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NWN 2 too hard? Convulted?


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#1
digitalman01010

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Hello all.

I decided to get back into my NWN2 campaign the other day and finally finish it. Most of my party is level 16.

I have no idea how I every made it this far.

I'm currently in Act III. Killing the Lizardmen Shaman was a chore that forced me to set the difficulty to easy. Trying to kill Sydney is hardly going much better, my party gets wiped in a matter of seconds.

Most likely I'm missing something, but what?

Half the time my party members forget to attack, refuse, or just plain can't. I clicked pleadingly to get my rogue to attack an assasin, but she just stood there, invisible, refusing to accept commands. I finally got her to throw a flask at which point they saw her and stabbed her to bits while she stood there.

Other times I attack, while Qura casts Eagle's Splendor on herself. WTF??? A little help here? Oh wait, it's the 4 assassins again. Never mind, she's dead.

The Cleric might as well be a statue.

What the hell happened that my party members are utterely retarded? I cannot pause and stop fast enough to queue up actions for my party members without trying to interject something ridicelous into the queue, erase it entirely, or go charging off somewhere.  Half of the time my commands seem to be optional guidelines at best. Spells seem to want to take a day and a half to cast, while it seems the enemy is getting hits on me every half second. Yet my level 16 rogue can't seem to hit with a +3 rapier and her "Left Hand" dagger to save her life.

Not sure what I'm hoping for here, other than maybe some straightforward instructions on how to actually attack and cast reliably, and wondering if there's some key to actually making your party not suck. Currently, this is the most frusterating experience I've had in ages.

Thanks in advance for the help. =)

#2
Haplose

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Well, that's the other end of the spectrum - total control and might be too much/too slow for you, but try this and see how you like it:
1. Dowload the complete Tony_K's Companion and Monster AI 2.2 mod
2. Unzip it in your My Documents/Neverwinter Nights 2/Override folder
3. Launch the game, load your game
4. Press "C" to open character sheet
5. Click on the Behaviour tab
6. Enable Puppet Mode
7. Enable Puppet Mode Autopause every round
8. Scroll a bit lower to global settings, enable Pause and Switch Control
9 Repeat steps 6. and 7. for all the remaining party members

You will now have a much higher degree of control over your party members. Enjoy!

Modifié par Haplose, 23 août 2010 - 08:25 .


#3
NWN DM

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Convoluted?  Most certainly.

Too hard?  Most certainly the exact opposite opinion from the accepted masses, which is that the OC of NWN2 is way too easy.  Can't say myself as I never finished the OC or the expansions; building and DMing is my thing.

That said, each of us has a different play style and it may just be that yours is (obviously) leading to your party getting stomped a new mud hole "every" fight.  In this case, the suggestion from the poster before me should really help you quite a bit.

Personally, once I got SoZ I found the best approach was to turn off NPC AI completely and jump from PC to PC and hand out instructions round by round.  This did make each encounter go on for longer as I was always pausing the game to give these commands, and this approach isn't for everyone, but it also made it feel a lot like I was playing Baldur's Gate way back in the day.

Good luck and post back if you need it.

#4
digitalman01010

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Thanks for the feedback everyone!

I did get past the Sydney fight eventually. Killing the first summoned creature was easy enough, at the start of next fight with all of my party members clustered around one another, I had Qura set off a empowered greater fireblast ASAP to take out the assassins that (I knew) were coming in. Once that was done, my cleric banished the demon that soon appeared, and I had Qura spam empowered disintegrates until Sydney was dead.

I think depite my best efforts, my rogue stood there and picked her nose.

I'll definitally give the AI a look. Sounds like it would help a lot.

I was digging through the manual again last night; there's lots on the D&D ruleset but very little on actual commands to play the game. My biggest issue seems to be the right and left clicking; sometimes it's one or the other (I believe right for targeting, left for actions.) Also, I'm often frusterated when I seemingly cannot do an action for reasons that are unknown. Often I'll go to cast a spell by selecting it on the quickcase (say, heal) but the only cursor that appears is an attack icon. The spell is highlighted, there are no conditions preventing my casting (either next to my character portrait or on the status/history window) but it refuses to go off. It's usually around that time that my cleric goes and tries to start whacking things with her stick (didn't I select no melee combat???)

Blows my mind.

At least we're past that part. I'd love to be able to set the game to normal again in order to keep my ego intact. =P

Thanks again!

#5
NWN DM

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Are you aware that you can pause the game with the Space Bar (default key)? This will make your tactical decisions a lot easier to give out to your characters.

#6
digitalman01010

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Oh yeah. I use it constantly. But it often becomes a race to queue actions, unpause, watch results, pause again before my mage decides that she needs to boost her charisma in the middle of combat. =P

#7
NWN DM

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digitalman01010 wrote...

Oh yeah. I use it constantly. But it often becomes a race to queue actions, unpause, watch results, pause again before my mage decides that she needs to boost her charisma in the middle of combat. =P

Well, you never know when those extra points will stop some grubby Orc from shoving a rusty, blood poisoned cleaver into her stomach. 

A girl can't be too careful you know. :whistle:

#8
Ovenall

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I sometimes have characters refuse to attack. I've been able to get around this by having them move a little, then after they've arrived at the spot issuing the attack command seems to work. I don't have an explanation for this but it seems to work.



I think - though I'm no expert - that if there's a bottleneck where a character can't physically reach a monster to hit it (like at an open door) that character will not move if you try to get the character to attack... that is, he won't run to the door if he cannot physically reach the monster.

#9
Ovenall

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Adding to this question-



Is there any way - aside from going Puppet Mode - to keep characters from running off to attack things?



Ideally I'd like to set everyone's default behavior to "defend yourself and fight back if you're getting hit with a melee attack, but NEVER run off towards monsters, even if you're getting hit with ranged attacks"



My number one problem with this game is having characters run directly into trouble, or just plain run away towards monsters I haven't even noticed yet. Or run directly into area effect spells that they cast themselves! Just stupid. I swear, for all its faults, BG 1&2 handled this better than NWN2. Any help here is appreciated.

#10
Haplose

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Transmit the Hold Position Voice command.

You open the voice command menu by pressing "V" or by picking it after a right-click.

#11
Ovenall

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I do the Hold Position command often and it works... until a character "sees" an enemy way off in the distance. One I haven't even noticed. Then that one single character goes running off after them.



Hold in right-click and selecting the commands is even easier than finding it on the hotbars, IMO.

#12
Haplose

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The commands should work. But there is one detail. Everyone will listen to them.. EXCEPT the character you're controlling at the moment (he's "shouting" the command). So if you want everyone rooted, switch to another char and transmit the order again.

#13
I_Raps

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digitalman01010 wrote...

Also, I'm often frusterated when I seemingly cannot do an action for reasons that are unknown. Often I'll go to cast a spell by selecting it on the quickcase (say, heal) but the only cursor that appears is an attack icon. The spell is highlighted, there are no conditions preventing my casting (either next to my character portrait or on the status/history window) but it refuses to go off. It's usually around that time that my cleric goes and tries to start whacking things with her stick (didn't I select no melee combat???)



It sounds like you have something already targetted that is not a legal target for the spell.  Right-clicking in space should de-select whatever is there and allow you to cast.

You probably need to either rearrange your layout or pay more attention to certain UI features.  For one thing - be sure to enable the "display target" and keep it in plain sight.

...

Another thing - about those VOICE commands.  I recommend you put them on your hotbar, for two reasons.  The obvious one is for ease of use.  A not-so-obvious one is because they're bugged - and have been ever since NWN first came out.  Typing the keys "v""w""e", "v""e""e", etc. will often cause your character to be placed inside the walls/placeables... where you can't do anything.  Bioware was aware of this, but they never quite fixed it.  Instead, they supplied a workaround.  Avoid the problem - put the voice commands on your hotbar.


p.s.  The workaround still works.  Open the console;  type "debugmode 1 ", type "makesafe ", type "debugmode 0 ";  close the console.  This works even though the game will give an error message.  You might try this when  your character exits your control.

p.p.s.  Just checked the old documentation.  It seems like you can type "makesafe" in the console without switching debugmode on.  I haven't done this, so I can't endorse it, but you might try it.  http://nwn.bioware.c...s.html#makesafe

Modifié par I_Raps, 23 août 2010 - 09:58 .


#14
Shaughn78

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Ovenall most of your issues will be corrected with Tony_K AI see earlier post by Haplose. I can't play without it. It does make the monsters smarter as well (if they have decent INT scores) so be ready.

#15
Ovenall

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Which file do I use on that page? Can anyone help?

#16
Haplose

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That depends on your game version. What expansions do you have and what patches have you applied.

#17
The Fred

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Personally, I did find Sydney Natale to be one of the only actually difficult fights in the whole game. For some reason, she just kept healing. It took forever, even with me being a Warlock who never runs out of invocations.



One thing I did find really annoying when starting NWN2 is the targeting thing. I'm used to the controls for NWN1, but in NWN2 you can select a target by right-clicking. Then, whenever you click a spell, they automatically target that person if possible. This is great if you want to queue up spells on one target because it saves you some clicking (right click the target, then click each spell you want) but annoying if you forget you're targetting someone, because your character starts casting on them without giving you the option to target someone else. As mentioned, you can right-click open ground to deselect your current target, allowing you to chose the old-fashioned way.

#18
Ovenall

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I only have the OC and I'm at 1.23




#19
Shaughn78

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Ovenall wrote...

I only have the OC and I'm at 1.23


Download the compmonai2.2.zip and follow the instructions for installing and take a peak @ the readme to see what it will do for you and how to take advantage of it.