The Reaper's Cudgel and it's selling price
#1
Posté 23 août 2010 - 02:08
One of the things that adds to the "fun" in games like this is the limited funds, and this is just too much of an advantage imo.
#2
Posté 23 août 2010 - 03:11
#3
Posté 23 août 2010 - 05:28
#4
Posté 23 août 2010 - 05:42
#5
Posté 23 août 2010 - 05:54
#6
Posté 23 août 2010 - 06:05
#7
Posté 23 août 2010 - 06:17
#8
Posté 23 août 2010 - 06:25
#9
Posté 23 août 2010 - 08:14
While you may find getting ripped off by merchants "fun" I certainly don't. The majority of items you find throughout the game are mundane and the few exceptional pieces you do find sell for little more.
This is however a common issue with most games of the genre i.e. heroes being paid a pittance for exceptional items due to the lack of an actual barter economy. We are left to believe merchants pay so little because they lack the hard currency and aren't willing to cut us a bargain because of their limited funds (it sure as hell isn't their profit margin).
Ideally I would walk up to a merchant and barter with my inventory for goods and services if I couldn't afford to purchase an item outright. All trades would be final and in the merchants favor based on a markup percentage eliminating the sell/buy back feature. This system would allow one to barter using an item's value instead of a selling price.
Example.
An elegant sword is for sell for x gp, but you only have x - 50 gp. The merchant is willing to enter into a barter agreement with you for the sword at 1.25x gp. Searching through your pack you discover several items valued at y gp. If sold to the vendor they would only net you .2y gp < 50 gp. The items y plus your money x - 50 are equal to or greater than the elegant sword offered at 1.25x gp.
You get what you want out of the trade and the merchant is able to resell the items he's acquired at their normal markup since he isn't out any coin.
My thoughts on how the system might have beem implemented to emulate a medieval economy without having merchants paying out large sums (which they shouldn't have).
#10
Posté 23 août 2010 - 08:36
#11
Posté 23 août 2010 - 08:38
#12
Posté 23 août 2010 - 08:43
#13
Posté 24 août 2010 - 02:10
#14
Posté 24 août 2010 - 06:11
#15
Posté 24 août 2010 - 01:21
#16
Posté 24 août 2010 - 02:08
#17
Posté 26 août 2010 - 07:11
#18
Posté 26 août 2010 - 07:18
Who wants that experience? I certainly don't. I hated that. You always had to worry more about money than killing darkspawn. After awhile that is a real drag. I played this game more than 20 times as a pauper and I will never play it that way again. You rarely got to use the great weapons in the game or try out any of the really neat stuff in the game. I had Wardens so poor that they had to sell the armor off their backs.
Modifié par diosprometheus, 26 août 2010 - 07:29 .
#19
Posté 26 août 2010 - 07:27
Lord_Saulot wrote...
If you don't want to use this (or any other DLC items) can't you just disable the DLC from the DLC menu before starting? At least on PC... I don't know how the consoles work.
There is a way to do tha on Xbox too. Just go into the System Settings and delete the DLC from the memory section in Dragon Age. You can download it again if you want to use it.
#20
Posté 26 août 2010 - 10:39
MortenMC wrote...
It's not as much the usability of the weapon as it's the huge amount of sovereigns you can obtain by selling it that annoys me.
If you can get the runes slots in it, it is one of the better weapons in the game. (possible spoiler) It is fun to use. It makes a dull thudding sound when it strikes someone and knocks them back More money makes the game more fun. Looting corpses only loads up your warden with worthless junk you have to haul around until you can sell it. If you actually find something of value you may find you don't have room for it in the inventory so you either have to destroy something, use it, or run off to a merchant and then come back for it. Very tedious. Very tedious.
#21
Posté 26 août 2010 - 10:58
If you install the Grey Wardens Castle Mod you can actually sell the Cudgel to a character named Asha for 1358 gold 20 silver. While normally I only use this mod for the grandmaster runes, tomes and early access to the Corruption helmet it seems that for selling things this mod can make nice coin.Red Crow wrote...
It's probably an error. I looked at the item in the toolset. Its base cost is 750000 (75 gold). Now, it's just the base cost, since it's Dragonbone, the cost multiplier is x18, so 750000 x 18 = 13500000 (1350 gold). Then the item's effects add a few more sovereigns and we end up at 1358 Gold 20 Silver. It's pretty obvious to me that they accidentally added an extra 0 to the base cost. If the base cost was 75000 (7.5 Gold), then the total cost would have been 143G20S ((7.5G x 18) + 8G20S), which is pretty sensible. (Note that you always sell an item for only 25% of its total cost).
#22
Posté 07 septembre 2010 - 07:41
In any case if you don't think it is fair, then don't use it. Destroy it. What is the big deal. I don't know why people complain about it.
#23
Posté 07 septembre 2010 - 08:28
Personally, I always disliked the fact that I could buy only a couple of all the great items in the game, meaning that I'd never get the chance to use several of them, without either cheating or selling potions.
It'd be fun to have that much money from the start. If you don't want that, just destroy it the first the you do and pretend you never had it.
#24
Posté 07 septembre 2010 - 10:20
If you do not wish the funds, do not sell it.
#25
Posté 14 septembre 2010 - 07:35





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