Aller au contenu

Photo

heat sinks?......wait a minute


  • Veuillez vous connecter pour répondre
267 réponses à ce sujet

#151
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

RiouHotaru wrote...
Ammo powers kept the flow of combat steady so you're not constantly going into your inventory screen in the middle of a firefight and switching up your ammo mods every couple of minutes, which destroys the immersion.

I don't know why everyone has issues with the lore.  The lore concerns the backstory, which is mutually exclusive with game mechanics.  The two don't always match up.  


When game mechanics and the setting don't match, that's what's most likely to ruin "immersion". 

When I go to a planet, and read the description, and it says "lethal atmosphere" and then when I land everyone is running around without a full helment... or when there's nothing said and suddenly everyone is all sealed up in full helmets...

#152
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages
Gameplay< immersion

#153
tonnactus

tonnactus
  • Members
  • 6 165 messages

PWENER wrote...


I.E. In ME1 you do the same amount of damage if you shoot them in the feet or the head (stupid), in ME2 it's the opposite.


The system is still stupid,because the body has far more sensitive spots the only the head. Shoot one in the head or the heart,stomach,enemie is dead in real life.
Headshot damage alone is as dumb and artifical like the same damage taken not matter what point is hit.

Modifié par tonnactus, 24 août 2010 - 03:46 .


#154
TyBlackwing

TyBlackwing
  • Members
  • 5 messages
I have to agree that a hybrid system would be the best and it should allow the player to choose how they want to drain heat.  In my opinion you should fire the gun and build up heat to the point of overheating, then if you just wait the heat should drain.  But if you want the heat gone imediately then you have to eject a thermal clip, which would expend "ammo".  This would give the player a choice to reload or play the ME 1 way.

This system would also reduce the need to place thermal clips in inappropriate places like the derilect reaper ship, where it is unlikely that thermal clips would be because it is so old.  It would also eliminate the need for husks and collortor type enemies from having to drop clips.  It may even add some strategy to the game where the player may need to save up thermal clips to drop a boss quickly because its sheilds recharge faster than a weapon can dispense heat without clips.

Bottom line a hybrid system would be awesome!

#155
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

Count Viceroy wrote...

Gameplay< immersion


Immersion is a funny thing: some of us don't let something as ridiculous as needing to eject a thermal clip ruin it for us. And the tactical considerations of managing ammo enhance the gameplay enough for me to outweigh a glitch in the lore.

#156
crimzontearz

crimzontearz
  • Members
  • 16 788 messages

Optimystic_X wrote...

Count Viceroy wrote...

Gameplay< immersion


Immersion is a funny thing: some of us don't let something as ridiculous as needing to eject a thermal clip ruin it for us. And the tactical considerations of managing ammo enhance the gameplay enough for me to outweigh a glitch in the lore.


uhm...yeah what about armor stopping a gravitationl pull of over 1000 newtons?

you cannot justify everything like that

#157
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages

Optimystic_X wrote...

Count Viceroy wrote...

Gameplay< immersion


Immersion is a funny thing: some of us don't let something as ridiculous as needing to eject a thermal clip ruin it for us. And the tactical considerations of managing ammo enhance the gameplay enough for me to outweigh a glitch in the lore.


Agreed, whenever I sit down and think about the thermal clips, I realise they make no real sense, but when I'm actually playing the game and compare it to the old system I think to my self, this was a change for the better, a sacrifice worth a few shed tears from "purists" on the internet.

Rose tinted glasses and all that.

#158
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages

crimzontearz wrote...

Optimystic_X wrote...

Count Viceroy wrote...

Gameplay< immersion


Immersion is a funny thing: some of us don't let something as ridiculous as needing to eject a thermal clip ruin it for us. And the tactical considerations of managing ammo enhance the gameplay enough for me to outweigh a glitch in the lore.


uhm...yeah what about armor stopping a gravitationl pull of over 1000 newtons?

you cannot justify everything like that


Hardly, but then again this topic was never about the ridicilous ways they've tried to balance the game by adding immunities via armor or shields.

Modifié par Count Viceroy, 24 août 2010 - 04:44 .


#159
crimzontearz

crimzontearz
  • Members
  • 16 788 messages

Count Viceroy wrote...

crimzontearz wrote...

Optimystic_X wrote...

Count Viceroy wrote...

Gameplay< immersion


Immersion is a funny thing: some of us don't let something as ridiculous as needing to eject a thermal clip ruin it for us. And the tactical considerations of managing ammo enhance the gameplay enough for me to outweigh a glitch in the lore.


uhm...yeah what about armor stopping a gravitationl pull of over 1000 newtons?

you cannot justify everything like that


Hardly, but then again this topic was never about the ridicilous ways they've tried to balance the game by adding immunities via armor or shields.


yes and it is about how they ridiculously tried to impose weapon limitations when all they needed was an active vent system already used on other games...which would have served the same purpose without killing the lore

#160
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages
Honestly don't see the point of this discussion, they went with this route, did a retcon and here we are. They've also said they arent going to make any major gameplay changes in Me3 and concentrate on the story and wrapping up the triology.

#161
crimzontearz

crimzontearz
  • Members
  • 16 788 messages

Count Viceroy wrote...

Honestly don't see the point of this discussion, they went with this route, did a retcon and here we are. They've also said they arent going to make any major gameplay changes in Me3 and concentrate on the story and wrapping up the triology.


swapping from heatsinks to active vent would not be a major gameplay change actually so I am still hopeful they listen

Modifié par crimzontearz, 24 août 2010 - 05:14 .


#162
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

crimzontearz wrote...



uhm...yeah what about armor stopping a gravitationl pull of over 1000 newtons?



you cannot justify everything like that




That force only affects you if the mass effect field is able to coalesce. Barriers, shields and the reflective outer layer of ablative armor disrupt the field before it can form.



Works for me.

#163
Guest_sapientia24_*

Guest_sapientia24_*
  • Guests
I hate the ammo system in ME 2.





I also miss the threats the enemy techs and biotics used to be in ME 1, now all the enemy techs and biotics in ME 2 are lame.

#164
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

sapientia24 wrote...

I also miss the threats the enemy techs and biotics used to be in ME 1, now all the enemy techs and biotics in ME 2 are lame.


What threat?

All biotic enemies did in ME1 was zip around like roaches on meth and ragdoll you every few seconds. I prefer combat I can participate in, thanks.

#165
kraidy1117

kraidy1117
  • Members
  • 14 910 messages
I think they should make them universal, if you run out of clips for your sniper, you should have a choice to use clips from your pistol for your sniper. That's how it should have been and I hope Bioware does that.

#166
didymos1120

didymos1120
  • Members
  • 14 580 messages

kraidy1117 wrote...

I think they should make them universal, if you run out of clips for your sniper, you should have a choice to use clips from your pistol for your sniper. That's how it should have been and I hope Bioware does that.


They kinda half-implemented that.  If you check other guns on the wheel/hud when collecting clips, you'll notice that if you fill up the equipped weapon, but only needed a couple "rounds", the remainder gets distributed to the ones that aren't active.  That's the only time that happens though.  Funnily enough, grabbing heavy weapon ammo, which is supposed to be completely different, fills up all your normal weapons instantly.

Modifié par didymos1120, 24 août 2010 - 10:07 .


#167
didymos1120

didymos1120
  • Members
  • 14 580 messages

Optimystic_X wrote...

sapientia24 wrote...

I also miss the threats the enemy techs and biotics used to be in ME 1, now all the enemy techs and biotics in ME 2 are lame.


What threat?

All biotic enemies did in ME1 was zip around like roaches on meth and ragdoll you every few seconds. I prefer combat I can participate in, thanks.


The enemy techs were pretty good though.  Getting sabotaged in the middle of a fight can really, really suck. Or finding that suddenly all your powers are in cooldown mode.   Oh, and the fricking uber-overload used by husks was pretty nasty too, though they don't really count as a tech-class enemy.   They are tech, just not a tech.

#168
tonnactus

tonnactus
  • Members
  • 6 165 messages

Optimystic_X wrote...

Count Viceroy wrote...

Gameplay< immersion


Immersion is a funny thing: some of us don't let something as ridiculous as needing to eject a thermal clip ruin it for us. And the tactical considerations of managing ammo enhance the gameplay enough for me to outweigh a glitch in the lore.


There is far to much ammo even on insanity.So it isnt tactical,more an annoyance.

#169
tonnactus

tonnactus
  • Members
  • 6 165 messages

didymos1120 wrote...

Optimystic_X wrote...

sapientia24 wrote...

I also miss the threats the enemy techs and biotics used to be in ME 1, now all the enemy techs and biotics in ME 2 are lame.


What threat?

All biotic enemies did in ME1 was zip around like roaches on meth and ragdoll you every few seconds. I prefer combat I can participate in, thanks.


The enemy techs were pretty good though.  Getting sabotaged in the middle of a fight can really, really suck. Or finding that suddenly all your powers are in cooldown mode.   Oh, and the fricking uber-overload used by husks was pretty nasty too, though they don't really count as a tech-class enemy.   They are tech, just not a tech.


Using tech attacks->tech enemie.Or geth hoppers arent tech enemies too,but tech.

#170
Daeion

Daeion
  • Members
  • 1 896 messages

ExtremeOne wrote...

They did the right thing in ME 2. by ditching a stupid idea of guns cooling down before you can use them. thats a bunch of bull sh*t. no one gives a crap about fiction when the stupid fiction makes the game play play like dog crap


HAHA, I've been gone for over a month and you're still around spewing the same crap.

Here's a brilliant idea!!!  Maybe there are people out there that actually care about the story and that's their main reason for playing a game, not running around and looking for ammo because the developers wanted to make the game feel more like a shooter.  And obviously someone does care because we are having this discussion. 

So you're not ok with a gun having to cool down, even though it's been a concern ever since the gattling gun, but you are ok with a gun needing a heat sink to keep it cool?

#171
Daeion

Daeion
  • Members
  • 1 896 messages

RiouHotaru wrote...
Ammo powers kept the flow of combat steady so you're not constantly going into your inventory screen in the middle of a firefight and switching up your ammo mods every couple of minutes, which destroys the immersion.

I don't know why everyone has issues with the lore.  The lore concerns the backstory, which is mutually exclusive with game mechanics.  The two don't always match up.  Plus I'm sure with someone compare RoF of a gun in ME1 that isn't broken (aka Frictionless Materials X) to a gun from ME2 the ME2 gun DOES produce a better RoF.  To me, the lore makes perfect sense.


Actually, the idea that my biotic all of a sudden forgot how to use specialized ammo, even though she is an elite soldier, but learned how to use heavy weapons with no actual training killed immersion.  If your main concern really was immersion, then you should be arguing that what BW should have done was impliment a quick swap option while still leaving in specialized ammo.

People care about lore because before ME2 you played a BW game because you knew you were going to get a game with a great story as opposed to mediocre story.  For me ME was the perfect game, the only complaint that I had about it was that there was no location based targeting, i.e. a headshot when sniping wasn't really a headshot.  I didn't need BW to go and "streamline" the RPG elements so that they could focus on the shooter elements and attract the shooter crowd that would have otherwise ignored ME2.

#172
didymos1120

didymos1120
  • Members
  • 14 580 messages

tonnactus wrote...

Using tech attacks->tech enemie.Or geth hoppers arent tech enemies too,but tech.


Yeah, you're right.  I was more thinking in terms of mental capacity, instead of gameplay mechanics: husks are probably around a turret drone's level, therefore they're "gear".

#173
crimzontearz

crimzontearz
  • Members
  • 16 788 messages

Optimystic_X wrote...

crimzontearz wrote...

uhm...yeah what about armor stopping a gravitationl pull of over 1000 newtons?

you cannot justify everything like that


That force only affects you if the mass effect field is able to coalesce. Barriers, shields and the reflective outer layer of ablative armor disrupt the field before it can form.

Works for me.


uhm...no.....that's even more BS  because then an armored/shielded soldier would be immune to artificial gravity. Worse it does not explain how it would stop powers like shockwave where the mass effect field is focused elsewhere. 

Also does not explain how an armored mech is immune to hacking OR if shields/barriers prevent hacking and other tech powers why are they not preventing digital communication altogether

#174
Dr. Peter Venkman

Dr. Peter Venkman
  • Members
  • 802 messages

crimzontearz wrote...

Optimystic_X wrote...

crimzontearz wrote...

uhm...yeah what about armor stopping a gravitationl pull of over 1000 newtons?

you cannot justify everything like that


That force only affects you if the mass effect field is able to coalesce. Barriers, shields and the reflective outer layer of ablative armor disrupt the field before it can form.

Works for me.


uhm...no.....that's even more BS  because then an armored/shielded soldier would be immune to artificial gravity. Worse it does not explain how it would stop powers like shockwave where the mass effect field is focused elsewhere. 

Also does not explain how an armored mech is immune to hacking OR if shields/barriers prevent hacking and other tech powers why are they not preventing digital communication altogether


Spot-on. Combat system is completely broken in such a manner that everyone has to use GUNS GUNS GUNS YEAH AWESOME GAME GUNS 

#175
AdamNW

AdamNW
  • Members
  • 731 messages
Because it's not like the ME1 system was worse.  Not at all.

Lore doesn't mean much to me in a game with boring gameplay.  Because I wouldn't be playing it :D.

Modifié par AdamNW, 25 août 2010 - 01:21 .