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More Unused Gameplay (But Not Much): Rael'Zorah Not Found


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#26
didymos1120

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glacier1701 wrote...
Really think with all this being found that the No RPG Rule emasculated the game.


People keep saying things like this, but I kinda have trouble understanding why:  "all this" isn't really all that much compared to what made it in.   It's actually very little.  Probably it's because I've been combing through all the dialogue, and verifying things by exploring all the options in various conversation trees in the game (or skimming YouTube vids in the hopes that someone triggered the lines I'm checking). 

This is more typical of my thought processes now:  "Oh god. There's so much f*cking dialogue in this game. OK, what factors could affect this conversation? Oh, you know what? I bet this happens if you have this conversation after [insert some event here]. Guess I'm replaying those levels....yep, that's in the game."   Not that it's ruined the game for me or anything, there's just...a whole lot o' game. 

Or to misquote Veetor:  "You don't know.  You didn't hear.  But I hear everything.  Even Jacob's romance...."

#27
TheScientist

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Maybe it's been answered, but why are there unused pieces in the final release?

Modifié par TheScientist, 24 août 2010 - 09:13 .


#28
didymos1120

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TheScientist wrote...

Maybe it's been answered, but why are there unused pieces in the final release?


Because it's often easier to just change a small bit of code so stuff can't be seen or heard than it is to rebuild the packages and/or change a bunch of references to various locations in those packages in the rest of the game.  It's pretty much a universal practice:

http://tvtropes.org/...Main/DummiedOut

#29
glacier1701

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didymos1120 wrote...

glacier1701 wrote...
Really think with all this being found that the No RPG Rule emasculated the game.


People keep saying things like this, but I kinda have trouble understanding why:  "all this" isn't really all that much compared to what made it in.   It's actually very little.  Probably it's because I've been combing through all the dialogue, and verifying things by exploring all the options in various conversation trees in the game (or skimming YouTube vids in the hopes that someone triggered the lines I'm checking). 

This is more typical of my thought processes now:  "Oh god. There's so much f*cking dialogue in this game. OK, what factors could affect this conversation? Oh, you know what? I bet this happens if you have this conversation after [insert some event here]. Guess I'm replaying those levels....yep, that's in the game."   Not that it's ruined the game for me or anything, there's just...a whole lot o' game. 

Or to misquote Veetor:  "You don't know.  You didn't hear.  But I hear everything.  Even Jacob's romance...."


What it comes down to is that it seems that they had an outline for what was going to be in the game. It seems that the gameplay, for whatever reason, ran into some sort of trouble. Indeed it must have been bad enough that extra resources had to be thrown at it to get it into shape. While some departments could not work on that there had to be a stop put to anything that could throw additional problems into the gameplay area. This is what I mean by emasculation. Things ground to a halt while they worked on the gameplay. Obviously once it was in shape that meant a lot of things that would have been done now either did not make sense in the new gameplay OR did not have the time available to be ready for release. So it got cut, changed or just plaijn left on the ideas board.

#30
ThatDancingTurian

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There are numerous edits that go on during the process of creating a story. In movies sometimes entire subplots are cut either for pacing or artistic integrity, it's not always about budget or time constraint or because of any mistakes made. Sometimes they reshoot scenes months after the regular shooting schedule to rework something they think could be better, and then they drop the original versions. I don't work in game design, but I would imagine the process is similar.



I imagine these cuts could be last-minute cuts and this is why they were left on the disc. Things get cut, that's just how it goes, I don't think it's necessarily that they had problems or 'ran into trouble' just because there was content they didn't include.

#31
didymos1120

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It's also not unusual for multiple endings to be made, despite knowing you will only use one of them in the final product. Or, in the case of some games, only two or three of them.  Stuff like Chrono Trigger is a rarity though.

Modifié par didymos1120, 24 août 2010 - 10:22 .