Arijharn wrote...
Zulu_DFA wrote...
So, they wanted to make an AMMO SYSTEM, to make things intense in combat.
What we had in ME1 was: infinite ammo + infinite "powers"
In ME2 we have: limited ammo + infinite "powers".
What we should have got: infinite ammo + limited "powers"
That is, BioWare could have implemented the following system:
Tech mines (abilities) require onmigel. You run out of omnigel, you can't use tech mines (abilities) any more.
Biotic abilities drain hit points (replenished with medigel). You run out of medigel, you can't use biotics any more.
Mass accelerator weapons still use unlimited ammo and cooldown system.
More emphasis is put on using tech and biotic abilities in combat (for example, by making enemy shields more resistant to incoming fire, or hard to catch in the sights, like the geth hoppers in ME1, or super-tough, like the krogan), so the player is more dependent on their limited amount of omnigel and medigel. Basically it's an AMMO SYSTEM.
Balancing out "the economy" of different classes is a mathematical problem plus testing (which they do regardless)
Such system would (a) leave the MASS EFFECT LORE intact (both in regard to mass accelerator guns and tech and biotic abilities), and (create a unique Sci-fi Shooter/RPG gameplay experience instead of a GoW clone.
No offense, but I hate your idea for one simple reason; it penalises the classes that most rely on their abilities (Engineer and Adept) for the simple reason that neither of those classes have skills to boost their weapon fire therefore they are even more penalised for the fact that not only can they not use their abilities to the same degree of consistency as firing their gun (the main strength and draw of using a Soldier) they're actually penalised for using their class 'strengths.'
Lore, in my honest opinion has to take the back seat in terms of gameplay if the Lore is going to be 'detrimental' to people's enjoyment.
Using biotic abilities isn't going to kill anyone anyway, they may feint if they don't keep their electrolytes up etc, and if you feint you're going to be more at risk of some bad guy waltzing up to your comatose body and pulling the trigger than you (a trained professional) just keeling over and dying because you didn't drink your gatorade.
On the contrary. As I said, the "powers" could be made relatively more effective than "guns", to the point that the Soldier, the best class against the mooks, would not be able to take on a miniboss such as a krogan battlemaster or geth prime without a tech or biotic bonus power, or a skilled squadmate.
And this goes to the enemies too. In ME1 enemy techs and biotics were a serious problem and had to be watched for. In ME2 they're just a joke.
And it's up to the devs to make the lore work in an enjoyable manner, instead of just discarding it. But alas.
Modifié par Zulu_DFA, 23 août 2010 - 09:36 .





Retour en haut






