Can we keep the personal attacks to a minimum? Reply to a post or thought, not the person.
It is most likely EA that is responsible for the marketing and not BioWare. I'd like to think that the Blur videos for DAO would've been a whole lot better had BioWare been given input. I'm looking at you, Miss Morrigan, who appears to have fallen off the ugly tree and hit every branch on the way down.
"Why bother marketing to women?"
Because the game will sell more? If the statistics given by tpryan01 are any indication, more women have access to gaming-grade computers, too, so if perhaps if EA's marketing department had perhaps shown BOTH Wardens, EA wouldn't be using the excuse that DAO selling more on the console is the reason for the vast changes of DA2 (and it is an excuse--given the short development cycle, the decision to focus on the console aspects of DA2 was made before the release of the actual game, but that's neither here nor there).
"Just showing a woman won't make women buy it or even be interested in it."
Really? Because that seems to be the thought with showing a male in marketing. Man-Shepard? So over-active teenagers can see a big, strong Badass McEveryPC and empathize. Blur-Warden? Same difference. Every other game in existance? You betcha.
"When you see a man on screen, hacking every thing to pieces, it's a testosterone hack-and-slash, but when it's a woman, it's okay?"
Not 'okay,' per se, but more like different. Frankly, different is good. Have you ever seen an appropriately garbed (main character) female in any sort of marketing? I bet if you have, it's only perhaps a handful of times, compared to the hundreds of commercials, web banners, and so on otherwise.
Marketing is about catching attention. Showing a badass Lady Hawke next to M. Hawke isn't a bad thing. As I said, different in good. The market is hitting the great wall of visual ability, meaning art and style are becoming more important than bloom.
And, frankly, right now DA2 is looking far more similar to other games despite its own 'unique' art style. It looks bland and boring. Heck, the Destiny trailer could easily be made into something similar to Gear of War--add in a few guns, an explosion or two, more brown, and voilla.
Am I the only one tired of the same old drivel force-fed to us by marketing departments because they think we're not intelligent enough to handle anything other than, "Big, strong man, skantily clad faux action girl, big explosion, GOOD GAME!"?