Another option for freeing a grabbed tank is Paralysis Explosion. It seems to work even if the dragon resists the glyphs individually. Being paralysed is better than being between the dragons teeth, but it's a mixed blessing since the dragon will come out of paralysis more quickly than the tank.
'Andraste' was the first time I used the Tactics screen for anything other than disabling most
of the entries. I gave Wynne the following set (typing from memory, so caveat emptor):
self: health <= 50% - least powerful healing potion
self: health <= 50% - Group Heal
ally: health <= 50% - Group Heal
ally: health <= 75% - Heal
ally: health <= 75% - Regeneration
self: health <= 75% - Heal
self: health <= 75% - Regeneration
self: mana <= 10% - least powerful lyrium potion
<tank>: any - Heroic Defence
This set is for a lone tank dancing with the dragon and Wynne hiding behind a wall or hut. Wynne probably won't have enough juice to sustain more than one dancer without hitting the lyrium, especially if she also has sustains going (e.g. Haste). Hence it is better to keep all other party members safely out of harm's way, plinking away at the dragon with longbows or staves.
This setup was later used against the spider queen and Ser Cauthrien and it worked well; if Wynne had to use any potions at all then only a few lesser lyriums.
Regarding aggro: the tank must work diligently to grab and hold the attention of the dragon, especially if Taunt is not available. I like to have the tank open with ranged attacks while the others scatter to their combat positions; otherwise it can easily happen that the dragon (or revenant or ogre) starts chasing Leliana or a mage. Taunt can offset at most one or two damage spells like Walking Bomb or Crushing Prison, and only about four grasps/conings. So the tank has to dish out some real hurt continually, ideally with Threaten, in order to hold aggro. If Taunt is not available then the tank has to work even harder and you have to clamp down on your mages' enthusiasm.
@ Ferretinabun: I don't think that iced arrows make any difference at all. 25 arrows of the +2 kind give you 50 extra damage which is less than a single Winter's Grasp or a single hit by a capable warrior.
Modifié par DarthGizka, 13 janvier 2014 - 11:59 .