ExtremeOne wrote...
wow the stupid video game forum crap of calling people trolls. Oh I am sorry you can not handle logic and the understanding that guns fire bullets and eject the bullet casing and Bioware corrected the mistake from Mass Effect 1 in Mass Effect 2. The weapon system in Mass Effect 1 was a joke and some of the most un logical bull sh*t in games ever. i see whats wrong you do not like that i am not a Mass Effect 1 **** kisser
I agree. Its perfectly non-logical for guns to fire mass accelerated slivers of metal that do kinetic damage when I am on another freaking planet wearing my futuristic space suit and throwing around people like a jedi does! How dare they not use guns from this day and age and force us out of realism in to some stupid future stuff! ...
Evilatem wrote...
So, each weapon in ME1 had 2 modifier slots for ammo types, heat sinks, frictionless materials, etc.
Shepard has been gone for 2 years.
The weapons power has increased as well as the heat they produce.
The ammo types are now "built" into each weapon, so we lost a modifier slot.
ok.
After the encounter with the Geth in ME1 everyone gained the knowledge to allow for the the heat to be collected and dispersed at once via the thermal clips vs multiple "cool down" time between firings. So the original internal heat sink in each weapon was replaced with the ejectable thermal clips. we didn't loose a modifier slot there.
Funny thing is if you go back and play ME1 with Geth weapons they dont have heatsinks and cool down just like the normal guns! .. Geth used the same tech everyone else did.
Evilatem wrote...
and most importantly
Why can't I take out the thermal clip from a weapon I don't use and put in the weapon of my choosing? Why use a thermal clip in the "hand gun" which only get like 54 shots before needing a new thermal clip when I could just as easily drop it into the "assault rifle" or "SMG" and get 350 shots out of the same clip?
Bingo. Biggest problem right there. Second biggest really. First is why I have to dump my overheating thermal pack on the ground and go hunting another one. Heat disipates and thus those thermal clips should call down naturally.
nikki191 wrote...
I suspect the heatsinks are a result of players complaining the infinite ammo side of weapons in ME was too unrealistic and this was Bioware's compromise..
personally i think the direction with relying totally on heatsinks that are basically defacto ammo clips was a bad design choice. a better compromise would be a significantly reduced rate of fire without a heatsink as many others have suggested
Id say it was a design change made by BioWare to make the game more shooter like rather then complaints about a system that worked fine. The only time my gun overheated was when I put explosive rounds in to my snipe (Yay for explosions!)