RiouHotaru wrote...
Ammo powers kept the flow of combat steady so you're not constantly going into your inventory screen in the middle of a firefight and switching up your ammo mods every couple of minutes, which destroys the immersion.
I don't know why everyone has issues with the lore. The lore concerns the backstory, which is mutually exclusive with game mechanics. The two don't always match up. Plus I'm sure with someone compare RoF of a gun in ME1 that isn't broken (aka Frictionless Materials X) to a gun from ME2 the ME2 gun DOES produce a better RoF. To me, the lore makes perfect sense.
Actually, the idea that my biotic all of a sudden forgot how to use specialized ammo, even though she is an elite soldier, but learned how to use heavy weapons with no actual training killed immersion. If your main concern really was immersion, then you should be arguing that what BW should have done was impliment a quick swap option while still leaving in specialized ammo.
People care about lore because before ME2 you played a BW game because you knew you were going to get a game with a great story as opposed to mediocre story. For me ME was the perfect game, the only complaint that I had about it was that there was no location based targeting, i.e. a headshot when sniping wasn't really a headshot. I didn't need BW to go and "streamline" the RPG elements so that they could focus on the shooter elements and attract the shooter crowd that would have otherwise ignored ME2.