I always wanted to share my stuff with those of you who expressed so much help, support and interest over the last few years. I had hoped to make everything "perfect" before I released anything, but priorities change, and the state of this community has changed, though I still I see a lot of the same familiar die-hards still around, thankfully. I missed you guys. I have gotten into more advanced stuff since most of you last heard from me, which I could use some help with, but I'll save that for another thread. Let's just say I have a slew of new creature oddities in the works, and the word "animations" comes to mind.
With that out of the way, I decided to start a skybox thread here partly because I've had several requests in the past to write a tutorial on them. Well, I'm no expert, and I'm too disorganized to write a decent tutorial, and I still have a few questions about them myself. I figure between myself and the rest of us, this could become a helpful thread for skybox builders. Any tips, suggestions, or questions are welcome. I've been working on a list of tips of my own, based on my own experiences, which I'll add here soon.
I'll start things off with a question of my own: Has anyone else ever noticed any skybox blurring during the dawn transition?
I almost made myself nuts over that. I thought I had some misaligned images with one of my skies, but after redoing all the textures and checking the models, it still blurred. I found a model in the xp2.bif, called "skyfade", which references a texture called "skyblurpoly", which just sounds like it has to have something to do with the transitions, but I have no idea what it's for, or how it would be implemented in-game. The texture seems to be just a white square. It's rather annoying when you have objects in a sky that suddenly start to blur for a couple in-game hours until the switch to the day sky is complete. And it doesn't happen at dusk. Strange.
Well, it's good to be back. Hope to hear from some of you here. -Izk





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