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New Lair of the Shadowbroker screenshots, release date and price


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#2901
jwalker

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Junthor wrote...

IndigoWolfe wrote...

casedawgz wrote...

Maybe if she joins the squad Jacob will find some way to passive aggressively insult her in the comm room.


Why does everyone say that it's Jacob's personal crusade to insult everybody!?

Personally, I think he'd like her just fine. He was friendly to the previous members of Shepard's squad who came aboard the Normandy and I don't think this would be much different.



Except Thane of course.


and maybe Tali... "Tali, meet the new AI" Saying that to a quarian is a bad joke at least....

#2902
Junthor

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jwalker wrote...

Junthor wrote...

IndigoWolfe wrote...

casedawgz wrote...

Maybe if she joins the squad Jacob will find some way to passive aggressively insult her in the comm room.


Why does everyone say that it's Jacob's personal crusade to insult everybody!?

Personally, I think he'd like her just fine. He was friendly to the previous members of Shepard's squad who came aboard the Normandy and I don't think this would be much different.



Except Thane of course.


and maybe Tali... "Tali, meet the new AI" Saying that to a quarian is a bad joke at least....


Yeah, I could never tell if he meant to be insulting or not.

#2903
Emperor Mars

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If you give a tali a speaking role a garrus will want one too.
and if you give a garrus a speaking role a miranda will wonder why she was left out
and if you let miranda talk, a jacob will want to make a bad joke when meeting blue people.
and if you let jacob make a joke, then legion will want to comment on it.

And if you only let some talk, then the forums will throw a ****ing fit later on..and well..actually...that will probably happen anyway..

Modifié par Emperor Mars, 31 août 2010 - 08:37 .


#2904
rorrim180

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Worrywort wrote...

Mystranna Kelteel wrote...

Worrywort wrote...
But Bioware doesn't take the easy way out on everything.


Pretty much did with ME2.

Yeah, well, y'know that just like uhh your opinion, man.


You are out of your f**ing element, Donny!

#2905
tom.bleaker

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rorrim180 wrote...

Worrywort wrote...

Mystranna Kelteel wrote...

Worrywort wrote...
But Bioware doesn't take the easy way out on everything.


Pretty much did with ME2.

Yeah, well, y'know that just like uhh your opinion, man.


You are out of your f**ing element, Donny!


Dude, the Chinaman is not the issue here!

#2906
Mubar

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I dont think they have an other choice but to improve the story and charecter development for ME3 improving the combat any more will just turn it into a TPS

#2907
jwalker

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annihilator27 wrote...

jwalker wrote...

LPPrince wrote...

The three squaddies that need dialogue are Garrus, Tali, and Miranda.

That's it. No one else NEEDS something to say, immersion wise.

But if those three don't mention that they know Liara, its a major fail.


Don't forget in the main game, you can bring Tali and Garrrus to your first meeting with Wrex in Tuchanka and no one says anything. Only Shepard and Wrex talk. 


Miranda and Thane can have something to say. On the latter wasnt it the SB that had something to do with his wife's death?


Thane's wife got killed because of the SB ? 

My point is, Tali, Garrus and Wrex were buddies in ME1, right?. And then Bioware while was working on ME2, having all the actors, didnt bother to write a few lines to acknowledge that past. 

For this DLC, I'm not expecting any type of banter or special dialogs from other squadmates.

Besides, if this is post SM, some of those might be dead....

#2908
Shadow555r

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Mr. MannlyMan wrote...

JamieCOTC wrote...

Mystranna Kelteel wrote...

Worrywort wrote...
Yeah, well, y'know that just like uhh your opinion, man.


You disagree? Look at the carry over decisions. They all turned out to be one conversation each, some a tad longer than others, but all relegated to the extremes of side-quest land.

When importing a Shep who didn't recruit Garrus, the only difference is that Garrus doesn't mention his being on the team and the initial greeting sentence is different.

When importing a Shepard who pissed off Tali she completely forgets that she didn't like you and turns into a fangirl.

When recruiting Morinth you end up with Samara's character model everywhere but the room on the Normandy, and the vast, vast majority of her dialogue is Samara's dialogue and voice. On top of that she gets only one dialogue tree on the Normandy as it is.

ME2 is full BioWare taking the easy way out. If you disagree, or think that's just my opinion, go ahead and point out my errors.

*Forgot to mention the email system as well. LOL, if that's not the easy way out I don't know what is. :lol:


Couldn't agree more.  I just replayed ME1 and there is so much more "texture" to that game it makes ME2 seem sad.  The graphics and combat are leaps and bounds better in ME2 and there is more squad interaction, but the story and “feel” of ME1 make it a better overall experience. 
 


Despite how impressed I was with Mass Effect 2, Mass Effect 1 remains my best sample of Bioware ingenuity and cultivated OCD with regards to the story, characters, dialogue, etc. (other than DA:O, which was obviously on another level entirely). Wrex's discord with Shepard during the Rachni Queen confrontation, Liara's dialogue, Ashley's connection to her family and how she shared that with you, her reasons for being racist, Kaidan's well-developed background, the Romances (even though, back when ME1 came out, I, like most other people, complained about the abruptness to them). The debriefings where the team was gathered together (I f&&*ing miss those), and the same three or four people always being the ones with something to say...

The ONLY times I was disappointed was when I was given a short praragraph of text on a mission that described a scene that hadn't been animated or voiced during production; and even that wasn't that frequent.

Of course, I remember reading during ME2's late development that the team had pretty much finished several things ahead of schedule (no surprise), so they decided to add random features like the fish tank and the radio in Shepard's room.

I'm not complaining, I'm just pointing out that the game (and the DLCs we've gotten), despite the polish they've recieved, are inferior to the first game in most ways. I would rather Bioware release ME3 in 2013 and turn its efforts from improving on combat (which was excellent in ME2), to improving the story, character development, carry-over continuity, and dialogue.


This, absolutely this!

#2909
ValerioN7

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jwalker wrote...

Besides, if this is post SM, some of those might be dead....


This is true.

And i'm also thinking at the end of ME2, with all that "stuff" around the Normandy, which is very similar to a Reapers attack. How can BioWare create post-SM DLC without explaining all that things/ships/reapers/something?

Modifié par ValerioN7, 31 août 2010 - 09:03 .


#2910
Annihilator27

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jwalker wrote...

annihilator27 wrote...

jwalker wrote...

LPPrince wrote...

The three squaddies that need dialogue are Garrus, Tali, and Miranda.

That's it. No one else NEEDS something to say, immersion wise.

But if those three don't mention that they know Liara, its a major fail.


Don't forget in the main game, you can bring Tali and Garrrus to your first meeting with Wrex in Tuchanka and no one says anything. Only Shepard and Wrex talk. 


Miranda and Thane can have something to say. On the latter wasnt it the SB that had something to do with his wife's death?


Thane's wife got killed because of the SB ? 

My point is, Tali, Garrus and Wrex were buddies in ME1, right?. And then Bioware while was working on ME2, having all the actors, didnt bother to write a few lines to acknowledge that past. 

For this DLC, I'm not expecting any type of banter or special dialogs from other squadmates.

Besides, if this is post SM, some of those might be dead....



I didnt say that exactly, Its just im not sure.

#2911
clennon8

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Having played through both ME1 and ME2 several times each, I can say that I thought ME1 had a somewhat more interesting story arc. However, ME2 is leaps and bounds better than ME1 in terms of game play. This becomes more obvious once you play ME2 for a while, then go back and play ME1. I prefer the streamlined powers and lack of inventory in ME2. I don't pine for the hours and hours I wasted scrolling through inventory lists in ME1, trying to figure out which items to sell, which items to give to which party members, which to keep for myself, etc.

#2912
Jonas TM

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No new info yet? I thought Chris said we would get some new info between the announcement and the release. Well the release is only 1 week away...

#2913
Mystranna Kelteel

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I vastly prefer ME1's gameplay. I like having actual options.

#2914
shaneofthedead

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Mr. MannlyMan wrote...

JamieCOTC wrote...

Mystranna Kelteel wrote...

Worrywort wrote...
Yeah, well, y'know that just like uhh your opinion, man.


You disagree? Look at the carry over decisions. They all turned out to be one conversation each, some a tad longer than others, but all relegated to the extremes of side-quest land.

When importing a Shep who didn't recruit Garrus, the only difference is that Garrus doesn't mention his being on the team and the initial greeting sentence is different.

When importing a Shepard who pissed off Tali she completely forgets that she didn't like you and turns into a fangirl.

When recruiting Morinth you end up with Samara's character model everywhere but the room on the Normandy, and the vast, vast majority of her dialogue is Samara's dialogue and voice. On top of that she gets only one dialogue tree on the Normandy as it is.

ME2 is full BioWare taking the easy way out. If you disagree, or think that's just my opinion, go ahead and point out my errors.

*Forgot to mention the email system as well. LOL, if that's not the easy way out I don't know what is. :lol:


Couldn't agree more.  I just replayed ME1 and there is so much more "texture" to that game it makes ME2 seem sad.  The graphics and combat are leaps and bounds better in ME2 and there is more squad interaction, but the story and “feel” of ME1 make it a better overall experience. 
 


Despite how impressed I was with Mass Effect 2, Mass Effect 1 remains my best sample of Bioware ingenuity and cultivated OCD with regards to the story, characters, dialogue, etc. (other than DA:O, which was obviously on another level entirely). Wrex's discord with Shepard during the Rachni Queen confrontation, Liara's dialogue, Ashley's connection to her family and how she shared that with you, her reasons for being racist, Kaidan's well-developed background, the Romances (even though, back when ME1 came out, I, like most other people, complained about the abruptness to them). The debriefings where the team was gathered together (I f&&*ing miss those), and the same three or four people always being the ones with something to say...

The ONLY times I was disappointed was when I was given a short praragraph of text on a mission that described a scene that hadn't been animated or voiced during production; and even that wasn't that frequent.

Of course, I remember reading during ME2's late development that the team had pretty much finished several things ahead of schedule (no surprise), so they decided to add random features like the fish tank and the radio in Shepard's room.

I'm not complaining, I'm just pointing out that the game (and the DLCs we've gotten), despite the polish they've recieved, are inferior to the first game in most ways. I would rather Bioware release ME3 in 2013 and turn its efforts from improving on combat (which was excellent in ME2), to improving the story, character development, carry-over continuity, and dialogue.



I absolutely agree

p.s.
the rug is the issue man.Image IPB

#2915
TMA LIVE

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I hated ME1's gameplay. You had a lot of useless, unneeded options, as well as overpowered abilities. You could use any weapon, but you were a drunk unless you specialized in them, and leveled up (so why have them?). You could spam Immunity, and become invincible. You can use Lift, and enemies were screwed. You didn't need cover. And as the Alliance's number one soldier, you made a living selling garbage from the dead.

Modifié par TMA LIVE, 31 août 2010 - 09:27 .


#2916
JaegerBane

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TMA LIVE wrote...

I hated ME1's gameplay. You had a lot of useless, unneeded options, as well as overpowered abilities.


I've never understood the reasoning why people get so hung up over 'overpowered' abilities in a single player game. If you thought they were too much, just don't use them.

You could use any weapon, but you were a drunk with them unless you specialized in them, and leveled up (so why have them?).


Agreed. The whole concept of carrying a full arsenal that, depending on your class, you may only be able to practically use one of the guns never made sense.

You could spam Immunity, and become invincible. You can use Lift, and enemies were screwed. You didn't need cover.


To be honest, I don't think ME2 got cover totally right, either. ME1's cover may have become redundant later on, but ME2's cover was just as crazy - desks and boxes provided far more protection than sheets of ablative armour and kinetic barriers.

And as the Alliance's number one soldier, you made a living selling garbage from the dead.


Yeah - RPG holdover numero 12384384.

#2917
LordMarrick

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TMA LIVE wrote...

I hated ME1's gameplay. You had a lot of useless, unneeded options, as well as overpowered abilities. You could use any weapon, but you were a drunk unless you specialized in them, and leveled up (so why have them?). You could spam Immunity, and become invincible. You can use Lift, and enemies were screwed. You didn't need cover. And as the Alliance's number one soldier, you made a living selling garbage from the dead.

but still ME1 was the harder game i did both on insanity and found ME2 insanity like vetaran on ME1 and ME1 was soo much harder

#2918
Mystranna Kelteel

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TMA LIVE wrote...

I hated ME1's gameplay. You had a lot of useless, unneeded options, as well as overpowered abilities. You could use any weapon, but you were a drunk unless you specialized in them, and leveled up (so why have them?). You could spam Immunity, and become invincible. You can use Lift, and enemies were screwed. You didn't need cover. And as the Alliance's number one soldier, you made a living selling garbage from the dead.


You still make credits selling garbage in ME2. Every time you click a "scrap pile" or something that makes an invisible transaction. Cerberus is paying you for this garbage as opposed to selling it yourself to a vendor.

And at least ME1 had variety. I could adapt my weapon and armor to suit the occasion, I could explore, I could manage my own equipment, I could explore most of the places I'd already been to at my leisure etc.

ME2 seems to think everyone who plays it is lazy and/or an idiot. Oh, the mission's over, better have a giant pop-up every three seconds to tell them to press B to warp to the Normandy. Better remove the inventory altogether and have magic Resident Evil item boxes for all three weapon types we included. Better have a giant, obtrusive mission complete screen to tell the idiots how much iridium they scored five minutes ago.

ME1 encouraged you to stop and stay a while and think. ME2 is just a spastic shooter warping you to and from combat levels.

#2919
Funker Shepard

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Mystranna Kelteel wrote...

I vastly prefer ME1's gameplay. I like having actual options.


That's mostly nostalgia, in ME1 you had the illusion of choice, but in practice there was always a 'best' option (spectre master gear). Unless you're one of those RPGers that likes to limit yourself by going with a 'worse than best' option...

And don't even get me started on the economy. Credits had basically zero value due to the randomisation of the stores. I just played through the game last week, and the only worthwhile things I could buy from the shop were the spectre weapons, the medical exoskeleton and two Savant amps I lucked out with. I would've needed to spend a day reloading or a week skipping back and forth between Feros and Noveria to actually get ~3 armor sets worth buying...

Ok, I'll give you that there was the choice between Kassa Colossus and Armax Arsenal Predator L/M/H for best armor, but that's already less choice than we have with the ME2 armors.

But yeah. Not really Lair related, and if I hadn't spent over five minutes actually thinking about what I'm going to write, I would probably have left this unposted. So sowwy for the offtopic. :P

#2920
Kronner

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JaegerBane wrote...

TMA LIVE wrote...

I hated ME1's gameplay. You had a lot of useless, unneeded options, as well as overpowered abilities.


I've never understood the reasoning why people get so hung up over 'overpowered' abilities in a single player game. If you thought they were too much, just don't use them.


Because if you have to limit yourself to have any fun with the game, then developers did something wrong. Ideal Insanity IMHO is when you MUST have an optimal build and the best gear and powers to even have a chance of playing through it. Insanity in ME2 is a joke, better than ME1, but still very easy. And these overpowered guns that came out make it even easier and more boring. Whatever challenge there was is gone now..unless a player limits himself (herself) in some way.

#2921
Guest_mashavasilec_*

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yep. all my DLC guns are covered with dust lying on a shelf. boring

#2922
KingDan97

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Jonas TM wrote...

No new info yet? I thought Chris said we would get some new info between the announcement and the release. Well the release is only 1 week away...

PAX is this weekend...

#2923
Funker Shepard

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Mystranna Kelteel wrote...
And at least ME1 had variety. I could adapt my weapon and armor to suit the occasion, I could explore, I could manage my own equipment, I could explore most of the places I'd already been to at my leisure etc.


How exactly did you 'adapt your weapon' in ME1? 

I mean, I actually do that in ME2, pick between the Locust and Tempest depending on the mission, sometimes use the Mattock instead of the Vindicator... but in ME1?! All weapons in a class were the same (barring the geth rifle, but...), some were just better than others. I called 'nostalgia' before, now I'm calling 'we have not been playing the same game'

I'll give it to you that there was indeed a choice between good armor and armor that gave you environmental resistance. Of course, only one member in the team had to have access to the latter...

#2924
TMA LIVE

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JaegerBane wrote...

TMA LIVE wrote...

I hated ME1's gameplay. You had a lot of useless, unneeded options, as well as overpowered abilities.


I've never understood the reasoning why people get so hung up over 'overpowered' abilities in a single player game. If you thought they were too much, just don't use them.

You could use any weapon, but you were a drunk with them unless you specialized in them, and leveled up (so why have them?).


Agreed. The whole concept of carrying a full arsenal that, depending on your class, you may only be able to practically use one of the guns never made sense.

You could spam Immunity, and become invincible. You can use Lift, and enemies were screwed. You didn't need cover.


To be honest, I don't think ME2 got cover totally right, either. ME1's cover may have become redundant later on, but ME2's cover was just as crazy - desks and boxes provided far more protection than sheets of ablative armour and kinetic barriers.

And as the Alliance's number one soldier, you made a living selling garbage from the dead.


Yeah - RPG holdover numero 12384384.


1) I doubt people just want to ignore abilities that make them overpowered. Especially if they wanted to make combat end faster. I'm simply complaining because I want to use skill then simply using abilities, or ignoring abilities because they make things easier. With ME2, abilities severed more of a purpose, like tools. With ME1, they were just there. You didn't need them, besides Lift, Singularity, Immunity, and gun talents. 

2) RPG holdovers needs to go. Seriously, loot should be replaced with doing jobs, missions, and mini games. The idea of running around with garbage just to make money is stupid.

All I'm saying is, why give me a million options if only a few people are going to use them? Why give me a hundred guns and armor, if only 20 are good? I'd rather they give me more options on story, since that's the main reason why I play Bioware games.

Modifié par TMA LIVE, 31 août 2010 - 09:51 .


#2925
PnXMarcin1PL

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mashavasilec wrote...

yep. all my DLC guns are covered with dust lying on a shelf. boring


my shepard keeps sittin&drinkin at kasumi's room, bioware have to hurry up otherwise my shep ends as an old drunk...