I'll try to comment on your list, though looking again at vanilla's spells make me a little sad because tons of spells were really useless making the list to chose from way smaller.
Level 1Magic Missile
Identify --> Glasses of Identification, scrolls and stores make it useful but surely not a must, switch with Shield
Spook
Burning Hands --> Blindness is way more useful/powerful imo, especially later on
Protection From Evil
Notes: not many alternatives, as most lvl 1 spells are utterly pathetic in vanilla.
Level 2Agannazar's Scorcher --> Glitterdust all the way! Mass Blindeness + Detect Invisibility is invaluable
Melf's Acid Arrow
Knock --> only if soloing, else Web or Blur are a lot more useful
Mirror Image --> best lvl 2 spell by far, vanilla's anti-AoE bug makes it kinda cheesy
Resist Fear --> not bad, thought I consider Web or Blur slightly better choices
Notes: we have a couple of choices here, but you can't go wrong as long as you go with the above mentioned.
Level 3Dispell Magic --> either this or Remove Magic, your choice
Flame Arrow
Melf's Minute Meteors
Skull Trap --> way overpowered in vanilla, thus a must have
Haste
Notes: if you're playing with SCS Spell Thrust is outstandingly useful as it's THE anti-Spell Immunity magic attack. I'd switch either Haste or Flame Arrow with it, probably the latter if you go for Animate Dead later on
Level 4Fire Shield Red --> cool but not a must have, Minor Sequencer is a must instead, especially for Sorcerers
Greater Malison
Improved Invisibility
Stoneskin
Teleport Field Or Confusion --> Emotion beats both, by far the most powerful disabling spell for this slot
Notes: If you know how to properly use it Minor Globe of Invulnerability is a great spell too.
Level 5Animate Dead --> Skeleton Warriors were by far the best vanilla summon together with Mordy
Breach --> you simply can't go without this
Lower Resistance
Spell Immunity
Sunfire or Chaos --> Chaos is without a doubt better, Sunfire (THE anti-drow spell) is great only if you go solo
Notes: vanilla's Spell Shield is so bugged I can't even bear it, but it's THE anti-beholder spell because most of the times they don't seem to be able to dispel it (that's one of the bugs) while Spell Turning is very quickly erased by their rays (though it's indeed a cool and more fun alternative). If you don't like summons switch Animate Ded with Sunfire, but the former probably makes your life way easier more often (against beholders and mind flayers they are almost cheesy).
Level 6Pierce Magic
Contingency
True Sight
Protection From Magical Weapons
Improved Haste --> only for summons
Notes: finally some tough choices even in a vanilla game. Contingency, True Sight and PfMW are all must have spells (though TS may not be so depending on your party). Both Pierce Magic and Improved Haste are great, but so are Death Spell, Mislead and Globe of Invulnerability...one of these at player's choice is fine. The only other alternative is Chain Lightining (3x CL in a sequencer is a killer, and very few opponents are resistant to electricity). Unless you're soloing you may not even have to chose the 5th spell.
Level 7Finger Of Death
Mordrenkainen's Sword
Ruby Ray Of Reversal
Project Image --> even if you don't exploit it's still uber-powerful
Spell Turning
Notes: with Mordy, RRoR and PI you can't go wrong. RRoR is actually a must in a SCS game, while PI may be a little fragile with the enhanced AI unless you simply exploit it. Finger of Death and Spell Turning are good spells, but Spell Sequencer is a must (e.g. 3x Skull Trap/Flame Arrow, or Malison+Emotion+somethign else), they are not.
Level 8Abi-Dalzim's Horrid Wilting --> best damage dealing spell ever
Power Word Blind
Protection From Energy
Spell Trigger --> obviously a must
Notes: Spell Trigger and Horrid Wilting are the most useful/powerful spells here by far, together with Simulacrum (can't be destroyed by True Seeing). PW Blind is a really good choice for the 4th slot, so is ProEnergy.
Level 9Chain Contingency
Wish
Time Stop
Shapechange
Notes: Time Stop and Chain Contingency should always be your first two picks here. Spellstrike should be the third in a SCS game, but you can skip it in a vanilla game. Either Wish, Shapechange or Spell Trap for the last slot.
Just my 2 cents. I hope to be helpful.
Modifié par Demivrgvs, 07 septembre 2010 - 11:11 .