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#1
Guest_Ritly13_*

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I know, I'm a noob don't rub it in <_<, but on some parts I keep getting my ass handed, and when I downgrade to Easy, it's pathetically easy. Are there any tips you guys can tell me? Should I just hit auto-level for companions? What are some tactics you guys use in the tactics menu? I am planning on playing as a rogue to use the skills to set traps and poisons really screw the enemy so my companions can finish them.

So, what do you suggest? This would be my 3rd playthrough, btw.

Also, I heard some people stuck with patch 1.02, is that for performance stability or is that for Awakening balance? Is it worth downgrading?

#2
termokanden

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Don't auto-level EVER. It improves your knowledge of the game to do it yourself, and you'll probably make a better choice no matter what.



How to improve, I don't know. Read some of the guides posted in the sticky here for character builds. That'll help.



As for tactics, I tend to micromanage and control everything myself, with only the minimal amount left for the tactics settings. This makes the game a lot easier I think.

#3
Harley_Dude

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I would only use traps if you have stealth as well. If you have stealth then set your team to stationary and then lay the traps at good choke point. Start combat with your bow and the enemies should run into the traps. Also go into your tactics and verify they are turned on and Leliana and the mages are set to ranged. If you have the mages dont' use attack first visible enemy with short range spells as the mage may end up running in front of you and get killed. I usually use being attacked by melee or surrounded by enemies with short range spells.

#4
termokanden

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Mages are the key to winning in this game I think.



A mage with bad spells is practically worthless. A mage with the right spells can more or less win the fight without the rest of the party. Note that Morrigan for example is set up very randomly with no apparent synergy between spells and avoiding pretty much all the good ones. Give your mages proper spells, and build up their Magic much more than their Willpower (I ONLY give them Magic myself).



If you don't like micromanaging mages, at least bring a Spirit Healer (Wynne or give make Morrigan a Spirit Healer) and set their tactics to heal people with low health. It helps immensely.

#5
Theomastus

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Seriously? I just finished my second playthrough on Hard and easily got the 'I'm kind of a big deal' achievment for main char never going down.

The only slightly sticky part was the fight with Logain's men when you leave Howe's estate.

#6
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I have only played RPG's like KOTOR, The Witcher, and Fallout 3, not anything like baulders gate. Is this considered to be a "Hardcore" RPG?

#7
termokanden

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Well it is a bit oldschool in a way but it's not particularly hardcore.

The Infinity Engine games (Baldur's Gate, Icewind Dale, Planescape Torment) were much more hardcore. Not incredibly difficult, but not very forgiving and they pretty much demanded that you knew the Advanced Dungeons and Dragons rules. I loved them, but my friends who are not AD&D nerds found them very difficult and annoying.

Anyway, most Bioware RPGs are very easy. Most notably KotOR, Mass Effect and Jade Empire are incredibly easy. I'm sorry to say this because I love Bioware's RPGs, but it's true. Dragon Age is certainly a step up in difficulty from that.

Modifié par termokanden, 24 août 2010 - 09:39 .


#8
ashwind

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Dragon Age is not more difficult than previous Bioware games. It is however much more limited in terms of flexibility: meaning, there are far fewer ways to build a character - this is more apparent especially if you are a seasoned D&D player.

Therefore, as a new player, if you build a character wrongly and equip them wrongly, it will increase the difficultly of the game a lot. If you then select the wrong enemies to take out first in combat, it will further increase the difficulty beyond nightmare mode.

Seasoned RPG(D&D) players are use to, hey, I have high CON, my character would be an awesome tank, it should regen health faster, it should be tougher - no that is not so in DA, it simply means the enemies get to wack you a few more times to their amusement before dropping you. Hey I am a warrior using Heavy armor, I should be more "tankable" than mages, not always true again.

So in short, you need to learn the rules of DA; some I find to be totally senseless but regardless, once you understand DA's game mechanism - read forums etc. You will find that the game is actually... very easy.

Modifié par ashwind, 24 août 2010 - 12:34 .


#9
Gimme H

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PAUSE



IN COMBAT



AND MANAGE



YOUR TEAM'S SKILLS



= more fun and less ass-handing

#10
termokanden

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ashwind wrote...

Dragon Age is not more difficult than previous Bioware games. It is however much more limited in terms of flexibility: meaning, there are far fewer ways to build a character - this is more apparent especially if you are a seasoned D&D player.


Really? I thought the AD&D rules were incredibly simple. I will agree if you mean 3rd edition rules like in NWN. There you certainly have more options. AD&D, not so much.



Therefore, as a new player, if you build a character wrongly and equip them wrongly, it will increase the difficultly of the game a lot. If you then select the wrong enemies to take out first in combat, it will further increase the difficulty beyond nightmare mode.

Which game are we talking here? KotOR for example was incredibly easy. Jade Empire you could use a few overpowered styles and take out anything with little trouble. Mass Effect was also notoriously easy.

This is what I mean: If you are coming from these games, you will experience that Dragon Age is a lot more difficult. It's certainly much less forgiving. For example, here you can get a Curse of Mortality that basically kills your character. If you didn't bring the right skills, all you can do is die or reload. Dragon Age is not always forgiving.



So in short, you need to learn the rules of DA; some I find to be totally senseless but regardless, once you understand DA's game mechanism - read forums etc. You will find that the game is actually... very easy.


Usually games are easy once you really understand the gameplay mechanics.

Anyway, I still think Dragon Age is more difficult than the average RPG out there these days. Not saying it is TOO difficult, I rather like it this way. It's kind of oldschool in a way.

The reason I believe this game is more difficult is that you have to micromanage more to survive. This may be easy to experienced players, but it isn't for people who are not used to pausing the game for example. Other RPGs like the ones I mentioned you can just stroll through with little trouble at all, basically with any build you pick.

Modifié par termokanden, 24 août 2010 - 02:16 .


#11
Harley_Dude

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Ritly13 wrote...

I have only played RPG's like KOTOR, The Witcher, and Fallout 3, not anything like baulders gate. Is this considered to be a "Hardcore" RPG?


I think it is just easy to gimp your character by bad skill selection and using team members that don't complement each other. You may assume a party with Sten, Alistair and Shale could tank through anything but they will quickly die when up against archers and mages. Having a ranged team member target magic casters either through tactics or pausing the game and micromanaging makes a huge difference. Another thing you can do in tactics is have each party member heal themselves which helps if you have no healer in the party. Morrigan with Walking Bomb is pretty effective and if you stack her tactics by putting hexes cast before Walking Bomb she can take out groups of several archers at once since they usually are stationary. Check out some character build guides they are very helpful.

#12
ashwind

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termokanden wrote...

Really? I thought the AD&D rules were incredibly simple. I will agree if you mean 3rd edition rules like in NWN. There you certainly have more options. AD&D, not so much.

Which game are we talking here? KotOR for example was incredibly easy. Jade Empire you could use a few overpowered styles and take out anything with little trouble. Mass Effect was also notoriously easy.


Yes, ME1 was easy - didnt play ME2, I am comparing it to games with D&D rules (yeah not AD&D).

Yes, DA is unforgiving to those who do not know what they are doing but once you pass that stage... :whistle: zero difficulty.

p/s: waiting to try GoA after I get Awakening - hopefully soon. Heard it is hard :devil:

#13
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ashwind wrote...

Seasoned RPG(D&D) players are use to, hey, I have high CON, my character would be an awesome tank, it should regen health faster, it should be tougher - no that is not so in DA, it simply means the enemies get to wack you a few more times to their amusement before dropping you. Hey I am a warrior using Heavy armor, I should be more "tankable" than mages, not always true again.

So in short, you need to learn the rules of DA; some I find to be totally senseless but regardless, once you understand DA's game mechanism - read forums etc. You will find that the game is actually... very easy.


Are there websites you can show me about those new rules?

#14
termokanden

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Yes, DA is unforgiving to those who do not know what they are doing but once you pass that stage... :whistle: zero difficulty.


I disagree. If you do not bring Force Field, there are certain abilities you may not be able to deal with. Curse of Mortality is the best example, as that can kill you on its own and you can't heal through it. You can Force Field, but what if you don't have that? Should you have that one spell to survive? I call that unforgiving.

Certain other powers are also unforgiving. Powers such as Grab by a dragon. You must have either Force Field or cooldowns up for both Heal and Group heal, or you die. Yes you can deal with this if you know already, but the timing and knowledge, that's what difficulty is about. If there really was zero difficulty, you would just have to walk up to the nearest dragon and click to autoattack.

p/s: waiting to try GoA after I get Awakening - hopefully soon. Heard it is hard :devil:

Well GoA is significantly harder than the rest of the game. But as always it's easy if you use the right strategy.

Modifié par termokanden, 24 août 2010 - 08:51 .


#15
DWSmiley

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Curse of Mortality often can be survived by quickly drinking a spirit balm or better yet, killing the caster.  Crushing prison is tougher because you can't take any action but Force Field ends it.  High Dragon's jaws - yes, avoid.  Posted Image  Force field can save you then, too, but I prefer to let Shale draw the dragon's aggro, as she cannot be chomped.

#16
termokanden

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DWSmiley wrote...

Curse of Mortality often can be survived by quickly drinking a spirit balm or better yet, killing the caster.

I could swear I've seen it continue to tick after the caster was dead. As it should. As for killing the caster before, not always possible.

As for the spirit balm, yes. I tend to sell/destroy them though, as they take up a lot of space. 125 bag spaces may seem like a lot, but it sure isn't.

I'm not saying you can't avoid these abilities. You can. But if the game had zero difficulty, you wouldn't get killed like that. That was my point.

Crushing prison is tougher because you can't take any action but Force Field ends it.  High Dragon's jaws - yes, avoid.  Posted Image  Force field can save you then, too, but I prefer to let Shale draw the dragon's aggro, as she cannot be chomped.


This is why Shale was tanking the High Dragon for me earlier today. All you have to do is threaten and taunt on cooldown. Before I knew this, I used Force Field on whoever got grabbed.

#17
DWSmiley

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Hmm, I think you're right and the Curse does survive the caster. But spirit balms only take up 1-2 slots no matter how many you have, so I always keep them. And dweomer runes are my first choice for whoever is leading the party, as they are usually the target. I've also sometimes had a ranger's pet "lead" the party so it soaks up those spells for me.



Shale is also great in the Dalish quest. The only time I ever completed that without ever being overwhelmed was thanks to her Earthen Grasp.

#18
ashwind

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termokanden wrote...

I disagree. If you do not bring Force Field, there are certain abilities you may not be able to deal with. Curse of Mortality is the best example, as that can kill you on its own and you can't heal through it. You can Force Field, but what if you don't have that? Should you have that one spell to survive? I call that unforgiving.

Templar ability like Cleanse Area, Glyph of Neutralization, Mana Cleanse etc I think works on them - I recall using Cleanse Area. But this is not exclusive in DA right? Mage entering the Beholder cave a lone in some D&D games... NWN I think - that is unforgiving too.

Certain other powers are also unforgiving. Powers such as Grab by a dragon. You must have either Force Field or cooldowns up for both Heal and Group heal, or you die. Yes you can deal with this if you know already, but the timing and knowledge, that's what difficulty is about. If there really was zero difficulty, you would just have to walk up to the nearest dragon and click to autoattack.

True but this is not so different from other games right - especially D&D games right? In DA, dragons can finally be defeated by just walking up to it and auto attack - AW can do it... is like fighting an overgrown lizard instead of a dragon - I recall the dragon in NWN2 much tougher to kill unless I get a lucky flesh to stone in :wizard:

At least you wont get hit by a Devastating Critical in DA :P even if you know what you are doing, one unlucky roll and you are DEAD :devil::devil:

Modifié par ashwind, 25 août 2010 - 08:49 .


#19
termokanden

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ashwind wrote...

Templar ability like Cleanse Area, Glyph of Neutralization, Mana Cleanse etc I think works on them - I recall using Cleanse Area. But this is not exclusive in DA right? Mage entering the Beholder cave a lone in some D&D games... NWN I think - that is unforgiving too.


True. All I'm saying is if you ignore all tactics you need, timing issues and so on, no game is difficult. You are ignoring what difficulty actually is if you say DAO has zero difficulty.

The beholder caves in BG2 were quite nasty, by the way. Well except if you had the Cloak of Spell Reflection. Then you would just walk up to a beholder and it would start a staring contest with itself - and lose.

True but this is not so different from other games right - especially D&D games right? In DA, dragons can finally be defeated by just walking up to it and auto attack - AW can do it... is like fighting an overgrown lizard instead of a dragon - I recall the dragon in NWN2 much tougher to kill unless I get a lucky flesh to stone in


Well I think DAO is more difficult than NWN. Call me crazy then. Maybe it also has to do with me powergaming quite a bit in NWN.

The Infinity Engine games I think are harder than both though. At least BG2: ToB had some messed up fights. There were sadly some cheesy tactics in BG2 you could use to trivialize almost anything. But I'm not really counting those.

#20
Parrk

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DAO is a game where there exist a certain number of decidedly overpowered skills. Knowing those skills greatly improves your chances of not getting your ass kicked.



Simple things make all the difference. For example: setting your mage up with a tactic enemy-> nearest visible mage ___> use ability-> crushing prison (or force field....or mana clash.....or glyph of paralysis....or winters grasp + stone fist....or paralysis....hell..even fireball) makes the game worlds easier.