JaegerBane wrote...
TMA LIVE wrote...
I hated ME1's gameplay. You had a lot of useless, unneeded options, as well as overpowered abilities.
I've never understood the reasoning why people get so hung up over 'overpowered' abilities in a single player game. If you thought they were too much, just don't use them.
You could use any weapon, but you were a drunk with them unless you specialized in them, and leveled up (so why have them?).
Agreed. The whole concept of carrying a full arsenal that, depending on your class, you may only be able to practically use one of the guns never made sense.
You could spam Immunity, and become invincible. You can use Lift, and enemies were screwed. You didn't need cover.
To be honest, I don't think ME2 got cover totally right, either. ME1's cover may have become redundant later on, but ME2's cover was just as crazy - desks and boxes provided far more protection than sheets of ablative armour and kinetic barriers.
And as the Alliance's number one soldier, you made a living selling garbage from the dead.
Yeah - RPG holdover numero 12384384.
1) I doubt people just want to ignore abilities that make them overpowered. Especially if they wanted to make combat end faster. I'm simply complaining because I want to use skill then simply using abilities, or ignoring abilities because they make things easier. With ME2, abilities severed more of a purpose, like tools. With ME1, they were just there. You didn't need them, besides Lift, Singularity, Immunity, and gun talents.
2) RPG holdovers needs to go. Seriously, loot should be replaced with doing jobs, missions, and mini games. The idea of running around with garbage just to make money is stupid.
All I'm saying is, why give me a million options if only a few people are going to use them? Why give me a hundred guns and armor, if only 20 are good? I'd rather they give me more options on story, since that's the main reason why I play Bioware games.
Modifié par TMA LIVE, 31 août 2010 - 09:51 .