The problem with both of those is it leaves the colours washed out and unrealistic.
I did find another fix on some other boards and thought I would post it here for people too. I dont take credit for this fix, just want to pass it on.
In your Mass Effect2\\\\Engine\\\\Shaders folder there is a file called UberPostProcessBlendPixelShader.usf
which defines post processing, including the DoF effect. Changing that with a text editor can fix the shadow issue, but keep the effect over all.
find this line:-
float3 x = max(0,InLinearColour-0.004);
and change it to
float3 x = max(0,InLinearColour);
You can also change the 0.004 to something closer to zero, like 0.001, to make the effect less rather than removing it, or to something larger to make the black crush even worse.
It works for me so I hope others find this useful too.
Modifié par JohnWedley, 22 août 2010 - 09:12 .





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