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Squad Incendiary Ammo vs Inferno Ammo


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22 réponses à ce sujet

#1
Homebound

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Which one is better and why?

Modifié par Just_mike, 23 août 2010 - 01:30 .


#2
OniGanon

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Inferno. Extra damage, aoe, cannot be granted by squadmates.

#3
PseudoEthnic

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Depends. If you like being a one-man army, go Inferno. If you like being a team player, go Squad Incendiary. However, you can go Inferno for yourself, and give your squadmates Squad Cyro. Either way, your enemies will die. =)

#4
jwalker

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Depends on the mission, class, squaddies... But I tend to take inferno in my builds.



All my vanguards allways have inferno. If you're killing up close, the aoe is comes in handy.



Soldier ? In blood pack missions I like tungsteen for Shepard and squad incendiary and bring along Zaeed and Garrus, but there aren't so many of those.... If there are shielded enemies, inferno and squad disruptor.






#5
sinosleep

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Always go inferno. You have not one, but two squad mates with the ability to provide squad incendiary ammo, so why waste your own points doing the same? I always give squad incendiary to Jacob or Grunt until after I've managed to get the points to max my class power and passive powers. Afterwards I continue to bring along one of the two on armor heavy missions.

[edit here] forgot to put incendiary after squad ammo. There are 6 squad ammo, two of which provide sqauad incendiary. There's no reason to get it yourself.

Modifié par sinosleep, 23 août 2010 - 04:32 .


#6
Homebound

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Im sort of a team-player and I find the Squad incendiary are good vs bosses like the Uber-Mechs.

#7
Kronner

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Since only Soldier and Vanguard have access to Inferno, both also have access to Cryo, so I always go Inferno + squad Cryo.

Since you kill majority of the enemies, it is more efficient to boost your damage imho.

#8
RGFrog

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meh, for the most fun in the game, give yourself Inferno ammo. Then bring thane with squad shredder that way you can be sure only your shots will do any damage :)

#9
Simbacca

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I'd say it depends on several factors, including build and typical squadmates.  

I can certainly see why a Soldier player that wants to have a rank 4 bonus power, and therefore would need the points that would normally go to Squad Cryo ammo, would take Squad Incendiary and Squad Disruptor.  This is especially true if they plan on primarily using teammates that don't have their own ammo powers, like the power combo of Miranda and Kasumi. 

Of course if you don't mind bringing other Soldier-like squadmates, then you can have them set to squad so you can have the heavy version.  Or you can try the crazy thing I'm trying, the all Soldiers playthrough.  This means I take heavy versions because I only bring squaddies with their own heavy ammos.  This experiment has been turning out far better than expected eventhough it originally started as a way to have a playthrough on the 360 version of the game with as little power wheel pausing as possible.

Short answer:  whatever you feel you need for you own personal playstyle and enjoyment.  Both have their uses.

#10
SmokeyNinjas

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RGFrog wrote...

meh, for the most fun in the game, give yourself Inferno ammo. Then bring thane with squad shredder that way you can be sure only your shots will do any damage :)


Are just use gibbeds save to remove squadmates altogether & have all the fun yourself solo:ph34r:

#11
RGFrog

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I haven't tried that yet. I think I'd miss the banter and the mad micromanaging just trying to keep them alive. It seems it would make the game too easy ;(

#12
Alamar2078

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With my soldiers I'm going for the Heavy versions of the Ammo powers.



However once you get +50% damage to weapons from research ; + 200% [or more] damage from AR, +15% from Miranda, +15% [or whatever] from Passive, +15% [or whatever] from Armor you wear it could be argued that the extra +20% for the squad vs. Heavy version of the Ammo won't matter too much. [In the end you're looking at a real 5-6% damage difference which may or may not mean you need to spend an extra bullet sometims to make your kills]


#13
Neuzhelin

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Just_mike wrote...

Which one is better and why?


I went for squad until I had enough points for squad cryo, then I reset the points and got inferno.

#14
Arvingorn

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Inferno all the way.

#15
Homebound

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So basically, Inferno ammo, squad cryo/disruptor?



Im just thinking since I always do a Hardcore playthrough, Squad incendiary would be better for me.

#16
RGFrog

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Well, if you always take Grunt and Jacob with you and you all have inferno ammo, then you're golden.

Or, take one or the other with squad incendiary. Then yourself takes Inferno.

However, if you aren't in a position to take Grunt or Jacob, for whatever reason, then go with squad incendiary. If all 3 of members of the squad are taking shots, then 3 hits with 40% each is far better than 1 hit with 60%.

Also, since incendiary effects stack, it's better to have 3 going at a target than just one, no matter the bonus.

I personally don't like taking a non-modified jacob on any of my quests. I'd not take him on his loyalty quest either, if it wasn't required. So, for me that leaves taking Grunt every time for squad incendiary. I don't particularly taking him every time either. So, I don't really bother. I go for full Inferno and Squad Cryo. That way everyone's got a little som'thin som'thin for shoots and giggles.

The only person I really always set squad ammo to is Zaeed. His ammo power is really only good for the couple of geth missions, where my play style is concerned.

Otherwise, just remember that the Tempest is a beast against shields, so you have 3 members that can garner that. When it gets down to armor, switch them to pistols. Takes a bit more micromanaging, but it works really well. Especially since they're crack shots.

#17
kennyme2

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I'd take inferno because of this situation:



I use the viper a lot and often times there will be more than one enemy in my scope at a time. With inferno, I can keep putting rounds downrange and all those enemies in my scope will stay there, taking burn damage and panicking. It doesn't work 100% of the time but it worksenough so that I'll often take out groups of 2 or more enemies at once rather than have them run to cover.



Also, RGFrog is right that 3 hits from 40% each is better than 1 hit with 60%, but if you play the type of character who does most of the shooting then that 60% will go much farther. Like, have you ever just sat around and look at how often your squad shoots? Sometimes it's very often and sometimes it's never.

#18
ezrafetch

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Inferno. CC + much higher damage is awesome.  Unless you REALLY want to use Tungsten. There's no real effective reason for using Tungsten over Inferno, but I can see people liking the little green glow on your gun instead of red...which is not an effective reason for using Tungsten over Inferno.

Modifié par ezrafetch, 25 août 2010 - 09:22 .


#19
SonofMacPhisto

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What weapons do you use the most?  For me, the exquisite pleasure of watching, through my Widow scope, some merc's head explode in slow motion is hard to deny.  It really lets you savor the final shot on bosses, too. Posted Image

Getting away from the artistic considerations, I prefer Inferno Ammo since Shepard packs such a bigger punch than squadmates.  Squad AP or Warp is what they get from me.  Shielded baddies get Overload from Garrus or Miranda.  With Grunt and Jacob, I don't put any points into their ammo power because I want full on Concussive Blasts, Passives, Fortification, and Barrier.

#20
RGFrog

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Fortification and Barrier are so cool. Sadly Barrier renders Jacob's pull useless nearly forever. Unless I micromanage him and get it started before a fight. No warp explosions. No ammo power. A shotgun with no punch at distance. I'm at a loss at this point. What is he good for in this situation?

#21
ezrafetch

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SonofMacPhisto wrote...

What weapons do you use the most?  For me, the exquisite pleasure of watching, through my Widow scope, some merc's head explode in slow motion is hard to deny.  It really lets you savor the final shot on bosses, too. Posted Image

Getting away from the artistic considerations, I prefer Inferno Ammo since Shepard packs such a bigger punch than squadmates.  Squad AP or Warp is what they get from me.  Shielded baddies get Overload from Garrus or Miranda.  With Grunt and Jacob, I don't put any points into their ammo power because I want full on Concussive Blasts, Passives, Fortification, and Barrier.


Me, personally, my usage probably breaks down like this:

40% Widow
30% Mattock
15% Eviscerator
15% Heavy Pistol

And it usually works in a flowchart manner (I choose weapons based on range, and I steadily press forward as the battle progresses), like Widow into Mattock into Eviscerator.  Heavy Pistol I pull out when I know that a Widow bullet is overkill or I think I really need to preserve Mattock ammo.  AR cooldowns encourage weapon switches so I try to do what I can to use all available weapons.

Also, as RGFrog noted, Barrier's cooldown really kills Jacob's Pull-ing (Grunt has no such conflicts).  That being said, as a Soldier there's little need to spend the time to set up Warp Explosions, as I much prefer just headshotting people for kills.

#22
Homebound

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ezrafetch wrote...

SonofMacPhisto wrote...

What weapons do you use the most?  For me, the exquisite pleasure of watching, through my Widow scope, some merc's head explode in slow motion is hard to deny.  It really lets you savor the final shot on bosses, too. Posted Image

Getting away from the artistic considerations, I prefer Inferno Ammo since Shepard packs such a bigger punch than squadmates.  Squad AP or Warp is what they get from me.  Shielded baddies get Overload from Garrus or Miranda.  With Grunt and Jacob, I don't put any points into their ammo power because I want full on Concussive Blasts, Passives, Fortification, and Barrier.


Me, personally, my usage probably breaks down like this:

40% Widow
30% Mattock
15% Eviscerator
15% Heavy Pistol

And it usually works in a flowchart manner (I choose weapons based on range, and I steadily press forward as the battle progresses), like Widow into Mattock into Eviscerator.  Heavy Pistol I pull out when I know that a Widow bullet is overkill or I think I really need to preserve Mattock ammo.  AR cooldowns encourage weapon switches so I try to do what I can to use all available weapons.

Also, as RGFrog noted, Barrier's cooldown really kills Jacob's Pull-ing (Grunt has no such conflicts).  That being said, as a Soldier there's little need to spend the time to set up Warp Explosions, as I much prefer just headshotting people for kills.


wtf does this have to do with which ammo is better?! Why are we talking about Barrier? Why are we talking about Jacob? I dont care about his pull ability! :blink:  :blink::blink:

#23
RGFrog

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Just_mike wrote...
wtf does this have to do with which ammo is better?! Why are we talking about Barrier? Why are we talking about Jacob? I dont care about his pull ability! :blink:  :blink::blink:


A lot, actually...