Rough applies to combat, for the subject of this discussion anyway.
Hard-Core / Perma-Death & Resting Restrictions don't make it hard, they make it annoying..
(I mean, who wants to spend hours building / shopping / looting and only to lose all that time to an overwhelming encounter?) >.>
Throwing together a bunch of hard encounters is NOT as easy as it sounds, you don't want to kill the PCs in one hit after all, and you do want to challenge a player without overwhelming or underwhelming them, in fact it's a science really.... Just look at how technical making one monsters can be.... woosh! Then there is all that time spent playtesting to ensure quality, I mean heck, I think its' harder to build a good encounter than it is to do most other things, other than long scripted systems... (Like a forge or something)
Modifié par Genisys, 28 août 2010 - 07:13 .





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