharp edge. "fairly close" . Of course if you wanted to make a skybox you could get any effect you wanted since those are just images.

Here's some other effects I had lying around or came up with in the past hour, that may prove of interest to the community.

"Cross Stitch" : a recreation of the hatching pattern of the cross stitch effect in Gimp. The squares can be arbitrary size and clarity.
cross stitch

"Sin City" : black, white, and optionally one color. Any desired level of sharpness, eliminating fine detail. actual Sin City image
"Sin City"

"Cell Shaded" : textures flattened.
"Cell Shaded"

"Oil Painting" : colors smeared together.
"Oil Painting"

"Graphic Novel" : Colorful, sharp shadows, cell shading.
"Graphic Novel"

"Dark Sun" : High contrast with color preserved.
"Dark Sun"

"Wuxia" : slightly unreal
"Wuxia"

#163
JasonNH

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Shallina wrote...
For now with dao there is a lot of "it's not" hence the lack of anithing major coming out. The toolset have a second rate ligning mapper, for anyone willing to do new area wich look like a proffessional one, it's a "no".


Although I share Semper's frustration at times with the lightmapper, I can't just let this statement go. Honestly, I very much enjoy making areas in both NWN2 and DA so I have no interest in being a champion for one over the other. But DA is certainly capable of producing results that are on par or above NWN2's capabilities as far as areas are concerned. Here's a quick screen grab from a WIP of something I was working on just tonight. I realize I am a bit biased, but I don't see any showstopper here for producing professional looking content (even if very amateur professional) :)

360x255http://i657.photobucket.com/albums/uu292/JasonNH/Dragon%20Age/Mage%20of%20the%20Blood/River%20Ford/mbcfroadshdw3.jpg[/IMG]

Modifié par JasonNH, 06 septembre 2010 - 03:44 .


#164
Haplose

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ladydesire wrote...

Shallina wrote...

The result is artificial. You have the building, the character,
you are in ferelden, you look bellow, and you see that you
aren't in Ferelden at all beceause all look really fake. But this
is something a modder could correct I think.


Already been done; http://www.dragonagenexus.com/
downloads/file.php?id=15

:P


Yeah that mod really drastically changes how DAO looks like. I should be obligatory for running the PC version to reduce the terrible graphic downgrade that hit the game to be console resource compliant.

Bad Bioware for not making things correctly themselves!

#165
Hellfire_RWS

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JasonNH wrote...

Shallina wrote...
For now with dao there is a lot of "it's not" hence the lack of anithing major coming out. The toolset have a second rate ligning mapper, for anyone willing to do new area wich look like a proffessional one, it's a "no".


Although I share Semper's frustration at times with the lightmapper, I can't just let this statement go. Honestly, I very much enjoy making areas in both NWN2 and DA so I have no interest in being a champion for one over the other. But DA is certainly capable of producing results that are on par or above NWN2's capabilities as far as areas are concerned. Here's a quick screen grab from a WIP of something I was working on just tonight. I realize I am a bit biased, but I don't see any showstopper here for producing professional looking content (even if very amateur professional) :)

360x255http://i657.photobucket.com/albums/uu292/JasonNH/Dragon%20Age/Mage%20of%20the%20Blood/River%20Ford/mbcfroadshdw3.jpg[/IMG]



I am bias Image IPB NWN2 is my choice, but I have to say thats one nice looking. very nice work Jason.  I esp. like the tracks in the road.

#166
Challseus

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JasonNH wrote...

Shallina wrote...
For now with dao there is a lot of "it's not" hence the lack of anithing major coming out. The toolset have a second rate ligning mapper, for anyone willing to do new area wich look like a proffessional one, it's a "no".


Although I share Semper's frustration at times with the lightmapper, I can't just let this statement go. Honestly, I very much enjoy making areas in both NWN2 and DA so I have no interest in being a champion for one over the other. But DA is certainly capable of producing results that are on par or above NWN2's capabilities as far as areas are concerned. Here's a quick screen grab from a WIP of something I was working on just tonight. I realize I am a bit biased, but I don't see any showstopper here for producing professional looking content (even if very amateur professional) :)

360x255http://i657.photobucket.com/albums/uu292/JasonNH/Dragon%20Age/Mage%20of%20the%20Blood/River%20Ford/mbcfroadshdw3.jpg[/IMG]


Looking nice. Any noticable slow down with all that vegetation?

#167
JasonNH

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Hellfire_RWS wrote...
I am bias Image IPB NWN2 is my choice, but I have to say thats one nice looking. very nice work Jason.  I esp. like the tracks in the road.


Yes, and since I think NWN2 is still a very mod worthy game I'm actually quite glad that you stuck with NWN2 because that will certainly help extend its life all the more. Thanks HF.


Challseus wrote...
Any noticable slow down with all that vegetation?


No, that's one of the trade offs with baked lighting versus dynamic. I have not found vegetation in the form of trees to be very taxing on performance at all, but some extremely dense or complicated grass types can start to affect it.

#168
Sunjammer

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Challseus wrote...

Any noticable slow down with all that vegetation?

Yeah it takes forever to make a level ... oh, you meant the other thing.

:lol:

#169
Beerfish

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JasonNH wrote...

Shallina wrote...
For now with dao there is a lot of "it's not" hence the lack of anithing major coming out. The toolset have a second rate ligning mapper, for anyone willing to do new area wich look like a proffessional one, it's a "no".


Although I share Semper's frustration at times with the lightmapper, I can't just let this statement go. Honestly, I very much enjoy making areas in both NWN2 and DA so I have no interest in being a champion for one over the other. But DA is certainly capable of producing results that are on par or above NWN2's capabilities as far as areas are concerned. Here's a quick screen grab from a WIP of something I was working on just tonight. I realize I am a bit biased, but I don't see any showstopper here for producing professional looking content (even if very amateur professional) :)

360x255http://i657.photobucket.com/albums/uu292/JasonNH/Dragon%20Age/Mage%20of%20the%20Blood/River%20Ford/mbcfroadshdw3.jpg[/IMG]


This area looks familiar, I bet there is a r----- f---- and a w---- stuck in the r---- and some o-----s.

#170
Shallina

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I love the road. For vegetation, nothing really new next to NWN2. But those track on the road are really cool.

#171
Sunjammer

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Beerfish wrote...

This area looks familiar, I bet there is a r----- f---- and a w---- stuck in the r---- and some o-----s.

Spoilers!

Yes Jason has indead leaked the first image from Mage of the Blood and in an NWN2 thread of all places. I will have to think up some cruel and unusual punishment like having him release some more images!

Modifié par Sunjammer, 06 septembre 2010 - 06:26 .


#172
Eguintir Eligard

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Why would I want to download a mod that will remove the distance effect that I love? Did I miss something?

#173
Haplose

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It's not for removal of the (horrible IMVHO) distance effect. Hardly has anything to do with it.

It's to improve and sharpen various textures throughout the game. Including equipment textures.



The stock ones really look poor compared with these, which have a higher resolution.

#174
dethia

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JasonNH wrote...

Shallina wrote...
For now with dao there is a lot of "it's not" hence the lack of anithing major coming out. The toolset have a second rate ligning mapper, for anyone willing to do new area wich look like a proffessional one, it's a "no".


Although I share Semper's frustration at times with the lightmapper, I can't just let this statement go. Honestly, I very much enjoy making areas in both NWN2 and DA so I have no interest in being a champion for one over the other. But DA is certainly capable of producing results that are on par or above NWN2's capabilities as far as areas are concerned. Here's a quick screen grab from a WIP of something I was working on just tonight. I realize I am a bit biased, but I don't see any showstopper here for producing professional looking content (even if very amateur professional) :)

360x255http://i657.photobucket.com/albums/uu292/JasonNH/Dragon%20Age/Mage%20of%20the%20Blood/River%20Ford/mbcfroadshdw3.jpg[/IMG]


Is that dao or nwn2, as it looks like nwn2 ;/ but I'm pretty sure it's DAO.  Also you again ignore what Shalina has said that the lighter doesn't work well in INTERIOR areas not exterior, though I don't even see any lighting effects but I'm not a pro-like that, hence why.

#175
Eguintir Eligard

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Ignoring what shalina said is not only what we are doing, its what the mod said to do. Did you even read this thread?



PS haplose you LOVE the distance effect