Aller au contenu

Photo

The Reaper's Cudgel and it's selling price


  • Veuillez vous connecter pour répondre
28 réponses à ce sujet

#1
MortenMC

MortenMC
  • Members
  • 13 messages
Anyone else think it's a bit high? Is this a bug or intended?

One of the things that adds to the "fun" in games like this is the limited funds, and this is just too much of an advantage imo.

#2
juho123

juho123
  • Members
  • 32 messages
It's rather crappy compared to the best possible weapons... so idk.

#3
MortenMC

MortenMC
  • Members
  • 13 messages
It's not as much the usability of the weapon as it's the huge amount of sovereigns you can obtain by selling it that annoys me.

#4
Serenade

Serenade
  • Members
  • 783 messages
It's because of the "chance to stun" attribute. Or maybe a typo in the selling price code. Either way, it's good.

#5
Eurypterid

Eurypterid
  • Members
  • 4 668 messages
One of the devs said (if memory serves - I can't find the thread) that it was intentional. Sort of a 'reward' for the player, since you can't take your character from Golems into the other games. If the price bothers you, just tuck it away and don't sell it.

#6
MortenMC

MortenMC
  • Members
  • 13 messages
Oh, I'll sell it alright. It's just that for anyone who aren't planning on using it, it provides enough sovereigns to equip your character with alot of the best items in the game pretty much from the start. Kinda ruins the fun of looting every corpse for a few extra coppers.

#7
night0205

night0205
  • Members
  • 849 messages
Yeah, I just use it as a reward. It does change the way you play the game, origins/awakening, because you can get equipment and stuff right off the bat. You can also spend 339 gold really quickly I've learned. Especially if you are getting equipment for your entire party. I think it's a "thanks" from bioware for buying their DLCs.

#8
MortenMC

MortenMC
  • Members
  • 13 messages
True, you can buy better equipment for your allies, but one of the challenges was that with limited funds you had to be more concerned about what you bought. I remember my first playthrough, reaching Orzammar as one of the first places, and finding the Rose's Thorn and Shadow of the Empire in the shops. I used 95% or so of my money to buy the armor, not knowing if I'd ever afford the dagger. This kinda ruins that experience.

#9
killermadman

killermadman
  • Members
  • 30 messages
You could always not sell it or simply destroy it.  I don't really see the issue here since there is a pretty easy selling glitch that can result in unlimited funds already.

While you may find getting ripped off by merchants "fun" I certainly don't.  The majority of items you find throughout the game are mundane and the few exceptional pieces you do find sell for little more.

This is however a common issue with most games of the genre i.e. heroes being paid a pittance for exceptional items due to the lack of an actual barter economy.  We are left to believe merchants pay so little because they lack the hard currency and aren't willing to cut us a bargain because of their limited funds (it sure as hell isn't their profit margin).

Ideally I would walk up to a merchant and barter with my inventory for goods and services if I couldn't afford to purchase an item outright.  All trades would be final and in the merchants favor based on a markup percentage eliminating the sell/buy back feature.  This system would allow one to barter using an item's value instead of a selling price.

Example.

An elegant sword is for sell for x gp, but you only have x - 50 gp.  The merchant is willing to enter into a barter agreement with you for the sword at 1.25x gp.  Searching through your pack you discover several items valued at y gp.  If sold to the vendor they would only net you .2y gp < 50 gp.  The items y plus your money x - 50 are equal to or greater than the elegant sword offered at 1.25x gp.

You get what you want out of the trade and the merchant is able to resell the items he's acquired at their normal markup since he isn't out any coin.

My thoughts on how the system might have beem implemented to emulate a medieval economy without having merchants paying out large sums (which they shouldn't have).

#10
night0205

night0205
  • Members
  • 849 messages
Well, the merchant system that Dragon Age Origins isn't suppose to be realistic... I mean think about it... you can sell "anything" to Ruck and get a large amount of cash... but Ruck doesn't have any gold... he's a frickin' retard hiding in a cave... All he does is pick up little items he finds and eat darkspawn...

#11
killermadman

killermadman
  • Members
  • 30 messages
Ruck likes shiny things and don't tell me he doesn't like gold pieces taken from dead troops or left behind by former inhabitants.

#12
night0205

night0205
  • Members
  • 849 messages
Maybe a little... but you could sell him this mace for example... and he has 339 gold in his pocket? The point being, they just keep merchants as simple as possible... Which I kind of like. Comparing it to Morrowind, not only do the merchants have a minimal amount of money, but they sell to you based on your charisma and stuff. It's much more complex. Oh well, I'm sure Ruck likes his new mace.

#13
Red Crow

Red Crow
  • Members
  • 54 messages
It's probably an error. I looked at the item in the toolset. Its base cost is 750000 (75 gold). Now, it's just the base cost, since it's Dragonbone, the cost multiplier is x18, so 750000 x 18 = 13500000 (1350 gold). Then the item's effects add a few more sovereigns and we end up at 1358 Gold 20 Silver. It's pretty obvious to me that they accidentally added an extra 0 to the base cost. If the base cost was 75000 (7.5 Gold), then the total cost would have been 143G20S ((7.5G x 18) + 8G20S), which is pretty sensible. (Note that you always sell an item for only 25% of its total cost).

#14
night0205

night0205
  • Members
  • 849 messages
Interesting Red Crow, in actually looking that up. That would be funny if it was just an accident, but I have a feeling they are doing it as some special reward for buying GoA. Because... they never messed up on a price like that before...

#15
MortenMC

MortenMC
  • Members
  • 13 messages
Now it smells like an "eh, well, uh, that's... That's intended! Yes, we did that on purpose!"

#16
Lord_Saulot

Lord_Saulot
  • Members
  • 1 765 messages
If you don't want to use this (or any other DLC items) can't you just disable the DLC from the DLC menu before starting? At least on PC... I don't know how the consoles work.

#17
diosprometheus

diosprometheus
  • Members
  • 96 messages
Disagree. More money means more fun. Better stuff means better kills. I never had as much fun when the Warden was pauper.

#18
diosprometheus

diosprometheus
  • Members
  • 96 messages
I used 95% or so of my money to buy the armor, not knowing if I'd ever afford the dagger. This kinda ruins that experience.


Who wants that experience? I certainly don't. I hated that. You always had to worry more about money than killing darkspawn. After awhile that is a real drag. I played this game more than 20 times as a pauper and I will never play it that way again. You rarely got to use the great weapons in the game or try out any of the really neat stuff in the game.  I had Wardens so poor that they had to sell the armor off their backs.

Modifié par diosprometheus, 26 août 2010 - 07:29 .


#19
diosprometheus

diosprometheus
  • Members
  • 96 messages

Lord_Saulot wrote...

If you don't want to use this (or any other DLC items) can't you just disable the DLC from the DLC menu before starting? At least on PC... I don't know how the consoles work.



There is a way to do tha on Xbox too.  Just go into the System Settings and delete the DLC from the memory section in Dragon Age.  You can download it again if you want to use it.

#20
diosprometheus

diosprometheus
  • Members
  • 96 messages

MortenMC wrote...

It's not as much the usability of the weapon as it's the huge amount of sovereigns you can obtain by selling it that annoys me.


If you can get the runes slots in it, it is one of the better weapons in the game. (possible spoiler)  It is fun to use.  It makes a dull thudding sound when it strikes someone and knocks them back   More money makes the game more fun.  Looting corpses  only loads up your warden with worthless junk you have to haul around until you can sell it.  If you actually find something of value you may find you don't have room for it in the inventory so you either have to destroy something, use it, or run off to a merchant and then come back for it.  Very tedious. Very tedious.
 

#21
Rvlion

Rvlion
  • Members
  • 148 messages

Red Crow wrote...

It's probably an error. I looked at the item in the toolset. Its base cost is 750000 (75 gold). Now, it's just the base cost, since it's Dragonbone, the cost multiplier is x18, so 750000 x 18 = 13500000 (1350 gold). Then the item's effects add a few more sovereigns and we end up at 1358 Gold 20 Silver. It's pretty obvious to me that they accidentally added an extra 0 to the base cost. If the base cost was 75000 (7.5 Gold), then the total cost would have been 143G20S ((7.5G x 18) + 8G20S), which is pretty sensible. (Note that you always sell an item for only 25% of its total cost).

If you install the Grey Wardens Castle Mod you can actually sell the Cudgel to a character named Asha for 1358 gold 20 silver. While normally I only use this mod for the grandmaster runes, tomes and early access to the Corruption helmet it seems that for selling things this mod can make nice coin.

#22
keesio74

keesio74
  • Members
  • 931 messages
All the DLC gear is overpowered. That amulet from Golems is also another example. You get this super killer amulet that you can equip from the start. At least some of the weapons/armor have high attribute requirements, but not the amulet.



In any case if you don't think it is fair, then don't use it. Destroy it. What is the big deal. I don't know why people complain about it.

#23
Taura-Tierno

Taura-Tierno
  • Members
  • 887 messages
You can still earn an infinite amount of money by spamming potent lyrium potions. True, you can't do it from the start and it's a bit of a bother, but you still can.



Personally, I always disliked the fact that I could buy only a couple of all the great items in the game, meaning that I'd never get the chance to use several of them, without either cheating or selling potions.



It'd be fun to have that much money from the start. If you don't want that, just destroy it the first the you do and pretend you never had it.

#24
Elhanan

Elhanan
  • Members
  • 18 497 messages
I know I can scrape by based on my first playthrough, and then I used the walkthrough to gain a little more. Now with this sale I can afford to get that axe in camp, or some other shiny that had to stay on the shelves in the past.

If you do not wish the funds, do not sell it.

#25
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages
I never use maces, I hates them and so that cudgel totally rules cause I sell it and never worry about money again mwhahaha