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NWN2 OC plot fixes


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#101
kamal_

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Well, i actually encountered many bugs since i restarted playing nwn2. The most gamebreaking one is Garius at crossroads keep, during the siege: the cinematic messes up, he casts too many spells, and therefore he doesn't summon the elemental. Only way ive found to skip this bug, is skipping all cinematics, so that he doesn't cast all those spells. Pretty annoying.
Also, at crossroads keep, some special missions never spawn (maybe its just bad luck though, but meh.)
Axle quest is bugged as hell (thief path, act 3)...
Sometimes, even Leldon quest bugs out.

And i've experienced even more of them :/

Yes but you have "OC Plot Fixes" installed.



#102
Vertrix

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No, no....those bugs occurred BEFORE installing it. That's why i installed it.
And this mod fixes almost all of those bugs, but it creates brand new ones. I think that selecting the functions to install of the OC PLOT FIX would fix some of them, without adding others



#103
I_Raps

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One of the issues with this mod is that WRFan re-activated a lot of snippets and parts that were abandoned - and rightly so, because they don't go anywhere.  Your head-scratching conversation with Kana is an example.



#104
Dann-J

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Well, i actually encountered many bugs since i restarted playing nwn2. The most gamebreaking one is Garius at crossroads keep, during the siege: the cinematic messes up, he casts too many spells, and therefore he doesn't summon the elemental. Only way ive found to skip this bug, is skipping all cinematics, so that he doesn't cast all those spells. Pretty annoying.
Also, at crossroads keep, some special missions never spawn (maybe its just bad luck though, but meh.)
Axle quest is bugged as hell (thief path, act 3)...
Sometimes, even Leldon quest bugs out.

And i've experienced even more of them :/

 

It seems that different sources of the game are buggier than others. I bought the OC, MotB and SoZ on separate DVDs, and when installed in the correct order and patched up to 1.23 they all work fine. Many of the problems I've seen discussed on these forums seem to relate to versions of the game that were digitally downloaded.



#105
Tchos

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The nearly problem-free version I use is the Platinum disc version, which also uses three separate discs.



#106
Dr.Goodspeed

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It seems that different sources of the game are buggier than others. I bought the OC, MotB and SoZ on separate DVDs, and when installed in the correct order and patched up to 1.23 they all work fine. Many of the problems I've seen discussed on these forums seem to relate to versions of the game that were digitally downloaded.

Any experience with the GOG version of the game? In countless playthroughs I've never encountered gamebreaking bugs. Or at least none that couldn't be fixed by loading an earlier save, skipping a cutscene or whatever.

 

What I'm particularly worried about is this part:

 

 

Axle (first encounter):

The conversation will now properly detect the player's class and Axle will comment on it (Wizard, sorcerer, cleric, paladin etc.). Note for scripters: The convo was checking if player is Wizard AND Sorcerer AND... Should be "OR-condition" of course

The conversation will now properly detect if you completed the docks sweep quest peacefully or violently. If peacefully, Axle will approve. The vanilla script always considers the outcome to be violent due to a bugged check, so this is basically some cut content restored.

Moire, Axle second convo: detect if player was nice to City watch in Back alley, Axle approves, better reward. The variable is set properly for the first encounter with the City watch in the Back Alley (bribing or fighting?), but it's not checked properly later on in the Moire convo when you return. Also added missing check for player response during second encounter (Qara/Neeshka/Elanee set fire or player says "let's slaughter all"<-evil, variable set and later checked). If both city watch encounters solved peacefully, Axle approves

Moire: City watch warned on fire, variable set as if not warned, Moire reacts as if you hadn't warned the watch
Moire: Even if the variable were set right, the axcual Bluff skill check is missing ("Bluffing: I didn't warn nobody"), so success even at bluff 0. Fixed

 

I'm playing a rogue-ish character with very high conversation skills so it would be a shame if my efforts wouldn't be recognized due to buggy scripts =/



#107
rjshae

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Not sure if this is in your fixes or not, but the default store script only checks the appraise skill of the conversing PC. This ignores any benefit from, say, having a thief in the party with a high appraise skill. I use a modified function that looks for the highest appraise skill level in the party before opening the store GUI.



#108
Dr.Goodspeed

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Not sure if this is in your fixes or not, but the default store script only checks the appraise skill of the conversing PC. This ignores any benefit from, say, having a thief in the party with a high appraise skill. I use a modified function that looks for the highest appraise skill level in the party before opening the store GUI.

Conversation skills on NPC party members are not supposed to do anything. Since the appraise check is based on starting a conversation I think this is working as intended.



#109
rjshae

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Conversation skills on NPC party members are not supposed to do anything. Since the appraise check is based on starting a conversation I think this is working as intended.

 

Except perhaps in SoZ, I don't believe you can hold a conversation between a non-leader party member and a storekeep. It may be "working as intended", but to me it's broken for that skill. The alternative would be to fix the conversations to use the talking party member--perhaps by a switch to the SoZ style.



#110
Dr.Goodspeed

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Except perhaps in SoZ, I don't believe you can hold a conversation between a non-leader party member and a storekeep. It may be "working as intended", but to me it's broken for that skill. The alternative would be to fix the conversations to use the talking party member--perhaps by a switch to the SoZ style.

Fair enough. Guess it depends on whether you see Appraise as a conversation skill or not. If you do, then every conversation skill is broken for companions. ;D



#111
Kaldor Silverwand

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By default companions cannot really talk in the OC. Conversations always switch to the main PC. So giving conversation skills to companions is to no effect and you are forced to give them to the main PC even when you would rather not. While my OC Makeover does allow companions to talk I did not alter the checks in specific conversations, so depending on how the conversations are coded some may use the main PC skills and other may use whoever is talking.

Regards

#112
Vertrix

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Yeah, this mod is hopeless, and shouldnt be used. Never.

Anyway, do you happen to know a console command to make it so i get to the dialogue after the fight with light of heavens?
The fact is, surprise surprise, this mod bugged that out, so that after the fight she dies, but she is not truly dead....she should get up (according to mod), and i should regain control of my party. But this doesnt happen.


EDIT: and again, i solved reinstaling the mod. So, again, it should have been something that i removed and i shouldnt have done it. This mod is made random, with things where they shouldnt be, apparently....



#113
I_Raps

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-aside-  I can't help with the console command after all;  I thought this was covered before but I couldn't find it.  I DID find the Light-of-Heavens wikipedia page though, which still has WRFan's slander against her.  She's NOT CHEATING, she's a game-designer intended special encounter and thousands of players have managed to best her without the aid of .bic editing.  If anyone with wiki editing privileges would fix that, I would be much obliged.  

 

 

p.s.  you might mention on the subject of cheating that casting a dozen buffs on oneself before talking with someone who might challenge you seems a bit underhanded ....


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#114
kevL

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anyone can edit the wiki, _Raps. go fer broke i suggest



#115
Thorsson64

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Re LoH. I don't see that it mentions the word cheating. It seems pretty clear from what's written that it's a special encounter even if it doesn't say so, and I don't see any suggestion of bic editing. I recall the fights as hard, but not that difficult.



#116
4760

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I recall the fights as hard, but not that difficult.

These fights were the ones I had to redo the most often (luckily I had a saved game just before they took place), so yeah they're tough, but they can be won without bic editing or DebugMode activation.



#117
I_Raps

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Re LoH. I don't see that it mentions the word cheating. It seems pretty clear from what's written that it's a special encounter even if it doesn't say so, and I don't see any suggestion of bic editing. I recall the fights as hard, but not that difficult.

 
 
"There are several bugs with LoH's template, which make the fight against her extremely unfair. She has racial and class features reserved for other races/classes, so she is not supposed to have them:"
 
"There is also a problem with her faction"

 
Intriguing that you can read "special encounter even if it doesn't say so" into "bugs" "not supposed to have" and "problem" but you can't find "cheating" in "extremely unfair."  Let's just say you and I have a different view of the English language.  So you tell me what are the extremely unfair bugs, features she's not supposed to have, and problems?  I wouldn't want to edit out anything that's accurate.  And how does one ordinarily deal with bugs and problems if not editing (like the editing WRFan did in fact)?



#118
kevL

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uhhhh

There are several unique features about LoH that make the fight against her more difficult than other encounters. She has racial and class features that are normally reserved for other races/classes, for example. There is also her faction ...


(what's with her 'faction')



#119
Thorsson64

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Extremely Unfair is not the same as Cheating. It's certainly not I that needs a lesson in the English language.

 

The word "bugs" is certainly a personal opinion, but with Obsidian's record it might well be true. However I read what is written to say that basically Obsidian bent the rules to make the fight hard and the author disagrees with it. It's poor wiki writing, but he does have a point.

 

Change the wording, but the fact that Obsidian gave LoH stuff that's outside the rules should be noted.



#120
kevL

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the only true Bug i've seen w/ LoH is that if her 3 challenges are encountered in a certain sequence she bugs out.

now that would be good wiki-info, but i forget what the sequence is .....



#121
Tchos

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I recall her being extremely difficult, but I attributed it to my first character being a poor choice of druid/wizard and not being allowed to use any other party member.



#122
Naeryna

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Extremely Unfair is not the same as Cheating. It's certainly not I that needs a lesson in the English language.

 

The word "bugs" is certainly a personal opinion, but with Obsidian's record it might well be true. However I read what is written to say that basically Obsidian bent the rules to make the fight hard and the author disagrees with it. It's poor wiki writing, but he does have a point.

 

Change the wording, but the fact that Obsidian gave LoH stuff that's outside the rules should be noted.

 

I only fight her with one character (caster cleric) and I didn't know that. Gamebanshee walkthrough said she is very hard, but I didn't even suspect she was "bug", in lack of better word.



#123
kevL

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extraordinary -- the hairs on the back of my head stood up the first time i saw her, so to speak

 

 

the design-technique, however, is not rare. It is what it is and I certainly wouldn't want her as some run of the mill extra-terrestrial. ( not that anyone's suggesting that (other than the wiki..) )



#124
Thorsson64

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I only fight her with one character (caster cleric) and I didn't know that. Gamebanshee walkthrough said she is very hard, but I didn't even suspect she was "bug", in lack of better word.

 

Well Obsidian definitely meant her to be tough. I suspect though that they didn't mean to make her quite as tough as she is, at least is for some, as there's an element of luck here. My Stormlord/Red Dragon didn't have any problems with her, but then he hit like a truck...  B)



#125
kevL

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once I know she's there, i buff + transfer items before the party deserts