What is your favorite aspect of the DA2 game revealed till now?
#1
Posté 22 août 2010 - 07:29
#2
Posté 22 août 2010 - 07:29
#3
Posté 22 août 2010 - 07:30
#4
Posté 22 août 2010 - 07:31
#5
Posté 22 août 2010 - 07:32
#6
Posté 22 août 2010 - 07:33
#7
Posté 22 août 2010 - 07:34
The framed narrative offsets my disspapoint with this though.
Modifié par Quinnzel, 22 août 2010 - 07:34 .
#8
Posté 22 août 2010 - 07:35
#9
Posté 22 août 2010 - 07:37
This. Maintaining canon is my obsession, to the exclusion of all other game aspects.Khayness wrote...
Save import.
#10
Guest_elektrego_*
Posté 22 août 2010 - 07:42
Guest_elektrego_*
And: Finishing moves for mages is something I am very curious about.
#11
Posté 22 août 2010 - 07:44
Though I would have been fine with the PC showing emotion during scenes other than that weird
#12
Posté 22 août 2010 - 07:45
#13
Posté 22 août 2010 - 07:50
Story: It's the same writing team and a Bioware story. The Framed Narrative is very cool.
Gameplay: There's honestly a ton, but I'd have to say the nonlinear progression of talents/spells. We don't know a lot yet but being able to skip certain abilities and upgrade them makes me VERY excited.
#14
Posté 22 août 2010 - 07:51
#15
Posté 22 août 2010 - 07:51
#16
Posté 22 août 2010 - 07:56
#17
Posté 22 août 2010 - 07:56
but pretty much i'm looking forward for a bit of everything they announced
#18
Posté 22 août 2010 - 07:57
#19
Posté 22 août 2010 - 08:01
...I guess the story will be good?
#20
Posté 22 août 2010 - 08:01
Bobad wrote...
Hawke, New Flemeth, New Qunari, Bethany, Bethany Boobs, Destiny Trailer, Varric, Nutella, New Dialogue System, and most entertaingly Rubbish Hero.

I love how Bethany's boobs made the list. Rubbish Hero is in the game?
#21
Posté 22 août 2010 - 08:02
Next to that the 10 year storyline if done right. ... oh and the personality tracker (if by that people mean the way the game will see how you respond over time and then adjust your generic responses to match - that sounds really cool as it will mean the game will react to how you play your character ... which in turn makes the character more YOUR character).
Modifié par KethWolfheart, 22 août 2010 - 08:04 .
#22
Posté 22 août 2010 - 08:09
The framed narrative sounds very interesting, I'm hoping this is in fact a positive. I would hate to finish the game and find out that the story I just went through was a big fat lie...
I'm still waiting for the information that will make me REALLY excited, though. Tell me that there is even more dialogue, exploration, and quests that involve thinking and puzzles, and I'll pre-order immediately.
#23
Posté 22 août 2010 - 08:11
#24
Posté 22 août 2010 - 08:11
Personality tracker is probably the thing I'm most curious for, but also seeing how the intent icons will work out, the framed narrative--specifically the ability to hear the outcomes of your decisions before the end of the game, and hear reactions and so on, having a family is going to be cool, experiencing the world for ten years, and seeing how that--hopefully--affects relationships, platonic or otherwise, watching what happens to the Chantry, and also seeing mage finishing moves.
#25
Posté 22 août 2010 - 08:13
Saibh wrote...
You know, I'm glad you asked this, because now that I think about it, there's a lot of things I'm excited for.
Personality tracker is probably the thing I'm most curious for, but also seeing how the intent icons will work out, the framed narrative--specifically the ability to hear the outcomes of your decisions before the end of the game, and hear reactions and so on, having a family is going to be cool, experiencing the world for ten years, and seeing how that--hopefully--affects relationships, platonic or otherwise, watching what happens to the Chantry, and also seeing mage finishing moves.





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