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The Dragon in Urn of Sacred Ashes quest


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#1
Brisingr135

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i now have the urn, then i got interested in fighting the high dragon.. (the dragon on top of the cliff)
so i casted blizzard on the dragon while i was under it. I was able to battle and defeat it. has anyone else tried this yet? if so, are there any consequences by doing this?

sidenote: i'm using a pc. also if you open your inventory while you're still battling the dragon you can switch companions and when you play again the companions will teleport back to you.Posted Image

#2
expwnit

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Are you asking if there are any consequences to killing the High Dragon? I've killed it every time in five playthroughs. In fact, I initially thought I had to fight the Dragon to get to the Urn of Sacred Ashes. Either way, no consequences at least that I've seen.

#3
Brisingr135

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alright, thanks expwnit XD

#4
Zy-El

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So, you killed the dragon while it was on top of the cliff.

Question: were you able to loot its body afterwards? If not, you missed out on some good stuff.

#5
citadel97501

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(Spoiler) The ending of the game is slightly different if you don't kill the dragon, it states that the Chantry was unable to get the urn for some time, and then the dragon departed and the Urn disappeared

#6
ussnorway

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You missed out on a very nice armour... thats about it.

#7
Brisingr135

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Zy-El wrote...

So, you killed the dragon while it was on top of the cliff.
Question: were you able to loot its body afterwards? If not, you missed out on some good stuff.


I casted blizzard on it and it swooped down. then the real fight beganPosted Image

#8
Brisingr135

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ussnorway wrote...

You missed out on a very nice armour... thats about it.

oh, i killed it don't worry

#9
Fiery Phoenix

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I just killed it today, though I already got the Urn yesterday. I did it mainly for the achievement and armor. Was a tough one, but I managed to kill it. I hate how my sword does ZERO damage to it. I had to control Morrigan and Wynne for the most part. I actually killed it with Wynne, lol!

#10
Ken555

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Just use loads of cold spells then use all the talents you have. I had to make a ton of health poultices for this fight though.

#11
cJohnOne

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Uhmmm... I got lucky and the high dragon got stuck and I was able to finish it off with my mages after my warriors died. I forgot to make mana pots and ran out!

#12
Berenice

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I'm lucky to for the fight ! (:

In Awakening and Origins I win some of the most difficult battle because of some bug ... :D

#13
ussnorway

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Take a mage with 'frost weapon' FieryPhoenix7 and try again... big difference.

#14
Giggles_Manically

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Cone of Cold, Group Heal, Warmth Balms, and Shale are your friends.

#15
Janni-in-VA

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Also, try to attack from the dragon's flanks -- not directly behind her, but to the sides. This position protects you from a lot of her attacks. You'll have to keep moving as she does, but it's worth it. As other posters have noted, cold does the most damage against her. Fire does little or nothing, and lightning's not much better. She will take nature and spirit damage from mages' staves. I actually defeated her once with only two health poultices in my possession, it just took a lot of micro-managing. Give orders, play, pause, give orders, play, pause and repeat as needed.

#16
Saelihnne

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Flanking FTW! That and Cone of Cold to keep the dragon in place. Ice bolts on your archer and tank staying away from her mouth and tail, she is not too hard, just long and drawn out. Shale's Stoneheart ability comes in handy as well.

#17
Kiely

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Saelihnne wrote...

 Shale's Stoneheart ability comes in handy as well.

Very much so!

It allowed me to beat on the dragon with Alistair and my Rogue while I had Morrigan cast cold spells. It took a while and I had to take some health poultices but everyone stayed alive.

Frost weapons and my rogue's (multiple) weapon coatings helped too.

#18
Drajokan9586

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what do you guys recomend stratigically for fight the high dragon?

#19
Ferretinabun

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One tank to hold it's attention and three ranged. Simple.

Ideally the Tank should be Shale (Stoneheart Tree), because Shale cannot be chomped, which is an insta-kill move (Dog is the only other companion that cannot, but Dog is a weaker fighter generally).

Bare in mind that Dragons are immune to fire damage and vulnerable to cold damage. So give Shale the Large Fire crystals to defend against the fire attacks and Small Ice ones. For this reason, Morrigan is a good choice as I usually give her the Cold spell line. Cone of Cold and Winter's Grasp do good damage and are rarely resisted. And of course she can have a nice cold-damage staff. Just make sure not to draw it's aggro off Shale.

I swear Shale and Morrigan are enough to take on the High Dragon alone (with a shedload of lyrium potions and not as many health pots as you'd imagine - give Morrigan Heal and make sure she uses it whenever Shale drops below 75%, and that'll go a long way to keeping the Golem alive). So anyone else from this point is basically window dressing. But Leliana can certainly do a lot of damage at range - especially with iced arrows. Wynne is also a solid choice, especially if you are using someone other than Shale as the tank - just set her on healing duties only and give her another cold staff to fire off whenever she can. Unless she's also got the Cold line, of course, in which case she can double up on Morrigan's duties and get the job done in half the time.

Also don't forget you'll probably have a couple of items you've been saving for a rainy day, such as warmth balms and rock salves. Your tank will find both handy.

Anyone else should be plinking away with a bow - even if it's not their usual weapon.

Modifié par Ferretinabun, 13 janvier 2014 - 12:36 .


#20
DarthGizka

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The rub lies in the 'holding the aggro' bit, doesn't it. If the tank does not do enough damage to appear as the greater threat then the dragon gets mad at your mage and then you've got a problem indeed. Since the dragon's fireballs can pass through walls this can get very dangerous without warmth balms. I guess Morrigan can get away with it because she does so little damage with her spells (low Magic stat).

On the other hand, you get two two-handers as companions so you can easily train one of them as dedicated dragon-slayer. Wielding Yusaris with appropriate runes they can do quite a bit of damage, which Threaten doubles as far as threat is concerned. I don't remember whether high defence was any good against the High Dragons. I guess the special attacks hit in any case, just as with ogres and golems, and they seem to do fairly little basic attacking. That would mean ignoring DEX and piling everything into STR, with a bit of extra CON as buffer for the inevitable chomp.

#21
dainbramage

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Drajokan9586 wrote...

what do you guys recomend stratigically for fight the high dragon?


Optimal party is a tank, a mage that can heal, and the other two slots can be whatever. Ranged or backstabbers are usually a good idea. The mage isn't strictly necessary, but does make life a hell of a lot easier.

Tank, either warrior in massive armour or shale. I prefer the former, mostly because Shale needs a lot of levels before she can be an effective tank (you need to be a pretty high level before flawless and brilliant crystals start appearing, plus you'll also want a high quality small natural crystal, plus have the stoneheart tree maxed out when rock mastery and pulverizing blows will usually come first. Whereas a warrior can tank it at level 10). Anyway. Shale's advantage is that she can't be grabbed, but if you just keep your tank away from its mouth that's not a problem (whenever it turns to face the tank, circle around past its forelegs and you're out of grab territory). Taunt will keep the dragon focused on the tank all fight long.

Have the mage spam regeneration, and heal or group heal if the tank drops low. Knockdowns will interrupt grab, this and healing spells can save a grabbed character. Freezing and paralysing also interrupts, but since the high dragon has 100 physical resistance cone of cold will be the only one of these that's reliable.

A ranged other character can just be left to plink away or cast spells or whatever. A melee one requires a bit more attention, since the high dragon will still use massive attacks on other chars in melee range, even when the tank has the most threat. However backstabbing rogues will take it down extremely quickly, and warriors should be able to take the hits without much trouble.

The need for fire resistance is vastly overstated, pretty much all of its damage is physical. Its fire spit attack does low damage, flame breath can hurt but is rarely used and can be dodged. It's only used when it will hit multiple characters, so remember to get whichever other char is in the aoe out of the way or else they're probably toast.

Modifié par dainbramage, 13 janvier 2014 - 07:53 .


#22
AshenSugar

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Just did this fight last week.

Party make-up was Alistair tanking, wearing Cailin's armor, warmth balm, poultices and appropriate sword and shield talents he survived very well with only occasional damage spikes.

Warden Rogue attacked from the side, though I lost him toward the end of the battle due to poor positioning (I was slacking basically) - in retrospect it probably would have been better to have him at range with a bow, but hey ho.

Leliana at range provided very decent DPS, and took little or no damage during the fight, as long as I kept her out of harm's way.

Morrigan provided the main support with frost spells, telekinetic weapons, the Winter's Breath stave and healing. Once again, just keep her well to the back, and remember to move her when the dragon does it's take off and landing routine.

#23
DarthGizka

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Another option for freeing a grabbed tank is Paralysis Explosion. It seems to work even if the dragon resists the glyphs individually. Being paralysed is better than being between the dragons teeth, but it's a mixed blessing since the dragon will come out of paralysis more quickly than the tank.

'Andraste' was the first time I used the Tactics screen for anything other than disabling most
of the entries. I gave Wynne the following set (typing from memory, so caveat emptor):

   self: health <= 50% - least powerful healing potion
   self: health <= 50% - Group Heal
   ally: health <= 50% - Group Heal
   ally: health <= 75% - Heal
   ally: health <= 75% - Regeneration
   self: health <= 75% - Heal
   self: health <= 75% - Regeneration
   self: mana <= 10% - least powerful lyrium potion
   <tank>: any - Heroic Defence

This set is for a lone tank dancing with the dragon and Wynne hiding behind a wall or hut. Wynne probably won't have enough juice to sustain more than one dancer without hitting the lyrium, especially if she also has sustains going (e.g. Haste). Hence it is better to keep all other party members safely out of harm's way, plinking away at the dragon with longbows or staves.

This setup was later used against the spider queen and Ser Cauthrien and it worked well; if Wynne had to use any potions at all then only a few lesser lyriums.

Regarding aggro: the tank must work diligently to grab and hold the attention of the dragon, especially if Taunt is not available. I like to have the tank open with ranged attacks while the others scatter to their combat positions; otherwise it can easily happen that the dragon (or revenant or ogre) starts chasing Leliana or a mage. Taunt can offset at most one or two damage spells like Walking Bomb or Crushing Prison, and only about four grasps/conings. So the tank has to dish out some real hurt continually, ideally with Threaten, in order to hold aggro. If Taunt is not available then the tank has to work even harder and you have to clamp down on your mages' enthusiasm.

@ Ferretinabun: I don't think that iced arrows make any difference at all. 25 arrows of the +2 kind give you 50 extra damage which is less than a single Winter's Grasp or a single hit by a capable warrior.

Modifié par DarthGizka, 13 janvier 2014 - 11:59 .


#24
Ferretinabun

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DarthGizka wrote...

@ Ferretinabun: I don't think that iced arrows make any difference at all. 25 arrows of the +2 kind give you 50 extra damage which is less than a single Winter's Grasp or a single hit by a capable warrior.


Oh. Well that's massively underwhelming. Might as well not cart those around all game then. 

#25
Magdalena11

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Ferretinabun wrote...

DarthGizka wrote...

@ Ferretinabun: I don't think that iced arrows make any difference at all. 25 arrows of the +2 kind give you 50 extra damage which is less than a single Winter's Grasp or a single hit by a capable warrior.


Oh. Well that's massively underwhelming. Might as well not cart those around all game then. 

Bear in mind though, that a standard longbow does under 8 base damage so that +2 might mean more than you think.  I usually save them up at camp for the 2 dragon fights and then sell any that are left to Bodahn.